Commented 17 years ago2007-03-03 08:16:08 UTC
in vault item: xdm_sharppainsComment #14313
Well, there are some really nice things about this map. Interesting details both in outdoor and indoor areas, and a lot of nice looking textures. I think the layout is great and looks fun. There's a lot of vertical gameplay and a good flow. I like the fact that you included lots of buildings this time, and it sure makes the whole thing look more real. The terrain looks great once again.
Some textures don't tile properly in the buildings (I think they are meant to be only at floor level and not extended through all the facade), and as in your previous maps, I still feel there are too many textures. Lighting color doesn't unify the whole theme as it did in xdm_capsule2, so some of them look out of place. I can't really tell which ones, it's a overall effect I feel.
Anyway, this is certainly moving in the right direction. Try lots different light enviroment colors before releasing your next map and see if helps in any way.
Commented 17 years ago2007-02-27 11:15:56 UTC
in vault item: Invasion 105 2.0Comment #14301
I did enjoy it. Looks like the file is not anymore on rapidshare, so: <a href="http://files.filefront.com/6820974">Download agx_invasion105v20.rar from FileFront!</a>
This comment was made on an article that has been deleted.
Commented 17 years ago2007-02-25 16:13:28 UTC
in vault item: Kaufmann HouseComment #14293
haha haha you say that like i've mapped on hl2 before... i've never mapped on anything! the closest i've got from the modeling side is my cad 3d architectural models and the closest from the gaming side is playing hl2 and css! but this site seems excellent thanks, it'll be my bedtime reading for the next few weeks i think.
that falling water model is superb, you would be able to make a fortune doing architectural models for companies!
Commented 17 years ago2007-02-25 15:57:20 UTC
in vault item: Kaufmann HouseComment #14291
this is seriously cool stuff. i am also an architecture student, spotted your stuff at the digitalurban blog <A HREF="http://digitalurban.blogspot.com/2006/08/frank-lloyd-wright-architectual.html">here</A>. i really want to learn this sort of game mapping to use as an architectural tool, the walk and fly throughs you can produce are excellent! can anybody recommend me somewhere to learn the basics in game mapping?
Commented 17 years ago2007-02-25 13:45:17 UTC
in vault item: Split-Second 2.0Comment #14290
This is brilliant! but it get's way too difficult at the end and i confess to cheating... The game play's good fun and lots to shoot at. -how exactly do you crash a van into a wall at that angle :p? more plot and people talking to you is always nice...and a little lighting makes all the difference. How long does something like this take to create?
Commented 17 years ago2007-02-24 15:48:44 UTC
in vault item: aim_simulatorComment #14288
oh i tried the download link and it succesfully works so if you can't upload you have a really bad computer and the map is much more fun when players with at least 4 people.
Commented 17 years ago2007-02-24 15:45:56 UTC
in vault item: aim_simulatorComment #14287
sorry about the picture but i couldn't upload my jpg on a strange way it said: cannot upload screenshot. there are no bugs in it but you have to try the map greetz,
Commented 17 years ago2007-02-24 15:43:30 UTC
in vault item: aim_simulatorComment #14286
What exactly is it?
At first I thought it was an "Aol Instant Messenger Simulator" If it is, then it sounds like a great comical idea, Unless I'm missing something and am completely wrong.
CStrike isn't installed so I cannot play it :(. Will try once I install it.
oh i had simply open the map file and the errors where gone so maybe if you have out of world error open the mapfile .map then the most errors are gone.
sorry i have a new account i am cs halo i have already take out my bugs and that stuff and i can play it now but it's not like i suspected. its boring so didn't post the working version enymore so... but thx for the help
Commented 17 years ago2007-02-24 07:39:31 UTC
in vault item: xdm_suicideComment #14281
This theme works better, although the map still shares similarities with the previous one. You should try to add some more building facades on the map borders, because you usually end up having some really tall and long wall as a limit. Texturing is great, full of detail like the craters in the terrain. Other things look weird, such as the scale door with the police stripes. If you notice, the door handles are above eye-level I'm not sure about the layout because there doesn't seem to be a lot of cover, the layout is very basic. But hey, if it works for xdm, I don't have a problem with it.
Commented 17 years ago2007-02-23 23:38:18 UTC
in vault item: xdm_suicideComment #14280
uploading the new zip now. sorry about that. if you just want the flame file and the res file the url is www.addcrue.com/flame.zip. other wise the url is updated. thanks all..
Commented 17 years ago2007-02-23 23:29:23 UTC
in vault item: xdm_suicideComment #14279
I just replaced the sprite with another one. Here's the verdict:
+ Pretty nice texturing + Architecture wasn't bad
+/- Weapon layout (spread it out a bit more) +/- Only a few ambient sound were used. (Sounds in right places though) +/- Small (but I think thats why it's for dm)
- Missing that one file (flame.spr)
All together, this is a decent dm map to play! 4 stars!
Commented 17 years ago2007-02-19 17:16:53 UTC
in vault item: Aim_ChargeComment #14267
Thanks. I don't know a great deal about mapping but I tried to keep the architecture blocky for better performance since it is a wide open area. I think too much detail would make things too laggy for players who don't have superb computers. I love detail but all those tutorials on r speeds and stuff scare me This type of map is a bit of an experiment so I have no idea if people will like it or not.
Commented 17 years ago2007-02-19 02:40:39 UTC
in vault item: Frag FenceComment #14264
Yeah, I know you can jump over the fence. It doesn't really about spawn killing because you're gonna get them back any way! I can probably make this look better so I'm gonna move this to unfinished and come back to this later on. I might add a few houses.
Here you go. I can't say for sure what is making this map crash hammer, but check out that pic. It's a relatively small room made up of 121 seperate objects!
While it looks beautiful, this is way overcomplicated imo, and you could make it look almost the same by simplify the architecture a lot--make the wall outer wall/center spire out of much less sides for starters.
This said, I pasted the two maps back together as a test, and it didn't crash hammer anymore. So if you want, try to complete it without modifying the architecture!
Commented 17 years ago2007-02-19 00:32:25 UTC
in vault item: Aim_ChargeComment #14262
You fixed it!!1
Pretty neat idea, that one team is stuck inside the battlements, and the other to roam free outside. The bomb detonation idea is also interesting. It'd be interesting to see how it plays!
The architecture is quite blocky, but the general structuers are interesting. Add some trims and other stuff to make it all look less square. Maybe alos add some nice small detail props to make it seem more realistic. The lighting is brighter than I like but it looks ok. Textures look fine imo.
This said, it's many times better than most aim_maps, so you win! I'd love to see how this plays.
I like the fact that you included lots of buildings this time, and it sure makes the whole thing look more real. The terrain looks great once again.
Some textures don't tile properly in the buildings (I think they are meant to be only at floor level and not extended through all the facade), and as in your previous maps, I still feel there are too many textures. Lighting color doesn't unify the whole theme as it did in xdm_capsule2, so some of them look out of place. I can't really tell which ones, it's a overall effect I feel.
Anyway, this is certainly moving in the right direction. Try lots different light enviroment colors before releasing your next map and see if helps in any way.
The limits nowadays are pushed much further.
If you keep the r_speeds below 1000 - the map can be considered as optimized.
About the map - I don't see the concept working out.. Deagle vs. AWP isn't a very fair fight.
I didn't know you could do that either.
It will be come handy - at least it will for me
<a href="http://files.filefront.com/6820974">Download agx_invasion105v20.rar from FileFront!</a>
that falling water model is superb, you would be able to make a fortune doing architectural models for companies!
http://twhl.co.za/wheretogo.php
but it get's way too difficult at the end and i confess to cheating...
The game play's good fun and lots to shoot at.
-how exactly do you crash a van into a wall at that angle :p?
more plot and people talking to you is always nice...and a little lighting makes all the difference.
How long does something like this take to create?
with all that glass about i was itching for a crowbar!
there are no bugs in it but you have to try the map
greetz,
csmap
At first I thought it was an "Aol Instant Messenger Simulator" If it is, then it sounds like a great comical idea, Unless I'm missing something and am completely wrong.
CStrike isn't installed so I cannot play it :(. Will try once I install it.
i have already take out my bugs and that stuff and i can play it now but it's not like i suspected.
its boring so didn't post the working version enymore so... but thx for the help
Texturing is great, full of detail like the craters in the terrain. Other things look weird, such as the scale door with the police stripes. If you notice, the door handles are above eye-level
I'm not sure about the layout because there doesn't seem to be a lot of cover, the layout is very basic. But hey, if it works for xdm, I don't have a problem with it.
+ Pretty nice texturing
+ Architecture wasn't bad
+/- Weapon layout (spread it out a bit more)
+/- Only a few ambient sound were used. (Sounds in right places though)
+/- Small (but I think thats why it's for dm)
- Missing that one file (flame.spr)
All together, this is a decent dm map to play! 4 stars!
This type of map is a bit of an experiment so I have no idea if people will like it or not.
another familliar face. every one loves the christ charger ahah..see you guys soon peace..
• firstly, by typing ALT + 0149, with num lock on.
• secondly, by typing ALT + 7. This only works in some programs, though.
◘ = alt + 8
♠♣♦♥☻☺○ = alt and the other numbers
https://sites.google.com/site/rowleybob/121objects.jpg
Here you go. I can't say for sure what is making this map crash hammer, but check out that pic. It's a relatively small room made up of 121 seperate objects!
While it looks beautiful, this is way overcomplicated imo, and you could make it look almost the same by simplify the architecture a lot--make the wall outer wall/center spire out of much less sides for starters.
This said, I pasted the two maps back together as a test, and it didn't crash hammer anymore. So if you want, try to complete it without modifying the architecture!
Good luck, and please let me know about updates!
Pretty neat idea, that one team is stuck inside the battlements, and the other to roam free outside. The bomb detonation idea is also interesting. It'd be interesting to see how it plays!
The architecture is quite blocky, but the general structuers are interesting. Add some trims and other stuff to make it all look less square. Maybe alos add some nice small detail props to make it seem more realistic. The lighting is brighter than I like but it looks ok. Textures look fine imo.
This said, it's many times better than most aim_maps, so you win! I'd love to see how this plays.