Looking great as usual! Really like how you managed to retain almost if not all of the original weapons’s artstyle and feel yet managed to make them look better. The crowbar’s head looks a bit like some birds’ feet though.
Commented 2 years ago2022-09-06 13:42:25 UTC
in wiki page: func_conveyorComment #104749
With func_convenyor can simulate (not accurate) a "high gravity" (>800), it only works when you jump on top of brush
if yaw = down then: -265< convenyor speed <-180
if yaw = up then: 180< convenyor speed < 265
-265/265 is almost normal "gravity" if approaches to -180/180 it's like "disable" +jump.
With some triggers and multimanager can toggle on/off +jump of players, useful for gamesmode like deathrun or kz maps. I have tested it on cs 1.6, i guess on hl it will work too
Also can be used as:
push for bhops, like axn mode. map example:
carpets are func_conveyor
other maps examples (can download them from 17buddies): NOSLOW_TILES_BETA, NOSLOW_REPTILE, NOSLOW_BKZ_GOLDBHOP
Commented 2 years ago2022-09-05 03:33:26 UTC
in journal: Cooking time owoComment #104748
thanks Mum, for having such bad cooking that motivated me even more to start cooking myself.
One of the first TV shows I ever worked on was a kids show where they'd write in to us about their parents' terrible cooking, and we'd send a professional chef round to train the parents for a day, with the kids joining a panel of judges the following day for a cooking showdown. This reminded me of that a lot.
I adore cooking - glad to see it's bringing you so much satisfaction.
Commented 2 years ago2022-08-27 21:41:32 UTC
in vault item: Intruder: CliffhangerComment #104731
They updated the map so it doesn't need custom wads. It is missing sound/ambience/radio1.wav but the map can be played without it. If you try to play the map, note that the file name is misspelled so type "map intuder".
Singleplayer map where soldiers are struggling to contain a breach at their Xen alien zoo (Xoo?). The whole deal. Enclosures for the creatures, restaurants/cafes, bathrooms, a gift shop and a multi-storey car park.
Commented 2 years ago2022-08-06 09:04:29 UTC
in vault item: dm_depoComment #104709
Yeah, i agree, it feels too cramped. Got killed by my friend with crossbow too many times in those narrow corridors. But it was fun experiment with turning single-player map into multiplayer. Thanks for playing, brushb0t!
Thank you for the kind words! It means a lot coming from a long time community member such as yourself. I tried my best to make it somewhat fit in with the stock models. Thankfully CS looks enough like HL that I didn't have to do much tweaking. I would like to try making some wholly original models in the future, though. This was intended for a mod I'm working on; so, at some point, I probably will make versions of the grunts wielding it.
Very nice work. It's great to see a full set like this that isn't ridiculously hi-poly and includes all the appropriate sprites and p_ w_ models. Only think left is for it to be given to the hgrunts
You even accounted for goldsource's v_model weirdness with the scaling. Nice! I hope you consider doing more. ( I'm partial to the SA80 rifle myself )
Very useful for multiple skyboxes, like in source engine .
source:
Valve's hlsdk repository halflife/engine/progdefs.h line 110
Valve's hlsdk repository halflife/dlls/triggers.cpp line 2072
apparently the only useful attribute is Gravity
- With func_convenyor can simulate (not accurate) a "high gravity" (>800), it only works when you jump on top of brush
ifyaw = down
then:-265<
convenyor speed
<-180if
yaw = up
then:180<
convenyor speed
< 265-265/265 is almost normal "gravity"
if approaches to -180/180 it's like "disable"
+jump
.With some triggers and multimanager can toggle on/off
+jump
of players, useful for gamesmode like deathrun or kz maps.I have tested it on cs 1.6, i guess on hl it will work too
- Also can be used as:
push for bhops, like axn mode.map example:
I adore cooking - glad to see it's bringing you so much satisfaction.
Sounds amazing! Good luck!
A VERY LARGE PRIME NUMBER?!?
Thanks for playing, brushb0t!
You even accounted for goldsource's v_model weirdness with the scaling. Nice! I hope you consider doing more. ( I'm partial to the SA80 rifle myself )