Commented 14 years ago2010-06-29 10:34:58 UTC
in vault item: DissolutionComment #18197
Played it. For some reason, almost every pushable was getting stuck by an invisible wall of some sort. Eventually I had to cheat my way at one part. I did enjoy the ambience, lighting, puzzles, and clean mapping and level design. I did not enjoy endless spawning of headcrabs. Its better to place crabs in strategic locations than to infinitely spawn them. Or after a certain amount of time or progress, spawn some more. Overall, I did enjoy it and it brought back some (probably now forgotten) classic Half-Life survival gameplay.
Commented 14 years ago2010-06-24 23:25:33 UTC
in journal: #6615Comment #41457
Yeah this stuff was stored in a tiny dropper bottle and is used with a Sodium Hypochlorite reagent to test the chlorine levels. In the presence of chlorine, it turns pink.
Commented 14 years ago2010-06-01 11:21:18 UTC
in vault item: SpaceBoxComment #18167
Here's the "Good, Indifferent, and Bad" for you.
+ Rapid ladders for fast altitude changes. + Geometry and construction of the map is excellent. + The layout. 'tis good.
± The very top of the walls where it meets the sky could use some kind of trim. It looks bland. ± I think the lighting could be more interesting somehow. ± Perhaps too small.
- RPG and Gauss are too close to each other. - Gauss isn't that necessary or useful on this map. - Walls seem very plain.
Overall this map is server-worthy and would be a nice addition to the rotation. I know I would enjoy playing around on it. I'll give you a chance to revise this map before I rate it.
Commented 14 years ago2010-05-21 19:15:51 UTC
in vault item: de_afieldComment #18159
This map isn't that bad. It lacks a good variety of textures, but the construction of it is solid and very authentic looking to the Dust style. Not bad to look at, but not good either. Needs... love.
I want to rate this like a 3.4 for the effort and solid mapping.
Keep up the excellent work!
Also, if you want your maps to be played on a server, try mapping for Half-Life Deathmatch. We have a server new maps are uploaded often.
Commented 14 years ago2010-04-21 11:58:29 UTC
in journal: #6517Comment #41399
My mom has an old copy of her will, turns out I could've blown $250,000. That'd pay for my education all at once and still have most of it left over. I'd be set for a while. I could buy a nice new computer for work, a new bed, get groceries, repair my bicycle, most of all pay off my bills. One frivolous thing I'd buy would be a Wacom Cintiq, but again that's a little work related.
Commented 14 years ago2010-04-05 00:24:48 UTC
in journal: #6482Comment #41345
Fire ants are little shitfuckers, nothing like a mosquito at all. I'm immune to bug bites because the Minnesota state bird IS the Mosquito, mutant ones that aren't affected by bug repellent.
This comment was made on an article that has been deleted.
Commented 14 years ago2010-03-24 14:58:37 UTC
in journal: #6465Comment #41337
I'm not into the MMO bullshit and drama. Also, I have plenty of hobbies and work to do daily so I can't put that much time into a game. That's why I love TF2 and L4D. They are relatively cheap, no monthly fees, fast fun and action, and really easy to start and stop playing without any repercussions.
Commented 14 years ago2010-03-20 19:23:16 UTC
in journal: #6456Comment #44503
Contemporary music these days suck in America. Its all so pop or rap and retarded clamor about sex and money.
I like my Instrumental.
I think I'm with Habboi on this one. A lot of music I have is OST's and I did have a few Nujabes song on my playlists. Too bad he's gone now, his music is so chill.
Commented 14 years ago2010-03-15 22:14:30 UTC
in vault item: BiodomeComment #17982
OKEH!
So. First thing I notice is that there are two mounds of alien dirt that run up the sides. One of the mounds is high enough to let you get to the upper level. The other is just short of it and I can't seem to jump it. I was really turned off to this little problem. Sorry I didn't notice it before.
Visuals are pretty ok for a DM map. The Xen models make this map interesting. Weapons and placements are adequate. The glass breaks too easy I think, but meh.
The carved cylinder insets aren't very clean. the vertices don't got to a common corner and the geometry get split. I explained that to you before.
Overall, I believe it belongs on the server. These small maps are a hoot with a few people.
Respectively, you earn a 3 star from me. There are several more little design calls I could point out, like glass being too thick, but hey this is really good considering your just beginning.
Awesome work so far
Trap map is half done.
Use a trigger_pushes, 1 pushing up at a certain speed, and 1 pushing down at a slightly higher speed. It'll trap the player and slowly sink him.
The idea is neat though.
I can't believe how well constructed this map is. I don't even think Beerfort is made this well. I'm voting for this for MOTM!
I can provide you with a airlock for that part before the water I think.
Four Stars.
"Thank-you Rim for another superbly-successful TWHL coop project!"
Uhm... this is my first I think. I didn't create the "Rooms" one.
+ Moderately well constructed
+ Decent Textures and usage
+ Simple and effect trees
± Weapon placements
± Ambiance
Needs to be bigger, everything seemed small
Less sharp terrain for better movement
Well done.
Good.
+ Rapid ladders for fast altitude changes.
+ Geometry and construction of the map is excellent.
+ The layout. 'tis good.
± The very top of the walls where it meets the sky could use some kind of trim. It looks bland.
± I think the lighting could be more interesting somehow.
± Perhaps too small.
- RPG and Gauss are too close to each other.
- Gauss isn't that necessary or useful on this map.
- Walls seem very plain.
Overall this map is server-worthy and would be a nice addition to the rotation. I know I would enjoy playing around on it. I'll give you a chance to revise this map before I rate it.
I want to rate this like a 3.4 for the effort and solid mapping.
Keep up the excellent work!
Also, if you want your maps to be played on a server, try mapping for Half-Life Deathmatch. We have a server new maps are uploaded often.
What do you mean?
I like my Instrumental.
I think I'm with Habboi on this one. A lot of music I have is OST's and I did have a few Nujabes song on my playlists. Too bad he's gone now, his music is so chill.
So. First thing I notice is that there are two mounds of alien dirt that run up the sides. One of the mounds is high enough to let you get to the upper level. The other is just short of it and I can't seem to jump it. I was really turned off to this little problem. Sorry I didn't notice it before.
Visuals are pretty ok for a DM map. The Xen models make this map interesting. Weapons and placements are adequate. The glass breaks too easy I think, but meh.
The carved cylinder insets aren't very clean. the vertices don't got to a common corner and the geometry get split. I explained that to you before.
Overall, I believe it belongs on the server. These small maps are a hoot with a few people.
Respectively, you earn a 3 star from me. There are several more little design calls I could point out, like glass being too thick, but hey this is really good considering your just beginning.
Nice job, you have spark kid