Post your screenshots! WIP thread Created 12 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 12 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 2 months ago2019-11-08 15:58:03 UTC Post #343326
Tower WIPs!
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Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 2 months ago2019-11-08 16:57:33 UTC Post #343327
Looks great, agent Orange! Looks both new and Half-Lifey at the same time. :)
Tower submission can be much bigger than I thought.
Posted 2 months ago2019-11-17 06:06:08 UTC Post #343361
Tabori WIP 1Tabori WIP 1
Randomly started this one a few days ago, just for fun. After the main house is finished, I'll move on to the surrounding gardens.
Posted 1 month ago2019-11-27 20:05:25 UTC Post #343411
WIPWIP
Awkward platforming section, will reduce jumps distance to make it easy to jump on them
LOZ98 LOZ98Insert Creative "Custom Title Text" here
Posted 1 month ago2019-11-27 21:33:17 UTC Post #343412
It reminds me the Hazardous Course mod; there's a section with rotating and moving tubes to get to the other side.
Alberto309 Alberto309weapon_spaghetti
Posted 1 month ago2019-12-01 15:47:52 UTC Post #343419
True, it does look like it. was trying to come up with ideas for a platforming section and ended up with this lol.
LOZ98 LOZ98Insert Creative "Custom Title Text" here
Posted 1 month ago2019-12-17 22:28:13 UTC Post #343473
TE57TE57
Although Spirit of Half-Life has skyboxes, they don't always work so I'm using a lot of forced perspective to convey large objects in the distance. Here's something familiar.
Posted 3 weeks ago2019-12-28 05:10:17 UTC Post #343515
I finally got around to updating Sandpit. Can now go frame by frame on sprites and set other properties as well.
Expanded pose menuExpanded pose menu
Posted 3 weeks ago2019-12-30 00:20:21 UTC Post #343534
Basically is a city that is on an asteroid. Will be a future kz/bhop map although I haven't yet designed the block jumps
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with a different skyboxwith a different skybox
Posted 3 weeks ago2019-12-30 00:45:17 UTC Post #343535
oh my fucking god.

First thing I thought is borderlands for some reason, good stuff.

Oh and the second skybox looks better imo
Posted 3 weeks ago2019-12-30 01:23:48 UTC Post #343536
Is that Time's End 57 I see there @KingDaniel. Looking forward to that one. Not a bad little trick with the perspective either :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 weeks ago2019-12-30 10:25:02 UTC Post #343537
It is and thank you :)
Posted 3 weeks ago2019-12-30 14:47:00 UTC Post #343538
The Robotropolis Project, Stealth in Action
Posted 3 weeks ago2019-12-30 19:38:21 UTC Post #343539
@cindor nice 2 multiple skies I know that. :D Because I use func_portal with info_target Look in Sven Coop multiple sky boxes :D
@Windawz that is trick like func_portal. It was from Sven Coop Maps :D Because Sven Coop Team make happy with mappers.
@ZikShadow nice looks like Star Wars or Sci-Fi mappings :D I really miss NS 3.2 textures....
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 week ago2020-01-16 15:24:49 UTC Post #343628
Nebuchadnezzar1Nebuchadnezzar1
Nebuchadnezzar2Nebuchadnezzar2
Nebuchadnezzar3Nebuchadnezzar3
Nebuchadnezzar4Nebuchadnezzar4
Nebuchadnezzar5Nebuchadnezzar5
Nebuchadnezzar6Nebuchadnezzar6
Posted 6 days ago2020-01-18 05:24:29 UTC Post #343635
What modelling program are you using?
Posted 6 days ago2020-01-18 10:19:22 UTC Post #343638
@tschumann, do you not recognize that? That is Milkshape 3D.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 4 days ago2020-01-19 22:33:38 UTC Post #343647
That´s right!, MS3D. And that´s speed modelling. The model tooks me only one hour to finish it. :crowbar:
Posted 4 days ago2020-01-20 09:01:21 UTC Post #343653
Oh, @abandon, wow you are quick with MS3D. Sorry I don't know how did you know unit different to Hammer? If I have to snap-to-grid in MS3D? I want try with MS3D on Proton from Steam. Because I am using Ubuntu.

Good news for Linux only:
I will release soon helper for Proton and manage with any Windows only executable files. I will show soon new any screenshots.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 4 days ago2020-01-20 14:24:42 UTC Post #343655
What I do is do the model using barney´s mesh as a rule for the size. For the mod I use a single scale of 37 for mesh and bones (in HLMV) once compiled , this way the models take the size they need for Zion Warcry.
Posted 3 days ago2020-01-20 17:38:39 UTC Post #343656
Speaking of speed modelling:
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8 days of work total. SMG took 2 days (mesh and texture), Beretta took 2 days (mesh and texture), and roughly each mesh takes about a single day. Considering that a low-poly car used to take me a frickin' week to make, which was of way inferior quality compared to this stuff, wow. :3
I've definitely improved since 2016.

I also made some changes to my old hands model:
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It's less blocky now. ^w^

Also, a rather not-so-nice character model:
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But it's my first. And considering it was made in a damn rush, yeah, not too bad. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 3 days ago2020-01-20 20:04:39 UTC Post #343659
Wow!!! :gak: I like the grenade and the Beretta M92
Posted 3 days ago2020-01-20 21:30:12 UTC Post #343660
Thanks. <3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 2 days ago2020-01-21 16:52:14 UTC Post #343667
Nice models! Granted, the final character needs some work, as does the texture work on the MP5. It looks like it was forged by a blacksmith in the iron age. :P
Mmmm, lumpyMmmm, lumpy
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 days ago2020-01-21 21:51:12 UTC Post #343668
Nah, it looks more like wet rubber than anything.
But, it still looks like an MP5, so the judges won't complain. (talking about the local gamedev competition)

Had I not been doing this so hastily, it would've looked much better. I gotta spend most of my time on things I'm not good at to get an acceptable result, which will mostly be the character models for the demo. Then the animations. That will probably take me a month total.

To get an acceptable result with something like an MP5, 2 days is enough for me. Maybe even one day if I do it from morning to midnight. Otherwise, if I hadn't had a tight time constraint (due to the competition), I would've worked enough to go from "acceptable" to "up to my standards", which would've been 4 to 5 days.

Now that I think about it, don't you rather mean the Beretta than the MP5? That thing looks like it was forged, LOL.

So, if anything looks like it needs some work, don't point it out. I'm not actually satisfied with any of the results, but they look acceptable and not like total garbage I once used to do. Once the demo is over though, I'm either going to rework a bunch of assets or move on to another project.

Also, someone might ask me "Why are you doing everything, even the stuff you're not good at?"
Quite simply, to get better at it. It'll take way more time than focusing on one skill, but it's sure worth it.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 2 days ago2020-01-22 14:17:23 UTC Post #343669
Oh, I agree. I'm not trying to shoot you down. Everything you've posted is a Hell of a lot better than anything I've ever attempted. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 days ago2020-01-22 14:59:28 UTC Post #343670
Also, someone might ask me "Why are you doing everything, even the stuff you're not good at?"
Amen
Posted 2 days ago2020-01-22 16:11:00 UTC Post #343671
"Oh, I agree. I'm not trying to shoot you down."
I understand, I was just letting you know that this isn't stuff I'd usually produce, since I gotta do this stuff SUPER FAST to get everything done in time. But of course, it leads to abominations at certain times.

This is the last level of my previous game (the game that took me about 45 days to get all the assets made):
Minigame: find everything that looks wrong hereMinigame: find everything that looks wrong here
I got no plans to rush with Utopia at Stake, so don't worry about that one.
Thanks for pointing it out either way though. I do appreciate feedback. ;)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 1 day ago2020-01-22 22:49:55 UTC Post #343677
I think your work is right. Far better than many assets of other mods and indie games around there.

And... in the other hand...Done!!
Neb1Neb1
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Neb3Neb3
Neb4Neb4
It´s time to do some trick with the animation!! :crowbar: Remember, it is not so much detailed except in the ass because it could only be seen from the distance as it lands on the pier number 12. ;)
Posted 1 day ago2020-01-22 23:37:35 UTC Post #343678
"Remember, it is not so much detailed except in the ass"
So that's how the rear end of a ship is called. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 1 day ago2020-01-22 23:51:58 UTC Post #343679
Haha!, yes Niobe said that about the rear end of the Mjolnir: "this hip has a fat ass!!!" :nya:
Posted 1 day ago2020-01-23 10:45:34 UTC Post #343684
Never used Milkshape myself (probably should try it out - never done much with modelling).

@cindor what game/mod is that for? Looks very much like Gunman Chronicles.
Posted 1 day ago2020-01-23 15:33:41 UTC Post #343687
Milkshape is good for modelling, but a disaster for animating unless it is for non very complex sequences.
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