Comments

Commented 2 years ago2022-09-07 16:32:32 UTC in vault item: Trinity Engine version 3.10f Comment #104757
gl
Commented 2 years ago2022-09-07 16:30:27 UTC in vault item: Authentic First-Person Weapons Comment #104756
spas looks ok
Commented 2 years ago2022-09-06 20:59:49 UTC in vault item: Authentic First-Person Weapons Comment #104753
Looking great as usual! Really like how you managed to retain almost if not all of the original weapons’s artstyle and feel yet managed to make them look better. The crowbar’s head looks a bit like some birds’ feet though.
Commented 2 years ago2022-09-06 18:42:03 UTC in vault item: Fake 2D Skybox Models Comment #104752
Thanks, amazing job!
Very useful for multiple skyboxes, like in source engine :biggrin: .
multiple skybox in goldsrc
Commented 2 years ago2022-09-06 14:15:18 UTC in wiki page: trigger_gravity Comment #104751
updated (gravity) def values
source:
Valve's hlsdk repository halflife/engine/progdefs.h line 110
Valve's hlsdk repository halflife/dlls/triggers.cpp line 2072

apparently the only useful attribute is Gravity
Commented 2 years ago2022-09-06 14:07:04 UTC in journal: Yes Comment #104750
I have this insta here
Commented 2 years ago2022-09-06 13:42:25 UTC in wiki page: func_conveyor Comment #104749
  • With func_convenyor can simulate (not accurate) a "high gravity" (>800), it only works when you jump on top of brush
if yaw = down then:
-265< convenyor speed <-180

if yaw = up then:
180< convenyor speed < 265

-265/265 is almost normal "gravity"
if approaches to -180/180 it's like "disable" +jump.

With some triggers and multimanager can toggle on/off +jump of players, useful for gamesmode like deathrun or kz maps.
I have tested it on cs 1.6, i guess on hl it will work too
  • Also can be used as:
push for bhops, like axn mode.
map example:
carpets are func_conveyor
other maps examples (can download them from 17buddies): NOSLOW_TILES_BETA, NOSLOW_REPTILE, NOSLOW_BKZ_GOLDBHOP
Commented 2 years ago2022-09-05 03:33:26 UTC in journal: Cooking time owo Comment #104748
thanks Mum, for having such bad cooking that motivated me even more to start cooking myself.
One of the first TV shows I ever worked on was a kids show where they'd write in to us about their parents' terrible cooking, and we'd send a professional chef round to train the parents for a day, with the kids joining a panel of judges the following day for a cooking showdown. This reminded me of that a lot.

I adore cooking - glad to see it's bringing you so much satisfaction.
Commented 2 years ago2022-09-03 00:33:14 UTC in journal: Yes Comment #104747
Happy first birthday
Commented 2 years ago2022-09-02 16:27:25 UTC in vault item: Lost in Transmission Comment #104746
Thanks Oskar
Commented 2 years ago2022-09-02 01:25:04 UTC in journal: Come Fly with Me! Comment #104745
Maybe you'll run into Scott Manley, he's learning to fly in a Cirrus as well. Maybe you both have the same instructor. xD
Commented 2 years ago2022-08-31 18:19:00 UTC in journal: Come Fly with Me! Comment #104744
Pitch / yaw / roll? Some people here understand it?

Sounds amazing! Good luck!
Commented 2 years ago2022-08-31 12:31:22 UTC in journal: Come Fly with Me! Comment #104743
That's awesome. Best of luck to you.
Commented 2 years ago2022-08-30 23:32:43 UTC in journal: Here we go again Comment #104742
Happy birthday
Commented 2 years ago2022-08-30 14:50:05 UTC in journal: Here we go again Comment #104741
Happy birthday!
Commented 2 years ago2022-08-30 05:59:32 UTC in journal: Here we go again Comment #104740
Do you know how to MULTIPLY?
A VERY LARGE PRIME NUMBER?!?
Commented 2 years ago2022-08-30 01:37:28 UTC in vault item: Trinity Engine version 3.10f Comment #104739
Oooh, whats this?
Commented 2 years ago2022-08-29 19:46:55 UTC in journal: Here we go again Comment #104738
Thanks
Commented 2 years ago2022-08-29 15:47:48 UTC in journal: Here we go again Comment #104737
happy birthday shepard!
Commented 2 years ago2022-08-29 10:48:01 UTC in journal: Here we go again Comment #104735
Happy birthday!
Commented 2 years ago2022-08-29 10:08:08 UTC in journal: Here we go again Comment #104734
HAPPY BIRTHDAAAAAAAAY!!!!!! So my calendar app wasn't lying after all
Commented 2 years ago2022-08-28 22:33:18 UTC in vault item: aim_ak-morgan AKA Warehouse Comment #104733
It's unplayable because the spawn points are in the ceiling so you can't move
Commented 2 years ago2022-08-28 11:45:43 UTC in vault item: Trinity Engine version 3.10f Comment #104732
the decade wait is over :gabe:
Commented 2 years ago2022-08-27 21:41:32 UTC in vault item: Intruder: Cliffhanger Comment #104731
They updated the map so it doesn't need custom wads. It is missing sound/ambience/radio1.wav but the map can be played without it. If you try to play the map, note that the file name is misspelled so type "map intuder".
Commented 2 years ago2022-08-27 10:48:22 UTC in journal: Might be around for a bit Comment #104730
Welcome back, bud
Commented 2 years ago2022-08-24 16:34:58 UTC in journal: i require your ideas again Comment #104729
Yeah, about that...
Commented 2 years ago2022-08-23 22:46:39 UTC in journal: i require your ideas again Comment #104728
Ohh yeah about that thread...
Commented 2 years ago2022-08-23 17:30:27 UTC in journal: i require your ideas again Comment #104727
Singleplayer map where soldiers are struggling to contain a breach at their Xen alien zoo (Xoo?). The whole deal. Enclosures for the creatures, restaurants/cafes, bathrooms, a gift shop and a multi-storey car park. :D
Commented 2 years ago2022-08-23 16:53:53 UTC in journal: i require your ideas again Comment #104726
Commented 2 years ago2022-08-14 20:26:28 UTC in vault item: Fallingliquid Comment #104724
Any thought of porting this to gmod? I successfully managed to port it, sorta, but I legally can't publish it to the workshop.
Commented 2 years ago2022-08-14 04:40:47 UTC in vault item: dm_demoncore Comment #104723
Remember to have your screwdriver out! I mean firmly slotted in the gap! Don't pull it out!
And don't forget to charge your HEV suit, it helps a bit in case of slipped lid.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-08-12 19:34:08 UTC in wiki page: VERC: Creating a Vampire gamestyle Comment #104721
There where a vampire mod once before :)
Commented 2 years ago2022-08-12 17:57:05 UTC in vault item: dm_demoncore Comment #104720
Remember to have your screwdriver out! I mean firmly slotted in the gap! Don't pull it out!
This comment was made on an article that has been deleted.
Commented 2 years ago2022-08-11 06:48:02 UTC in vault item: Injured Barney for c2a1 (Power Up) Comment #104718
Noice, we have injured barney lmao
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-08-09 14:36:34 UTC in vault item: Pre-Disaster Office Complex Comment #104714
interesting, especially if you want to know indepth about black mesa before the resonance cascade
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-08-06 21:29:07 UTC in vault item: Upgraded Desert Eagle for Opposing Force Comment #104711
Nice model!. Im gonna try to make some decent idle animations.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-08-06 09:04:29 UTC in vault item: dm_depo Comment #104709
Yeah, i agree, it feels too cramped. Got killed by my friend with crossbow too many times in those narrow corridors. But it was fun experiment with turning single-player map into multiplayer.
Thanks for playing, brushb0t!
Commented 2 years ago2022-08-02 16:06:54 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104708
very nice work!
Commented 2 years ago2022-08-01 18:33:34 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104707
Thank you for the kind words! It means a lot coming from a long time community member such as yourself. I tried my best to make it somewhat fit in with the stock models. Thankfully CS looks enough like HL that I didn't have to do much tweaking. I would like to try making some wholly original models in the future, though. This was intended for a mod I'm working on; so, at some point, I probably will make versions of the grunts wielding it.
Commented 2 years ago2022-08-01 17:49:53 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104706
Very nice work. It's great to see a full set like this that isn't ridiculously hi-poly and includes all the appropriate sprites and p_ w_ models. Only think left is for it to be given to the hgrunts :D

You even accounted for goldsource's v_model weirdness with the scaling. Nice! I hope you consider doing more. ( I'm partial to the SA80 rifle myself :P )
Commented 2 years ago2022-08-01 16:05:11 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104705
Yep! Also, I was just in the process of updating the addon. It now includes HUD sprites!
Commented 2 years ago2022-08-01 15:29:37 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104704
Can you add pictures for the BS viewmodels, please?
Commented 2 years ago2022-08-01 06:41:05 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104703
That sounds great! Will check it out when I'm on my laptop!