Not a bad little detail map, though there's not really a lot to do in it. The light beams coming in through the windows and door look terrible, but the ones coming out of the vent (for some reason) look much better, even if they make no logical sense. Also, some of the props like the coffee mugs and coffee machine are hilariously wrong. I'm not saying I wouldn't appreciate a coffee mug bigger than my head, but still...
So overall, some pretty nice props and a lot of cool details, though some are a little overkill and wouldn't be ideal for a traditional singleplayer map.
Missed a func_detail here I think... Yikes, the carving...
Commented 2 years ago2022-06-20 11:36:27 UTC
in vault item: Off A RailComment #104567
That bridge and those shadows are undoubtedly sexy. Gonna playtest it right now!
Also: Wpolies: Yes
EDIT: Ok I've played it.
Pros:
+ Detail wise it's great on the bridge part; + Weapon placement is fine.
Cons:
- Performance is a bit low on some areas (got 87 fps lowest); - Found a part where you get stuck on a window after breaking it (consider clipping it maybe):
bruh
Improvements:
The map could use a bit more decal-like textures, especially on the main building walls outside to remove the tiling effect;
Consider adding an underpassage of some sort below the bridge, maybe?
Commented 2 years ago2022-06-19 00:23:18 UTC
in vault item: dm_leveldirectorComment #104562
This is the best looking halflife deathmatch map ive ever seen and ive seen around 5000, not joking. Brilliant texture work and lighting, great original ideas all around just wow.
Commented 2 years ago2022-06-17 12:15:09 UTC
in vault item: Agent_OrangeComment #104554
A very well made map, although it's not a great idea to allow the player falling off to death in one place and putting an invisible wall in another place, when the player expects it to be consistent everywhere.
Commented 2 years ago2022-06-12 18:39:14 UTC
in vault item: gg_villa_finalComment #104537
also the tools seem to be broken, as they all show the paths without "/"
TWHL's old code was incorrectly removing backslashes. It was a bug affecting every post on the site. I have edited the log and put backslashes back where they likely once were, for readability.
Commented 2 years ago2022-06-11 21:24:48 UTC
in vault item: Dust_pro_usComment #104534
Important
The download died. I have replaced it with what seems to be an early version of the map found on 17Buddies. It doesn't use the tree models and is fullbright.
If you ever return to TWHL, Urban Six, you might want to replace the download and move this map vault entry back to the "Completed" category. We have a higher file size limit these days so you don't need to use an external file sharing site.
Not a bad little detail map, though there's not really a lot to do in it. The light beams coming in through the windows and door look terrible, but the ones coming out of the vent (for some reason) look much better, even if they make no logical sense. Also, some of the props like the coffee mugs and coffee machine are hilariously wrong. I'm not saying I wouldn't appreciate a coffee mug bigger than my head, but still...
So overall, some pretty nice props and a lot of cool details, though some are a little overkill and wouldn't be ideal for a traditional singleplayer map.
Beautiful shadow work.
Good job.
Gonna playtest it right now!
Also: Wpolies: Yes
EDIT: Ok I've played it.
Pros:
+
Detail wise it's great on the bridge part;+
Weapon placement is fine.Cons:
-
Performance is a bit low on some areas (got 87 fps lowest);-
Found a part where you get stuck on a window after breaking it (consider clipping it maybe):- The map could use a bit more decal-like textures, especially on the main building walls outside to remove the tiling effect;
- Consider adding an underpassage of some sort below the bridge, maybe?
All in all it's a pretty cool map Archio. Bravo.No. Most of us get a lot of wisdom when getting older.
You must have spent a lot of time making this one, it shows.
Brilliant texture work and lighting, great original ideas all around just wow.
thanks for the review
OUT_SND2C
orOUT_GRND1
The weapon placement is not thought out much i have to admit :')
By the way, sorry if I sounded rude on my old birthday journal. It wasn't my intention. It's because I'm getting ignored too.
Important
The download died. I have replaced it with what seems to be an early version of the map found on 17Buddies. It doesn't use the tree models and is fullbright.If you ever return to TWHL, Urban Six, you might want to replace the download and move this map vault entry back to the "Completed" category. We have a higher file size limit these days so you don't need to use an external file sharing site.