Comments

Commented 16 years ago2008-04-15 19:52:03 UTC in journal: #5007 Comment #47012
Very nice! Give him a Wii and then buy the orchestra game so he can become WORLD famous!
Commented 16 years ago2008-04-10 14:59:57 UTC in journal: #4998 Comment #48693
Submit what you have made then...
Commented 16 years ago2008-04-04 11:33:21 UTC in journal: #4980 Comment #38890
Monster has the ability to blend in with the walls. Hehe. Needs to stand out!
Commented 16 years ago2008-04-02 15:24:55 UTC in journal: #4979 Comment #38887
Heh Photoshop brush set to 1 pixel = pencil? I love that effect. Looking good Mr Artist.
Commented 16 years ago2008-03-28 16:35:27 UTC in journal: #4969 Comment #58597
How long did it take to learn to do organics as good as that?
Commented 16 years ago2008-03-25 20:35:48 UTC in news: Happy Everything! Comment #98459
Woah didn't see this new news post D: Already ate my eggs :<
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Commented 16 years ago2008-03-19 19:46:45 UTC in news: Comment This News! Comment #98438
And make Private Messages go bold cause I didn't see Muzz's PM for a while.
Commented 16 years ago2008-03-18 16:38:56 UTC in journal: #4948 Comment #39710
Yeah but as my Uni always says...

"Students should feel free to consult Wikipedia (wickipedia.org) as one of the most powerful instruments for opening knowledge that the Internet has yet produced. But it is not a one-stop-shop for reliable knowledge. Indeed, the term "encyclopedia" is somewhat to blame. Because it is communal, dynamic, and unreferenced, Wikipedia is not really (or not just) an encyclopedia of knowledge. It is better thought of as a combination of encyclopedia and "blog." It is the world's blog."

So in other words you can't always trust it :> But most likely it'll go on way after series 4. Lets hope it doesn't end like the video game.
Commented 16 years ago2008-03-17 20:16:16 UTC in journal: #4948 Comment #39709
Lost is alright. Kinda felt stretched out though as I got to series 3. I just stopped plus no Sky TV :> I can't be bothered to watch it online either. Oh and the fact that the writers strike is messing with the story...
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 16 years ago2008-03-09 11:45:48 UTC in journal: #4932 Comment #35094
And what is all controls? Just the mouse movement so far? Good work on making it follow :>
Commented 16 years ago2008-03-08 20:38:54 UTC in journal: #4929 Comment #58585
Hehe nice but dude needs more yellow. If I recall it was nicely lit in MGS2.
Commented 16 years ago2008-03-07 11:45:06 UTC in journal: #4922 Comment #39704
You should face against me and Moocow. PYRO DOUBLE :o Nothing can stop our almighty flames of fury!
Commented 16 years ago2008-03-06 18:53:37 UTC in journal: #4920 Comment #49846
By the way f**king awesome job on the journal comments. But maybe an edit function would make it even more pwnsome.
Commented 16 years ago2008-03-06 18:15:23 UTC in journal: #4921 Comment #44195
It's more like Java script really. I mean for example we're doing basics but so far I made a Samus sprite run in both directions with A / D :

global sam

on startmovie
_movie.go(1)
sam=3 -- Sams sprite number is 3
end

on exitFrame
_movie.go(_movie.frame)
end

on keydown
case (_key.key) of
"a":move ("left")
"d": move ("right")
"w": move ("up")
"s":move("down")
end case
end

on move dir

if dir = "left" then
sprite (sam).loch=sprite(sam).loch - 10
sprite (sam).fliph = false
end if

if dir = "right" then
sprite(sam).loch=sprite(sam).loch+10
sprite(sam).fliph=true
end if

if dir = "up" then
sprite(sam).locv=sprite(sam).locv -10
end if

if dir = "down" then
sprite(sam).locv = sprite (sam).locv +10
end if

mem_no=sprite(sam).member.number
if mem_no > 8 then
mem_no = mem_no -1
sprite (sam).member=mem_no
if mem_no = 12 then
  sound (1).play(member("step2"))
end if
else
sprite(sam).member=17
sound(1).play(member("step1"))
end if

member("monitor").text=string(sprite(sam).member.number)


end
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 16 years ago2008-02-24 11:02:31 UTC in vault item: Parent Attachments Comment #16213
:o Stop using my requests for help to make example maps D:
Commented 16 years ago2008-02-23 18:31:37 UTC in wiki page: Tutorial: Physics in Source Comment #100730
Hehe I see this transferred well to TWHL3. I noticed a spelling mistake AND I said that the clock has to be set to static when in fact it has to be physics despite the missing behind...Oh well :D
Commented 17 years ago2007-11-10 16:02:00 UTC in vault item: Portal - The elevator Comment #15923
I'm gonna use this for a prefab :D You should stick one of these where the crack was :P
Commented 17 years ago2007-10-15 14:08:13 UTC in vault item: ex_RCcar Comment #15796
No not really. What I do know is Madcow can't make a thirdperson camera + control combination.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 17 years ago2007-10-13 14:01:32 UTC in vault item: Horror 1 - The Murderer Comment #15768
And you laughed at me for using glow entities...>_<
Commented 17 years ago2007-08-27 15:45:21 UTC in vault item: TWHL Dedication Project Comment #15615
Oh man that is quite old :) Horror map dead. School on hold. Dedication 2...Hunter can answer that one :)
Commented 17 years ago2007-07-23 15:44:16 UTC in vault item: A Snow Effect Comment #15415
Lol he wrote that 3 years ago XD
Commented 17 years ago2007-07-07 08:19:51 UTC in vault item: NPC_template_maker Comment #15286
It seems Moocow is beaten at the entity game yet again.

Nice example! I will use it sometime.
Commented 17 years ago2007-06-22 18:47:17 UTC in vault item: Advanced scripts Comment #15178
This map is awesome. It helped me with a scene I needed. Only bugger is the NPC doesn't seem to move when in this pose. Like he is frozen but I think it wasn't made for close-ups or long durations. Like a one off peek.
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Commented 17 years ago2007-05-22 17:46:16 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #14969
: O All over my new jacket! :D
Commented 17 years ago2007-05-22 17:33:20 UTC in vault item: INceRsiOn level 1 Comment #14967
Is it stretched or is that software mode? :S
Commented 17 years ago2007-05-16 09:38:01 UTC in vault item: de_C5000merchant Comment #14894
Haha that planet looks like tatooine. (Is that how you spell it)

And yes Ghetto is a silly person who I'm sure will be banned sooner or later. (Me hopes) or matures like someone we all know.

Looks quite nice. I'd like to test it but I removed my CS to free up space..(Heh space joke)
Commented 17 years ago2007-05-13 10:30:58 UTC in vault item: Srry's Minicompo #2 Entry Comment #14866
Haha so you rate it one star just like that when it might be a PC problem or something...Silly boy.
Commented 17 years ago2007-05-04 15:10:51 UTC in vault item: Jo_SewerageComplex Comment #14796
Well I won't test it since I don't play other peoples maps anymore except on rare occasions.

But from the pic it seems you got the grasp of lighting pretty well and you even used a model as a light origin.

Well done. Nice for a first map it appears.
Commented 17 years ago2007-05-01 18:34:33 UTC in vault item: Alpestrine Comment #14776
Think of that as a unique charm...o_o
Commented 17 years ago2007-04-27 05:59:13 UTC in vault item: The Asylum - Hall Compo Entry Comment #14750
Heh why does this remind me of that horror map someone was working on. :D
Commented 17 years ago2007-04-18 18:25:58 UTC in vault item: Day 15 Comment #14656
Yeah same. A bit late for me to play tonight :> You should plan ahead for us Brits :D For that I'll remove a star :o (Not really)
Commented 17 years ago2007-04-14 08:37:53 UTC in vault item: Black Mesa: Arctic Comment #14620
Looks much better. Keep up the good work.

Perhaps add some mountains in the distance?
Commented 17 years ago2007-04-09 06:54:27 UTC in vault item: Black Mesa: Arctic Comment #14587
I suppose work on the 3D skybox to make it more realistic and add more detail outside the bunker entrance with a car and some barrels.

Perhaps add snow falling.
Commented 17 years ago2007-04-04 13:31:00 UTC in vault item: TWHL Dedication Project Comment #14567
Note to self: Finish Dedication 2, School Recreation and Horror Map.

O_O
Commented 17 years ago2007-04-04 13:30:23 UTC in vault item: DM_Stranded V2 Comment #14566
Because it is a 1337 map maybe?
Well I don't know cause I never tried it : <
Commented 17 years ago2007-03-28 14:16:29 UTC in vault item: Helicopter Comment #14508
:) Thanks.
Commented 17 years ago2007-03-28 14:15:31 UTC in vault item: Playing as terrorist crashes the game - forest Comment #14507
^_^ Seems strange that I typed like that back then...Kill me!
Commented 17 years ago2007-03-28 14:12:15 UTC in vault item: Motor Blade Trap (HL2) Comment #14506
AH sorry Daubster...I just realised why you said that...>_<
Commented 17 years ago2007-02-17 11:04:06 UTC in vault item: Multi-example (incl. rappel) Comment #14247
Wow did I really say that :|

Anyway it's true. I pwn Madcow.
Commented 17 years ago2007-02-06 19:41:58 UTC in vault item: Space Shuttle Discovery Launch Comment #14167
(I love you Habboi don't be hatin' :P)

That's too much information for me :)

As for the fire effect...As far as I am aware I don't recall a sprite like that but unless you make your own sprite maybe you could somehow trigger the explosion effect you get from barrels to constantly repeat although it might look cheap.