Part of the point of the program is to have an easy-to-use utility that avoids the use of any 3D editors. Not everyone wants to use something as antiquated like MS3D, or the intimidating UI of Blender, or the price tag of 3dsMax, or have the know-how to use these.
Extract in general means to remove or obtain or derive a thing from something else. In this context it means to obtain a texture image from a .wad package.
To be able to compile a model you need to have the texture files in the texture directory specified by the .qc (the same directory as itself by default) and since the program cannot provide those textures for you (the .mtl file only contains references to the texture name but not any texture file data) it's necessary to extract those textures manually. Currently at least, until the next version.
Commented 2 days ago2023-05-27 10:38:10 UTC
in journal: First journal entryComment #105297
I honestly don't expect anyone to recognize me, I've been quietly lurking here for most of that time, spending a lot of time just reading the tutorials and entity guides 😄
I choose to share a little surface-level of the not-so-good stuff from those years, not because I want to make excuses or because I want anyone's pity, but because I think it's important to be honest that things aren't always nice and dandy. Especially online, where we too often have this trend of only showing the positive sides of our lives. Someone who isn't aware of this filter might get the impression that everyone else has great lives with nothing bad ever happening and start thinking there's something wrong with themself for not having everything in order. I don't want to contribute to that.
I don't know if I have any undiagnosed ADHD on my part, but I do often find myself relating to things friends and acquintances with ADHD say about it. Perhaps I should try asking for a diagnosis once things settle again?
Commented 2 days ago2023-05-27 08:23:18 UTC
in journal: First journal entryComment #105295
Hey! I've seen you often around the Discord server but I had no idea you were what we'd call a TWHL Veteran. We joined around 18 months apart. That's crazy.
It's great to see a backstory with a lot of positive change towards the end. I can relate to a lot of what's here, mostly about the lack of contributions to the site and a long running inability to start and then finish something. In my case I'm fairly certain I have undiagnosed ADHD, but trying to get that diagnosis as a 36 year old in the UK is proving something of a challenge.
In any case, it's good to have you hear and I look forward to hearing more about your ongoing mapping projects
You don't need to set to subdivsions to 4, you could use 8 (then first level subdivision is 1 unit each) but I will recommend using powers-of-two for the subdivisions if you want to have some relation to ingame units. Or you can choose to not use subdivisions at all, up to you.
The grid scale has nothing to do with unit scale, so using the $scale 8.0 .qc option will make your model 8 times larger than intended.
Thanks for explanation! Why do you need to increase adjusting gird with 4 subdivision? Imagine about your modeling time forgetting to increasing gird size no problem. I write in qc $scale 4.0 or $scale 8.0 = 1/1.
It's easier said than done, I know, but it really is a case of "Just ask them." I was super nervous when I asked my wife out and... well, I just went ahead and did it one day in the most awkward way possible, but it obviously worked out.
Be brave and when you have a moment alone just ask him if he would like to go on a date. If he's interested, great. If he's not interested, he will probably get an ego boost from being asked, and you can move on mentally. Win-win either way.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 week ago2023-05-22 22:31:11 UTC
in vault item: Sykhiv_yards_b1Comment #105280
There aren't a lot of city maps this detailed, and it's so large! If you're in the TWHL Discord, ping (and join using /role) the Multiplayer Crew group if you're testing the map - I'd like to try playing this against others
This comment was made on an article that has been deleted.
You know there’s that story of a highly trained professional in New Mexico who, instead of conducting a scientific experiment, ended up blowing up the entire facility, which resulted in the death of thousands first and then a dozen world invasions. Think about that guy’s regrets!
More seriously though, it’s something very common in anything software (or even work) related. It’s a way to build up experience, but sometimes (or often) it is because the software was poorly designed.
If I'm feeling overwhelmed it's usually due to either work or my kids having a difficult day. In any case, my happy place is probably gaming online with a couple of close friends. Honestly the game doesn't matter. I'll play a horror game or an RTS if that's what they want to play, but really it's about the banter with a couple of like-minded people.
If nobody is online then I'll throw on some synthwave, get myself a fresh cup of coffee and do something creative whether that be writing or level design.
That being said, if I absolutely cannot deal with staring at a screen, I live a couple of minutes walk from a canal which meanders off into the woods in both directions. Makes for a lovely nature walk when the sun's out.
I definitely didn't find it too challenging. I played through the entire demo on Easy
I think you might be on to something there, chief.
I'm old enough to have played the shareware and full release of Quake back when it was released and back then it really was top tier stuff. I too played it on Easy back then, while also using cheats because I mainly enjoyed messing around with my friends.
I've only recently (around 2020) gone back and played through those classic FPS games like Doom 1 & 2, Quake 1 and even Half-Life. This time however I played each of them on harder difficulties and had a much better time with it.
As with Half-Life, Quake has a very active mapping/modding community so it's worth getting the full game if you're into that. There's a back catalogue of over 25 years of custom content available to play
Whenever I feel sad or just un-happy about the current situations in my life, I will tuned in to some comforting music and re-assure myself that everything would be fine. I sometimes sing-along to the music that I listen it too, and for the whole duration of that, I forgot everything that make my day go bad.
so... you say we cannot add new inputs. what about things such as Xash3D?
Since you have access to the engine's internals with Xash, you could change the data type but you need to be careful to not break everything. Also, if the game/mod is multiplayer, bandwidth/data size need to be taken into account.
it is technically an open-source goldsrc
Xash is an open-source heavily modified version of Quake to be compatible with Half-Life, it is not an "open-source GoldSrc". Valve only released the game code to the public, not the rest (launcher/engine...)
meaning there aren't any programming limitations.
Friendly advice: just because you have access to the engine's internals does not means that "simply bumping limits" will work. There will always be limits regardless of the engine/programming language you are using.
Commented 2 weeks ago2023-05-14 11:35:34 UTC
in journal: What´s your happy place?Comment #105264
Sometimes I have to remind myself to be kind to myself and ignore the stupid self-critical thoughts that creep up on me - recognizing when they are irrational and not helping me become a happier or better person is often enough to make them go away. Exercise or cooking something nice helps otherwise
Commented 2 weeks ago2023-05-13 11:56:35 UTC
in journal: What´s your happy place?Comment #105261
I honestly don't know. Whenever I'm feeling very bad, first thing I do is just talk to a few friends about how I'm having a bad time and let them listen to me. Next best thing I do is take a long walk alone in the nature and convince myself everything will be fine.
What happens is it either goes away gradually and/or something good enough happens to calm me down a lot. Most often though, it's gradual. I'd say it's less my mind that relaxes, more so my body. Weirdly enough they're very interconnected in the sense that if something makes me extremely upset, it also makes me actually physically sick. Also vice-versa, illness severely affects my thinking.
I don't think I particularly have a happy place. A happy place would be one where I can just forget about it all, but I can't if it's always on my mind. Once I start clearing my mind up a bit, whatever place I'm in turns a little bit happier. Hence I like those walks in nature.
Part of the point of the program is to have an easy-to-use utility that avoids the use of any 3D editors. Not everyone wants to use something as antiquated like MS3D, or the intimidating UI of Blender, or the price tag of 3dsMax, or have the know-how to use these.
To be able to compile a model you need to have the texture files in the texture directory specified by the .qc (the same directory as itself by default) and since the program cannot provide those textures for you (the .mtl file only contains references to the texture name but not any texture file data) it's necessary to extract those textures manually. Currently at least, until the next version.
I choose to share a little surface-level of the not-so-good stuff from those years, not because I want to make excuses or because I want anyone's pity, but because I think it's important to be honest that things aren't always nice and dandy. Especially online, where we too often have this trend of only showing the positive sides of our lives. Someone who isn't aware of this filter might get the impression that everyone else has great lives with nothing bad ever happening and start thinking there's something wrong with themself for not having everything in order. I don't want to contribute to that.
I don't know if I have any undiagnosed ADHD on my part, but I do often find myself relating to things friends and acquintances with ADHD say about it. Perhaps I should try asking for a diagnosis once things settle again?
extract
? That's wrong it meansreplace
andexport from wad packages to bmp ( 8 Bit )
I don't see where is an extraction?Thanks for supporting me!
It's great to see a backstory with a lot of positive change towards the end. I can relate to a lot of what's here, mostly about the lack of contributions to the site and a long running inability to start and then finish something. In my case I'm fairly certain I have undiagnosed ADHD, but trying to get that diagnosis as a 36 year old in the UK is proving something of a challenge.
In any case, it's good to have you hear and I look forward to hearing more about your ongoing mapping projects
Hello, I didn't follow this tutorial because I didn't have the help of pictures.
The grid scale has nothing to do with unit scale, so using the
$scale 8.0
.qc option will make your model 8 times larger than intended.$scale 4.0
or$scale 8.0
= 1/1.More seriously though, it’s something very common in anything software (or even work) related. It’s a way to build up experience, but sometimes (or often) it is because the software was poorly designed.
If nobody is online then I'll throw on some synthwave, get myself a fresh cup of coffee and do something creative whether that be writing or level design.
That being said, if I absolutely cannot deal with staring at a screen, I live a couple of minutes walk from a canal which meanders off into the woods in both directions. Makes for a lovely nature walk when the sun's out.
I'm old enough to have played the shareware and full release of Quake back when it was released and back then it really was top tier stuff. I too played it on Easy back then, while also using cheats because I mainly enjoyed messing around with my friends.
I've only recently (around 2020) gone back and played through those classic FPS games like Doom 1 & 2, Quake 1 and even Half-Life. This time however I played each of them on harder difficulties and had a much better time with it.
As with Half-Life, Quake has a very active mapping/modding community so it's worth getting the full game if you're into that. There's a back catalogue of over 25 years of custom content available to play
What happens is it either goes away gradually and/or something good enough happens to calm me down a lot. Most often though, it's gradual. I'd say it's less my mind that relaxes, more so my body. Weirdly enough they're very interconnected in the sense that if something makes me extremely upset, it also makes me actually physically sick. Also vice-versa, illness severely affects my thinking.
I don't think I particularly have a happy place. A happy place would be one where I can just forget about it all, but I can't if it's always on my mind. Once I start clearing my mind up a bit, whatever place I'm in turns a little bit happier. Hence I like those walks in nature.
https://goo.gl/maps/U5KrndBhdLwz8d4s6?coh=178571&entry=tt
I love taking my dog there and let her roam around in the urban oasis. When she's happy, I'm happy.
Though maybe it's drawing stuff that is my happy place.
No. This is a derivative of a classic map that I designed.