Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 3 years ago2021-08-14 03:19:54 UTC Post #345879
dm_dredge ... after about 10 years not making maps for anything, and having not touched hl2 since ~2007(!) when my pc was stolen.. I'm back for more punishment. I decided to have a real go at making static models also. The centerpiece for this will be, yes, a canal dredger.

I had a first crack at the 3d skybox for it tonight .. how do you fix the grass sprite size when your displacement brush is in a 3d skybox?
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First model, light pole! .. have to fix smoothing groups on that cyl brush...
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Dredger test render
Posted 3 years ago2021-08-14 11:55:22 UTC Post #345880
Very nice!
You could alternatively convert that cylinder brush to be a part of the model as well, but, that's just me. :lol:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 3 years ago2021-08-16 01:14:09 UTC Post #345885
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kinda fixed the 3d skybox
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added a ramada for a pump station - another ambitious model addition lol
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Posted 3 years ago2021-09-06 23:13:54 UTC Post #345923
I wanted to do a debug compile of the dredger model :D
I learned a couple things.
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Posted 3 years ago2021-09-18 22:23:24 UTC Post #345941
https://imgur.com/a/uagAu2R
never bothered making a full on mod so never had to make a splash screen.
Posted 2 years ago2022-10-08 19:55:35 UTC Post #346953
I haven't touched Hammer in forever. Years even. Today I found out there's this thing called JACK. So I've spent a couple hours messing about, and it's as fun as it ever was.
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edit: it's a bit dark... looked fine in game. :|
Posted 2 years ago2022-10-09 14:04:07 UTC Post #346954
Amazing.

The darkness could be due to gamma settings in-game etc., but also TWHL having pretty bright colours in general.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 2 years ago2022-10-09 19:24:22 UTC Post #346960
I think you are right. My gamma was set too high in game, so I made the lights underpowered in Hammer. Now it's better. Still dark. But it works. :)
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Posted 2 years ago2022-10-14 08:30:07 UTC Post #346968
Have a view of my macOS game Hostility.
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It's a turn based strategy game. Currently in the prototype stage.
Meerjel01 Meerjel01I want to be a Meerjel
Posted 1 year ago2023-01-11 00:57:11 UTC Post #347227
Half-Life 1898 Fight like it's 1898!
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Posted 1 year ago2023-01-11 21:12:41 UTC Post #347229
I'd certainly play Half-Life 1898 before I played another God damn Half-Life 1997 alpha/beta mod.
monster_urby monster_urbyGoldsourcerer
Posted 1 year ago2023-01-12 10:39:15 UTC Post #347230
Do you know who ate all the baklava?
Oskar Potatis Oskar Potatis🦔
Posted 1 year ago2023-01-12 22:14:40 UTC Post #347232
YESSSSSSSS this is EXACTLY what I like to see!!!! Ottoman Empire (mainly the Balkan part of it) in the 1800s is such an underexplored game setting, I've always wanted to see it in this slick little low-poly form.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 1 year ago2023-05-20 15:36:21 UTC Post #347524
My map
Posted 1 year ago2023-05-21 05:35:28 UTC Post #347529
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My first serious map
Posted 1 year ago2023-05-21 07:39:46 UTC Post #347530
Working on my mod.
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Posted 1 year ago2023-05-21 08:35:14 UTC Post #347531
looks nice, got more pictures? :D
Posted 1 year ago2023-05-21 08:42:51 UTC Post #347532
no, it's only that room at the moment.
Posted 1 year ago2023-05-21 22:17:47 UTC Post #347538
Some nice looking stuff in here. :)
monster_urby monster_urbyGoldsourcerer
Posted 1 year ago2023-05-24 15:53:07 UTC Post #347550
Wanted to share these, I really like the results I'm having lately.
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Posted 1 year ago2023-05-24 19:39:48 UTC Post #347551
Feels a lot like Alien Trilogy to me.
Meerjel01 Meerjel01I want to be a Meerjel
Posted 1 year ago2023-05-25 12:47:01 UTC Post #347553
Time's EndTime's End
Posted 1 year ago2023-05-26 10:13:00 UTC Post #347557
Hoo boy... :gak:
monster_urby monster_urbyGoldsourcerer
Posted 8 months ago2024-03-17 03:03:56 UTC Post #348658
Dr. T i like the style of your maps so far :-)

Any updates in the last 9 months about the map?
Posted 4 months ago2024-08-03 10:14:10 UTC Post #349031
"theblockx3""theblockx3"
Posted 3 months ago2024-09-02 16:28:15 UTC Post #349121
made a cool beam today
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Posted 2 months ago2024-09-03 19:25:37 UTC Post #349128
That's a beautiful beam, Windawz :heart:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 2 months ago2024-09-03 21:40:52 UTC Post #349129
thanks
Posted 2 months ago2024-09-23 15:11:21 UTC Post #349180
Posted 2 months ago2024-09-23 20:19:03 UTC Post #349181
Amazing work, loving the hazy atmosphere!
Posted 1 month ago2024-10-06 18:34:46 UTC Post #349234
it looks beautiful
Posted 3 weeks ago2024-11-11 23:07:09 UTC Post #349328
pool maze + lobby area
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Posted 1 week ago2024-11-21 21:55:05 UTC Post #349361
Posted 5 days ago2024-11-28 06:52:07 UTC Post #349367
airlock:
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last room before the proper maintenance tunnels chapter intro. Needs some furniture, which is the tough part
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