Comments

Commented 7 months ago2023-10-18 16:08:59 UTC in journal: One of those journals... Comment #105591
Happy birthday! Now time to figure out the numba
Commented 7 months ago2023-10-16 21:20:06 UTC in journal: CS2 Hammer editor minimum requirements Comment #105590
Stojke? You've been gone for a long time.

I need to talk with you later... about something related to electronics. I even posted a journal about that.
Commented 8 months ago2023-10-15 22:44:54 UTC in journal: CS2 Hammer editor minimum requirements Comment #105589
I do not believe that is exactly right. I'll have to test this on my brother's Athlon 200GE rig with no dedicated GPU.
From what I know CS2's Hammer has this fancy lighting preview mode, which uses RTX. There should hopefully still be a CPU raytraced fallback.
Commented 8 months ago2023-10-13 06:16:54 UTC in vault item: tm_relic(环山遗迹) Comment #105588
谢谢。
thank you.
Commented 8 months ago2023-10-13 06:10:09 UTC in vault item: tm_relic(环山遗迹) Comment #105587
这些纹理来自不同的地方。我已经更新了下载链接,请确保完整覆盖之前下载的版本内容。我计划后面重置这张地图。
These textures come from different places. I have updated the download link, please make sure to fully cover the previously downloaded version content. I plan to reset this map later.
Commented 8 months ago2023-10-12 19:23:18 UTC in vault item: tf_autocrat2020 Comment #105586
Pretty interesting story, a 19 year old map being resurrected and brought back to life!

I don't play TFC but I can see the passion put into this, great stuff qe.

If you're interested, there's some old TFC archive site that an old friend linked me, maybe you'd find it interesting to look at all the maps posted on there: https://tfcmaps.net/

No idea who runs it.
Commented 8 months ago2023-10-11 15:04:28 UTC in vault item: tm_relic(环山遗迹) Comment #105585
This is the hole:
User posted image
This was the weird texture I was on about:
User posted image
Although it's probably just my opinion, it doesn't fit the other textures, stands out and doesn't blend well with the rest of wall.
Commented 8 months ago2023-10-11 03:08:29 UTC in vault item: Half-Life 2 Beta Brush Work APCs Prefabs Comment #105584
will add the flyer/shuttle soon
Commented 8 months ago2023-10-08 17:01:52 UTC in journal: Zombies Comment #105582
So I didn't turn into a zombie... I'm pissed. I was looking forward to finding out what kind of zombie I'd be.
Commented 8 months ago2023-10-06 04:42:37 UTC in vault item: DecompMDL Comment #105581
Oh, and the sprite QC files is sorta a formality thing. I wanted everything to recompile with the original SDK tools. That's also why I have the tools produce BMP files instead of something more common like PNG.
Commented 8 months ago2023-10-06 04:37:48 UTC in vault item: DecompMDL Comment #105580
I didn't know WadMaker and SpriteMaker supported extraction! Whoops! Guess I didn't look at the docs close enough. :zonked: I've only used WadMaker for... making wads.

Also, I just looked at the source. The pattern pointer is getting passed to a function that makes it lowercase, even if its null, which seems to be causing the problem.
Commented 8 months ago2023-10-06 00:30:51 UTC in vault item: DecompMDL Comment #105579
Ah, more tools! :)

A few notes though: texture extraction doesn't extract anything if no pattern is provided, and I'm a bit puzzled as to why sprite decompiling produces a sprgen .qc file - is anyone still using that nowadays? As for easy-to-use sprite/texture tools, what about Half-Life Texture Tools and WadMaker/SpriteMaker? They both support sprite and texture extraction.
Commented 8 months ago2023-10-05 17:21:17 UTC in journal: Zombies Comment #105578
Happy birthday! Zombies are yummy
Commented 8 months ago2023-10-05 07:12:14 UTC in journal: Zombies Comment #105577
Happy birthday! I hope you don't turn into zombies tho'!
Commented 8 months ago2023-10-04 21:48:48 UTC in journal: Zombies Comment #105576
Happy birthday buddy
Commented 8 months ago2023-10-04 15:37:20 UTC in vault item: DecompMDL Comment #105575
nice!
Commented 8 months ago2023-10-04 13:06:57 UTC in journal: Zombies Comment #105574
Happy birthday! Hope you have a good one!
Commented 8 months ago2023-09-29 03:10:22 UTC in vault item: KM_SM_Splash_Splash Comment #105573
Ya it's actually pretty fun and keeps matches moving at a neck breaking speed. However, the only issue is when playing on servers it's broken and is prone to other random issues, but that's why I included both versions.
Commented 8 months ago2023-09-27 12:14:51 UTC in journal: 闲记杂谈Blah Comment #105572
User posted image
(beforec3a1,来自最近的光感思考)
让想象力变得理性在我看来仍然是一件难事。
Commented 8 months ago2023-09-27 05:16:03 UTC in vault item: Castle Comment #105571
User posted image
Commented 8 months ago2023-09-18 21:44:53 UTC in wiki page: Tutorial: Models and lighting Comment #105569
Worth noting that black_hidden is allegedly drawn in Sven Co-op, according to this wiki's Tool textures page. I haven't personally verified this; it's probably either an issue with SCHLT or that Sven assumes lightmapped surfaces are drawn.
Commented 8 months ago2023-09-18 21:06:00 UTC in wiki page: Tutorial: Models and lighting Comment #105568
Another great guide, Hezus! Thanks for making this!
Commented 8 months ago2023-09-18 08:17:44 UTC in vault item: GoldSrc Map2Prop Comment #105567
@kimilil I'm already working on using the ORIGIN brush as model origin override, besides it wouldn't have enough information to make a skeleton chain.
I'm thinking instead of using a custom point entity (info_bone) that can hold a name and parent, and have it skinned to the vertices of any brushes grouped with it (or even radius around the entity, could use a keyvalue for that as well). Might look into it after the full release.

@SirYodaJedi I think it'll work fine, unless you use any Quake III curved surfaces. Just looked at the code now and realised it doesn't handle the curved surface array in each solid, which will corrupt all other solids after the first one. Already fixing that now 🙂
Commented 8 months ago2023-09-17 15:06:33 UTC in vault item: BspTexRemap v0.3 (pre-release 2) Comment #105566
v0.2 is out. A standalone build of the python port is now available for download.
Commented 8 months ago2023-09-16 19:58:52 UTC in vault item: Rabbits Comment #105565
After comparing the two I have to say this map stays very faithful to the original while also adding new places to explore, your interpretation of what the house may look like outside of the shot we get to see in the film is very interesting (and also way scarier)

I got to find everything we were supposed to find, I really liked the idea for the secret room and how you made the rain effect for the windows in the house.

My only complaint is that some of the breakables have way too much HP and some people might not realize that they can break them.
Commented 8 months ago2023-09-16 19:50:28 UTC in vault item: Haphazard Comment #105564
Very fun map, it was really entertaining. I have to say I'm very impressed by the fact it was done in one sitting considering it's so well polished and the level flows nicely, the ideas are amusing and I wish there was more things like this being released every once in a while :)
Commented 9 months ago2023-09-16 14:47:13 UTC in vault item: GoldSrc Map2Prop Comment #105563
I wonder what happens if you feed this program a Quake II or Quake III JMF. Been meaning to try, for the lulz.
Commented 9 months ago2023-09-15 22:48:55 UTC in journal: Just need to vent a bit. Comment #105562
It's pretty cool how you can find the strength to talk about something so personal in a relatively public place
It's not that public if nobody knows who I am...
Commented 9 months ago2023-09-15 20:35:02 UTC in vault item: Half Life Deep Space Demo Comment #105561
7.8/10
Architecture — 8
Texturing — 8
Ambience — 8
Lighting — 7
Gameplay — 8

Good Architecture nice and short some rooms were weird and made no since but still cool mod
Commented 9 months ago2023-09-15 19:11:04 UTC in vault item: GoldSrc Map2Prop Comment #105560
A few more ideas:
  • Implement smoothing groups via brush entities
  • Implement mesh tying to bones via brush entities, with the origin brush as the bone position. This would open the door to animating or adding bone controllers with qc.
My end goal is to be able to turn a porta-pottie with its door into a model (you can guess where this is going...)
Commented 9 months ago2023-09-15 03:49:04 UTC in journal: Just need to vent a bit. Comment #105559
A lot of this hits close to home.
It's pretty cool how you can find the strength to talk about something so personal in a relatively public place
Commented 9 months ago2023-09-11 21:06:11 UTC in vault item: Contact Established Comment #105558
Just made an update with a couple of minor changes:

-The cafeteria has an extra table and some seats
-The ending sequence has a new sound added into the mix

oh and I also corrected the actual start date of the project, since I found out my oldest .jmf file related to it was like a week older than the previous date
Commented 9 months ago2023-09-11 05:12:10 UTC in vault item: Jamie's all-in-one Zombie Model HD! Comment #105557
You're gonna wish you hadn't done that...
User posted image
Commented 9 months ago2023-09-10 22:20:13 UTC in vault item: Contact Established Comment #105556
Thank you! I'm glad you had fun, yes I do plan on making more maps in the future. In my next effort I'll try to focus on verticality with the enemy placement and arenas where soldiers can flank the player.

Although I don't know when I'll get back to mapping, it could be in 6 months or in 2 years from now, I'm currently taking a break after having finished this project and I want to use this time to do other things.
Commented 9 months ago2023-09-10 21:25:35 UTC in vault item: Jamie's all-in-one Zombie Model HD! Comment #105555
Wait, that's illegal. I'm calling the Half-Life police.
Commented 9 months ago2023-09-10 10:54:08 UTC in vault item: Contact Established Comment #105554
Great maps ! I had fun, will you make more? :D
Commented 9 months ago2023-09-10 03:26:11 UTC in vault item: Jamie's all-in-one Zombie Model HD! Comment #105553
pretty good
Commented 9 months ago2023-09-09 07:39:49 UTC in vault item: MyHouse.BSP Comment #105552
Happiness has to be fought for.
Commented 9 months ago2023-09-09 00:16:40 UTC in journal: Just need to vent a bit. Comment #105551
I was referring to the group that refers to themselves as "anti-furries" who have been known to do stuff like release chlorine gas upon conventions.
Oh yeah no, those folks, if it weren't for the law I'd be returning the favour.
Thrilled to read how self-actualised Admer has become after struggling with a lot of this stuff in the past.
2016 me vs. current me is definitely one hell of a character development arc, I'm glad you got to observe parts of it. Life really is a movie.
Commented 9 months ago2023-09-08 18:14:00 UTC in journal: Just need to vent a bit. Comment #105550
Be as special as you are and don't apologise for it. Thrilled to read how self-actualised Admer has become after struggling with a lot of this stuff in the past.
Be careful, be sensible, but don't apologise for being you.

All that being said, getting your sleep in order will really help your wellbeing. Physical and mental health is so dependant on sleep, and one of the best life resets you can do is just getting into a sleep routine. Cancel the caffeine after 2pm and try to do a bit of exercise every day so that you get restful sleep. Getting on top of that physical stuff really, really helps the mental side.
Commented 9 months ago2023-09-08 17:33:38 UTC in journal: Just need to vent a bit. Comment #105549
I was referring to the group that refers to themselves as "anti-furries" who have been known to do stuff like release chlorine gas upon conventions.
Commented 9 months ago2023-09-08 16:20:57 UTC in vault item: MyHouse.BSP Comment #105548
no sorry lol
Commented 9 months ago2023-09-08 16:16:00 UTC in journal: Just need to vent a bit. Comment #105547
Furthermore, I identify as a furry, and I believe I am, but I seem to be more... hardcore (if that's the right word) about it than the rest of the fandom.
And that's okay. hugs
I actually care about the politics of the situation, as opposed to the rest of the fandom, which doesn't even seem to care that there is a group of literal domestic terrorists directly and personally opposing them.
If you mean the US, I dunno. I have a feeling many care, but simply aren't in enough power so there's fear involved. Globally? Well, in some places there just aren't issues like that.

In my country, furries are unheard of and I'm certain if there were to ever be a furry convention here, we'd see the same events that happened in Belgrade in 2001, when Serbia's first pride parade happened. You don't wanna know what happened.

I do confront people who say bullshit though. Sometimes I deem it too risky or simply not worth my time, but when I see a good opportunity to point out that someone's hatred/disliking/disrespect - of not just furries - is utterly irrational and senseless, I take it.
I'm used to being a shade of gray. I suppose I find some comfort in not being a perfect fit for a hole, because it at least means I'll be unique enough to stand out (I mean, I have a fox fursona who's not a femboy, and I'm still an interesting person!) But in being different in ways nobody talks about, I have no reference point. How am I supposed to know if I'm a one-in-a-million, or if I'm part of a silent majority, if it's silent?
I believe every individual is a unique permutation of all the possible features an individual may have, even if just slightly different.
That aside though, yeah. "Nobody's talking about it so nobody knows about it", I guess most people are just too busy to think about it.

My fox sona isn't a femboy either, BTW. I went from being a straight non-furry in 2017, to a bi questioning-furry in 2018, to a pan furry in 2021. Similarly my views on a lot of things (and of my own self) have shifted over the years. Positively, I may say. And they will keep doing that.
Considering my neurodivergency, I have even less to compare myself too, because I can't even assume that basic human psychology always applies. Often it does, but sometimes it doesn't. I'm basically just floating in a void.
Yeah but like, what's the purpose of this comparison? If anything, I'd just occasionally compare past selves and current self to analyse and potentially improve future self. I don't think you need to compare yourself to someone in order to define yourself, because ultimately, you are you.
so yeah be special but not too special
Nah, be as special as you are. No such thing as 'too special'. I know you meant something else, but just sayin'.
Commented 9 months ago2023-09-08 14:41:58 UTC in journal: Just need to vent a bit. Comment #105546
I drink Dr. Pepper...
Commented 9 months ago2023-09-08 14:04:39 UTC in journal: Just need to vent a bit. Comment #105545
holy jesus, i really recommend chaging the coffe or energized drink to something more "rare" such as choco-milk, besides, i mean everyone's interesting in some way, and yeah almost any furr now is a gay-femboy-cute-furry lgbtq/him/them/they/fox/table. so yeah be special but not too special
Commented 9 months ago2023-09-08 11:09:01 UTC in vault item: MyHouse.BSP Comment #105544
Damnit. I clicked into this hoping it was a recreation of MyHouse.WAD
Commented 9 months ago2023-09-08 11:01:20 UTC in journal: Just need to vent a bit. Comment #105543
I didn't know about that last part. Looks like I have some research to do.
Commented 9 months ago2023-09-08 11:00:22 UTC in journal: In other news... Comment #105542
So you are an actual professional! I only took one class in my freshman year, so I'm hardly an expert. Still, I recognize some great skill there, and going the places you go, you get a lot of good opportunities. I think you should do some, time permitting, of course. Don't want to keep you away from your GoldSRC wizardry.
Commented 9 months ago2023-09-08 10:49:31 UTC in journal: Just need to vent a bit. Comment #105541
Venting is perfectly fine. Otherwise the metaphorical pressure builds up until something breaks.

The late hours do tend to promote thinking. It's quiet and no one else around, so the mind gets to wander more freely. For a night owl like me, that's when I'm also the most awake and productive.

At the same time, those late hours also often coincide with sleep deprivation, especially for those of us who have to wake up early for school or work and such. That can greatly exacerbate symptoms of depression and other conditions, and negative emotions in general. Not saying you shouldn't be up late, but just that you should be aware how it affects mental health (and, speaking from experience, insomnia and depression can easily start a positive feedback loop that spirals to very bad places).
Commented 9 months ago2023-09-08 09:12:48 UTC in journal: In other news... Comment #105540
Thanks, I'm glad you think so. 😊
I've done a couple freelance photography jobs over a decade ago but overall it has been pretty much just a hobby. Mostly I take photos for inspiration or reference for my other creative projects, other times because I think a scene or subject is pretty or when I just want to capture a moment.

Perhaps I could create a new portfolio and do it as a side hustle?