Comments

Commented 18 years ago2005-10-28 10:21:22 UTC in vault item: Xaves Comment #9634
i forgot to rate^
Commented 18 years ago2005-10-28 10:20:53 UTC in vault item: Xaves Comment #9633
wel alexb911. I first downloaded this from the compo just after it ended. I and was impressed. Its a really cleaver idea and obviously took a while to produce. The map is definitly not fullbright, as 'I' have played it.

Hunter, at least leave structured comments that will be of use to the creator. Dont judge a book by its cover is all i would say.

The idea is great, even if the screenshot doesnt show the whole picture. Nice work, far better than my entry for the compo!!!
Commented 18 years ago2005-10-28 09:26:08 UTC in vault item: Xaves Comment #9632
recently formatted computer and reinstalled half-life, etc. obviously forgot to change the settings.
Commented 18 years ago2005-10-28 08:35:45 UTC in vault item: Xaves Comment #9631
I really liked this idea as it mimicked an organic transport tube really nicely, but the looks of it pulled me off and the somewhat troublesome workout works against it too. I got stuck several times, almost killing me.

So, the idea is good, if it was for the idea only I think this was the best one, but the workout let it down a lot.

Oh, and you run in software mode? Why not OpenGL?
Commented 18 years ago2005-10-28 07:59:28 UTC in vault item: Sancefar Comment #9630
lol! triple post!

the name thing is well pardoned. Many, many people get it wrong. :D
Commented 18 years ago2005-10-28 06:54:12 UTC in vault item: Xaves Comment #9629
First of all it's not fullbright. Second of all, it does have a xen feeling. Maybe you should download things and not judge from screen shots?

The idea is awesome, I've never seen something like that before. I had the urge to try to jump into the waves as opposed to on them, but the opening was too small. :( Oh well. Maybe try adding some low gravity. It was pretty short, I must admit, but I think if you cleaned it up a bit and made the caves less like a box, then it would fit perfectly into a xen mini-mod. 4 stars for the idea.
Commented 18 years ago2005-10-28 04:53:50 UTC in vault item: Xaves Comment #9628
so... should this not go in 'unfinished stuff'

judging from screenie, poor architecture. too bright (fullbright?) and lacks xen feeling
Commented 18 years ago2005-10-28 02:17:57 UTC in vault item: Sancefar Comment #9627
Okay Rimrook
Honest error- it has been fixed my pardons if we offended you, that wasn't our
intention!!
I noticed you have joined the site so welcome to DDHLP I have a message to pass on to you from our team leader Dizzy Devil. (will send pm)
well ta for now
[DDHLP]copper

Oh lost coast is out woohoo!!
Commented 18 years ago2005-10-27 17:33:28 UTC in vault item: Sancefar Comment #9626
you spelled my name wrong on the downloads page.

that's ok id people pronounce it wrong, but spelling it wrong is kinda different. especially if the correct spelling is right infront of you...

:(
Commented 18 years ago2005-10-27 17:01:55 UTC in vault item: de_stack_v2 Comment #9625
ker-ching!
Commented 18 years ago2005-10-27 16:09:11 UTC in vault item: Sancefar Comment #9624
weve also got a section now in our dl section of website for your maps so peeps can dl them
Commented 18 years ago2005-10-27 15:41:01 UTC in vault item: cs_napal Comment #9623
Nobody is going to download this until you do the things listed above...
Commented 18 years ago2005-10-27 15:39:39 UTC in vault item: Knife Arena - The Towers 2 Comment #9622
Beautifully constructed map! Reminded me of Battlefront maps a bit! :)

+Lifts!
+Great ambient sounds
+Death scream pwns!
-Maybe a little more to it, or make each leg of the wheel more different
-texturing a bit bland
-architecture lacking in places--I did love the central spire though!

Nice job!
****
Commented 18 years ago2005-10-27 15:31:19 UTC in vault item: Catalyst Comment #9621
Oh and the test chamber type room was impressive as well ;)
Commented 18 years ago2005-10-27 15:30:47 UTC in vault item: Catalyst Comment #9620
Fun. I noclipped around for a while pressing buttons and trying to get the teleporters to work.

+Nicely constructed
+Nicely Textured
+Good Lighting
+Fun game play

My favourite room was up in control, where you could activate the turrets, and then watch the carnage!
Commented 18 years ago2005-10-27 15:14:13 UTC in vault item: de_twilight Comment #9619
+Beautifully constructed and great custom textures1q
+Great lighting
+great props--some a little off scale though
-no ambient sounds--a real let down

Texturing is great but maybe flows together a little too well to give it an overall slightly bland appearence imo. Perhaps a little more variation might do it well.

Also it's missing a real central theme. Where is this place? What do people do around here?

Overall a really nice job!
****
Commented 18 years ago2005-10-27 13:41:26 UTC in vault item: Textures will not load Comment #9618
ow my eyes! purple checks!

Simple, check your compile log. it'll say stuff about not being able to find textures.
Commented 18 years ago2005-10-27 12:45:27 UTC in vault item: Sancefar Comment #9617
oh yeah, get me links to HL2 resources like Hammer 4 i think, the tools required to make stuff for it, and a HL2 BSP viewer and I'm set!

will that work?
Commented 18 years ago2005-10-27 12:39:02 UTC in vault item: Sleek Comment #9616
what did you decide in the end to make this map?hldm i hope
Commented 18 years ago2005-10-27 12:37:40 UTC in vault item: Carbaseus Comment #18241
this is over a year since i posted but yeah its been in our mapcycle and it plays great man good fun
Commented 18 years ago2005-10-27 12:19:57 UTC in vault item: Sancefar Comment #9614
yeah, creative with stairs. :D

As for other things, i'll have everything tomorrow, 10/28/05 hopefully.
I'll make a HLDM map-pack. that includes them all.

It's also good that things runs nicely online. Though I should make less enging-straining maps...

if you need an awsome fy_map or killbox map, let me know!!!
Commented 18 years ago2005-10-27 11:21:47 UTC in vault item: Pendulum Comment #9613
It rotates things kinda like physics except it moves on its own e.g. it was used in the Black Mesa train ride with the hanging boxes.
Commented 18 years ago2005-10-27 11:12:34 UTC in vault item: TFC Entity Example Comment #9612
Handy indeed! I don't map for it but I wanted once so if I did map for it then this would be really helpful. Good job.
Commented 18 years ago2005-10-27 10:55:25 UTC in vault item: Sancefar Comment #9611
Creative with stairs huh? :D
Commented 18 years ago2005-10-27 09:26:42 UTC in vault item: TWHL Dedication Project Comment #9610
Oooh, am I in it? :D
downloads
Commented 18 years ago2005-10-27 05:51:36 UTC in vault item: de_stack_v2 Comment #9609
You forgot to rate it alex. :P
Commented 18 years ago2005-10-27 02:06:03 UTC in vault item: DM_Combination Comment #9608
This map is beautiful. Probably the best looking map which was entered. However, its beauty was hindered by its horrible gameplay. 1nsane created a sexy map which used the Z axis better than any other entry, but all of the thin catwalks and props made it very difficult to move, and doors completely buggered up the flow. The map used the rules better than other entrants (such as the Z axis and the RPG trap) and looked awesome, which is why it got third position. It is also worth noting that even though I created the layout, I often found myself confused about where the hell I was going. Odd. :)

The entry featured the best RPG trap. It was difficult to reach, and although not incredibly dangerous to get, it worked very effectivly. The entrance to the trap was easy to find, but not incredibly obvious, meaning that the adventurous players should find it quickly.

Overall, a beautiful map which was spoilt by bad gameplay decisions such as doors.

4 stars
Commented 18 years ago2005-10-26 15:26:52 UTC in vault item: CataXen Comment #9607
monster_flyer_flock or something like that
Commented 18 years ago2005-10-26 13:57:04 UTC in vault item: Xenoport Comment #9606
Now this was pretty cool!

I loved the custom textures like the switchable animating for some of the teleport 'walls' and the hell ones too!

Lots of nice elements but missing that certain something, mayber just a more concise central theme.

Nice job!
Commented 18 years ago2005-10-26 13:51:20 UTC in vault item: CataXen Comment #9605
Oh yeah, and how do you do the flying things?? are they monsters?
Commented 18 years ago2005-10-26 13:38:36 UTC in vault item: CataXen Comment #9604
Neat Idea and well construted. Some background music/sounds might have been nice though.
Commented 18 years ago2005-10-26 11:59:18 UTC in vault item: de_stack_v2 Comment #9603
pretty good!

+ layout. great for getting the adrenaline pumping!
+ size. not too big, not too small
+ you are right. the fps are darn good!

+/- lighting. a lot of light seemed to be coming from nowhere!
+/- more ambience sounds. you can never have too many...well...mmm

- texture application - seriously dude!
- i got a bit bored quickly. maybe some interactable sequences, you know, like falling boxes, a computer explodes when you press a button around the corner sort of thing.
- at some points, like around the glass windows, you should add a sort of frame, it looks stupid with glass touching very bottom... or is that just me being fussy!?!?!

otherwise, very good! 3.8 stars.
Commented 18 years ago2005-10-26 10:52:13 UTC in vault item: cc_box Comment #9602
Description:
its a map where you cant see shit.

Bugs:
its ugly :P

Enjoy.
;)

Made By: Howdy
I can't add anything more.. Although I liked the idea..
Commented 18 years ago2005-10-26 10:38:45 UTC in vault item: Sancefar Comment #9601
You are truly the master of eye candy, Rimrook.
The map is just absolutely beautiful!
The only things I'd fix is:
Add a mystical ambient sound (something that would fit the theme)
Add some trees at the green areas, although it's not 100% necessary.

The architecture, texturing, idea, lighting are simply astonishing! Beautiful... 5 thumbs up! :D
Commented 18 years ago2005-10-26 10:30:39 UTC in vault item: cs_napal Comment #9600
You really used too much wads. Try recompiling the map with the wads it needs or add the custom wads in the .zip.. :
Commented 18 years ago2005-10-26 10:16:04 UTC in vault item: Deus Ex Machina Comment #9598
3 stars, btw
Commented 18 years ago2005-10-26 10:15:39 UTC in vault item: Deus Ex Machina Comment #9597
This really needs more work.
What you should change:
Texturing. Scale upt the textures on the big walls, they look very pattern-ish.
Architecture. It's alright, but the map lacks of detail.
Gameplay. Do as Hunter said.
Ambience. Some ambient sound would be quite nice.
Commented 18 years ago2005-10-26 09:53:27 UTC in vault item: Sancefar Comment #9596
Beautiful. As CP said, its a bit like Escher's house of stairs, etc. (one of the first things I wanted to map, but never did.) Very pleasing on the eye!
Commented 18 years ago2005-10-26 09:16:59 UTC in vault item: cs_napal Comment #9595
Whats up with screeny

Missing volare.wad
Commented 18 years ago2005-10-26 08:09:04 UTC in vault item: Jasons Rock, My First Real Map Comment #9594
Thank you! ^^
Commented 18 years ago2005-10-26 04:00:19 UTC in vault item: Sancefar Comment #9593
just try and imagine what a hl2 map would look like if rimrook made it...
Commented 18 years ago2005-10-26 03:53:04 UTC in vault item: Deus Ex Machina Comment #9592
deus ex machina = god within the machine (correct me if im wrong). Would it be wrong to assume this map has machines in it?
Commented 18 years ago2005-10-25 22:58:01 UTC in vault item: Sancefar Comment #9591
Reminds me of dm_avalon for HL2DM.
Commented 18 years ago2005-10-25 20:44:18 UTC in vault item: Sancefar Comment #9590
I had given a really detailed review and it got deleted or somthing when i hit submit weird!!!
any ways it went along the lines of......

It ran really well on my comp but I understand how it could lag on a lowewrend computer

the grass was a definite degrade in the map maybe yellow/white gravel or a smooth texture that meets the moulding s of roof.
You have a sweet sense of humour (ie that lag sign in the ladder section of the towers lol) I deffinately like this map!! I give 4.2083462789 out of 5
(precise lke all of your maps lol)
keep up the impeccable work
This community shines with many individual's like your self not tryin to bloat the ego its the truth
oh I put the sky tga in proper file I double checked this but in game it ran stock desset hl sky any body else experiencing this problemo

btw

crete (ie hires3)runs wicked it s fast paced and fun
the castle rimrook was a jewel that was the first map I ever tried of yours
and it ran wicked only i dont have it anymore and will do with the reporting
and your welcome any time to come on ddhlpsteamed to try them out as well we have bots in there always running

well keep up the good work

[DDHLP]copper
Commented 18 years ago2005-10-25 17:03:32 UTC in vault item: Sancefar Comment #9589
@[DDHLP]copper
Ok, i'll HLDM-ize all of the maps that i have for your server. Please report back to me on how they perform online and if they need to be fixed.

@Elon Yariv
awww... don't cry, cheer up buddy. You'll find something to kill... Here, have a headcrab. :D
Commented 18 years ago2005-10-25 15:43:44 UTC in vault item: Multiple issues Comment #9588
So the selution to the problem is- write the speed of the acc/dcc and then after the '/' write the time it will take it to acc/dcc.(it must be higher then 2)
Commented 18 years ago2005-10-25 15:26:16 UTC in vault item: Sancefar Comment #9587
Yeah I hate it when it heppens! I once lost my self in the gasworks map! Never found any enemy! cry
Commented 18 years ago2005-10-25 15:26:09 UTC in vault item: Sancefar Comment #9586
please for heaven sakes hldm!!!! My team has been eagerly awaiting your next released map. We host all your hldm levels on our server except the caslte rimrook. As I lost the hldm version in a reformat we have crete, and gyradell though.
Did you ever re-relese rimresort or pristinebeach as hldm? If not, can I make a request for them for they would be in our map cycle instantly!!!
thanks alot and keep on doin what you do best there rimrook

take care

[DDHLP]copper
Commented 18 years ago2005-10-25 15:16:13 UTC in vault item: Sancefar Comment #9585
hm. i could make a CS version. I dunno if it'd be a good map for CS since no one wants to step away from their de_dust and fy_iceworld.

Likely HLDM.
I also noted that Captain P mentioned it was easy to understand the layout. I think that's good since it's easy to get lost in some of the maps out there.
Commented 18 years ago2005-10-25 14:43:33 UTC in vault item: Sancefar Comment #9584
Oooo...another rimrook prodction. Look great. Hldm or Cs?