Forum posts

Posted 17 years ago2006-06-25 23:35:40 UTC
in Cybernations. Post #186920
I've joined up with GATO, and they are teh brown team.

But... why not be violent, if we find a way to take over the world, we can start a massive war, that will cause the top countries to get off the a** and do something besides buy more infastructure. :)
Posted 17 years ago2006-06-25 12:11:10 UTC
in Cybernations. Post #186827
nope, plan for world domination, the game needs a world war.
Posted 17 years ago2006-06-24 11:47:48 UTC
in Whatpulse! Post #186688
It's a keylogger....

No thanks, think I'll pass that up. ;)
Posted 17 years ago2006-06-23 19:14:54 UTC
in First XSI model complete and ingame! Post #186618
bumps scratches, ect are best done in the texture :)
Posted 17 years ago2006-06-23 08:03:55 UTC
in Cybernations. Post #186505
Bad times for me already...

Seems I landed inside another country :/
Posted 17 years ago2006-06-23 07:03:35 UTC
in Construction tools... Post #186501
I think he means what engine...

Hl1 used the Quake 1 engine. Valve purchased it, then heavily modified it to get where it is now.
Posted 17 years ago2006-06-22 20:14:52 UTC
in Cybernations. Post #186459
Done,

Nation: Zion (with a space after it)
Name: Dark_Kilauea
Posted 17 years ago2006-06-22 19:36:36 UTC
in TWHL Corp. Post #186455
... How dare you not include me ;)

Heh. I might make one sometime soon.
Posted 17 years ago2006-06-22 19:35:39 UTC
in The Mesa Times - A HL1 Comic Post #186454
Kilauea, Doc.Cheese is Jimmi.
This I know, but I'm the only one that's mentioned Quake 2 in this thread ;)

Oh well, simple misunderstanding.
Posted 17 years ago2006-06-22 19:31:45 UTC
in Furniture? Post #186453
nope, you'd have to set it a prop_dynamic_override and then set one of the options to non-solid.
Posted 17 years ago2006-06-22 14:23:31 UTC
in The Mesa Times - A HL1 Comic Post #186400
cough Jimmi?

My name is not jimmi there kiddo. Maybe you should look at the avitar. ;)
Posted 17 years ago2006-06-22 13:56:58 UTC
in The Mesa Times - A HL1 Comic Post #186390
Hl and HL2 are great single player games, but their multiplayer just can't compete with Quake 2.
Posted 17 years ago2006-06-22 10:11:30 UTC
in Furniture? Post #186343
A better option is to set the prop motion disabled, then check the enable motion on phygun grab.
Posted 17 years ago2006-06-22 00:27:46 UTC
in weird HUD in compiled level Post #186294
This is a common problem with a lot of people. Try placing cubemaps in your map. Also, you can always ALT-Tab out of HL2 and re-enter, this seems to fix it as well.
Posted 17 years ago2006-06-21 19:15:28 UTC
in Altering Compiled Models Post #186282
There is a tool in the sourcesdk/bin folder called vtf2tga.

Simple tell it where the file is and it will convert it back to tga.
Posted 17 years ago2006-06-20 04:18:27 UTC
in Hammer 4 goes crazy! :o Post #185989
Make a shortcut to hammer, and put -dxlevel 80.

Others have had bugs with hammer and this fixed them.
Posted 17 years ago2006-06-20 01:22:16 UTC
in Penumbra Post #185984
Just played it.

For a home made game, it is awsome. The areas, despite being a bit bland are really immersive.

What I don't like however, is how it ends. It just, ends.
Posted 17 years ago2006-06-18 07:07:47 UTC
in Bye bye, Bill Gates Post #185612
Not much.

Steal dos. Then work with the guy that started apple, steal the idea for "windows" and "icons" and make a crappy os.

Sell it to everyone because it so uber, and there ya go.
Posted 17 years ago2006-06-18 07:04:47 UTC
in Crazy Idea! Post #185611
Still, mailing it to you is going to be a bit expensive for most of us.

I might send a field of dreams postcard though. You know... sence I live 10 miles from it.
Posted 17 years ago2006-06-17 19:58:35 UTC
in quake help Post #185545
No No, don't use winQuake.

Use tenebrae instead.
Posted 17 years ago2006-06-16 18:40:43 UTC
in Little bits of yourself... Post #185404
That's strange, I got a job in a fast food resturant just fine, didn't have to do anything special, except sign 3 forms.

Then again... I do live in Iowa.
Posted 17 years ago2006-06-16 01:18:53 UTC
in HL2 Models to Other Mods Post #185303
the _dyn means that it is a model that will only work on a prop_dynamic.

A prop_physics_override will also work.
Posted 17 years ago2006-06-14 16:10:06 UTC
in Steam Friends list, Post your name: Post #185148
kilauea
Posted 17 years ago2006-06-14 16:08:14 UTC
in func_percipitation problems Post #185146
The reason that the snow function on the func_percipitation doesn't work is because it is missing a certain sprite. If you can find this sprite and place it in the correct directory, it should work. That is, if valve didn't deactivate it in the code with one of their updates.
Posted 17 years ago2006-06-14 02:30:52 UTC
in Little bits of yourself... Post #185040
I have reveiled a lot about myself, to those that are bored and determined to look for the pieces I've left around. :)
Posted 17 years ago2006-06-13 05:15:11 UTC
in Good Card for HL2? Post #184910
my Geforce 7800 was only 300 USD, and I play on maz settings.
Posted 17 years ago2006-06-11 23:48:50 UTC
in TWHL, meet Jaren Post #184792
I might, you know, when he's old enough to understand what TWHL is.
Posted 17 years ago2006-06-09 22:16:27 UTC
in TWHL, meet Jaren Post #184472
Thanks. I'll pass on your congratulations to the mother.

Yeah I noticed that we've had a lot of uncles recently, if we get another one, uncle thread might be in order :)
Posted 17 years ago2006-06-09 15:52:48 UTC
in TWHL, meet Jaren Post #184439
Thanks,

So far both mother and baby are doing fine, think they will get out of the hospital today. Deffinatly get out by at most tomorrow.
Posted 17 years ago2006-06-09 10:59:18 UTC
in TWHL, meet Jaren Post #184408
At about 9:00 CST (3:00 GMT) my sister had her first son, Jaren. He was 7 pounds 10 ounces at birth. The birthing apparently went smoothly, despite having to have a se-section. He spent about an hour getting various tests done, but eventually he got to meet his parents.

And what birth announcement would be complete without pictures. Here ya go.

http://www.spiffytech.com/jaren/

This of course makes me an uncle :)
Posted 17 years ago2006-06-09 00:33:56 UTC
in Compiling a model problem Post #184353
Dragging doesn't work unless you setup an environment variable, which, I am clueless on exactly it is. Make sure to move the .smd to a folder within the steam folders (like mymod/modelsrc)

However, if you open a command prompt to the /sourcesdk/bin folder, and type: studiomdl c:/*path to .qc file*/name.qc

Should work fine.
Posted 17 years ago2006-06-08 13:45:47 UTC
in Hello thread! Here?s the hello thread! Post #184311
I guess I'll say something in here.

I'm Dark_Kilauea, lord of map optimisation. If you have a problem with a map, and/or low fps, send it to me. I have my email field filled out for a reason. ;)

Also free to answer questions via pm. You'll find me most often in the editing forums, but I do once in a while say something in the general one, ya know, if there's something actuatly worth talking about.

That's me.
Posted 17 years ago2006-06-08 13:33:10 UTC
in HL2: Episode 2 Post #184309
Black Mesa: Source is a free mod.

So, won't cost you a dime.
Posted 17 years ago2006-06-08 13:30:00 UTC
in My first normal mapped material Post #184308
Indeed
Posted 17 years ago2006-06-08 01:53:39 UTC
in for those with a webcam Post #184251
Without giving a link dude, we can't see them.
Posted 17 years ago2006-06-07 18:21:21 UTC
in uehh...? Post #184231
you are using a non-static model with a prop_static.

Use a prop_physics instead, with disable motion checked.
Posted 17 years ago2006-06-06 22:19:53 UTC
in Half-life 2: Episode 1. Steamy ham Post #184139
Spam.

Seriously, if you don't have anything more important than that to post, then don't bother.

We can debate games all day long, but I think it's time we let this particular thread die.
Posted 17 years ago2006-06-06 19:35:21 UTC
in Camera Follows Gordon? Post #184125
I wonder....

try having a trigger, then having the camera target !activator.

Else !player might work.
Posted 17 years ago2006-06-06 16:38:17 UTC
in how do u make godmod on a server? Post #184083
Just set sv_cheats 1

Then tell people to type in buddha.

I mean, if your going to have god mode, might as well go all the way.
Posted 17 years ago2006-06-03 13:39:22 UTC
in cubemaps? Post #183532
And it's the only way to get correctly calculated lightmaps in game.
Posted 17 years ago2006-05-31 14:44:04 UTC
in Trivia Time II - Post some trivia. Post #182945
Which is why I've refrained from guessing in either of these posts, It'd be hard not to take a peak :)

New trivia?
Posted 17 years ago2006-05-31 00:29:08 UTC
in Trivia Time II - Post some trivia. Post #182832
Does noone else see the answers along the bottom of the page? ;)
Posted 17 years ago2006-05-29 11:40:43 UTC
in Different Cubemap Problem Post #182571
Can't load skybox file skybox/sky_day02_01 to build the default cubemap!
Make sure that sky really exists, which means going into the gcf and looking for the file yourself. Weird stuff happens without default cubemaps.
Posted 17 years ago2006-05-28 14:09:44 UTC
in Using GIMP to create custom textures Post #182420
Um...

Load the texture into gimp.
Do any manipulation you want to do.
Go Save as, and save as a tga.
convert to vtf.

Thats all there is to it.
Posted 17 years ago2006-05-27 14:59:37 UTC
in Using GIMP to create custom textures Post #182259
I use gimp to create textures.

What exactly is the problem?
Posted 17 years ago2006-05-22 19:05:12 UTC
in Keep your jesus off my penis Post #181578
This could turn ugly.

I personally feel offended by this.
Posted 17 years ago2006-05-22 06:23:47 UTC
in Newbie Questions (/apologize) Post #181438
Maestr02

This thing happens to me too. I'm looking into whether it's a graphics problem or not, it happens with models. They switch from textured mode to a flat shaded mode. To fix it, I either, pop out of HL2 using ALT-Tab or, strangely, just looking into a point_spotlight, seems to fix the problem too.

I'm running with a Geforce 7800 GT. If your also running a higher end nvidia card, it may be a problem with the driver, or the engine.
Posted 17 years ago2006-05-20 18:58:59 UTC
in Nuke-Style Arches Post #181245
It's not exactly true to say func_wall is obsolete... It's more like been returned to it's original purpose. Func_wall was originally designed to allow a brush to disappear on command.
Posted 17 years ago2006-05-19 01:40:22 UTC
in Cant get sounds to play Post #180903
Did you try "On new game" or "On map transition"?
Posted 17 years ago2006-05-18 16:52:01 UTC
in Now smelling Post #180832
I smell the lovely smell of scented candles :)