Commented 2 years ago2022-10-18 21:10:42 UTC
in journal: Urby's Travel GuideComment #104858
Damn, British people really need to invest a lot of effort just to take a Bath. Anyway, a happy stinky birthday, Andy!
Archie said:nobody is ever going to Bath
Well maybe someday I will. I plan some time in my life to come to London and take a rented cruiser from there and visit UK around. Although maybe you're right, it would be much more fun to go towards the north, maybe visit the Lagavulin distillery.
Again, for goodness sake take a bath man, but happy BIRTHDAY!!!!!
I thought the tutorial series needs an addendum as to what other things you might want to set up for your mod; stuff that isn't related to in-game content. Feel free to add whatever I may have missed.
Also it's past midnight and I have to postpone integrating this to the rest of the tutorial's navigation.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-10-13 16:13:39 UTC
in vault item: Crossed PathsComment #104844
It’d be nice to set up a TWHL Sven Co-op game once in a while, not for this map in particular (though I wouldn’t mind). I think it’d be great, there’s so much to try out.
As I mentioned in one of the Screenshots, J.A.C.K does not support multiple sprite(), iconsprite() or studio() parameters in one line. (at least as long as I've seen it in the Free version)
Another situation I've seen in the free version is that it only renders the last parameter.
For example, because the last parameter in this entity is studio("fgd/half-life/Advanced_FGD Models/Arrows/monster_generic.mdl"), only the Arrow model is rendered in J.A.C.K.
Thought this would be useful in development of the JACK version
Since I've noticed this problem I think the only solution is to keep the parameter count [ number of sprite(), iconsprite() or studio() ] at 1 in the definition lines of all entities. Which means a big downgrade in FGD for the JACK version.
Also, what markup language do you use in Notepad++ for this? Or did you create your own?
I didn't use a Markup language for FGD. I used Notepad++ but used it as normal writing.
Commented 2 years ago2022-10-03 09:45:03 UTC
in journal: First DayComment #104827
I'm sure a lot of people here can relate to your primary school experience. Don't worry, it gets better
Big change for me at that age was finding more hobbies I could share with people outside the digital space. A lot of cool things already have great and welcoming communities around them. For me it was indoor climbing - something I still do today 15-20 years later! Maybe it's sport or music or theatre or chess or painting or woodwork or sailing - or anything! Having at least one thing separate from your digital life and your school life can be hugely beneficial.
Commented 2 years ago2022-10-03 09:06:45 UTC
in journal: First DayComment #104826
Stop Typing Like This, Please. It Is Incorrect. Your text is very hard to read because of that.
I hope your life situation improves. I can relate, I had really bad classmates in primary school and was bullied a lot in 6th grade. 7th grade onward had less bullying, but my classmates made every day an inconvenience because it was fun to them.
But if I learned one thing, it's that life is like a wave. It goes up and down. And from what I can tell, you've been going down quite a bit, which only means one thing: it's about to go up.
Commented 2 years ago2022-10-02 07:14:08 UTC
in vault item: dm_diving_poolsComment #104823
It's like being on a real place. Very masterfully done.
Also couldn't help myself from opening the file in bspguy to see how the flip do you trigger all the buttons to get to the secret, and also having a sneak peek at it. It's a whole other level (in both sense!)
Commented 2 years ago2022-10-01 21:33:12 UTC
in vault item: TWHL CubiclesComment #104822
Still had crashings even without those folders.
I resorted to editing the liblist.gam and comparing it to another mod that also uses vanilla dlls and is confirmed to work - USS Darkstar. I replaced gamedll to match darkstar's so it now reads:
gamedll "..\valve\dlls\hl.dll"
the edited liblist.gam:
// gamedir "cubicles"
game "TWHL Cubicles"
startmap "cubicle01"
trainmap "cubicle01"
version "1"
// gamedll "dlls\hl.dll"
gamedll "..\valve\dlls\hl.dll"
// cldll "1"
mpentity "info_player_coop"
url_info "TWHL.co.za"
// hlversion "1110"
type "singleplayer_only"
I like that you are making a big forest map, that's not too common. And you use sounds a lot, that's very important
You can delete most of the files from the download. Many are included in Half-Life already, and many others are not used by your maps. Your maps only use the following files:
Alien word.wad
chateau.wad
Cosmic Horror1.wad
CrazyD.wad
cs_cbble.wad
cs_havana.wad
cs_office.wad
de_airstrip.wad
de_piranesi.wad
halflifealpha.WAD
HLAZ.wad
itsitaly.wad
LifesEnd.wad
made in island1.wad
made in island2.wad
maps/The_hidder_World.bsp
maps/the_hidder_world_prt_1.bsp
maps/the_hidder_World_prt_2.bsp
neilm2.wad
neilm4.wad
neilm5.wad
op4ctf.wad
OPFOR.WAD
sound/ambience/A Is to B as B Is to C.wav
sound/ambience/amazon-jungle-morning-24939.wav
sound/ambience/City Hall.wav
sound/ambience/Dandelion.wav
sound/ambience/Don't Wait Till Daylight.wav
sound/ambience/Drawing the Lightning.wav
sound/ambience/Ham.wav
sound/ambience/Nothing Is Real.wav
sound/ambience/Opening the Mouth (1).wav
sound/ambience/Opening the Mouth.wav
sound/ambience/Ready Lets Go.wav
sound/ambience/Something Turns to Nothing (320 kbps).wav
sound/ambience/The Smallest Weird Number.wav
sound/ambience/Torero.wav
sound/ambience/videoplayback.wav
sound/ambience/Waiting (2) Mono.wav
t2_789.wad
t2_mrfloyd.wad
tfc.WAD
tfc2.wad
If you remove the other files that aren't needed, you cut the size down from 580 MiB to 126 MiB. This means faster downloads and less space wasted. Of course, since this is just a prototype it's not a big deal
This comment was made on an article that has been deleted.
HAPPY DAY OF DA 36TH BIRTH, GUV
Anyway, a happy stinky birthday, Andy! Well maybe someday I will. I plan some time in my life to come to London and take a rented cruiser from there and visit UK around. Although maybe you're right, it would be much more fun to go towards the north, maybe visit the Lagavulin distillery.
Again, for goodness sake take a bath man, but happy BIRTHDAY!!!!!
It would also be good to have articles for light_surface and other compiler entities
Also it's past midnight and I have to postpone integrating this to the rest of the tutorial's navigation.
Exporting background image to tiles using Irfanview
Mx8
(M is the row numbers 1-5) (5 files total)5xN
suffix (N is the column numbers 1-8) (8 files total)MxN
, M=1-4, N=1-7)Mx8
suffixed files)5xN
suffixed files)5x8
suffixed fileSorry you're stuck in such a hard place now. I agree with everyone else that things will be brighter.
I had to fight my way through middle school, and I am a doctor and a pilot now. There's hope for you yet.
JIMI HENDRIX
happy day of da birth
iconsprite("fgd/half-life/Advanced_FGD Sprites/trigger_auto.spr") iconsprite()
As I mentioned in one of the Screenshots, J.A.C.K does not support multiple sprite(), iconsprite() or studio() parameters in one line. (at least as long as I've seen it in the Free version)
Another situation I've seen in the free version is that it only renders the last parameter.
@PointClass base(Monster, GenericMonster, CustomModelMonster, BodySkin, Monster2) studio() iconsprite("fgd/half-life/Advanced_FGD Sprites/monster_generic.spr") studio("fgd/half-life/Advanced_FGD Models/Arrows/monster_generic.mdl") = monster_generic : "Model Customizable Generic Monster" []
For example, because the last parameter in this entity is studio("fgd/half-life/Advanced_FGD Models/Arrows/monster_generic.mdl"), only the Arrow model is rendered in J.A.C.K. Since I've noticed this problem I think the only solution is to keep the parameter count [ number of sprite(), iconsprite() or studio() ] at 1 in the definition lines of all entities. Which means a big downgrade in FGD for the JACK version. I didn't use a Markup language for FGD. I used Notepad++ but used it as normal writing.
Please find a new avatar.
Nevermind https://developer.valvesoftware.com/wiki/Notepad%2B%2B_VDF_languages
Error: Line 14467 is incomplete
This doesn't occur in the Free JACK version though.
Thought this would be useful in development of the JACK version
Big change for me at that age was finding more hobbies I could share with people outside the digital space. A lot of cool things already have great and welcoming communities around them. For me it was indoor climbing - something I still do today 15-20 years later! Maybe it's sport or music or theatre or chess or painting or woodwork or sailing - or anything! Having at least one thing separate from your digital life and your school life can be hugely beneficial.
I hope your life situation improves. I can relate, I had really bad classmates in primary school and was bullied a lot in 6th grade. 7th grade onward had less bullying, but my classmates made every day an inconvenience because it was fun to them.
But if I learned one thing, it's that life is like a wave. It goes up and down. And from what I can tell, you've been going down quite a bit, which only means one thing: it's about to go up.
Also couldn't help myself from opening the file in bspguy to see how the flip do you trigger all the buttons to get to the secret, and also having a sneak peek at it. It's a whole other level (in both sense!)
I resorted to editing the liblist.gam and comparing it to another mod that also uses vanilla dlls and is confirmed to work - USS Darkstar. I replaced gamedll to match darkstar's so it now reads:
the edited liblist.gam: And now it runs!
edit: rating
i don't have a program for it
You can delete most of the files from the download. Many are included in Half-Life already, and many others are not used by your maps. Your maps only use the following files: If you remove the other files that aren't needed, you cut the size down from 580 MiB to 126 MiB. This means faster downloads and less space wasted. Of course, since this is just a prototype it's not a big deal