Forum posts

Posted 17 years ago2006-06-03 06:00:28 UTC
in Using GIMP to create custom textures Post #183461
Posted 17 years ago2006-06-02 15:14:43 UTC
in 2006 Mapping competition. Post #183315
Wow. Just wow.
Posted 17 years ago2006-06-02 13:25:05 UTC
in New update displacement glitch Post #183296
It's the gay Hammer 3d camera fuck up. There is a topic on Intelopers about the fix (that works btw).

I would link you but my internet is being funny at the moment :(
Posted 17 years ago2006-06-02 13:23:01 UTC
in The Pirate Bay Raid Post #183294
The thing is, is who in their right mind would pay ?2210 for 3DSMAX, if they only person that is going to use it, is themselves? Who is gonna pay such money for these programs?

That is where everything is going wrong in my opinion. Things are too damn expensive.
Posted 17 years ago2006-06-02 08:08:04 UTC
in The Pirate Bay Raid Post #183238
The police are going to get there asses kicked. They have nothing on TPB that will win them the case.
Posted 17 years ago2006-06-01 10:32:52 UTC
in Using GIMP to create custom textures Post #183127
Well, I took your hints and tips and came up with this beauty.

http://killthecamper.tjbp.net/coolasslogo.jpg

Pretty good huh? :P

EDIT: Maybe this looks better?

http://killthecamper.tjbp.net/coolasslogo2.jpg
Posted 17 years ago2006-06-01 09:58:52 UTC
in I'm seeing double - Fakefactory Post #183120
Trust me. She is.
Posted 17 years ago2006-06-01 08:11:58 UTC
in [WIP] Horror Map! Post #183107
Can't see it it at all...
Posted 17 years ago2006-05-31 11:04:27 UTC
in Different Cubemap Problem Post #182918
The only game which doesn't seem to be affected by the engine update is HL2. Which is why people who map for HL2 haven't had any stupid errors in Hammer.

Just wait for a fix.
Posted 17 years ago2006-05-31 07:24:55 UTC
in Using GIMP to create custom textures Post #182882
Yeah, well im freezing to death here ^^

I'll probably attempt it later when I'm warmed up a bit.
Posted 17 years ago2006-05-31 07:19:30 UTC
in Using GIMP to create custom textures Post #182879
Bah I couldnt be assed. It really is too tedious. The fact that the image size isnt to the power of 2 isnt really helpful either.
Posted 17 years ago2006-05-31 07:02:12 UTC
in Using GIMP to create custom textures Post #182875
How did you sample the cracks? I always end up with some of it and a bit of the stone it came from..
Posted 17 years ago2006-05-31 06:50:53 UTC
in Using GIMP to create custom textures Post #182872
Posted 17 years ago2006-05-31 06:43:10 UTC
in Using GIMP to create custom textures Post #182869
Thanks :D

How would I correct this image to make it tileable? How would I fix the lighting and such?

http://www.buechelstone.com/images/stoneSelector/Grey-Cobble-Creek.jpg
Posted 17 years ago2006-05-31 06:30:55 UTC
in Using GIMP to create custom textures Post #182867
Wow, thanks for the tut. I'll try it out now :D

Here's my final product!

http://img307.imageshack.us/img307/4487/ceilingwood1copy7lv.jpg
Posted 17 years ago2006-05-30 12:38:30 UTC
in Different Cubemap Problem Post #182732
It's the engine. Valve updated it last week.

Join the other hundreds of people who have been having problems with the update...
Posted 17 years ago2006-05-30 07:37:46 UTC
in Different Cubemap Problem Post #182698
I get the same error. :(

It's not the sky I'm sure, and it's not the cubemaps being too close together mainly because the sky texture and cubemaps are in the same place as before the engine update. (And they worked fine then)
Posted 17 years ago2006-05-29 13:25:37 UTC
in Using GIMP to create custom textures Post #182594
thanks, got any ideas for what else I could try and create?
Posted 17 years ago2006-05-29 12:28:37 UTC
in Using GIMP to create custom textures Post #182583
Ya, thanks for help.

Here's my first texture. Made by scratch btw ;)

User posted image
Posted 17 years ago2006-05-29 12:15:33 UTC
in graphics card or hl2 engine? Post #182579
Here's a proper workaround!

C:Program FilesSteamSteamAppsAccount_namesourcesdkbin

create a shortcut to hammer and put -dxlevel 80 in the command line like this : "C:Program FilesSteamSteamAppsAccount_namesourcesdkbinhammer.exe" -dxlevel 80

this will correct the graphic error.

Solved by some dude at Interlopers!
Posted 17 years ago2006-05-28 14:27:11 UTC
in Using GIMP to create custom textures Post #182422
No shit? I mean, how to you add details such as scratches and dirt?

(Btw, using PS now)
Posted 17 years ago2006-05-28 07:14:49 UTC
in Using GIMP to create custom textures Post #182376
How do I make textures?

What process do I have to go through?
Posted 17 years ago2006-05-27 14:48:15 UTC
in Using GIMP to create custom textures Post #182255
I kind of need help to learn how to make my own custom textures (I know how to convert them to source and such).

Does anyone use GIMP to make them, and does anyone have any useful tutorials or tips?
Posted 17 years ago2006-05-27 13:53:22 UTC
in graphics card or hl2 engine? Post #182247
Valve fucked it up unfortunately. So, I can no longer map, not only because of this 3d error but because Hammer crashes every 10 minutes now :(
Posted 17 years ago2006-05-25 12:22:04 UTC
in 2006 Mapping competition. Post #182003
The walls are a bit plain and boring tbh. Try mixing the textures up a bit :D
Posted 17 years ago2006-05-24 12:47:39 UTC
in Newbie Questions (/apologize) Post #181845
I don't hollow, it's not really nessecary.
Posted 17 years ago2006-05-23 12:37:11 UTC
in 2006 Mapping competition. Post #181655
Bet it would look nice in Source :)

Looks very nice in the HL engine as it is :D
Posted 17 years ago2006-05-21 05:41:08 UTC
in Physics hinges, physics explosion Post #181288
Do what he said lol (Which is very helpful)

I find phys_explosion to be buggy anyway. Sometimes it just fails to work for some odd reason =/
Posted 17 years ago2006-05-21 05:39:04 UTC
in Nuke-Style Arches Post #181287
Thanks for clearing that up. You stopped me from fucking up my map lol. I used to apply func_detail to alot of brushes :S
Posted 17 years ago2006-05-20 15:03:24 UTC
in Nuke-Style Arches Post #181193
Yeah good point :)

What's the difference between using func_detail and func_wall?
Posted 17 years ago2006-05-20 14:02:25 UTC
in Nuke-Style Arches Post #181188
Exos your wrong ^^

Just make sure the size of the arch is to the power of 2 :)

Eg: 128 x 128 , 256 x 256

And yeah, cheers about the clipping idea :P Never thought of it

I already knew that Habboi, pretty good isn't it?
Posted 17 years ago2006-05-20 13:16:28 UTC
in Nuke-Style Arches Post #181175
I know how to use the arch tool =/

It's just that they meet at a angle. How do I do this?
Posted 17 years ago2006-05-20 12:49:36 UTC
in Nuke-Style Arches Post #181169
Do any of your folks now how to make arches like this accurately?

User posted image

User posted image

User posted image


Help would be nice :)
Posted 17 years ago2006-05-19 12:26:17 UTC
in Cant get sounds to play Post #180956
Make a trigger at each spawn that plays the ambient generics. Simple.
Posted 18 years ago2006-05-08 12:42:16 UTC
in Newbie Questions (/apologize) Post #179043
Yup. Doesn't render brushes with double-sided faces.
Posted 18 years ago2006-05-07 06:15:14 UTC
in [CS:S] - de_venetia (WIP) Post #178820
"I'm slowly trying to detail various areas of this map. Slow, annoying work."

That is what makes mapping worth while :P
Posted 18 years ago2006-05-07 06:14:01 UTC
in 2006 Mapping competition. Post #178819
Might have a go at it. Could vastly increase my mapping skills.
Posted 18 years ago2006-05-07 06:11:17 UTC
in env_microphone Post #178818
Any examples of how I could use the env_microphone on a CS:S map?
Posted 18 years ago2006-05-05 12:42:50 UTC
in A physics experiment in HL2 Post #178565
Which won't be too far in the future ;)

Roll on PPU!
Posted 18 years ago2006-05-02 12:26:34 UTC
in [WIP] Horror Map! Post #177972
That broken door looks bad to be honest.
Posted 18 years ago2006-05-01 06:35:03 UTC
in LIGHT! first problem wiht it ive bad! Post #177630
Point_Spotlight isn't considered as a light to the Source engine for some reason (I think). So just add a normal Light entity somewhere and it should fix that mat_fullbright problem.
Posted 18 years ago2006-05-01 06:32:55 UTC
in A physics experiment in HL2 Post #177629
Mainly because they are utterly crap? The collisions on stuff are terrible.
Posted 18 years ago2006-05-01 06:31:57 UTC
in Low poly Ford Sierra Post #177628
Me too. Might motivate me to start modelling again :D
Posted 18 years ago2006-04-30 12:13:23 UTC
in A physics experiment in HL2 Post #177509
Wow, it's just like the circus!
Posted 18 years ago2006-04-30 06:47:31 UTC
in Low poly Ford Sierra Post #177464
Looks nice and even :) . Better then I could do. Never really got the hang of skinning :(
Posted 18 years ago2006-04-30 06:44:50 UTC
in [CS:S] - de_venetia (WIP) Post #177463
The water looks much better now ;)
Posted 18 years ago2006-04-28 14:38:04 UTC
in Low poly Ford Sierra Post #177245
Those wheels are pretty bad =/ They are too low poly imo.

Nice model though and good economical use of polies :)
Posted 18 years ago2006-04-28 05:40:24 UTC
in NEW MAP! "Poison Garden" Post #177176
Your freehand concepts make Baby Jesus cry. (In jealousy)
Posted 18 years ago2006-04-27 12:40:39 UTC
in door knobs and map areas Post #177019
For area naming go here. http://www.editlife.net/tutorial.php?tutid=33

I haven't got it working properly myself, but maybe someone else can help.
Posted 18 years ago2006-04-27 05:39:25 UTC
in door knobs and map areas Post #176975
Indeed, you just need to make sure you name it properly so it moves with the door as it is opened. I'm sure there is a tutorial somewhere :)