Comments

Commented 18 years ago2005-10-23 02:30:06 UTC in vault item: cs_penetration Comment #9513
Looks good, shame i cant have a look in it dont have cs :(
Commented 18 years ago2005-10-22 11:47:36 UTC in vault item: The Discombobulator Comment #9505
You changed the screenie...gay.

At leeast put the monkey--the better one-- in the corner like the original :P
Commented 18 years ago2005-10-22 09:43:26 UTC in vault item: cs_penetration Comment #9504
Nvm, I'll have a look.. :)
Commented 18 years ago2005-10-22 08:19:36 UTC in vault item: Helicopter Comment #9503
For the fact that you can crash it into people or you can hold it with the grav gun so the blades spin and hit people.
Commented 18 years ago2005-10-22 08:18:11 UTC in vault item: Helicopter Comment #9502
You've got a lover eh? XD This could be pretty cool, especially since it's flyable. Why's it a trap though? :o
Commented 18 years ago2005-10-22 08:17:42 UTC in vault item: Motor Blade Trap (HL2) Comment #9501
Easy as pie ;)
Commented 18 years ago2005-10-22 08:16:49 UTC in vault item: Motor Blade Trap (HL2) Comment #9500
Aha, I've always wanted to know how to do something like this, thank you habboi!
Commented 18 years ago2005-10-22 05:18:52 UTC in vault item: cs_penetration Comment #9499
I've updated the map (fixed the monitors, changed the lighting in some places and added some ambient sounds). Unfortunately, the vehicles didn't fit into the map :/
Commented 18 years ago2005-10-21 18:55:30 UTC in vault item: cc_box Comment #9498
oooh, this reminds me of fy_iceworld. ;)
Commented 18 years ago2005-10-21 16:50:10 UTC in vault item: All Shuttle Crafts from V Comment #9497
Update: Download link works again. :)
Commented 18 years ago2005-10-21 12:51:19 UTC in vault item: cs_tube_assault Comment #9496
i found it a little bit blocky in places, but that might be bacuse ive been playing HL2DM for the past 6 hours 0_o but appart from that its very VERY well done.
Commented 18 years ago2005-10-21 11:55:50 UTC in vault item: The Discombobulator Comment #9495
Pimped, imo.. :)
Commented 18 years ago2005-10-21 11:15:07 UTC in vault item: cs_concert Comment #9494
ow. my pride
Commented 18 years ago2005-10-21 10:06:07 UTC in vault item: dm_crete Comment #9493
wait... damn... didn't make the change and load it.

geh.
Commented 18 years ago2005-10-21 10:05:19 UTC in vault item: l33t: Conclusive Analysis Comment #9492
BLARGH! NOTHING IS WORKING TODAY!
Commented 18 years ago2005-10-21 10:02:51 UTC in vault item: l33t: Conclusive Analysis Comment #9491
TEH SOURCE RMF!!!

ENJOY!!!
Commented 18 years ago2005-10-21 10:02:00 UTC in vault item: dm_crete Comment #9490
Here's the source Hunter.

Have fun... you'll need it...
Commented 18 years ago2005-10-21 08:49:17 UTC in vault item: Ubar Maep Comment #9489
Ubar crap indeed. THIS SUCKS
Commented 18 years ago2005-10-21 07:11:00 UTC in vault item: TWHL Dedication Project Comment #9488
My room pwns :> It has cactuses in it.
Commented 18 years ago2005-10-21 07:10:31 UTC in vault item: TWHL Dedication Project Comment #9487
Finally i got hldm going normally so i tested it. GOOD JOB Habboi. Very nice. Although i noticed some weird lightning and other bugs.
Maybe my dm is b0rk? oh well
Commented 18 years ago2005-10-20 12:10:56 UTC in vault item: dm_crete Comment #9486
yes release rmf! i'd like a shot at texturig this. i need a break from hostage situation mapping and cant think of anything on my own ^_^
Commented 18 years ago2005-10-20 07:32:16 UTC in vault item: cs_penetration Comment #9485
Well you might change the map, add some paths, so that it could have veichles.. :
Commented 18 years ago2005-10-20 04:58:37 UTC in vault item: Nightmare: A horror map Comment #9484
i know this is old but ive just tryed it and i love it, the first door scared me a little bit and the face was an awsome scare, i loved those zombies and the headcrabs hologram effect, very nice

i'll give you a big 5
Commented 18 years ago2005-10-19 19:03:39 UTC in vault item: cs_penetration Comment #9483
Well, a nice map that definitely has a good sense of place. It has its flaws, both in gameplay and visuals, but at first sight, it looks like a good one.

It has already been said above, but the map is too large. You can compress those curvy roads parts a lot - it'll make the combat happen earlier and that's what most CS players play the game for. Running around isn't so much fun on itself, especially linear routes get boring fast.

The visuals are fine. I like those cars and trains, but at some points these custom textures just clash with the standard ones. The quality levels don't match well. Some textures are also very repetetive (the rocks), scale them up and eventually rotate them a bit so the pattern is much harder to spot. Decals can work well for that purpose, too.
All in all, the map feels somewhat empty and generic at points. The trottoir has the same texture as the road which isn't so good, and the road is perfectly flat and suddenly there's a rock-wall. Usually, there's some sand between these two things.

But, all in all, a nice map, and with work on the layout and the visuals, I can see some great maps coming from you in the future. Just be sure to work on these weak points. Good luck with further maps! :)
Commented 18 years ago2005-10-19 14:43:17 UTC in vault item: cs_penetration Comment #9482
Well I don't want to change the textures because I want it to look more like the original CS maps.
And there isn't much space for the vehicles to meve around, i.e. if there will be an APC at the CT spawn point then it will only be able to move around the CT spawn point road, which won't be much of a use.
And btw, I dunno why you have problems with the monitors, they suppose to show up correctly, here's the screenshot: http://img371.imageshack.us/img371/4712/qqq3ye.jpg
Commented 18 years ago2005-10-19 11:26:09 UTC in vault item: cs_penetration Comment #9481
Well for a start: This map is fuckin HUGE!
My review:
**************
+ Architecture. Pretty good throughout the map, although some of the monitors in the office were invalid solid shapes and didn't show up right.. You could also try replacing some of the crates with something more interesting, or removing them. :
+ Idea. It's like de_train, cs_office and cs_siege put together. Nice :o
*******************
+/- Layout. It's good, but it's WAY too big.
+/- Gameplay. It's ok, but this map is WAY too big to be a hostage rescue map. Why not change it to es_ or as_?
********************
- Lighting. It's bright enough but it's way too boring.
- Texturing. You gotta work more with this. For a start:
1) Use another cliff texture (a texture that is randomly tiled)
2) Use the asphalt texture from cs_bdog.wad and add some random cracks from the wad.
3) Scale the cliff tecture, the gravel texture in front of the garage to 2.0 or 3.0.
- Ambient sounds. It really needs some! Add some wind sounds in the open areas, and some cpu sounds in the office, maybe some engine sounds to the cars..
************************
Well in total - this map looks pretty impressive. I'm amazed, on how you managed to keep the r_speeds at ~600 at such an open map!! :o
Although if you want the gameplay to improve - try adding some veichles to the map. Perhaps an APC for the CT's? Anyways - it's in dire need of veichles, cause it's way too big to walk on foot! Improve the map - and it will be a hit! :)
Commented 18 years ago2005-10-19 00:21:15 UTC in vault item: cs_penetration Comment #9480
The map name sounds kinky.
Commented 18 years ago2005-10-18 10:28:55 UTC in vault item: Half-Life: Destiny Comment #9479
Anyways - thanks for the 5* rating.. :)
Commented 18 years ago2005-10-18 10:28:27 UTC in vault item: Half-Life: Destiny Comment #9478
Well to make things clear:
I never played timecoops or whatever that mod is called.
And I don't remember a red scanner being in timefall.. :?
So I didn't rip anything..
Commented 18 years ago2005-10-18 09:07:49 UTC in vault item: Multiple issues Comment #9477
dude have you run yhe map in hammer?
Commented 18 years ago2005-10-18 09:06:55 UTC in vault item: Train Comment #9476
Let me remind you of that you got 3 problem maps and no one that seems to work..
I have a suggestion.
Try make maps with easier entitys and then, when you think you are ready, move up to harder ones.
A train isn't easy to set up (at least I think so)
but if you start to understand the easy ones you won't think that it is so hard to understand the hard ones.
Commented 18 years ago2005-10-18 09:03:21 UTC in vault item: Multiple issues Comment #9475
Quote: The grunts should win.

That's not really a bug, add more grunts and they will win?
What kind of enemy are they facing?
Can a grunt beat that kind of enemy?

Quote: The camera won't move

Try set up a train following path's, and make the camera move with.
Commented 18 years ago2005-10-18 08:44:02 UTC in vault item: cs_penetration Comment #9474
Will download when I'll get home.. :o
The textures look, like they could use some more work, imo..
Commented 18 years ago2005-10-18 08:36:09 UTC in vault item: Multiple issues Comment #9473
Commented 18 years ago2005-10-18 06:46:12 UTC in vault item: Tribute Comment #9472
Hah, typo and a half :P

1000th map, eh?
Commented 18 years ago2005-10-18 06:09:18 UTC in vault item: Tribute Comment #9471
teehee.

it doesnt deserve 5 stars. nor does it deserve to be in the 'completed maps' section but god darnit i love that dong
Commented 18 years ago2005-10-18 04:41:11 UTC in vault item: Gunz And Science Comment #9470
I don't really got time right now, but maby when "robot project" and BT mod for hl2 is done, I can start to remake it. :)
Commented 18 years ago2005-10-18 04:02:21 UTC in vault item: Black Mesa Entrance Comment #9469
i dont work on my pc!!!!!! :( ):
Commented 18 years ago2005-10-18 03:41:33 UTC in vault item: Truck Push Comment #9468
is it for sven coop or half life?
Commented 18 years ago2005-10-17 13:31:08 UTC in vault item: train Comment #9467
can you pless send me the .bsp? :) (i dont have hammer on my pc i only use hammer in my friends house)
Commented 18 years ago2005-10-17 12:41:34 UTC in vault item: train Comment #9466
please set a .bsp
Commented 18 years ago2005-10-17 11:50:16 UTC in vault item: Gunz And Science Comment #9463
on the screen it looks great but it is not so great
Commented 18 years ago2005-10-17 11:46:50 UTC in vault item: Gunz And Science Comment #9461
hey madcow why do you not make the mod good now?
Commented 18 years ago2005-10-17 11:35:51 UTC in vault item: Nightshift_FsC Comment #9460
oh no i dont like scary maps they are so scary:(!! but i give it a try :)
Commented 18 years ago2005-10-17 10:39:03 UTC in vault item: Half-Life: Destiny Comment #9459
And the lightning was OK exept the first room with the scanner that should have had red light in it!
Commented 18 years ago2005-10-17 10:37:12 UTC in vault item: Half-Life: Destiny Comment #9458
Timecops(or something like that) ripoff! And the scanner is ripped of timefall!

Xenish part is ugly! Bad texuring and artitecture in it.
Why was there a rail system near the crystal. Not much thought on that part...
Got stuck in the train when the level changed.
The part after the crystal was horrible and block. You probebly had no time for that.
First room is full bright.
Good artitecture and detail over all!
I like the way the train was created but since I'm not sure that wasn't done in timecops so I wont rate it...
You could have made the bomb visable!(Func_wall_toggle)

Good map it has some texturing problems thou. And it's hardly connected to xen!!
Commented 18 years ago2005-10-17 10:32:01 UTC in vault item: cs_penetration Comment #9457
from screenie looks monotonic. Will dl it later.
Commented 18 years ago2005-10-17 10:28:18 UTC in vault item: Moving Mech Leg Comment #9456
Yeah, I'll contact you when I start. :)
Commented 18 years ago2005-10-17 09:06:46 UTC in vault item: Movie Time Comment #9455
why is dere only a .RMF? :'(
Commented 18 years ago2005-10-17 09:04:11 UTC in vault item: Office Complex Comment #9454
i like it :)