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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
by
Rimrook
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Pages that link to
func_train
activator
bounding box
Brush Entity
Entity Flag: Not solid/Passable
Entity Programming - Save/restore
env_beam
env_laser
env_render
func_guntarget
func_platrot
func_tracktrain
info_target
path_corner
path_track
Reference: Entities, angles, avelocity, and origin
trigger_changetarget
Tutorial: All about info_nodes
Tutorial: Beam and Sprite Effects
Tutorial: Half-Life Deathmatch mapping
VERC: Angular Velocity and Rotating func_trains
VERC: Elevator No. 2
VERC: Elevator With Moving Buttons
VERC: Magic Cargo Container
VERC: Security Cameras
VERC: The Opposing Force Opening Sequence
VERC: Torching Open A Door (Half-Life)
Pages that are linked by
func_train
Brush Entity
Entity Attribute: Angular velocity
Entity Attribute: Contents
env_beam
func_tracktrain
origin
path_corner
trigger_changetarget
upload:BOUNDINGBOX
upload:ORIGIN
VERC: Angular Velocity and Rotating func_trains