Comments

Commented 2 years ago2022-11-30 00:33:37 UTC in vault item: op4_tunnels Comment #104912
Hi Goonty:
-No, not all the weapons are available. I thought some of them were unnecessary for the map. Although, i think i'm being unfair to the hivehand, haha.
-Thank you for letting me know!
Commented 2 years ago2022-11-28 20:33:20 UTC in vault item: trash_orange Comment #104911
If you press the "Edit" button you can replace your upload instead of making a new vault post for each update. And if you click "Edit Screenshots" you can add a screenshot - I suspect the number of people on this site who knows what this map is about is 1, and a screenshot is a good way to change that.
Commented 2 years ago2022-11-28 19:11:30 UTC in vault item: op4_tunnels Comment #104910
Good, big level. Two things:
-Are all of the weapons available?
-You can get trapped on the geometry of the cylindrical green whirring thingy if you try to jump behind it.
Commented 2 years ago2022-11-27 17:26:07 UTC in vault item: dm_cliffedge Comment #104908
Good map. Feels like the actual part of the game. but i found a place i got stuck https://youtu.be/Oq4La6lTaNY
Commented 2 years ago2022-11-26 06:59:42 UTC in wiki page: Tutorial: Coding Fog Comment #104907
for Solokiller's Updated SDK users, replace all includes to "windows.h" to "PlatfromHeaders.h"
Commented 2 years ago2022-11-24 22:09:42 UTC in journal: Spamming Journals Comment #104906
a cute animation!
Commented 2 years ago2022-11-24 18:26:59 UTC in journal: Spamming Journals Comment #104905
Yes
Commented 2 years ago2022-11-24 17:06:51 UTC in journal: Spamming Journals Comment #104904
You've made a cute animation.
Commented 2 years ago2022-11-21 03:41:02 UTC in vault item: dm_24_1_chaosbox Comment #104903
Welcome to TWHL! Thanks for sharing your map! Would you mind adding a screenshot? It's unlikely that a lot of people would download your map without having an idea of what it looks like
Commented 2 years ago2022-11-19 23:47:46 UTC in vault item: Off A Rail Comment #104902
8.4/10
Architecture — 8
Texturing — 6
Ambience — 8
Lighting — 10
Gameplay — 10

I participated in "bridge the gap" and most submitted contend was f****** fantastic. This map takes my vote for the most amazing shadows i've ever seen. I dont play hl so i cant judge the map from a player perspective but visually this is amazing. I hope Archie will explain one day how he got them shadows so crisp looking without being jagged like minecraft.
Commented 2 years ago2022-11-16 09:44:44 UTC in wiki page: VERC: Half-Life Editing Tips Comment #104901
A few years ago, the author, Dave Johnston, posted some corrections about these tips on his blog: https://www.johnsto.co.uk/blog/51-editing-tips-errata/
Commented 2 years ago2022-11-15 21:44:52 UTC in vault item: Op4Goonty (deathmatch map for Opposing Force) Comment #104900
Nice one!
Commented 2 years ago2022-11-15 08:23:47 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104899
Winter is always better with people around. The smell of oranges, cinnamon apple pie etc.
Get some vitamin D supplements and antioxidants from berries. You live in the country of blueberries, should be easy for you.

Otherwise, tbh I understand you when it comes to December at least.

For me, the beginning of the cold season is at last a mental break for me. I finally feel at peace inside and enjoy reading etc. During summer or during winter when there's snow on the slopes I always feel quite guilty if I don't do or plan some outside activity, or plan to travel somewhere.
Commented 2 years ago2022-11-14 19:27:08 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104898
Sheer up the potato man
User posted image
Commented 2 years ago2022-11-14 14:55:39 UTC in vault item: Op4Goonty (deathmatch map for Opposing Force) Comment #104897
Pretty decent map, played it with Sandbot and had a good time. The map ran properly and I encountered no problems or bugs. Other then that theres not much to say, its just your average Opposing Force deathmatch map.

4/5
Commented 2 years ago2022-11-14 10:58:34 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104896
i long for the day when the inverted seasons of the southern hemisphere get the recognition they deserve
Commented 2 years ago2022-11-14 08:44:40 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104895
I drink it every now and then but not every day like I used to - I miss it, but I don't like addictions and it's a lot easier for me to get up and out of bed in the morning when I am not dependent on caffeine. Plus it tastes so much better when you are not drinking it out of habit or need. It's a good suggestion though
Commented 2 years ago2022-11-14 08:20:31 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104894
That Växjö capture do really tell what the outside looks like currently up here in Swe.

A question. Do you drink coffee? That can liven someone up a bit.
Commented 2 years ago2022-11-14 01:21:29 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104893
That's really beautiful, Admer
Commented 2 years ago2022-11-13 22:12:06 UTC in vault item: Op4Goonty (deathmatch map for Opposing Force) Comment #104892
NOTE: I corrected a messed up slippery floor. Shouldn't be an issue anymore.
Commented 2 years ago2022-11-13 20:16:32 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104891
Finally, a "fuck winter!" journal!
Waited for this day
Commented 2 years ago2022-11-11 14:57:02 UTC in journal: N̶o̶,̶ ̶̶N̶o̶v̶e̶m̶b̶e̶r̶ Finally December! Comment #104890
Mmm winter, by unloved. This is basically that time of the year when my life feels sad, dull and monotonous, yet, I seem to do a lot more during winter than any other season. It's a weird effect, but that's just life.

I'm enjoying the autumn though while we still have leaves on trees. Like, not green, not dry orange either, but yellow. Makes for some nice pictures.
User posted image
User posted image
User posted image
I should post-process these a bit and jam them into the "Post your photos" thread. x3
Commented 2 years ago2022-11-09 17:55:26 UTC in vault item: Gonanon (released) Comment #104889
Yes it is from doom3 I checked
Commented 2 years ago2022-11-08 10:48:11 UTC in vault item: dm_demoncore Comment #104888
Thank You! I'm glad it did!
Commented 2 years ago2022-11-06 17:28:47 UTC in vault item: Authentic First-Person Weapons Comment #104887
looks beautiful!
Commented 2 years ago2022-11-06 10:38:37 UTC in vault item: Neo-Tokyo Comment #104886
I absolutely love this. The fast car lol :D Good stuff.
Commented 2 years ago2022-11-05 18:56:40 UTC in wiki page: VERC: The Opposing Force Opening Sequence Comment #104885
Thank you :D
Commented 2 years ago2022-11-05 05:23:17 UTC in vault item: Trinity Engine version 3.10f Comment #104884
oh. i'm a big fan of trinity engine. :)
Commented 2 years ago2022-11-03 20:49:58 UTC in vault item: Trinity Engine version 3.10f Comment #104883
Yup, it's me.
Commented 2 years ago2022-11-01 22:26:34 UTC in vault item: dm_demoncore Comment #104882
This map is great. It's been added to the server!
Commented 2 years ago2022-11-01 15:28:34 UTC in vault item: aim_korobki Comment #104881
Nice first map, especially the ambiance and the use of environmental light.

Now you can start creating more architecture within the map.
Commented 2 years ago2022-11-01 12:56:50 UTC in vault item: Aquatos: Aqua Labs (Remake) Comment #104880
I love this map. Very beautiful and well made. I am only discovering this now.
Commented 2 years ago2022-10-30 23:38:02 UTC in vault item: Trinity Engine version 3.10f Comment #104879
Highlander?
Commented 2 years ago2022-10-30 00:26:09 UTC in vault item: Gonanon (released) Comment #104878
I have no clue
Meerjel01

I made the yellow by editing the blue
Commented 2 years ago2022-10-28 19:13:12 UTC in vault item: Fixed de_forge nav file Comment #104877
qannbbb
Commented 2 years ago2022-10-28 19:10:37 UTC in poll: Tis the Season Comment #104876
1/3 goes to summer
1/3 to the winter
1/3 to the spring/hauntumn
maybe there is a thing
spring = auntumn

if Seasons are a Sinus wave where the mountain is warm and the valley is cold, then
perharps spring and auntumn are the same thing (cosinus = 0 )
Commented 2 years ago2022-10-28 11:20:05 UTC in vault item: Gonanon (released) Comment #104875
Isn't that Doom 3 textures?
This comment was made on an article that has been deleted.
Commented 2 years ago2022-10-26 21:43:39 UTC in vault item: Redead_TestMap Comment #104873
i appreciate the heads up and i do know it isn't doom, but i have to juggle between myself restraining to try and detail untill i have a full layout to work with and at the same time, not going to far so that i don't loose my mind having to detail everything, that and also life, but still.
Commented 2 years ago2022-10-26 20:40:48 UTC in vault item: Gonanon (released) Comment #104872
0
Commented 2 years ago2022-10-25 19:59:32 UTC in journal: Cheaples Comment #104871
Might have to do with Git LFS I guess.
Commented 2 years ago2022-10-25 17:26:30 UTC in journal: Cheaples Comment #104870
Maybe you should use a path like this:

https://meerjel01.github.io/Videos/Cheaples.mp4
in the video source tag.

Edit: NVM, video doesn't play at all. Try converting to another file format
Commented 2 years ago2022-10-23 18:34:52 UTC in vault item: Redead_TestMap Comment #104869
It looks decent enough but remember this isn't Doom. You can go crazy with detailing not as much as in Source of course but still further than you could have gotten in Doom.
Commented 2 years ago2022-10-23 11:24:16 UTC in journal: Cheaples Comment #104868
Darn. Well here it is.
Commented 2 years ago2022-10-23 10:40:32 UTC in journal: Cheaples Comment #104867
Doesn't for me.
User posted image
Same thing happens when I try opening the .mp4 directly.
Commented 2 years ago2022-10-23 10:07:11 UTC in journal: Cheaples Comment #104866
Does not for me!
Commented 2 years ago2022-10-22 12:55:11 UTC in journal: Urby's Travel Guide Comment #104865
Happy birthday.

I am turning 50 in six days.
Commented 2 years ago2022-10-22 12:19:26 UTC in wiki page: Tutorial: Skewing textures in Hammer Comment #104864
What's the formula to do this to trapezoidal faces (e.g. Ames room)?

edit: to answer my own question: unfortunately it's not possible due to how the texture coordinate system works. it only has 2 axes and a vanishing point needs at least 3. It might be possible to coax it with a lot of subdivision and triangulation.
Commented 2 years ago2022-10-21 09:14:49 UTC in vault item: dm_diving_pools Comment #104863
When I try to use this map in deathmatch the game crashes with no error message do you know why this happens? The same thing happens with your other map dm_demoncore

edit: the issue was with parabots
This comment was made on an article that has been deleted.