"The renderer is certainly a massive discovery! you should be super proud! I cant wait until the next update!"
I'm super duper proud already, as with all my work so far.
It's not much of a discovery TBH. People have done it multiple times in the past, they just didn't share too much stuff around. I primarily wanted to do the experiment when I saw this old video again: In fact, I once saw a Vulkan renderer from the same guy in 2017. There were screenshots on the old Valve Developer Union Discord, but that place is gone now. IIRC engine updates broke some things so he stopped working on it.
The thing is, however, a lot of these renderers from scratch tend to never get released, and most of them that do are mostly renderer additions, not rewrites. The most significant releases I can think of are Trinity Renderer, Paranoia's renderer (in the Paranoia Toolkit) and MetaRenderer. But they all have flaws. Paranoia's renderer is slow and sometimes buggy IIRC, MetaRenderer can get you a VACation due to its usage of a hacked opengl32.dll etc.
So, I thought it'd be a good time to plant the seed of a fast, safe & public renderer rewrite. The best part about this IMO is that it doesn't use any extra DLLs, and it doesn't do anything yet that would trip VAC. We'll see about it in 5 years lol.