Post your screenshots! WIP thread Created 10 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 10 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 3 months ago2018-05-29 12:18:00 UTC Post #339726
@Dr.Orange: As I said with your Access Point map, it looks really authentic and blends well with the surface areas seen in Half-Life. Very nice. One thing I will say is that in the second and third shot, it does kind of just look like a big room with a rocky wall texture. I think it's a little too square, the corners are very obvious.
UrbaNebula UrbaNebulamonster_urby
Posted 3 months ago2018-05-29 19:29:17 UTC Post #339730
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(old screenshot, didn't bother taking a new one xd)
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My teacher was AMAZED. I'm not yet amazed though. The textures were just taken and put into a WAD with no colour modifications, so they look kinda dull.

Also, in one of the screenshots you can see me using a prop model for the first time in my life in GoldSrc. :3
I've made it myself in 3DS Max and I have to say, modeling for GoldSrc isn't as bad as I thought.
Admer456 Admer456What's this? Custom title? OwO
Posted 3 months ago2018-06-03 14:30:13 UTC Post #339793
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It actually works! :D
Admer456 Admer456What's this? Custom title? OwO
Posted 3 months ago2018-06-24 22:54:47 UTC Post #340009
Summer break started for me on the 6th of July, so that means no new reference photos and no new textures.
So I picked up an older project of mine. Who remembers my modular prefabs for an SC map called Zvezde? Well, it's back on track with an actual story with more lore than 95% of other Sven Co-op maps, new ideas, planned Easter eggs, an entire planned spaceship to explore, and this:

zvezde_lazarroom.bsp on YouTube
Admer456 Admer456What's this? Custom title? OwO
Posted 2 months ago2018-07-09 02:21:42 UTC Post #340098
Hey all,

Really excited to share that my project, The Cinema Rosa, is now on Kickstarter.

Check it out here: https://www.kickstarter.com/projects/1273762308/the-cinema-rosa-new-puzzle-game-by-atreyu-games#
Posted 2 months ago2018-07-15 14:42:14 UTC Post #340146
Haven't posted here in ages, so here are my latest WIPs.
Shoulders need some more edge loopsShoulders need some more edge loops
SicklehammerSicklehammer
Posted 1 month ago2018-07-26 15:09:53 UTC Post #340264
I imagined this all would've taken me longer, but thanks to the prefabs from Victor-933 I could dive right into the "entity magic":
I'm not sure how long it took me in total, but I've been sitting on this since yesterday and this would be my first real GoldSrc experience. Though I have some experience with Source SDK, GTKRadiant and Doom Builder/Eureka, which helped.

My plan would be to atleast make a map that features a train ride that ocassionally gets blocked by different events that the player has to solve, e.g. water blocking a passage or something like that.

And somehow I fail to use noclip in GoldSrc as you can see in the video, it happens all the time to me.
torekk torekkProcrastinator of the Year
Posted 1 month ago2018-07-27 00:02:22 UTC Post #340271
Gotta design-sign-signGotta design-sign-sign
It ain't water B)It ain't water B)
It's close to the end of July, I'm panicking because not much summer is left, but regardless, I've managed to put some more effort into my WiP Sven Co-op map.

Additional note: this entire thing compiled in 20 seconds on the new PC (with almost no func_details). I don't think I'll use the laptop for mapping and compiling any more.
Admer456 Admer456What's this? Custom title? OwO
Posted 1 month ago2018-07-28 20:40:57 UTC Post #340308
I've been working on the map a bit more:
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A glass dome. Now with reflections. B)
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Tractor beam lift. B)
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Now I'll work more on expanding the map, instead of finishing what I've covered so far. I've still got to do the elevators, the center, and the many rooms the ship will have, the aliens' capturing sequence, and a demo may be ready. ^^
Admer456 Admer456What's this? Custom title? OwO
Posted 1 month ago2018-07-28 23:43:45 UTC Post #340309
Nice maps are you working for furymaps of Mars right? I know from Sven Coop!

EDIT
1. picture nice you have captured my idea :P

Like I have curvy windows
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Posted 1 month ago2018-07-29 00:55:56 UTC Post #340311
Oh, this is actually a standalone project. I rather avoid community stuff, except 2 or 3-person collabs. But yeah, nice windows you have there. :)
Admer456 Admer456What's this? Custom title? OwO
Posted 1 month ago2018-07-29 11:07:21 UTC Post #340317
@Admer, Thanks!

I am sad because Windows 10 Desktop ruins my nice map with bad light effects - Did you read my ragemap2018 thread - I am very disappointed because Windows 10 Desktop goes back like after new installation of Windows 10. It happens and breaks my map with bad light effects. How do I fix normal light effects. I am using light_surface - I really want add normal like before I made this map with normal light effects like before screenshot with curvy windows.

Why Microsoft ruins easy to Half-Life.Mappers if Windows 10 Desktop goes back like after new installation. - I really don't understand. I wait answer from Microsoft. I have punished to Microsoft because Microsoft ruins my mapping. But they ignore me. I didn't change Windows 10 Desktop. since I start up computer and I go toilet than I go back to my computer and I am surprised why does my Desktop change? I didn't change I always care my computer. How did I get impossible change of desktop. I think Windows Update happens Desktop-Go-Back.
Posted 1 month ago2018-07-29 12:10:29 UTC Post #340319
I've experienced that after every major update so far. Windows 10 resets its settings after updating, just as I heard. :/
But you can always set up a Windows 7 virtual machine or something.
Admer456 Admer456What's this? Custom title? OwO
Posted 1 month ago2018-07-29 13:40:34 UTC Post #340320
@Admer sorry my old DVD Windows 7Pro x64 is invalid for my new computer. But I may not copy that because security reason in Germany was updated since May 25 2018. I don't like to install my old Windows 7 to my newest computer. How do I get back my default of map's light-effects

Did you use entity light_surface with texture lights? Is it better than info_texlight? What is your customization of parameters with 4 compilers
example:

csg -nowadtextures filename.map
bsp filename.map
vis -fast filename.map
rad -fast -extra (-bronce 2) filename.map

Bad news:
Half-Life Compilations are buggy. ( VHLT, UMHLT, SHLT and ZHLT ) - Because they are incompatible to latest new version of Windows 10 after major update.
rad has -fast looks like buggy and I remove parameter of rad than it looks normal. Thanks! I don't know before I already tried with parameter of rad -fast and it looks like normal. Now it happens because after major update fakes me cause -fast is incompatible. That is why I need to report bug.

Why does it happen since after major update and make all Half-.Life compilations buggy. If I use parameter -fast in rad. but rad has parameter. I have made before major update and it has parameter -fast and it compiles faster than normal process. I recommend you work-around: We should remove "-fast" in rad and we need drink coffee and play game at tablet or phone if compilations work longer.
Posted 1 month ago2018-07-29 21:10:05 UTC Post #340326
Oooor, check your settings.txt wherever you extracted your compiling tools. It probably auto-sets them that way.

Edit:
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This thing is huge.
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Here's a ground view. This small part will have a couple of telephones.

I've also been playing around with chrome textures.
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This one is just a test, however.
Admer456 Admer456What's this? Custom title? OwO
Posted 1 month ago2018-07-29 21:14:23 UTC Post #340327
@SourceSkyBoxer

So your rad line looks like "rad -fast -extra"?

I'm not sure if you know what -fast and -extra do, but:
-fast -full: determines HLvis compilation method (e.g. use '-fast' for testing; poor optimization but fast compile and '-full' for good optimization and slower compiling).
-extra : turns special HLrad.exe compiling, what makes all light look much better. Generally used for final compilling
https://sites.google.com/site/svenmanor/tutorials/advancedlight

So by telling hlrad to use -fast and -extra, it's kind of contradicting itself?
torekk torekkProcrastinator of the Year
Posted 1 month ago2018-07-29 21:27:51 UTC Post #340328
@torekk
No I mean just

-fast in rad - I have before no problem now it happens.

It has "-fast" but it happens from Windows 10 after major update and it looks common / bad :( So sad! I say truth. I am not lying - I have proof I already tried before major update and my map was fine and after major update my map looks bad why does it happen? I really don't understand. I really want rad fast compilation.

Now it is okay thanks for helping me, @Mr Gnang he said me that I should use "-extra" in rad and it works fine like normal.

Check out my screenshots for ragemap 2018 - factories and warehouses ( Work in process )
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Posted 1 month ago2018-07-30 20:09:30 UTC Post #340335
Here's some more progress on that huge area:
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Admer456 Admer456What's this? Custom title? OwO
Posted 1 month ago2018-07-31 11:29:29 UTC Post #340341
What is that? Very tall? Like mega rats. Or high tall like for Black in Men?
Posted 1 month ago2018-07-31 13:01:41 UTC Post #340344
It's a Super Mega Hi-Tech Space Ship Naked Metal BareBones Techy Techy Tech Space Ship Interior.
Nah, this is the Centre. The players spawn in the apartments, and then come to the Lobby, and then go down a 8500-unit elevator ride, and walk there. :P
Admer456 Admer456What's this? Custom title? OwO
Posted 1 month ago2018-07-31 23:53:46 UTC Post #340354
WIP concept art for Revenant: Darkborn
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Posted 1 month ago2018-08-01 22:24:42 UTC Post #340372
One small step forward.
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Posted 4 weeks ago2018-08-28 18:35:46 UTC Post #340716
its alive :) its frankensteins monster. i merged original cs1.6 "mp5" and cs1.6 "g3sg1".
to make a hk33a3 rifle

its gonna be for cs.1.6 "famas". Because famas has 25 rounds magazine and burst fire mode, as well as a hk33

i hope it will be released soon
my modelmy model
real onereal one
Posted 4 weeks ago2018-08-28 19:46:06 UTC Post #340717
Guess which WiP map of mine came back to life. :D
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Loading embedded content: Vault Item #6127
It's one of those maps I promised to finish (either to myself or the community) when I get my new PC, like Kobbl. This one's a priority.
Currently, I'm planning:
  • to make a helicopter model to replace that ugly green thing over there
  • to add some more, but inaccessible terrain (or maybe still accessible? :3)
  • fix some things and optimise
@hfc, that's a pretty nice outcome!

Edit: it has compiled, hooray! It would've taken 2 days on my laptop or even more, while it only took 2 hours and 30 minutes on my new PC.
Tomorrow I'm gonna optimise the living hell out of this portalhole.
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Admer456 Admer456What's this? Custom title? OwO
Posted 2 weeks ago2018-09-08 19:54:12 UTC Post #340820
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Rimrook RimrookGoldsource Guru
Posted 2 weeks ago2018-09-09 11:58:33 UTC Post #340825
Happy to see that you're still working on that, Rim. :D
UrbaNebula UrbaNebulamonster_urby
Posted 2 weeks ago2018-09-09 17:00:42 UTC Post #340835
Welp...
MarktMarkt
sample vodka sample vodkaThe religion is the opium for a country
Posted 2 weeks ago2018-09-09 17:01:52 UTC Post #340836
@admer456
Again mapping schools? :v
sample vodka sample vodkaThe religion is the opium for a country
Posted 2 weeks ago2018-09-10 08:52:43 UTC Post #340839
@Vodka
This isn't a school. It's something I imagined.
The high school map is also a priority though, so I might work on it after this.
Admer456 Admer456What's this? Custom title? OwO
Posted 1 week ago2018-09-14 03:37:53 UTC Post #340874
I love A-frame homes so decided to design one in counter strike... for like the fifth time. :)

Video
Posted 1 week ago2018-09-18 04:04:45 UTC Post #340907
First attempt to create a new Black mesa Transit System area for a possible new single player mod :)

I'm using my own custom developer textures. Colors are inspired by Material Design.
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Posted 1 week ago2018-09-19 02:09:33 UTC Post #340912
One small step forward.
That looks like a scooby doo villain, not gonna lie. The Space Kook, I think.
Space KookSpace Kook
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 6 days ago2018-09-19 13:37:28 UTC Post #340914
Posted 6 days ago2018-09-19 14:18:00 UTC Post #340915
@zeeba-G: That looks great for a fy map. The PC with a WIP screenshot is by far the best detail though, really love it when level designers include such things.
torekk torekkProcrastinator of the Year
Posted 6 days ago2018-09-19 15:47:09 UTC Post #340917
Thanks muh man. I'll post the map after testing it in a server and then i'll also share the ip.
Posted 6 days ago2018-09-20 00:13:34 UTC Post #340918
Sneaky product placement hahaha
Looks great Zeeba
Tetsu0 Tetsu0Original Cowboy
Posted 6 days ago2018-09-20 01:17:01 UTC Post #340919
A friend in the Half-Life community has passed away. This is a map I'm working on in her honor. [FF]LGND.ICE was her name.

video:
https://youtu.be/dXzj_SXx6M0
Posted 6 days ago2018-09-20 03:04:00 UTC Post #340920
That's really beautiful. I think it's a wonderful idea
potatis_invalid potatis_invalidh̴̅̾̓̊ͤͪ̂͑̀̏̒ͤ͒̂́̀͘i̢̧̎̒͆̃͐ͤ̈́̓͑ͪ͂͒͆ͧ͑͘
Posted 5 days ago2018-09-20 12:16:12 UTC Post #340921
Damn, I can't say that I'm familiar with the name, or any of her work...

That's a really nice gesture and a beautiful looking map. <3
UrbaNebula UrbaNebulamonster_urby
Posted 5 days ago2018-09-20 12:56:03 UTC Post #340923
Agreed, great idea and beautiful map, Doc.
Posted 5 days ago2018-09-20 20:20:21 UTC Post #340925
Thanks guys
Posted 4 days ago2018-09-21 08:40:51 UTC Post #340929
Suparsonik said:That looks like a scooby doo villain, not gonna lie. The Space Kook, I think.
I see that too. That's a solid artstyle though, and it's a concept piece, it doesn't have to be an ultra quality render of a ready model.
Posted 3 days ago2018-09-22 20:00:32 UTC Post #340937
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It's progressing and looking better than I imagined.

@DocRock
That is sad to hear. But what you've made in her honour, that's so, so nice.
Admer456 Admer456What's this? Custom title? OwO
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