Nah, it looks more like wet rubber than anything.
But, it still looks like an MP5, so the judges won't complain. (talking about the local gamedev competition)
Had I not been doing this so hastily, it would've looked much better. I gotta spend most of my time on things I'm not good at to get an acceptable result, which will mostly be the character models for the demo. Then the animations. That will probably take me a month total.
To get an acceptable result with something like an MP5, 2 days is enough for me. Maybe even one day if I do it from morning to midnight. Otherwise, if I hadn't had a tight time constraint (due to the competition), I would've worked enough to go from "acceptable" to "up to my standards", which would've been 4 to 5 days.
Now that I think about it, don't you rather mean the Beretta than the MP5? That thing looks like it was forged, LOL.
So, if anything looks like it needs some work, don't point it out. I'm not actually satisfied with any of the results, but they look acceptable and not like total garbage I once used to do. Once the demo is over though, I'm either going to rework a bunch of assets or move on to another project.
Also, someone might ask me "Why are you doing everything, even the stuff you're not good at?"
Quite simply, to get better at it. It'll take way more time than focusing on one skill, but it's sure worth it.