Comments

Commented 19 years ago2004-10-27 06:17:10 UTC in vault item: Can You Live? Comment #4769
You guys are so lame for flaming a noob, he's only here to get constructive crticism, and to learn, but you have to flame him now he's going to go and kill himself because of you, you guys should be ashamed!!

Look at how much effort he put into this, after al the threads he made about how to make certain things, he kindly gives us a box filled with monsters! Tell him you LOve him, not that his map sucks.

[/ridiculousness]
Commented 19 years ago2004-10-27 06:07:48 UTC in vault item: SubCompo entry Comment #4768
It is a bit nuts lol, like I said in teh subcompo thread lol, slightly offensive but congratulations on taking first place, ya Nazi sympathiser!
Commented 19 years ago2004-10-27 06:05:20 UTC in vault item: Subcompo entry Comment #4767
Did I? lol, what tools are those? hlcsg etc? No way? Haha.. news to me lol, sorry :P
Commented 19 years ago2004-10-27 05:31:10 UTC in vault item: Escape Comment #4766
i like the pics on snarkpit of the 2 guys and the g man guy walks down a corridor or boxes and then loads of monsters appear thats hillerious
Commented 19 years ago2004-10-27 05:30:09 UTC in vault item: Splat_attack_WA Comment #4765
looks like a paintball map from the pic?
Commented 19 years ago2004-10-27 03:18:23 UTC in vault item: SubCompo entry Comment #4763
Propaganda? No, this black broken cross is the eagle's legs :)
Commented 19 years ago2004-10-27 03:01:39 UTC in vault item: Subcompo entry Comment #4762
Why on earth did you include the compile tools? Just to make it look big? :|
Commented 19 years ago2004-10-27 02:13:14 UTC in vault item: Subcompo entry Comment #4761
Looks good. Paticularly I like the open cd tray, the mouse and the screenie--is that the Darva Conger Playboy issue? Table looks cool too.
Commented 19 years ago2004-10-27 02:11:17 UTC in vault item: Escape Comment #4760
Noticed this on Snarkpit.

It's pretty good, like the gameplay. Could use a bit more detail in some parts, but overall it's nice.
Commented 19 years ago2004-10-26 19:03:17 UTC in vault item: Escape Comment #4759
Yes I released the map Yesterday :D and im not som1 else im me lol
Commented 19 years ago2004-10-26 18:59:04 UTC in vault item: Escape Comment #4758
No, it's not me. I don't use any other nickname on the internet besides Captain P. Plus, I don't map for SvenCoop.

I've seen this map somewhere else though, just a day back or so... a thread containing some screenshots...
Commented 19 years ago2004-10-26 13:18:47 UTC in vault item: Escape Comment #4757
I don't understand why such a good map has only two stars.
Commented 19 years ago2004-10-26 13:03:12 UTC in vault item: Escape Comment #4756
its a good map and i always wanted to make a map like this
Commented 19 years ago2004-10-26 12:04:12 UTC in vault item: Escape Comment #4755
I thought you must have been my mentor in disguise--Captain P.

Regardless your identity, you are a talented mapper.
Commented 19 years ago2004-10-26 11:10:37 UTC in vault item: Escape Comment #4754
LOL i dont even post on TWHL and i dont come on here much, anyhow most of the ideas came from TheGame and K_thegame
Commented 19 years ago2004-10-26 10:07:05 UTC in vault item: Escape Comment #4753
What's your other identity in TWHL? Obviously, you are a veteran mapper and an expert one at that. In addition, I can almost smell the influence from "Escape from Black Mesa" and my Museum map in this one.
Commented 19 years ago2004-10-26 07:24:53 UTC in vault item: Aim Map example (plus goodies) Comment #4752
hahahAHahahAHhaHahhaHEhHEhehEHHhOhohOhOhohohohoH

I didn't realise he deleted it and reposted it, is he really that bothered by what some guy said in his thread? pathetic. If you don't remember what I said, I think I pretty much said it all over again in his new thread. the cliffs are flat and have no depth (at the back), which just makes it look a little odd, and some of the texturing leaves alot to be desired. HalfLife textures are so old and ugly that it's offensive to my eyes to see them used so much.

I think I might go and post this in his thread when I'm done here, yeah good idea, thnx Anonymous/Lucan

All i see you doing now is talking shit and not actually putting up much of an arguement for your stupid fucking behaviour the last few weeks/months.

If you actually look at this thread (the first time you reared your ugly head, that I noticed - which is why you are pissed off, taht I haven't been paying you any attention before this thread), you'll see that You posted first, then Funessen lost his fucking mind and went nuts, then I posted giving him what he wanted, and summarising the thoughts and feelings of those who posted but didn't download it (something you seem to be unable of grasping - I d/l the map... did you?!), I told him his map was pretty weak, great, he knocked them up in 10 minutes, great, woop-de-fucking-doo, not exactly a great example of mapping, is it? you fucktard!

This guy wanted suggestions on how to improve his mapping (apparently), then he should have posted in Unfinished. Like I said.

"sorry, your pathetic excuses for arguments disprove nothing of what i said... read more carefully and try harder next time"

- That just shows how uninterested you are at listening to otehrs, you're a fuckign reject from this community, and now you're pissed off because I insulted one of your shitty fucking maps, liek I really give a fuck what you think about me? or how you try and 'tear me dowwn', because it's not working, the more you carry on, the more people get sick of your shit, hiding it away in teh map vault is fucking pathetic, because you knwo people get sick of spamming shits, as I proved by releasing everything in teh forums, goes to show how little peoel actually care about your cause, no-one gives a fuck! you're fucked
! fuck off! noob.
Commented 19 years ago2004-10-26 07:10:04 UTC in vault item: Escape Comment #4746
Played it, Excellent map, great cutscenes, great puzzles, great plot! gj!
Commented 19 years ago2004-10-26 06:38:28 UTC in vault item: SubCompo entry Comment #4745
i get the idea that there is nazi propaganda in here somewhere :S
Commented 19 years ago2004-10-26 06:35:38 UTC in vault item: l1p2 to l1p3 Comment #4744
flamer spammer man liven up
Commented 19 years ago2004-10-26 06:34:09 UTC in vault item: Can You Live? Comment #4743
ahahaha that looks like a box and some monsters i made a map like that but only to test stuff baha ha ha man i give you a 5 for making me laugh so bad
Commented 19 years ago2004-10-26 06:30:05 UTC in vault item: cs_schulz Comment #4742
from the pic it looks good but you should always have a description with every map even if its a :)
Commented 19 years ago2004-10-26 05:39:49 UTC in vault item: he_waterway Comment #4741
This map isnt even finished i took some screen shots of what it looks like. http://www.hatchet-man.net/cs/he_waterway0000.jpg http://www.hatchet-man.net/cs/he_waterway0001.jpg http://www.hatchet-man.net/cs/he_waterway0002.jpg
I voted two stars out of five because its not even finished ;).
This comment was made on an article that has been deleted.
Commented 19 years ago2004-10-25 16:42:01 UTC in vault item: cs_schulz Comment #4739
Too lazy to add a description? Then I'm too lazy to download it.
Commented 19 years ago2004-10-25 15:32:25 UTC in vault item: Can You Live? Comment #4738
+Umm you actually put a HEV in the map.
-You have spaces in the name.
-No architecture.
-No story.
-No point.
-Impossible.
-Yellow dot fever.
-Bad texturing.
1/5
Commented 19 years ago2004-10-25 14:14:14 UTC in vault item: Aim Map example (plus goodies) Comment #4737
yawn... pwned. next :D
Commented 19 years ago2004-10-25 12:29:11 UTC in vault item: Paper Thin Brushes Comment #4736
I didn't get flamed, I got insulted and attacked, I have flamed maps and the lack of substance, I've never gone into someone's trheads and talked shit, like you have doen to so many ppl, you're a fucking joke, a hypocrite, and a retard, and if I am all teh things you say I am, that makes us equal, so why don't you just suck a cock and forget the whole thing ever happened? Or are you too much of a child to just drop something? I think you are, and if you reply to this, you're a fuckign bigot and a pathetic loser you can never quit because you're secretly gay and a pig sucker (lol), and if you don'y reply all I just said is true and I win!
Commented 19 years ago2004-10-25 09:36:58 UTC in vault item: SubCompo entry Comment #4735
hmm. I deleted that friggin wad! Anway I'll reload ASAP (probbably after 30-45 mins)
Commented 19 years ago2004-10-25 09:35:24 UTC in vault item: SubCompo entry Comment #4734
Got it, just had to switch to software in 1.5. Looks cool! Cool VM. And scarry with the lights off! Perfect for Wolfenstein.
Commented 19 years ago2004-10-25 09:30:17 UTC in vault item: SubCompo entry Comment #4733
Looks cool in hammer, but I can't run it in half-life. In 1.5 I get some weird opengl error, and in steam it asks for a wad called pts_carryl something-or-other.
Commented 19 years ago2004-10-25 09:18:13 UTC in vault item: SubCompo entry Comment #4732
wow. Strong contents :)
Commented 19 years ago2004-10-25 09:17:41 UTC in vault item: Can You Live? Comment #4731
BOOORING!
Commented 19 years ago2004-10-25 09:15:03 UTC in vault item: Can You Live? Comment #4730
There are also some hidden places once you are down there!
Commented 19 years ago2004-10-25 06:47:44 UTC in vault item: l1p2 to l1p3 Comment #4729
I'll take a look.
Commented 19 years ago2004-10-25 06:01:46 UTC in vault item: BOX - map just doesn't start Comment #4728
Did I wast my time testing this?
Commented 19 years ago2004-10-25 05:59:30 UTC in vault item: l1p2 to l1p3 Comment #4727
pls just tell me what I have done wrong.
Commented 19 years ago2004-10-25 05:45:32 UTC in vault item: l1p2 to l1p3 Comment #4726
pls help.I see no problem but it do not work!!!!!!!!!!!!!1
Commented 19 years ago2004-10-25 05:40:04 UTC in vault item: BOX - map just doesn't start Comment #4725
I see no problem.Works fine.
You got the "do not run" thing enalbled?
Commented 19 years ago2004-10-25 05:04:24 UTC in vault item: l1p1 (Level 1 Part 1) Comment #4724
I am going to remake this.I am not spending more time trying to fix it,
Commented 19 years ago2004-10-25 00:42:32 UTC in vault item: Museum Lockdown Comment #4723
I like :)

It's challenging at parts, but for the most part, fun. I love the little harder-to-find areas with batteries and stuff in them, and like the new texturing and lighting.
Commented 19 years ago2004-10-24 22:08:46 UTC in vault item: Museum Lockdown Comment #4722
I am back from my weekend vacation. I've read your comments, and I modified the gameplay slightly according to your suggestions.

There is a hint to the location of the exit now. And there is a kick at the end that was lacking before.

Hope you like the new version.
Commented 19 years ago2004-10-24 21:42:53 UTC in vault item: DE_Shippingyard Comment #4721
Wow.

This is pretty good...I love the lighting, and you've got a nice eye for detailing things. Texturing is pretty good, and a decent use of hl.wad combined with the CS texes.

You managed to keep your r_speeds down pretty well, though in some areas like the basement and inside the truck it hit 1k+ for me...maybe look into improving that?
Commented 19 years ago2004-10-24 21:32:51 UTC in vault item: he_waterway Comment #4720
Screenshot and Description if you want anyone to download it.
Commented 19 years ago2004-10-24 21:25:17 UTC in vault item: he_waterway Comment #4719
why people can rate themselves and also manytimes ?
Commented 19 years ago2004-10-24 17:11:55 UTC in vault item: he_waterway Comment #4718
DELETE
Commented 19 years ago2004-10-24 15:53:42 UTC in vault item: Aim Map example (plus goodies) Comment #4717
try reading funz's map thread..
Commented 19 years ago2004-10-24 15:52:37 UTC in vault item: he_waterway Comment #4716
Your an idiot, no downloads and one five star rating.
Commented 19 years ago2004-10-24 14:38:34 UTC in vault item: mickey Comment #4715
hey habboi let me know when your done with it id love to see the finished product email me a t geordie2@telus.net
Commented 19 years ago2004-10-24 14:29:24 UTC in vault item: Atrium Comment #4714
canopies brushes on one of canopies were a little sloppy
it had a noce feel the odd texture was out of alignment nice though needs a power pack and since its a small map u should of added a little height if there was a tau so u could catapult to the other side cuz if ur on the roof and u use tau u only jump about ten feet and that s the ceiling of map