Comments

Commented 2 years ago2022-05-29 22:34:48 UTC in vault item: Rising water example Comment #104476
Sorry, thank you
Commented 2 years ago2022-05-29 21:56:14 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #104475
A nice little map, I really like the look of it (you took the screenie in the least interesting place haha)! I had forgotten how hard it can be to aim in side-scrolling Flat-Life though!
Commented 2 years ago2022-05-29 21:46:47 UTC in vault item: tp_xeria (for Flat-Life) Comment #104474
The same thing happens for me. There is no error message, the game just closes.

The external download has been down for years: I am replacing it with the relevant files from http://gamer-lab.com/rus/mods_goldsrc/Flat-life_1.2 , I hope that's okay.
Commented 2 years ago2022-05-29 12:23:49 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104473
BTW you can directly upload images to your forum posts. Simply take a screenshot (e.g. with ShareX, it'll copy the image to your clipboard), and Ctrl+V in the input textbox.
As an alternative, you may use Imgur or some other image host.
Commented 2 years ago2022-05-29 11:40:50 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104472
Yeah, try and avoid carving as a general rule. It almost always results in terrible splitting of brushes and a ton of off-grid vertexes which will ultimately cause compile issues which can be difficult to resolve. You can get a much neater effect using the arch tool and a little vertex manipulation like so:
User posted image
Commented 2 years ago2022-05-29 11:27:19 UTC in vault item: dm_isle Comment #104471
First of all, this map looks incredible. The way in which you handled the look of the ocean is ingenious, though up close the illusion is somewhat broken with the lack of a sea bed beneath the water. Hey ho, the limitations of GoldSource.

I can see this being a very fun jaunt with two or three other players, but any more than that would be a struggle to acquire the more powerful weapons. It does seem as though the person who holds the long jump would be at a much greater advantage when it comes to reaching some of the more powerful weapons which are out of reach with the standard jump height. My major concern when looking at the screenshots here in the vault were the sightlines, but I'm happy to say that in game they're nowhere near as far as I was expecting.

I like the little intractable elements dotted about as well, which really sells the entire theme of the map. I'm more of a single player man myself, and though I'm certain this would be a ton of fun, it has left me pining for a single player Half-Life campaign with a Caribbean setting with this same level of polish. Well done.
Commented 2 years ago2022-05-29 01:19:50 UTC in wiki page: category:Entity Guides Comment #104470
The entities aren't documented here, but the specific Opposing Force CTF Power Up entities are:
item_ctfportablehev
item_ctfregeneration
item_ctfaccelerator
item_ctfbackpack

...and there's this really strange one I don't quite understand:
info_ctfspawn_powerup
It seems to support the "team_no" keyvalue, but I'm not sure why. I guess it just spawns a random CTF powerup in the map.
Commented 2 years ago2022-05-29 00:53:16 UTC in vault item: Rising water example Comment #104469
You can add these screenshots to your vault post if you want: one, two, three.
It sucks to look through the vault and see maps without screenshots

Added. Thank you for your service. - Urby
Commented 2 years ago2022-05-28 23:56:52 UTC in vault item: The colour making machine Comment #104468
I have added a modified version of the map to the download, that doesn't require tfc.wad or tfc2.wad. The map never used any textures from those WADs so it was a simple matter of replacing references to those WAD files with references to halflife.wad using a hex editor.

In other words: It works now
Commented 2 years ago2022-05-28 22:47:55 UTC in vault item: Freeman Survival Comment #104467
I agree with the Captain
Commented 2 years ago2022-05-28 22:30:20 UTC in vault item: Hangar Comment #104466
Do you still have this, LCP?
Commented 2 years ago2022-05-28 21:44:16 UTC in vault item: Edge of Death - Series 1 Comment #104465
Do you still have this, Moaby?
Commented 2 years ago2022-05-28 19:54:13 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104464
Oh damn, uhh, the No pic must be a server error. Gonna fix that later. But thank you!
Commented 2 years ago2022-05-28 18:37:03 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104463
I've fixed your images, but for some reason your second image links to an image that says 'no pic :('. That looks like a mistake on your part.

Quite the random selection of random pictures really.
That tridimensional door looks really neat, but the brushwork is terrible, looks like carving was used, which is bad practice.
Commented 2 years ago2022-05-28 17:06:02 UTC in vault item: Bhop Comment #104462
If you want to play the "Acceleration" half of this map and the game crashes with "ED_Alloc: no free edicts", add
-num_edicts 1500
to the game's launch options or add
edicts "1500"
to liblist.gam.

Also note that although this map only works in multi-player (it has no info_player_starts) it only has two spawn points and doesn't appear to be made for playing with lots of people.

That said, I think it's a pretty neat little map for practicing bunny hopping, even though I don't enjoy bunny hopping.
Commented 2 years ago2022-05-28 15:35:32 UTC in news: Bridge The Gap Competition Results! Comment #104461
Looking forward to check out every map, congrats to the winners! great results
Commented 2 years ago2022-05-28 08:56:35 UTC in news: Bridge The Gap Competition Results! Comment #104460
The Flow of Time is amazing, and I'd take Borea for Episode 3 any day.
Commented 2 years ago2022-05-28 00:59:37 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104459
ty
Commented 2 years ago2022-05-28 00:51:54 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104458
image links need to point directly to the image file, not a web page. If it doesn't end in .jpg/.png/.gif, etc, it's probably not an image link.
Commented 2 years ago2022-05-27 23:05:15 UTC in vault item: dm_isle Comment #104457
Funny, I've been playing a good amount of Sea of Thieves and this really looks like an island from the game!
Commented 2 years ago2022-05-27 22:51:25 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104456
Yeah i know for some reason the images dont show up when i put them in my posts, i dont know how to fix that...
Commented 2 years ago2022-05-27 22:26:26 UTC in journal: Making another stupid boring map no one is gonna see or download or both (WIP) Comment #104455
Hmmm... there's a problem with your screenshots...
Commented 2 years ago2022-05-27 21:41:03 UTC in vault item: dm_isle Comment #104454
Wow this map is amazing! It was pretty fun to play in this map.
Commented 2 years ago2022-05-27 17:50:58 UTC in journal: Twitt Again Comment #104453
Commented 2 years ago2022-05-27 12:06:58 UTC in news: Bridge The Gap Competition Results! Comment #104452
Awesome job, everyone. Great turnout
Commented 2 years ago2022-05-27 10:17:14 UTC in news: Bridge The Gap Competition Results! Comment #104451
Congratulations to all! The maps look amazing!
Commented 2 years ago2022-05-27 02:08:08 UTC in vault item: Triangle Method Comment #104450
☝️ same. Looks like the RMF is either broken or maybe meant to be opened with Hammer for Source? I can't get my Source SDK to work so I can't test
Commented 2 years ago2022-05-27 00:09:14 UTC in vault item: surf_koi Comment #104449
This is no ordinary surf map. It's nice to see someone make something different
Commented 2 years ago2022-05-26 20:49:15 UTC in vault item: meatworld Comment #104448
Short but fun
Commented 2 years ago2022-05-26 18:16:02 UTC in vault item: dmc_cabininthewoods Comment #104447
Thank you! also look at some maps you made you are great mapper
Commented 2 years ago2022-05-26 18:13:20 UTC in vault item: dmc_cabininthewoods Comment #104446
Thank you, looks fine 👍
Commented 2 years ago2022-05-26 18:08:47 UTC in vault item: dmc_cabininthewoods Comment #104445
ok now its fixed
Commented 2 years ago2022-05-26 18:05:44 UTC in vault item: dmc_cabininthewoods Comment #104444
omg i think i accidentaly put wrong files in the zip im so sorry i wil instanlty fix it please forgive me
Commented 2 years ago2022-05-26 18:04:52 UTC in vault item: dmc_cabininthewoods Comment #104443
If you click the "Download" button, the ZIP file contains a .map, a .txt, a couple of .wads and a video. But no .bsp for playing the map
Commented 2 years ago2022-05-26 18:00:52 UTC in vault item: dmc_cabininthewoods Comment #104442
o no the map dosent have realtion with the film its just because the alpha version had some easter eggs of the movie but no its just to meme also what do you mean with the forgot bsp too? (sorry i always upload on gamebanana but i wanted to try this forum because its very cool soo idk how to fix alot of stuff)
Commented 2 years ago2022-05-26 18:00:22 UTC in vault item: Only the server may changelevel problem Comment #104441
Did you play it in single-player or multi-player mode?
Commented 2 years ago2022-05-26 17:57:37 UTC in vault item: Guardian Comment #104440
Hi! More people will take a look at your map if you add a screenshot or two, assuming it looks okay

Edit: Added one for you
Commented 2 years ago2022-05-26 17:39:03 UTC in vault item: dmc_cabininthewoods Comment #104439
Thanks :D It looks like you forgot the .bsp, too. Things are moving in the right direction, though :P
Does the map have any relation to the film with the same name?
Commented 2 years ago2022-05-26 17:38:50 UTC in vault item: dmc_cabininthewoods Comment #104438
yes sorry oskar potatis just put screenshots now
Commented 2 years ago2022-05-26 14:46:33 UTC in vault item: De Fizzy Comment #104436
Try OpenTTD (Open Transport Tycoon Deluxe) :P
Commented 2 years ago2022-05-24 20:13:12 UTC in vault item: mg_quake_dmc_b5 Comment #104435
This Vault item was originally for mg_quake_dmc_b2. The download died and I was unable to find an exact replacement, so I replaced it with a link to mg_quake_dmc_b5 which is a later version of the same map and I updated the title. I hope that's okay, Fi3nD?
Commented 2 years ago2022-05-24 19:29:57 UTC in vault item: DM_Levitation Comment #104434
This is in fact a map for HLDM (Half-Life Deathmatch - in other words, the multiplayer mode of regular Half-Life). I have read other comments from HLGenius and they thought HLDM or Half-Life Deathmatch meant Deathmatch Classic, which this map is not for. It's a common mistake.
Commented 2 years ago2022-05-24 19:03:32 UTC in vault item: HD Gordon hands on LD models for Half-Life Comment #104433
noice
Commented 2 years ago2022-05-24 18:05:11 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #104432
What the hell is wrong with you.
I am not sure where to start, Albert :)
Commented 2 years ago2022-05-24 11:52:20 UTC in journal: A Pool Game Prototype I've Made Comment #104431
Working on it
Commented 2 years ago2022-05-24 08:21:16 UTC in vault item: Five nights at Nepton Comment #104430
He probably wanted the low-quality-phone-picture look I think.
Commented 2 years ago2022-05-23 23:07:31 UTC in journal: A Pool Game Prototype I've Made Comment #104429
nice! next is to try and pocket the balls
Commented 2 years ago2022-05-23 17:48:35 UTC in vault item: de_twhl Comment #104428
I want your map. Could you fix the download, please?
Commented 2 years ago2022-05-23 17:43:56 UTC in vault item: ZM_Dream_Up_RT Comment #104427
ZombieMod, a server-side mod for Counter-Strike: Source
Commented 2 years ago2022-05-23 17:20:25 UTC in vault item: Mario_World Comment #104425
Link was dead :)