Comments

Commented 18 years ago2005-10-25 14:41:00 UTC in vault item: Sancefar Comment #9583
Beeeeeautiful. But I don't have HL1 just now, so I can't check on it.
Commented 18 years ago2005-10-25 14:24:09 UTC in vault item: Black Mesa Pre-Disaster Comment #9582
dere is no bsp
Commented 18 years ago2005-10-25 14:15:46 UTC in vault item: Sancefar Comment #9581
like i said...

r_speeds r_crap

And as said, i'll work on it before I mod it to HLDM.
now that i think about it, it would be fun with the tau-cannon jump...
I should try it out :D
Commented 18 years ago2005-10-25 14:12:21 UTC in vault item: Helibattle Comment #9580
is it for sven co-op?
Commented 18 years ago2005-10-25 14:10:52 UTC in vault item: Sancefar Comment #9578
Good map, as usual. Some of the proportions are strange but the overall effect is very good. As Captain P suggests, an indoor section would be nice, and we all know you can do a good one.
This map reminded me a bit of dm_avalon. The Source engine lets the mapper do so much more in terms of terrain and shadows...
A nice addition to this map would be some sort of huge eagle or dragon flying around the map, something like the bird in "de_survivor" or my shuttlecraft in "warpcore".
About the r_speeds... well, it's obvious that you can get a nice and detailed view of 1500 wpolys :D
Commented 18 years ago2005-10-25 14:10:05 UTC in vault item: Sancefar Comment #9577
Ok, when I HLDM-ize this map, i'll fix the func_wall thing and throw in some tree models. I also agree with the grass, i'll see what i can do. Thanks for all of the great feedback Captain P!

So I guess the RMF link works. I wasn't too sure about that.
Commented 18 years ago2005-10-25 14:02:21 UTC in vault item: Sancefar Comment #9576
Oh, and how about an inside room or such, if performance even allows that now? Nice for variations sake...
Commented 18 years ago2005-10-25 13:57:36 UTC in vault item: Sancefar Comment #9575
a definate hldm from me too
Commented 18 years ago2005-10-25 13:53:24 UTC in vault item: Sancefar Comment #9574
Just ran through it and checked the .rmf. Looks stylish, it feels somewhat Esscher-esque. I like it. :)

I think the textures and lighting fit well together, maybe the inside area's could do with some darker shadows to give it some more contrast but all-in-all, it's a solid-feeling theme.
I didn't like the grass texture though. It does give some contrast with the rest of the textures and that's good, but somehow it doesn't feel right. Perhaps a darker stone with some grass on it could do better?

Maybe a rock and some bushes or a tree would be a nice addition to this theme. It's solid, but somewhat too similar at the same time too. Not that it's hard to learn, it's small and I got the layout down in a few minutes, but a little more variation might work well.

Also, I noticed this with wireframe on: some stairs are put into the same func_wall. Did you know that HL determines whether an entity is visible or not by it's bounding box, and that such large-spreading func_walls are more often than not visible for that reason? Heh, I've had entities that were rendered always, even from area's that they really shouldn't be visible from. Splitting them up into 2 entities did the trick: none of them were rendered at those spots then.

As for which mod, I'd say HLDM. Still my favorite for HL mapping, besides HLSP then. :)
Commented 18 years ago2005-10-25 13:28:25 UTC in vault item: Sancefar Comment #9569
<hands The Hunter a Moist towelette>

Looks amazing I must say, will try to check it out soon :)
Commented 18 years ago2005-10-25 12:59:39 UTC in vault item: Sancefar Comment #9568
oh my sweet jesus.

that's two of yer maps i've got pregnant now, rimrook.
Commented 18 years ago2005-10-25 12:58:54 UTC in vault item: Firing Range Comment #9567
I don't get it?
Isn't this just a brush with a target texture on it?
Commented 18 years ago2005-10-25 12:51:03 UTC in vault item: Sancefar Comment #9566
This should be for HLDM, imo. Looks awesome, *****
Commented 18 years ago2005-10-25 12:30:29 UTC in vault item: Sancefar Comment #9565
HERE is the RMF and WAD. the uploads option isn't working at this time. please click this link.

http://www.deviantart.com/download/24439479/
Commented 18 years ago2005-10-25 12:26:49 UTC in vault item: Sancefar Comment #9564
Oooh, nice!

I'm glad that you still map for half-life -- same here too.

Half-life 2 mapping is for wusses...
Commented 18 years ago2005-10-25 12:21:23 UTC in vault item: Sancefar Comment #9563
Click the link here to download the RMF and WAD files
Commented 18 years ago2005-10-25 11:17:26 UTC in vault item: cs_box1337 Comment #9562
try use a light_enviroment
Commented 18 years ago2005-10-25 10:58:57 UTC in vault item: cs_box1337 Comment #9561
what light do you think i shoud add... light_environment or what??
Commented 18 years ago2005-10-25 10:44:28 UTC in vault item: ka_pitball Comment #9560
He is right but what if one submitted a mario map that was fullbright? Eh Eh?
Commented 18 years ago2005-10-25 10:28:18 UTC in vault item: cs_box1337 Comment #9559
fullbright. add lights or it doesnt go in the completed maps section
Commented 18 years ago2005-10-25 10:28:03 UTC in vault item: ka_pitball Comment #9558
fullbright. add lights or it doesnt go in the completed maps section
Commented 18 years ago2005-10-25 10:22:07 UTC in vault item: cs_box1337 Comment #9557
okay thx for the tip... I have changed the name... ;) but there are still no hostage in this map...
Commented 18 years ago2005-10-25 09:55:50 UTC in vault item: cs_box1337 Comment #9556
Looking good (for a first map!)
You even made a "laburint", that's good for the first map!

I can't download it cuz I don't got CS instaled.

One thing, the map name is Deagle1337, wich makes people think "deagle only"
So, here is a tut on that: http://www.twhl.co.za/tutorial.php?id=87
It allows you to equip the player with different weapons, li,e the deagle.
Commented 18 years ago2005-10-25 09:36:56 UTC in vault item: Feature Length Presentation Comment #9555
can have the bsp? :'(
Commented 18 years ago2005-10-25 06:33:24 UTC in vault item: second chance lvl 1 Comment #9554
Oh heck yeah ;)
This map brings back memories!
Commented 18 years ago2005-10-25 06:25:11 UTC in vault item: second chance lvl 1 Comment #9550
Lol!
Cool, you've improved your self agot scince this map, I can tell. ^^
Commented 18 years ago2005-10-25 04:12:40 UTC in vault item: BM Explorer And Pickup Comment #9546
This section is not for prefabs. Moved to Unfinished.
Commented 18 years ago2005-10-25 02:23:27 UTC in vault item: Multiple issues Comment #9544
I can make the fight better but I can hardly understand what you did. If I'll fix it I'll have to rebuild it(there are also lots of cases when people don't understand what I did) Are you sure you want me to fix the script?
Commented 18 years ago2005-10-25 02:08:12 UTC in vault item: Multiple issues Comment #9543
Aghhhh....never ever use 1 sized grid! Use 8/16 much easier to use and grid size 1 is seldomly used and mostly for detail. Also use wide walls for the other sides that you don't see and head to the void wont be rendered anyway so wide wall will only make it easier for you.
Commented 18 years ago2005-10-25 02:03:45 UTC in vault item: Multiple issues Comment #9542
I don't now what I did but it works now. The camera works perfectly and I only changed the acceleration and deacceleration to 100/5 instead of 500. Now I'll make the fight scripted!
Commented 18 years ago2005-10-25 01:45:11 UTC in vault item: Multiple issues Comment #9541
Now I'll have to rename it...(sorry for the spam I just had to write this)
Commented 18 years ago2005-10-25 01:44:25 UTC in vault item: Multiple issues Comment #9540
Never use spacing when naming things in mapping! You should have named it- camera_test or ct
Commented 18 years ago2005-10-25 01:40:46 UTC in vault item: Multiple issues Comment #9539
Ok I can finally now check this map!
Commented 18 years ago2005-10-24 15:40:29 UTC in vault item: Storage Comment #9530
4 months have passed and.. still, no comments?, do members here even play Spirit anymore?
Commented 18 years ago2005-10-24 15:30:23 UTC in vault item: de_middleages Comment #9529
there. now be happy with the info.
Commented 18 years ago2005-10-24 07:00:12 UTC in vault item: Black Mesa work area B-105 Comment #9528
Check your thread.
Commented 18 years ago2005-10-24 06:48:18 UTC in vault item: Black Mesa work area B-105 Comment #9527
Old on, ill make some example screens.
Commented 18 years ago2005-10-24 06:44:26 UTC in vault item: Black Mesa work area B-105 Comment #9526
supports where would they fit i dont see where they would go proply
Commented 18 years ago2005-10-24 06:22:42 UTC in vault item: Black Mesa work area B-105 Comment #9525
I suggest you add some supports for those green walls. You know, stuff like pillars, concrete supports.
You can easly build light sources in those supports, it adds atmosphere.
Commented 18 years ago2005-10-24 06:06:06 UTC in vault item: Black Mesa work area B-105 Comment #9524
Yea i have put some arcitecture work into it
Commented 18 years ago2005-10-24 06:03:53 UTC in vault item: Black Mesa work area B-105 Comment #9523
Good I see you learnd a bit about artitecture but I can't test it now!
Commented 18 years ago2005-10-24 02:48:36 UTC in vault item: Cs_Canbunk Comment #9522
Cool!
Commented 18 years ago2005-10-24 02:46:35 UTC in vault item: cs_napal Comment #9521
Please, post a description. :)
Commented 18 years ago2005-10-24 02:26:45 UTC in vault item: de_middleages Comment #9520
Last time i have download map like this (whit same name) and only set 20 player. I hope you next time you write how many player can set.
Commented 18 years ago2005-10-23 13:40:36 UTC in vault item: Deus Ex Machina Comment #9519
Great texturing and dramatic lighting. Gameplay is alright (tried it with 2 players) but ther weapon placement is pretty bad.
Also, add more cover to hide behind.

A good one
Commented 18 years ago2005-10-23 13:08:22 UTC in vault item: ChickenMix 2 Comment #9518
I played this map about 2 weeks ago. Very good job. Everything was done nicely (IMO)... still, i think the original is better than this. I don't really want to go into a "big" review.... so.. i'll give it: 4/5. I also got the same message as rowleybob when i tried to use the football table. (Kind-of late review considering most of the reviews here are from earlier this month.)
Commented 18 years ago2005-10-23 08:16:09 UTC in vault item: Black Mesa work area B-105 Comment #9517
Me likey, a bit plain, but thats Black Mesa for you. :)
Replied to your topic in more detail.
Commented 18 years ago2005-10-23 07:47:37 UTC in vault item: Black Mesa work area B-105 Comment #9516
Fixed
Commented 18 years ago2005-10-23 06:35:03 UTC in vault item: Black Mesa work area B-105 Comment #9515
dam dident work
Commented 18 years ago2005-10-23 06:34:43 UTC in vault item: Black Mesa work area B-105 Comment #9514
Heres the barney wad from blue shift you will need