Comments

Commented 2 years ago2022-05-23 17:20:25 UTC in vault item: Mario_World Comment #104425
Link was dead :)
Commented 2 years ago2022-05-22 18:46:58 UTC in vault item: Saving Private Barney ACT 1 Comment #104424
Hero!
Commented 2 years ago2022-05-22 18:17:44 UTC in vault item: de_cabbage Comment #104423
According to RESGen, smoe_cm2.wad was one of the WADs you used. However, RESGen got it wrong. I think the problem is caused by RESGen being a little simple and by the old compile tools you used not removing references to WAD files you were not using (but were loaded in Hammer when the .map was saved).

Sorry about that mistake. I have removed that WAD now. I have restored a lot of broken downloads over the last year and a half and many of the downloads from sites like GameFront have crashed when I test them, because of missing WADs or models. So I started running RESGen to detect missing WADs, but I stopped soon after when I noticed this issue.

By the way, why did you call the map Cabbage? :) The map feels like a Deus Ex level
Commented 2 years ago2022-05-21 21:11:55 UTC in vault item: Five nights at Nepton Comment #104422
Not sure why you'd upload screenshots to the vault rather than a thread... but you can take in-game screenshots with F5.
Commented 2 years ago2022-05-18 09:25:36 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104421
There is a 2 years of labour in this FGD, respect!
Commented 2 years ago2022-05-18 08:58:26 UTC in vault item: ns_training (training map for Natural Selection) Comment #104420
Updated screenshots. There is an installer version of this that will handle the automatic level change for you (and maybe other things, I forget as it was like 17 years ago) but it seems like someone has hosted that here. Double check it with a virus scanner though as I didn't upload this:

https://www.lonebullet.com/maps/download-natural-selection-training-map-half-life-map-level-free-35051.htm
Commented 2 years ago2022-05-18 08:42:50 UTC in vault item: co_teabags (Combat map for Natural Selection) Comment #104419
17 years later, I updated the screenshots here :D

Backup link: https://fishpowered.net/maps/co_teabags.zip
Commented 2 years ago2022-05-18 07:35:35 UTC in vault item: de_cabbage Comment #104418
I don't know what smoe_cm2.wad is but thanks I think :)
Commented 2 years ago2022-05-18 07:33:39 UTC in vault item: Saving Private Barney ACT 1 Comment #104417
17 years later, I fixed the download link :D
Commented 2 years ago2022-05-18 07:30:31 UTC in vault item: Saving Private Barney Act 3 Comment #104416
17 years later... I fixed the download link, sorry :D
Commented 2 years ago2022-05-18 02:57:52 UTC in vault item: Cs_Canbunk Comment #104415
Update: the Duke Nukem Forever 2001 build got released, so now there is no excuses
Commented 2 years ago2022-05-17 20:41:51 UTC in vault item: Vehicle Prefabs Comment #104414
great prefabs
Commented 2 years ago2022-05-17 18:12:36 UTC in vault item: Xen and Military Invasion Update! - The Rimpository v1.06 Comment #104413
Very useful, thank you!
Commented 2 years ago2022-05-16 20:30:24 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104412
As I mentioned in the related image, I tried it on 1.1.1064 Free Version and the result was as in the image.
User posted image
Not tested on Steam version.
Commented 2 years ago2022-05-16 18:47:02 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104411
So it does work in JACK?
Commented 2 years ago2022-05-16 09:28:53 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104410
Birilerinin uzun bir süre elini sürmemiş bir şeye tekrar gözatmasını sağlatmak gerçekten güzel bir şey. Teşekkür ederim. Umarım bilgilendirici ve kolaylık sağlamış olmuştur.
Commented 2 years ago2022-05-16 01:35:38 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104409
Bayağı faydalı eklentiler var, şevke gelip aylardır açmadığım Hammer'da üç saat geçirdim.
Teşekkürler.
Commented 2 years ago2022-05-15 17:14:57 UTC in vault item: c1a0 & c1a0d Comment #104408
c1a0 works but Hammer 3.5 and JACK fail to load c1a0d for me, all I get is a couple of lockers. Am I missing something?
Commented 2 years ago2022-05-15 11:28:16 UTC in vault item: Bowieworld Comment #104407
reminds me of something
This comment was made on an article that has been deleted.
Commented 2 years ago2022-05-12 12:26:08 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104405
As I mentioned in the related image, I tried it on 1.1.1064 Free Version and the result was as in the image.
I haven't had a chance to try it as I don't have the Steam Version. But if it works fine in that version, that's good news!

Thank you for your feedback.
Commented 2 years ago2022-05-12 12:19:32 UTC in vault item: Advanced Half-Life FGD (for VHE 3.5) Comment #104404
This is a lovely bit of work. A lot of effort has gone into it!

I'm using it with JACK and so far all models and sprites seem to be displaying correctly
Commented 2 years ago2022-05-12 03:23:19 UTC in journal: 17 :D Comment #104403
Happy birthday.

I've never been so happy to turn 50. I qualify for the 4th dose of the COVID vaccine.
Commented 2 years ago2022-05-11 15:33:33 UTC in journal: Taking Flight Comment #104402
That's how most children learn to walk.

As long as a trusted adult is holding her hand, she can walk all day. It's like that feather Dumbo holds while flying. It's purely psychological.

It's not exactly related, but I posted this video in the morning about having the confidence to deal with rejections. It's the fear of failure that ensures failure becomes reality.
Commented 2 years ago2022-05-09 23:12:16 UTC in journal: Taking Flight Comment #104401
Right. It is a shame nobody here knows anything about children.
Commented 2 years ago2022-05-09 23:07:36 UTC in journal: Taking Flight Comment #104400
I'm pretty sure that's okay. People really have different reactions to heights, I know of a few people who are left paralyzed when suspended at a few meters in the air when taking part in adventure park activities, yet aren't too much afraid of jumping out of an airplane when parachuting.
For me, it's the opposite. I wasn't afraid of flying in a plane, or partaking in an adventure park, but when I started parachuting it sure scared the hell out of me, though it got better with time. Since then though, flying in a plane gives me a slight fear of heights I didn't have before, as if parachuting gave my brain an appreciation of the actual distance I am above the ground.
Apparently there's a difference between the fear if falling and the fear of heights. I was told toddlers only feel the former, so that they would clutch the hands of an adult to the point of being suspended in the air, rather than letting go before being lifted up and risking falling from the lack of support. If only someone here knew about children so that he could confirm or deny this...
Commented 2 years ago2022-05-09 19:23:18 UTC in wiki page: Tutorial: Teleporters Comment #104399
Hi jamie! If you use a newer hl1 .fgd the info_teleport_destination will appear in the entities list like normal. BUT you can just use an info_target entity for the destination, they work the same way.
Commented 2 years ago2022-05-09 18:33:36 UTC in journal: Taking Flight Comment #104398
Different standards in different companies or countries I suppose.

Flying seems so fun. I wonder if I could fly a little private plane despite being afraid of heights (I don't mind traveling by commercial airplane but Ferris wheels scare the life out of me)
Commented 2 years ago2022-05-09 17:40:11 UTC in journal: Taking Flight Comment #104397
Dream Taking Flight
The vision requirement is actually quite lenient for commercial pilots. If you could get a driver's license, you could fly.
Commented 2 years ago2022-05-08 22:53:44 UTC in journal: 17 :D Comment #104396
yes Loulimi, I am suspicious!

a happy birthday either way!
Commented 2 years ago2022-05-08 22:29:34 UTC in journal: 17 :D Comment #104395
thanks!
Commented 2 years ago2022-05-08 20:18:54 UTC in journal: Taking Flight Comment #104394
That is inspiring. Good luck!
Commented 2 years ago2022-05-08 20:16:24 UTC in journal: 17 :D Comment #104393
Happy birthday!
Commented 2 years ago2022-05-08 13:11:26 UTC in journal: Taking Flight Comment #104392
Solid reference, Lou.
Commented 2 years ago2022-05-07 22:06:45 UTC in journal: 17 :D Comment #104391
thanks guys!
Commented 2 years ago2022-05-07 13:25:01 UTC in journal: Taking Flight Comment #104390
I just want to tell you good luck, we're all counting on you.

More seriously though, congrats on taking this leap of faith. Hope you'll be having fun and send pics!

I just want to tell you good luck, we're all counting on you.
Commented 2 years ago2022-05-07 13:10:34 UTC in journal: 17 :D Comment #104389
Wait... we never had a birthday on TWHL stated so explicitely. There must be a trap...

Happy birthday!
Commented 2 years ago2022-05-07 11:29:03 UTC in journal: 17 :D Comment #104388
Happy birthday!
Commented 2 years ago2022-05-07 11:11:19 UTC in journal: Taking Flight Comment #104387
Best of luck to you! It seems like an interesting job. Make sure you vision is good enough if you haven't thought of that already, I understand the requirements for commercial pilots are quite strict. An old acquaintance had to get laser eye surgery before he could get his license.
Commented 2 years ago2022-05-07 10:57:19 UTC in journal: 17 :D Comment #104386
Sounds like it's time for a diet, Andy. Have a good one, Cambreaker!
Commented 2 years ago2022-05-07 10:52:29 UTC in journal: Taking Flight Comment #104385
That's exciting stuff. Please keep us up to speed throughout your journey. :D
Commented 2 years ago2022-05-07 10:50:43 UTC in journal: 17 :D Comment #104384
17!? Happy Birthday!

Man... I'm more than TWO cambreaKers
Commented 2 years ago2022-05-06 07:05:42 UTC in journal: Twitt Again Comment #104383
Why I'm hurt easily is because of the things I did in the past. I was an idiot. I'm not depressed as much today cause I just woke up, but I can't get over the things I did. It comes to haunt me at times.
Commented 2 years ago2022-05-05 02:23:42 UTC in journal: just uploaded a real map to the vault Comment #104382
nice
Commented 2 years ago2022-05-04 22:18:12 UTC in journal: #5787 Comment #104381
Hi! I am just here to replace the hat that got destroyed 🎩
Commented 2 years ago2022-05-04 19:48:06 UTC in wiki page: func_door Comment #104380
Nevermind it just lets you noclip trough it. Very usefull for secrets
Commented 2 years ago2022-05-04 09:31:58 UTC in journal: just uploaded a real map to the vault Comment #104379
maybe
Commented 2 years ago2022-05-04 00:55:31 UTC in wiki page: Tutorial: Realistic Shadows Comment #104378
It crashed my potato PC, that means its a very good feature thank you :crowbar:
Commented 2 years ago2022-05-03 23:34:31 UTC in wiki page: Tutorial: Making textures with WadMaker Comment #104377
Half-Life texture sizes must be multiples of 16 (16, 32, 48, etc.), that's simply how it is. However, it might be safer to stick to powers of 2 (16, 32, 64, 128, 256, 512, etc.) to avoid scaling/performance/mipmap issues on certain GPUs (I don't think such issues will be very significant, but hey).

Also note that the maximum texture size is 512x512 (1024x256 and 2048x128 also work, so the actual limit is probably something like '262144 pixels').
Commented 2 years ago2022-05-03 21:40:26 UTC in wiki page: Tutorial: Making textures with WadMaker Comment #104376
Nevermind i fixed it. The texture width/height need to be a number that is a multiple of 2. Numbers like 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4092, 16368, etc. I dont know why do you need this kind of images.