Comments

Commented 1 year ago2023-05-25 10:50:35 UTC in vault item: Doom Mansion Comment #105290
Later going DL it and try it, I love doom <3
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-25 08:45:44 UTC in journal: The Club Comment #105288
My farts are intense
Commented 1 year ago2023-05-24 11:10:48 UTC in wiki page: Tutorial: Modelling for goldsrc with Blender - Part 1 Comment #105287
You don't need to set to subdivsions to 4, you could use 8 (then first level subdivision is 1 unit each) but I will recommend using powers-of-two for the subdivisions if you want to have some relation to ingame units. Or you can choose to not use subdivisions at all, up to you.

The grid scale has nothing to do with unit scale, so using the $scale 8.0 .qc option will make your model 8 times larger than intended.
Commented 1 year ago2023-05-23 16:49:41 UTC in journal: I really like someone, how the fuck do I take that somewhere? Comment #105285
It's easier said than done, I know, but it really is a case of "Just ask them." I was super nervous when I asked my wife out and... well, I just went ahead and did it one day in the most awkward way possible, but it obviously worked out.
Commented 1 year ago2023-05-23 14:35:34 UTC in vault item: Sykhiv_yards_b1.5 (Update!) Comment #105284
I would be grateful for a gameplay demo or video
Commented 1 year ago2023-05-23 08:20:03 UTC in journal: I really like someone, how the fuck do I take that somewhere? Comment #105283
Be brave and when you have a moment alone just ask him if he would like to go on a date. If he's interested, great. If he's not interested, he will probably get an ego boost from being asked, and you can move on mentally. Win-win either way.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-22 22:31:11 UTC in vault item: Sykhiv_yards_b1.5 (Update!) Comment #105280
There aren't a lot of city maps this detailed, and it's so large! If you're in the TWHL Discord, ping (and join using /role) the Multiplayer Crew group if you're testing the map - I'd like to try playing this against others
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Commented 1 year ago2023-05-22 20:03:22 UTC in journal: I played Quake for the first time today Comment #105278
O k .
Commented 1 year ago2023-05-22 10:56:18 UTC in vault item: Cs_Canbunk Comment #105277
Sadly no yet :(
Commented 1 year ago2023-05-21 10:52:29 UTC in journal: I am so fucking frustrated right now Comment #105276
If it was painful then maybe it's not worth showing?...
I don't think you understand the basic purpose of recording gameplay in the first place.
Commented 1 year ago2023-05-21 09:28:13 UTC in journal: I am so fucking frustrated right now Comment #105275
If it was painful then maybe it's not worth showing?...
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-21 00:38:45 UTC in journal: I am so fucking frustrated right now Comment #105273
You know there’s that story of a highly trained professional in New Mexico who, instead of conducting a scientific experiment, ended up blowing up the entire facility, which resulted in the death of thousands first and then a dozen world invasions. Think about that guy’s regrets!

More seriously though, it’s something very common in anything software (or even work) related. It’s a way to build up experience, but sometimes (or often) it is because the software was poorly designed.
Commented 1 year ago2023-05-20 20:43:37 UTC in journal: I am so fucking frustrated right now Comment #105272
Hoo boy. The number of times I did that very same thing back when I was regularly recording playthroughs for mod reviews.
Commented 1 year ago2023-05-20 06:43:11 UTC in journal: I am so fucking frustrated right now Comment #105271
ahh it happens, very annoying... but give it another go later and everything will be fine
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-18 12:57:01 UTC in journal: I played Quake for the first time today Comment #105269
I definitely didn't find it too challenging. I played through the entire demo on Easy
I think you might be on to something there, chief. :)

I'm old enough to have played the shareware and full release of Quake back when it was released and back then it really was top tier stuff. I too played it on Easy back then, while also using cheats because I mainly enjoyed messing around with my friends.

I've only recently (around 2020) gone back and played through those classic FPS games like Doom 1 & 2, Quake 1 and even Half-Life. This time however I played each of them on harder difficulties and had a much better time with it.

As with Half-Life, Quake has a very active mapping/modding community so it's worth getting the full game if you're into that. There's a back catalogue of over 25 years of custom content available to play :D
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-16 17:49:10 UTC in wiki page: Entity Programming - Handling Player Input Comment #105266
so... you say we cannot add new inputs. what about things such as Xash3D?
Since you have access to the engine's internals with Xash, you could change the data type but you need to be careful to not break everything. Also, if the game/mod is multiplayer, bandwidth/data size need to be taken into account.
it is technically an open-source goldsrc
Xash is an open-source heavily modified version of Quake to be compatible with Half-Life, it is not an "open-source GoldSrc". Valve only released the game code to the public, not the rest (launcher/engine...)
meaning there aren't any programming limitations.
Friendly advice: just because you have access to the engine's internals does not means that "simply bumping limits" will work. There will always be limits regardless of the engine/programming language you are using.
Commented 1 year ago2023-05-14 22:07:05 UTC in journal: Progress on my WIP Map #1 Comment #105265
Looks interesting
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-14 04:18:15 UTC in vault item: fy_bloodstrike_2023 Comment #105262
如果下载次数超过247,我马上发布这张地图的源文件,不过我已经随压缩包发布了两个中的一个(名为“fy_bloodstrike_2023”的文件)。
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-13 09:19:17 UTC in vault item: Lost at Sea Comment #105259
I really enjoyed this map. The setting has an interesting feel to it. I had some big frame rate drops in certain places, what could be the cause?
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-11 16:02:52 UTC in vault item: fy_bloodstrike_2023 Comment #105257
不是。这是我设计的关于一张经典地图的衍生地图。
No. This is a derivative of a classic map that I designed.
地图地图
Commented 1 year ago2023-05-11 15:12:58 UTC in vault item: fy_bloodstrike_2023 Comment #105256
Is that map for new F2P game on steam? Bloodstrike?
Commented 1 year ago2023-05-10 11:47:00 UTC in wiki page: func_monsterclip Comment #105255
it seems that this entity does not interfere with snarks
Commented 1 year ago2023-05-08 11:55:58 UTC in journal: Zinc Comment #105252
Thank you guys! Appreciate the comments :heart: :D
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-07 18:39:40 UTC in vault item: Improved Blue Shift Shotgun animations pack Comment #105248
Accidental double post
Commented 1 year ago2023-05-07 18:19:48 UTC in vault item: Improved Blue Shift Shotgun animations pack Comment #105247
Is this a troll comment? What are you viewing on, a 1982 monochrome CRT with massive burn-in?
Commented 1 year ago2023-05-07 18:07:15 UTC in journal: GoldSRC + Godot = ??? (continued) Comment #105246
Nicely with a touch of sandwich!

I might even ask someday how to make a sectors generator for an engine. I guess making the sides (2 vertices down and up connected to another 2 down/up vertices) and maybe the sectors (Floor and ceiling) is easier for me to work with, but not generated UVs with offset and rotation values.
Commented 1 year ago2023-05-07 14:30:07 UTC in vault item: Teleporter Holocaust Comment #105245
Took me 29 minutes to complete. Great mapping, scripting although it was a bit too dark in some places.

Clever use of the theme, also I really like how areas are connected with each other, makes backtracking interesting. Great pace and atmosphere
Commented 1 year ago2023-05-07 00:00:41 UTC in journal: GoldSRC + Godot = ??? (continued) Comment #105244
Surprisingly there has been some. I managed to fit BTX's interactive console into Elegy, hooked it all up via ENet, so it's good. I also have a map compiler now.
March 2023March 2023
I happen to be making a game in Unity, which is gonna be an excellent challenge to port to Elegy after that's done. I'm expecting to do that by September.
Commented 1 year ago2023-05-06 18:09:28 UTC in vault item: Haphazard Comment #105243
Yeah, all in one sitting :)
Commented 1 year ago2023-05-06 12:57:00 UTC in vault item: dm_lost_base_bcc_final Comment #105242
Here's the remade version called:
dm_lost_base_hd (Quake/Unreal style)

https://twhl.info/vault/view/6258
Commented 1 year ago2023-05-06 12:56:21 UTC in vault item: dm_lost_base_hd (Quake/Unreal style) Comment #105241
Commented 1 year ago2023-05-06 10:04:50 UTC in journal: GoldSRC + Godot = ??? (continued) Comment #105240
Progress?
Commented 1 year ago2023-05-05 19:52:47 UTC in vault item: Haphazard Comment #105239
I had fun, nice mapping, scripting and ideas. Did you really made it in one sitting?
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-04 19:25:51 UTC in vault item: dm_poisongarden Comment #105237
This does not look like a goldsrc map...
Commented 1 year ago2023-05-04 19:24:23 UTC in vault item: Improved Blue Shift Shotgun animations pack Comment #105236
Why do you use the same three very poorly lit areas for all of your weapon model screenshots? You can barely even see the weapons.