What about MS3D?
So in order to compile the model one would need to manually extract the textures from the assosciated .wad package and place it in the work directory.
export from wad packages to bmp ( 8 Bit )
If it was painful then maybe it's not worth showing?...
I definitely didn't find it too challenging. I played through the entire demo on Easy
so... you say we cannot add new inputs. what about things such as Xash3D?
it is technically an open-source goldsrc
meaning there aren't any programming limitations.
Part of the point of the program is to have an easy-to-use utility that avoids the use of any 3D editors. Not everyone wants to use something as antiquated like MS3D, or the intimidating UI of Blender, or the price tag of 3dsMax, or have the know-how to use these.
To be able to compile a model you need to have the texture files in the texture directory specified by the .qc (the same directory as itself by default) and since the program cannot provide those textures for you (the .mtl file only contains references to the texture name but not any texture file data) it's necessary to extract those textures manually. Currently at least, until the next version.
I choose to share a little surface-level of the not-so-good stuff from those years, not because I want to make excuses or because I want anyone's pity, but because I think it's important to be honest that things aren't always nice and dandy. Especially online, where we too often have this trend of only showing the positive sides of our lives. Someone who isn't aware of this filter might get the impression that everyone else has great lives with nothing bad ever happening and start thinking there's something wrong with themself for not having everything in order. I don't want to contribute to that.
I don't know if I have any undiagnosed ADHD on my part, but I do often find myself relating to things friends and acquintances with ADHD say about it. Perhaps I should try asking for a diagnosis once things settle again?
extract? That's wrong it means
export from wad packages to bmp ( 8 Bit )I don't see where is an extraction?
Thanks for supporting me!
It's great to see a backstory with a lot of positive change towards the end. I can relate to a lot of what's here, mostly about the lack of contributions to the site and a long running inability to start and then finish something. In my case I'm fairly certain I have undiagnosed ADHD, but trying to get that diagnosis as a 36 year old in the UK is proving something of a challenge.
In any case, it's good to have you hear and I look forward to hearing more about your ongoing mapping projects
Hello, I didn't follow this tutorial because I didn't have the help of pictures.
The grid scale has nothing to do with unit scale, so using the
$scale 8.0.qc option will make your model 8 times larger than intended.
$scale 8.0= 1/1.
More seriously though, it’s something very common in anything software (or even work) related. It’s a way to build up experience, but sometimes (or often) it is because the software was poorly designed.
If nobody is online then I'll throw on some synthwave, get myself a fresh cup of coffee and do something creative whether that be writing or level design.
That being said, if I absolutely cannot deal with staring at a screen, I live a couple of minutes walk from a canal which meanders off into the woods in both directions. Makes for a lovely nature walk when the sun's out.
I'm old enough to have played the shareware and full release of Quake back when it was released and back then it really was top tier stuff. I too played it on Easy back then, while also using cheats because I mainly enjoyed messing around with my friends.
I've only recently (around 2020) gone back and played through those classic FPS games like Doom 1 & 2, Quake 1 and even Half-Life. This time however I played each of them on harder difficulties and had a much better time with it.
As with Half-Life, Quake has a very active mapping/modding community so it's worth getting the full game if you're into that. There's a back catalogue of over 25 years of custom content available to play
What happens is it either goes away gradually and/or something good enough happens to calm me down a lot. Most often though, it's gradual. I'd say it's less my mind that relaxes, more so my body. Weirdly enough they're very interconnected in the sense that if something makes me extremely upset, it also makes me actually physically sick. Also vice-versa, illness severely affects my thinking.
I don't think I particularly have a happy place. A happy place would be one where I can just forget about it all, but I can't if it's always on my mind. Once I start clearing my mind up a bit, whatever place I'm in turns a little bit happier. Hence I like those walks in nature.
I love taking my dog there and let her roam around in the urban oasis. When she's happy, I'm happy.
Though maybe it's drawing stuff that is my happy place.
No. This is a derivative of a classic map that I designed.