Post your screenshots! WIP thread Created 12 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 12 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 1 week ago2020-09-07 05:47:01 UTC Post #344700
@Admer
Thanks, Its taken awhile to get to there! considering how broke CZDZ is in some regards. But its something :)

Again, I love all the stuff you've worked on with your mod base! It looks so neat!
The renderer is certainly a massive discovery! you should be super proud! I cant wait until the next update!
Posted 1 week ago2020-09-07 12:43:06 UTC Post #344701
"The renderer is certainly a massive discovery! you should be super proud! I cant wait until the next update!"
I'm super duper proud already, as with all my work so far.

It's not much of a discovery TBH. People have done it multiple times in the past, they just didn't share too much stuff around. I primarily wanted to do the experiment when I saw this old video again:
In fact, I once saw a Vulkan renderer from the same guy in 2017. There were screenshots on the old Valve Developer Union Discord, but that place is gone now. IIRC engine updates broke some things so he stopped working on it.

The thing is, however, a lot of these renderers from scratch tend to never get released, and most of them that do are mostly renderer additions, not rewrites. The most significant releases I can think of are Trinity Renderer, Paranoia's renderer (in the Paranoia Toolkit) and MetaRenderer. But they all have flaws. Paranoia's renderer is slow and sometimes buggy IIRC, MetaRenderer can get you a VACation due to its usage of a hacked opengl32.dll etc.

So, I thought it'd be a good time to plant the seed of a fast, safe & public renderer rewrite. The best part about this IMO is that it doesn't use any extra DLLs, and it doesn't do anything yet that would trip VAC. We'll see about it in 5 years lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 1 week ago2020-09-07 18:33:31 UTC Post #344702
In addition to the above-described renders, there are also

Sister Renderer - metahook
cgeffect-opengl32, metahook
Metahook -MetaSystem - In progress
https://www.youtube.com/watch?v=qLll_tVOdSk
However, there is nothing to cheat
The mentioned relate engine looks the best of all the renderings
A few years ago I managed to get in touch with the author of this mod, but unfortunately I was unable to convince him to make the engine code public

ps the ACG module also has its render but I have never been interested in it
Posted 1 week ago2020-09-08 03:05:12 UTC Post #344703
Posted 1 day ago2020-09-19 16:12:11 UTC Post #344723
I'm working towards the first (beta) release of MESS. Currently working on some example maps:
macro_cover_examplemacro_cover_example
Other examples are about using macro_insert entities to easily reuse a monster warp effect, or using a macro_fill entity to fill a pool with leeches, or using macro_brush entities to create fences and railings that do not block bullets (without having to manually cover them with clip brushes). I think I'll make a rat-hunt example map as well, to demonstrate the power of recursive templates.

The only things left to do now are writing additional documentation and fixing a few issues here and there. Almost there! :)
Posted 12 hours ago2020-09-20 11:23:35 UTC Post #344726
Spawning models in 007 NightfireSpawning models in 007 Nightfire
I've been doing some playing around in 007 Nightfire: https://www.moddb.com/mods/sandpit-nightfire
It doesn't have VGUI though which is a shame.
Posted 8 hours ago2020-09-20 14:35:55 UTC Post #344732
Fog... or fumes?
:'D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 8 hours ago2020-09-20 14:56:05 UTC Post #344733
Update on c1m1!
We have leaves boisWe have leaves bois
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