Comments

Commented 39 minutes ago2021-05-18 19:47:32 UTC in vault item: Goldsource Gamecube Comment #103570
Reminds me of the Gamecube model I made
Commented 1 day ago2021-05-17 19:00:54 UTC in vault item: bootbox_vanilla Comment #103569
Thank you for the feedback ^^ Actually my purpose was to make the brightest and simplest looking remake of bootbox3. I chose this method because many players don't like detailed textures and realistic lighting in my opinion. But I'm still working on my another bootbox projects which will be more detailed and fun :)
Commented 1 day ago2021-05-17 07:47:52 UTC in vault item: Canyon 2 Comment #103568
Neat
Commented 1 day ago2021-05-17 04:10:51 UTC in vault item: Bridge The Gap 2.0 Comment #103567
9.0/10
Architecture — 10
Texturing — 10
Ambience — 8
Lighting — 9
Gameplay — 8

Idk what to review here, it's awesome
really
Commented 1 day ago2021-05-16 22:28:35 UTC in vault item: bootbox_vanilla Comment #103566
The main arena could use some work to make the gameplay a little more interesting. It's mainly just a killbox at the moment - additional cover and routes would keep the players moving and would present more varied encounters than just gauss sniping. The verticality of the main arena has a lot of potential - having more levels than just the one bridge at the top would incentivise players to get creative with gauss jumping and would certainly help with the lack of cover and pathing.

Texturing is okay, but the lighting is bad. A lot of players will never find the secret area which is the only part of the map with lighting - keeping the arena fullbright makes the map seem unfinished. The original Bootbox3 at least had basic lighting in the main arena, and looks much better as a result. Remember the arena is the main focus of the map, and is the first thing players will see, so it should be properly lit and textured.

Definitely potential here, but it needs some work.
Commented 4 days ago2021-05-13 21:59:20 UTC in vault item: Canyon 2 Comment #103565
It's well-balanced and looks good while sticking to the classic TFC style. It was really fun to play
Commented 1 week ago2021-05-10 21:46:12 UTC in vault item: Canyon Comment #103564
and the long awaited canyon 2 has finally been released after 6 years :crowbar:
Commented 1 week ago2021-05-09 16:55:34 UTC in journal: Birthday! Comment #103563
Happy Birthday!
Commented 1 week ago2021-05-08 23:48:20 UTC in journal: Birthday! Comment #103562
thanks all! :crowbar:
Commented 1 week ago2021-05-08 10:33:04 UTC in journal: Birthday! Comment #103561
Is this birthday journal super cryptic or not cryptic enough :cool: .

you must be 360 years old! happy birthday!
Commented 1 week ago2021-05-08 08:47:53 UTC in journal: Birthday! Comment #103560
Happi Bday for you,
Sorry for a late reply tho.
Commented 1 week ago2021-05-08 06:20:35 UTC in journal: Birthday! Comment #103559
Happy Birthday dude! Nothing wrong with a 360, make sure to check out Enslaved, amazing hidden gem of a game 😉
Commented 1 week ago2021-05-07 22:23:56 UTC in journal: Birthday! Comment #103558
360 degrees is 1 full rotation or approximately 6 radians. Happy 16th birthday!
Commented 1 week ago2021-05-07 22:04:20 UTC in journal: Birthday! Comment #103557
had my not that long ago too :cool:
Commented 1 week ago2021-05-07 21:08:54 UTC in vault item: Canyon 2 Comment #103556
Does it come with 2 Forts passive hoavys
Commented 1 week ago2021-05-07 17:54:15 UTC in journal: Birthday! Comment #103555
Happy Birthday!
Commented 1 week ago2021-05-07 17:15:43 UTC in journal: Birthday! Comment #103554
Happy birthday!!!!! ^w^
Commented 1 week ago2021-05-07 17:10:55 UTC in vault item: Canyon 2 Comment #103553
Finally
Canyon 3 when?
Commented 1 week ago2021-05-07 16:20:29 UTC in vault item: Canyon 2 Comment #103552
very good map
Commented 1 week ago2021-05-07 14:16:32 UTC in journal: Birthday! Comment #103551
happy birth Camera Wrecker :walter:
Commented 2 weeks ago2021-05-02 23:20:59 UTC in journal: Yet Another Game Dev Journal Comment #103550
Nice.
Commented 2 weeks ago2021-04-30 14:00:20 UTC in vault item: Counter-Strike: Condition Zero Deleted Scenes FGD Comment #103549
No problem, fellas. It's my pleasure to make this game come back to life!
I've just updated the download with the newest version. Have fun!
Commented 2 weeks ago2021-04-29 18:55:40 UTC in wiki page: Tutorial: Modifying the HUD Comment #103548
how to setup frame to 0.Sorry because im newbie on modding(i fixed it)
Commented 2 weeks ago2021-04-29 01:48:29 UTC in vault item: zm_desertlab Comment #103547
based
Commented 2 weeks ago2021-04-28 16:11:43 UTC in vault item: Canyon Comment #103546
I'm still working on Canyon 2.
Commented 2 weeks ago2021-04-28 02:28:23 UTC in journal: Opening a new chapter Comment #103545
"Not so good now that I read through my old posts"

Oh boy do I know that feeling haha!
Commented 3 weeks ago2021-04-26 17:19:11 UTC in vault item: E1M1 Remake Comment #103544
Thanks for the feedback and pointing out the issues!
I'll make sure none of this happen in the future, thanks again
Commented 3 weeks ago2021-04-26 17:12:36 UTC in vault item: E1M1 Remake Comment #103543
Not a bad take on the classic Doom maps and there are some interesting looking areas, such as the exterior with background detail.

As a deathmatch map, this could do with some fine tuning. There are a lot of small detail such as signs that the player will get stuck on. These need to be set to func_illusionary or be clipped to prevent snagging. There are also far too many masked textures such as fences and barriers that block bullets when they shouldn't. I from a visuals side of things also noticed some nulled surfaces (top of the shelves in the slime hallway) and a lot of stretching and squashing of textures elsewhere (signs and crates)
Commented 3 weeks ago2021-04-25 19:17:47 UTC in journal: Sooo... I got a new side job Comment #103542
Yeah I thought that was one of the best games of the show
Great job!
Commented 3 weeks ago2021-04-24 21:50:44 UTC in vault item: TWHL Tower 2 Map Sources Comment #103541
Very cool
great work ya'll
Commented 3 weeks ago2021-04-24 21:25:50 UTC in vault item: TWHL Tower 2 Map Sources Comment #103540
Some very big brain entity work on show here. Amazing to peer into the minds of you psychopaths.
Commented 3 weeks ago2021-04-24 16:09:26 UTC in journal: Sooo... I got a new side job Comment #103539
I hope it never happens but I am prepared for the eventuality of using this memeI hope it never happens but I am prepared for the eventuality of using this meme
Commented 3 weeks ago2021-04-24 08:23:12 UTC in vault item: Cs_Canbunk Comment #103538
Some day...Some day...
Commented 3 weeks ago2021-04-22 22:01:25 UTC in news: TWHL Tower 2 is out! Comment #103537
The mod must be played on latest Steam HL, not WON retail.
Commented 3 weeks ago2021-04-22 19:10:15 UTC in journal: Finally a Gmod Ragdoll Comment #103536
Yeah I find making modals for Source to be such a pain in the ass. Good on you though.
Commented 3 weeks ago2021-04-22 17:43:37 UTC in news: TWHL Tower 2 is out! Comment #103535
what about tower2_unq?
i want to complete the game but i can't bcz when tower2_unq loads it just crashes ED_Alloc; No free edicts
Commented 3 weeks ago2021-04-22 10:20:43 UTC in journal: Opening a new chapter Comment #103534
I have finished my last high school exam. Just gotta finish a project for Entrepreneurship class and then I'm truly done.

My parents are against the idea of working for a couple of years and then going to college, and I understand why, so I'll try doing both.
I've discovered that, in the first 1 or 2 years in that college, they really just revise whatever I've had in high school. Basics of C++, basic IT theory, complex numbers and stuff in Maths, and some English stuff. If it turns out very easy, it might be more feasible to work and study at once.

So with that said, I figured I'll go to college for a couple of months to get used to that, then try finding a job and get used to that. If it works out, great! If it doesn't, I'll just keep going to college and see if I can get a job after it.
I don't care about social life, and I sleep in the bus, so it's gonna be exactly what I was used to.

Either way, I did some estimations and if we assume:
  • a stable job with a pay of 1000 KM per month (500€ per month, 6000€ per year),
  • that I'll live with my parents,
  • that my parents and I will be alive for the next 5 to 10 years,
then I will need to work for about 5 (+/- 20%) months in order to buy the things I need. Mainly some software licences, VSTs, electronics and hardware upgrades, basically.

Here's the plan if anyone's curious:
User posted image
The bus ticket price can be eliminated once I start driving, but considering the price of getting a driver's licence, I think the average is gonna be about the same, if not higher.

@NineTnine
Ah, good ol' times. Not so good now that I read through my old posts, but whatever. :P
Commented 3 weeks ago2021-04-22 02:28:32 UTC in journal: Opening a new chapter Comment #103533
"A couple of years ago, I used to imagine life in Germany"

Ah yes, I remember the journal you posted on here about that a few years ago and how it got like over 100 comments. Good times!
Commented 3 weeks ago2021-04-21 23:24:44 UTC in journal: Opening a new chapter Comment #103532
Good luck, mate. I'll see you on the far side. ;)
Commented 3 weeks ago2021-04-21 21:17:50 UTC in vault item: New Mesa City Comment #103531
AK47NATOR said:How do you manage such good lightning? I try really hard to make the lightning in my map as best as I can. And yet, this is way more pleasing to look at.
Practice.
Commented 3 weeks ago2021-04-21 13:26:21 UTC in vault item: New Mesa City Comment #103530
How do you manage such good lightning? I try really hard to make the lightning in my map as best as I can. And yet, this is way more pleasing to look at.
Commented 3 weeks ago2021-04-21 03:50:51 UTC in vault item: The Beytah Pack Comment #103529
Hey m8, thanks for uploading this! ;)
Commented 4 weeks ago2021-04-19 12:45:41 UTC in journal: A nickel but no dime Comment #103528
Happy birthday! You're actually motivating me to dwelve into my computing skills.

Nice looking coffee machine by the way. :)
Commented 1 month ago2021-04-17 21:43:32 UTC in journal: A nickel but no dime Comment #103527
Thats some sick coffee brewing machinery youve got there, hopefully it tastes as good as it looks.
Happy birthday.
Commented 1 month ago2021-04-17 21:42:01 UTC in journal: Opening a new chapter Comment #103526
Better start working on time :)
Commented 1 month ago2021-04-17 21:39:38 UTC in journal: Finally a Gmod Ragdoll Comment #103525
Keep it up
User posted image
Commented 1 month ago2021-04-17 16:42:52 UTC in vault item: HECU House Comment #103524
that could work, thanks!
Commented 1 month ago2021-04-17 16:09:37 UTC in vault item: HECU House Comment #103523
Known bugs: The doors can get stuck on stuff like corpses, so you will have to destroy them if the door gets stuck. I don't know how to fix that.
Maybe you make those HECU Soldier that died on the door disappear, like check the box that named Fade Corpse on the section name 'Flag'
Commented 1 month ago2021-04-17 15:17:00 UTC in vault item: The Beytah Pack Comment #103522
This is interesting, and I really like Alpha Textures
Commented 1 month ago2021-04-17 11:20:52 UTC in vault item: The Beytah Pack Comment #103521
beta!