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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower
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Most revisions
Tools and Resources
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51 revisions
Tutorial: Volumetric Lighting
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35 revisions
Tutorial: The Complete Guide to Lighting
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32 revisions
scripted_sequence
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30 revisions
trigger_gravity
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27 revisions
Tool Textures
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25 revisions
Half-Life Programming - Getting Started
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25 revisions
func_door
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22 revisions
light
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21 revisions
aiscripted_sequence
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20 revisions
func_door_rotating
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19 revisions
func_train
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19 revisions
Weapons Programming - Standard Weapons
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19 revisions
CONTENTWATER
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19 revisions
monstermaker
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18 revisions
game_text
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18 revisions
Tutorial: Total Map Optimisation Part 1 (wpoly, epoly)
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18 revisions
func_vehicle
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18 revisions
monster_nihilanth
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18 revisions
Goldsource Error: Can't Select 3D Window
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18 revisions
Least revisions
Goldsource Error: Hammer crashes on startup
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1 revision
Plane
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1 revision
Goldsource Error: Exceeded MAX_MAP_CLIPNODES
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1 revision
Source Error: Too many detail props emitted
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1 revision
Source Error: Prop_static using model "
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1 revision
Source Error: Map '(map name)' bsp version 2
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1 revision
Deathmatch
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1 revision
item_powerup (Ricochet)
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1 revision
func_disctoggle (Ricochet)
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1 revision
trigger_discreturn (Ricochet)
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1 revision
trigger_fall (Ricochet)
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1 revision
Tutorial: Steam mod icon
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1 revision
Tutorial: Going beyond 8192 units: Part 2
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1 revision
trigger_incognito (Counter-Strike: Deleted Scenes)
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1 revision
item_healthkit (Counter-Strike: Deleted Scenes)
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1 revision
trigger_hud (Counter-Strike: Deleted Scenes)
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1 revision
weapon_p228 (Counter-Strike: Deleted Scenes)
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1 revision
weapon_deagle (Counter-Strike: Deleted Scenes)
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1 revision
weapon_elite (Counter-Strike: Deleted Scenes)
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1 revision
weapon_fiveseven (Counter-Strike: Deleted Scenes)
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1 revision
Longest pages
Weapons Programming - Standard Weapons
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49400 characters
Tutorial: Light
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46226 characters
Monsters Programming - Standard and Squad Monsters
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45784 characters
Tutorial: The Complete Guide to Lighting
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38788 characters
Tutorial: Total Map Optimisation Part 3 (wpoly, clipnodes, engine limits, compile parameters)
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38008 characters
VERC: Half-Life 2 and Source Mod FAQ
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35090 characters
VERC: Glossary of Terms
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35022 characters
VERC: Adding User Variables to Half-Life
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33982 characters
Monsters Programming - The Concepts of Half-Life's AI
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32662 characters
Tutorial: Advanced Terrain Creation
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32497 characters
Tutorial: Adding effects to Source textures
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31239 characters
Tutorial: Modelling for Goldsource with Gmax
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30657 characters
VERC: Half-Life Editing Tips
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30274 characters
Tutorial: Coding NPCs in GoldSrc
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30111 characters
Vlatitude: Custom Menu Art for your MOD
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28109 characters
Tutorial: First XSI Model
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27187 characters
Weapons Programming - High-Level Overview
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26792 characters
VERC: Creating a Sniper Rifle in the 2.2 SDK
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25615 characters
VERC: Real-Time "TRON 2.0" Glow in Half-Life
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25596 characters
VERC: Creating New Weapons in the 2.2 SDK
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24109 characters
Shortest pages
Entity Input: BecomeRagdoll
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68 characters
VHE
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97 characters
Entity Flag: WaitForScript
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98 characters
Entity Flag: Pushables
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110 characters
Entity Flag: Gag
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112 characters
Entity Flag: Start Off
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118 characters
Entity Attribute: Name
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121 characters
Entity Flag: MonsterClip
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133 characters
Entity Flag: No Clients
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138 characters
Entity Flag: Prisoner
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141 characters
Entity Flag: Toggle
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141 characters
Entity Flag: Monsters
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141 characters
Entity Flag: Passable
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159 characters
Entity Flag: Fade Corpse
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168 characters
Entity Flag: Remove On fire
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185 characters
func_escapezone (Counter-Strike)
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189 characters
trigger_fall (Ricochet)
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190 characters
Entity Flag: Pre-Disaster
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190 characters
Entity Input: Alpha #
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199 characters
SKIP
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201 characters