Comments

Commented 18 years ago2006-05-15 17:14:30 UTC in vault item: Undertime Comment #11888
Well, with that review, I might just give it a try again. Maybe I'll just cheat my way through!
Commented 18 years ago2006-05-15 17:04:47 UTC in vault item: Vital Signs Comment #11887
i didnt think texturelights were that dark.. :P
Commented 18 years ago2006-05-15 16:46:40 UTC in vault item: Vital Signs Comment #11886
No. Texture lights for every single light. Why?
Commented 18 years ago2006-05-15 16:45:56 UTC in vault item: Vital Signs Comment #11885
Er, out of interest, did you use point-based lights?
Commented 18 years ago2006-05-15 16:35:35 UTC in vault item: Vital Signs Comment #11884
Really? Too dark? I tried to make it dark, with quite soft atmospheric lighting.
But none the less, I'll take that point on board.
Cheers :)
Commented 18 years ago2006-05-15 16:25:20 UTC in vault item: Minimicus Comment #11883
Rating five once again.
One Word: Superb!
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Commented 18 years ago2006-05-15 16:09:57 UTC in vault item: Vital Signs Comment #11880
yep, my only nag would be that it's too dark... Everything else seemed pretty good.
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Commented 18 years ago2006-05-15 15:59:39 UTC in vault item: No_Patience Comment #11878
I think this a very well put together map. I loved the architexture structure. I only saw one stretched door texture, it didnt look too bad. The lava was a cool idea too.

I really like the texture choice too. Very innovative. Reminds me of a map from Turok: Rage Wars from Nintendo 64 :)
Commented 18 years ago2006-05-15 15:17:18 UTC in vault item: Vital Signs Comment #11877
You can also add decals or make them half broken already If you want people to notice they can be broken. ;)
Commented 18 years ago2006-05-15 15:16:59 UTC in vault item: Vital Signs Comment #11876
I liked the map. It has that scary and nostalgic HL1 feeling. Maybe too dark, and you didn't compile it with full VIS, but good anyway.
Don't let this map be your last! :)
Commented 18 years ago2006-05-15 15:16:37 UTC in vault item: Vital Signs Comment #11875
Thanks buddy :)
I have taken those points into consideration for any other maps. I guess their hp where pretty high, and it was a bit uncertain as what to do.
Commented 18 years ago2006-05-15 15:08:27 UTC in vault item: Vital Signs Comment #11874
Neat stuff!

Quite nice Architecture and texturing, and pwn use of decals to really make a room look great--numbers and streed decals looked pwn on those doors at the beginning!

Lighting is a little dark for my taste, but I suppose it's part of the theme.

Gameplay is fun, and not too hard, but a few things I didn't like:

-In the crate room, it was unclear to me that you had to break that meatal grid to go into the floor, and I roamed around in that room for a long time pointlessly tryint to jump on boxes. This illustrates one of the 2 mistakes--well, imo anyway :)--I see for breakables a lot:

1. Their health is set way too high.

2. It's unclear that they're breakable, because of the material they're made out of. I usually try to make breakables out of really "weak-looking" materias, so it's apparent they're so. Also in the third to last room, you have the valves blocked by the same material, but now it isn't breakable--inconsistent!

lso, if the lighting was brighter, or if you put a subtle water ambient sound by there, it also would of been a nice clue .

++The architecture in the second to last room was amazing!

Very nice work!

A
Commented 18 years ago2006-05-15 14:46:22 UTC in vault item: Vital Signs Comment #11873
Hehe, cheers :)
Commented 18 years ago2006-05-15 14:45:51 UTC in vault item: Vital Signs Comment #11872
909 days and one finished map. Impressive :)

I'll download and give it a whirl
Commented 18 years ago2006-05-15 14:18:32 UTC in vault item: False_Accretion Comment #11871
Nice for such an old map!

Though the map is way too huge and has a somewhat muddled/boring theme, you have some very nice sturctures in there, like: the black hallways that themselves extend into the room--never saw that before!--, and the room with the exposed trusses was quite interesting too. There were other interesting areas, but my memory isn't that good!

Nice Work!
Commented 18 years ago2006-05-15 14:12:26 UTC in vault item: Apex_V2 Comment #11870
I like the looks of this one quite a bit over the previous one... Its just more... full looking.
Commented 18 years ago2006-05-15 14:05:23 UTC in vault item: Grid Comment #11869
Very tight, and very blocky, but cleanly assembled and textured anyway.

Neat layout though, just needs to be bigger imo.
Commented 18 years ago2006-05-15 14:00:20 UTC in vault item: Undertime Comment #11868
Gameplay is dodgy and repetative, but what the heck?

Lots of nice stuff in the map, and I can tell you put some time into it.

Plus, I can say I've never seen anyone render monsters--the headcrabs-- to nealy invisble...what an excellent idea!!!

This map isn't the best imo, but I will look forward to seening new stuff from you, as I like your ambitious style :)
Commented 18 years ago2006-05-15 13:45:44 UTC in vault item: Compo 20 - Poor Kasperg Comment #11867
"This map is poo..."

A funny way to describe a map, but totally untrue...seems like spam to me.

<rowleybob yells in the most masculine voice he can muster: "Mods!">

^_^
Commented 18 years ago2006-05-15 13:40:33 UTC in vault item: Tesla Coil Comment #11866
Red Alert 2 FTW!

Pretty simple stuff, but some nice touches just the same:

+Animated texture looked perfect!
+Many-sided cylinders looked nice.
+The architecture/texturing was very clean

I realize this is just an example map, but some minuses/suggestions:

-make the room bigger
-give your lights sources--something that looks like a light fixture--
-generallydon't use pointlights unless you require blinking, or some other effect.
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Commented 18 years ago2006-05-15 13:10:09 UTC in vault item: Weird Dreams Comment #11864
I didnt like it all.It was rather boring not scary.But I'll give 2 for the effort.
Commented 18 years ago2006-05-15 13:00:34 UTC in vault item: Orb (Compo 20) Comment #11863
exelent map, the most compilant with the destructification map,,,,

five
Commented 18 years ago2006-05-15 11:48:40 UTC in vault item: Grid Comment #11862
Was it really that small? I cant remember....

Well on to the map.

Pro's: Good recreation. Matches the map.
Clean texturing, no mismatches, or stretches too obvious

Cons:Blocky, and dull. You could of added more architexture designs to the walls. ITs all too plain.

I give it a 2.5 stars
Commented 18 years ago2006-05-15 11:36:01 UTC in vault item: Apex_V2 Comment #11861
Really cool map design. Really feels like a HLDM map! I loved how you had each keyboard take you to a cool link~! I really liked how you get the rockets and the gauss cannon! The smooth corners are a nice touch, and the texture choice and placement was perfect. Five Stars Sir!
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Commented 18 years ago2006-05-15 06:16:37 UTC in vault item: Compo 20 - Poor Kasperg Comment #11859
that from a person who joined today, has no maps in the vault and quite possibly hasn't played it.

I thought people were beyond such comments.
Commented 18 years ago2006-05-15 05:01:05 UTC in vault item: Tesla Coil Comment #11858
Neat!

Next: A Prism Tower. :D
Commented 18 years ago2006-05-15 03:49:40 UTC in vault item: Grid Comment #11857
Purely because that was an awesome DM map on PD I will download this one...
Commented 18 years ago2006-05-15 02:40:31 UTC in vault item: Compo 20 - Penguinboy Comment #11856
the joke is that its lame :D
Commented 18 years ago2006-05-15 01:35:27 UTC in vault item: TWV_scoutzknivez Comment #11855
fun game play is important. 5 stars to even it out
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Commented 18 years ago2006-05-14 23:06:15 UTC in vault item: Compo 20 - Penguinboy Comment #11853
Funny walkthrough.
Commented 18 years ago2006-05-14 17:28:20 UTC in vault item: Undertime Comment #11852
Two words: grunt fest.

I see you said it's "a small and difficult map", but that doesn't mean it should be impossible to finish on medium difficulty. I actually couldn't complete it, it was too hard. For future reference, putting 10 grunts and a couple sentrys in a 512x512 box ISN'T a good idea, and it doesn't make it fun, just frusterating.

From what I saw though, the architecture was fairly average, and boxy, too. Nothing really special to see, except maybe in the beginning when you're in that rock-circle thing.

I couldn't make out any story in-game, other than what's in the barely comprehensible description, and it didn't really seem to relate to what was going on, other than that you're infiltrating some kind of base, and traveling through time portals or something.

I don't want to rate this map pack so low, but in the state it is now, I can't even get through it.
Commented 18 years ago2006-05-14 17:22:56 UTC in vault item: Compo 20 - Penguinboy Comment #11851
++The curved stairway going into the generator room looked breathtaking.

--everything else lol :) I get teh joke, but it's kinda lame sorry...
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Commented 18 years ago2006-05-14 17:09:41 UTC in vault item: Compo 20 - Locked In Comment #11849
I liked this map. Great ambience! Good use of sounds also, I was spooked while making my way through. I really liked the clairvoyant camera work. I liked the sprite/laser circle too. Good work.
Commented 18 years ago2006-05-14 17:00:29 UTC in vault item: Orb (Compo 20) Comment #11848
++ Superb Destructification
++ Superb Sequences of moving, destructed objects like the truck
++ ORB is awsome!!!
++ Including .rmf--I can't wait to see how you did some of that stuff!
++ Good Story
++ Clean work, with good performance

Superb job!
Commented 18 years ago2006-05-14 15:20:21 UTC in vault item: Grid Comment #11847
Aww I remember that level! Awsomeness! Downloading now....
Commented 18 years ago2006-05-14 13:49:11 UTC in vault item: Orb (Compo 20) Comment #11846
oh btw: Awsome entity work, there were things in this map.Making me thinking if this was possible at all.A five for creativity, a five for destrufication, a five for the entity work. Good Job!
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This comment was made on an article that has been deleted.
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Commented 18 years ago2006-05-14 11:14:26 UTC in vault item: Orb (Compo 20) Comment #11842
Cool, I really liked the part when it got into the vent.
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Commented 18 years ago2006-05-14 09:08:42 UTC in vault item: Tesla Coil Comment #11840
Ah, Tesla Coil for HL1. Good working tesla coil! I never seen this before. Very nice, fate! This tesla coil is like in the game of Red Alert 2. Except this one is very nice!
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