Post your screenshots! WIP thread Created 12 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 12 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 2 months ago2019-11-08 15:58:03 UTC Post #343326
Tower WIPs!
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Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 2 months ago2019-11-08 16:57:33 UTC Post #343327
Looks great, agent Orange! Looks both new and Half-Lifey at the same time. :)
Tower submission can be much bigger than I thought.
Posted 2 months ago2019-11-17 06:06:08 UTC Post #343361
Tabori WIP 1Tabori WIP 1
Randomly started this one a few days ago, just for fun. After the main house is finished, I'll move on to the surrounding gardens.
Posted 1 month ago2019-11-27 20:05:25 UTC Post #343411
WIPWIP
Awkward platforming section, will reduce jumps distance to make it easy to jump on them
LOZ98 LOZ98Insert Creative "Custom Title Text" here
Posted 1 month ago2019-11-27 21:33:17 UTC Post #343412
It reminds me the Hazardous Course mod; there's a section with rotating and moving tubes to get to the other side.
Alberto309 Alberto309weapon_spaghetti
Posted 1 month ago2019-12-01 15:47:52 UTC Post #343419
True, it does look like it. was trying to come up with ideas for a platforming section and ended up with this lol.
LOZ98 LOZ98Insert Creative "Custom Title Text" here
Posted 1 month ago2019-12-17 22:28:13 UTC Post #343473
TE57TE57
Although Spirit of Half-Life has skyboxes, they don't always work so I'm using a lot of forced perspective to convey large objects in the distance. Here's something familiar.
Posted 3 weeks ago2019-12-28 05:10:17 UTC Post #343515
I finally got around to updating Sandpit. Can now go frame by frame on sprites and set other properties as well.
Expanded pose menuExpanded pose menu
Posted 3 weeks ago2019-12-30 00:20:21 UTC Post #343534
Basically is a city that is on an asteroid. Will be a future kz/bhop map although I haven't yet designed the block jumps
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with a different skyboxwith a different skybox
Posted 3 weeks ago2019-12-30 00:45:17 UTC Post #343535
oh my fucking god.

First thing I thought is borderlands for some reason, good stuff.

Oh and the second skybox looks better imo
Posted 3 weeks ago2019-12-30 01:23:48 UTC Post #343536
Is that Time's End 57 I see there @KingDaniel. Looking forward to that one. Not a bad little trick with the perspective either :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 weeks ago2019-12-30 10:25:02 UTC Post #343537
It is and thank you :)
Posted 2 weeks ago2019-12-30 14:47:00 UTC Post #343538
The Robotropolis Project, Stealth in Action
Posted 2 weeks ago2019-12-30 19:38:21 UTC Post #343539
@cindor nice 2 multiple skies I know that. :D Because I use func_portal with info_target Look in Sven Coop multiple sky boxes :D
@Windawz that is trick like func_portal. It was from Sven Coop Maps :D Because Sven Coop Team make happy with mappers.
@ZikShadow nice looks like Star Wars or Sci-Fi mappings :D I really miss NS 3.2 textures....
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 3 days ago2020-01-16 15:24:49 UTC Post #343628
Nebuchadnezzar1Nebuchadnezzar1
Nebuchadnezzar2Nebuchadnezzar2
Nebuchadnezzar3Nebuchadnezzar3
Nebuchadnezzar4Nebuchadnezzar4
Nebuchadnezzar5Nebuchadnezzar5
Nebuchadnezzar6Nebuchadnezzar6
Posted 2 days ago2020-01-18 05:24:29 UTC Post #343635
What modelling program are you using?
Posted 2 days ago2020-01-18 10:19:22 UTC Post #343638
@tschumann, do you not recognize that? That is Milkshape 3D.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 16 hours ago2020-01-19 22:33:38 UTC Post #343647
That´s right!, MS3D. And that´s speed modelling. The model tooks me only one hour to finish it. :crowbar:
Posted 5 hours ago2020-01-20 09:01:21 UTC Post #343653
Oh, @abandon, wow you are quick with MS3D. Sorry I don't know how did you know unit different to Hammer? If I have to snap-to-grid in MS3D? I want try with MS3D on Proton from Steam. Because I am using Ubuntu.

Good news for Linux only:
I will release soon helper for Proton and manage with any Windows only executable files. I will show soon new any screenshots.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 13 minutes ago2020-01-20 14:24:42 UTC Post #343655
What I do is do the model using barney´s mesh as a rule for the size. For the mod I use a single scale of 37 for mesh and bones (in HLMV) once compiled , this way the models take the size they need for Zion Warcry.
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