Comments

Commented 14 years ago2010-08-22 13:43:26 UTC in journal: #6731 Comment #45121
Hey its the head I made of you! I was wondering when that was going to pop up again :D

Awesome work so far :D
Commented 14 years ago2010-08-10 23:03:31 UTC in journal: #6701 Comment #41496
<.<

Trap map is half done.
.>
Commented 14 years ago2010-08-10 18:10:48 UTC in journal: #6701 Comment #41495
Am I going to have to make more?
Commented 14 years ago2010-08-10 15:32:41 UTC in journal: #6701 Comment #41494
Feel free to use them, that's mostly why I made them.
Commented 14 years ago2010-08-09 14:55:42 UTC in journal: #6701 Comment #41493
Grim, it'd be very productive in deathmatch :P
Commented 14 years ago2010-08-05 12:52:25 UTC in vault item: Power Hour Timer Comment #18329
after about 21 i got lost on your map plz fix.
Commented 14 years ago2010-08-04 05:47:06 UTC in wiki page: Tutorial: Using the Cordon Tool Comment #100939
[b]OR[/b] you can select the objects you want and press CTRL+U. When done, just press U.
Commented 14 years ago2010-08-02 12:33:48 UTC in vault item: Sandtrap Comment #18323
No, mine works everytime. This is suck.

Use a trigger_pushes, 1 pushing up at a certain speed, and 1 pushing down at a slightly higher speed. It'll trap the player and slowly sink him.

The idea is neat though.
Commented 14 years ago2010-08-01 20:04:46 UTC in vault item: Aquatos: Aqua Labs Comment #18318
The Mighty Atom recognizing the layout ftw.
Commented 14 years ago2010-07-31 13:29:58 UTC in vault item: Aquatos: Aqua Labs Comment #18308
I love this map. Everything that needs to be fixed is already mentioned so I'll spare it.

I can't believe how well constructed this map is. I don't even think Beerfort is made this well. I'm voting for this for MOTM!

I can provide you with a airlock for that part before the water I think.

Four Stars.
Commented 14 years ago2010-07-20 20:26:48 UTC in wiki page: Tutorial: Beam and Sprite Effects Comment #100929
Very nice! I never figured out the ring effect before. Thanks!
Commented 14 years ago2010-07-20 13:54:22 UTC in journal: #6660 Comment #63666
There is nothing wrong being gentle.
Commented 14 years ago2010-07-20 00:05:15 UTC in journal: #6656 Comment #47930
Do you start at the pier or end there?
Commented 14 years ago2010-07-09 21:18:20 UTC in vault item: TWHL Cubicles Comment #16938
Worldsoup Craftminer is right though, this will eventually get buried in the vault.

"Thank-you Rim for another superbly-successful TWHL coop project!"
Uhm... this is my first I think. I didn't create the "Rooms" one.
Commented 14 years ago2010-07-08 11:06:58 UTC in vault item: DN3D Tribute - Hollywood Comment #18229
Reviewed.

+ Moderately well constructed
+ Decent Textures and usage
+ Simple and effect trees :)

± Weapon placements
± Ambiance

Needs to be bigger, everything seemed small
Less sharp terrain for better movement
Commented 14 years ago2010-07-05 19:41:03 UTC in journal: #6635 Comment #61975
Better than the dream I had. I dreamt I was hold my ex-girlfriend's dead body. I wrote her an email immediately to be sure.
Commented 14 years ago2010-07-01 08:58:23 UTC in vault item: Dissolution Comment #18201
There was one just before a reticle that you push a crate into to open a door. The room with the waste management like pools.
Commented 14 years ago2010-06-29 10:34:58 UTC in vault item: Dissolution Comment #18197
Played it. For some reason, almost every pushable was getting stuck by an invisible wall of some sort. Eventually I had to cheat my way at one part. I did enjoy the ambience, lighting, puzzles, and clean mapping and level design. I did not enjoy endless spawning of headcrabs. Its better to place crabs in strategic locations than to infinitely spawn them. Or after a certain amount of time or progress, spawn some more. Overall, I did enjoy it and it brought back some (probably now forgotten) classic Half-Life survival gameplay.

Well done.
Commented 14 years ago2010-06-24 23:25:33 UTC in journal: #6615 Comment #41457
Yeah this stuff was stored in a tiny dropper bottle and is used with a Sodium Hypochlorite reagent to test the chlorine levels. In the presence of chlorine, it turns pink.
Commented 14 years ago2010-06-24 09:39:59 UTC in journal: #6613 Comment #52591
You should've gotten sucked up so you can go see the wizard of Oz and everything would be in color.
Commented 14 years ago2010-06-22 11:59:45 UTC in journal: #6608 Comment #41446
Its a pool supply and service store. Very technical and I work well with it.
Commented 14 years ago2010-06-11 13:43:36 UTC in vault item: Alpha Half-Life Recreation Comment #18191
Here is your sexy review...

Good.
Commented 14 years ago2010-06-04 21:19:03 UTC in journal: #6589 Comment #41436
It was my grandmother, her executor was my uncle.
Commented 14 years ago2010-06-01 11:21:18 UTC in vault item: SpaceBox Comment #18167
Here's the "Good, Indifferent, and Bad" for you.

+ Rapid ladders for fast altitude changes.
+ Geometry and construction of the map is excellent.
+ The layout. 'tis good.

± The very top of the walls where it meets the sky could use some kind of trim. It looks bland.
± I think the lighting could be more interesting somehow.
± Perhaps too small.

- RPG and Gauss are too close to each other.
- Gauss isn't that necessary or useful on this map.
- Walls seem very plain.

Overall this map is server-worthy and would be a nice addition to the rotation. I know I would enjoy playing around on it. I'll give you a chance to revise this map before I rate it.
Commented 14 years ago2010-05-21 19:15:51 UTC in vault item: de_afield Comment #18159
This map isn't that bad. It lacks a good variety of textures, but the construction of it is solid and very authentic looking to the Dust style. Not bad to look at, but not good either. Needs... love.

I want to rate this like a 3.4 for the effort and solid mapping.

Keep up the excellent work!

Also, if you want your maps to be played on a server, try mapping for Half-Life Deathmatch. We have a server new maps are uploaded often.
Commented 14 years ago2010-05-21 15:57:41 UTC in journal: #6572 Comment #41427
Yes I got the beerfort graffitti
Commented 14 years ago2010-05-11 11:15:39 UTC in journal: #6557 Comment #41419
Shit Yeah! SHIIIITTT YEEEEAAAH!!!
Commented 14 years ago2010-05-09 17:00:52 UTC in journal: #6555 Comment #47834
Yeah K'Nex! I had a ton of those! ... as well as LEGO, and construx, building blox, tinker toys, and linking logs... yeah I made stuff :)
Commented 14 years ago2010-04-27 18:30:48 UTC in journal: #6527 Comment #56887
"What do you mean?"
What do you mean?
Commented 14 years ago2010-04-22 10:00:24 UTC in journal: #6519 Comment #65979
Perhaps I can? What do I need to do? Write a letter to a your superior stating my degree of experience and education?
Commented 14 years ago2010-04-21 16:08:41 UTC in journal: #6517 Comment #41400
Saribous, my GF and my mom just said the same thing. Honestly it would throw me off balance given that much money all at once.
Commented 14 years ago2010-04-21 11:58:29 UTC in journal: #6517 Comment #41399
My mom has an old copy of her will, turns out I could've blown $250,000. That'd pay for my education all at once and still have most of it left over. I'd be set for a while. I could buy a nice new computer for work, a new bed, get groceries, repair my bicycle, most of all pay off my bills. One frivolous thing I'd buy would be a Wacom Cintiq, but again that's a little work related.
Commented 14 years ago2010-04-20 22:52:46 UTC in journal: #6517 Comment #41398
Its not evil at all to stay here, I just don't have a regular paying job.
Commented 14 years ago2010-04-20 22:01:37 UTC in journal: #6517 Comment #41397
Really?
Commented 14 years ago2010-04-19 17:38:24 UTC in journal: #6511 Comment #65971
Commented 14 years ago2010-04-19 15:45:57 UTC in journal: #6511 Comment #65970
Yes. TWHL for example. We're all practically brothers.
Commented 14 years ago2010-04-16 13:26:25 UTC in journal: #6504 Comment #41373
Heheheheh, toilet humor.
Commented 14 years ago2010-04-15 22:14:12 UTC in journal: #6504 Comment #41372
I'll probably shit a celestrial body, but it was worth it... but I feel so lethargic and lazy right now... L4D time.
Commented 14 years ago2010-04-15 21:04:48 UTC in journal: #6504 Comment #41371
Oh my god this is soooo good... drools
Commented 14 years ago2010-04-15 13:57:21 UTC in journal: #6503 Comment #56864
Level 17 sucks. You don't get any new skills.
This comment was made on an article that has been deleted.
Commented 14 years ago2010-04-11 10:30:08 UTC in journal: #6494 Comment #41356
Edited with the original text.
Commented 14 years ago2010-04-06 01:39:49 UTC in journal: #6483 Comment #56842
I like the first one. The second isn't bad but meh, I'd have to swing my arm in a pretty big arc to get around.
Commented 14 years ago2010-04-05 00:24:48 UTC in journal: #6482 Comment #41345
Fire ants are little shitfuckers, nothing like a mosquito at all. I'm immune to bug bites because the Minnesota state bird IS the Mosquito, mutant ones that aren't affected by bug repellent.
This comment was made on an article that has been deleted.
Commented 14 years ago2010-03-31 10:51:04 UTC in journal: #6476 Comment #51297
OMG NOX was awesome, although the multiplayer was balls and character development was limited as hell. Still awesome though.
Commented 14 years ago2010-03-29 19:13:18 UTC in journal: #6473 Comment #42828
Gynecology?
Commented 14 years ago2010-03-24 14:58:37 UTC in journal: #6465 Comment #41337
I'm not into the MMO bullshit and drama. Also, I have plenty of hobbies and work to do daily so I can't put that much time into a game. That's why I love TF2 and L4D. They are relatively cheap, no monthly fees, fast fun and action, and really easy to start and stop playing without any repercussions.
Commented 14 years ago2010-03-20 19:23:16 UTC in journal: #6456 Comment #44503
Contemporary music these days suck in America. Its all so pop or rap and retarded clamor about sex and money.

I like my Instrumental. :)

I think I'm with Habboi on this one. A lot of music I have is OST's and I did have a few Nujabes song on my playlists. Too bad he's gone now, his music is so chill.
Commented 14 years ago2010-03-15 22:14:30 UTC in vault item: Biodome Comment #17982
OKEH!

So. First thing I notice is that there are two mounds of alien dirt that run up the sides. One of the mounds is high enough to let you get to the upper level. The other is just short of it and I can't seem to jump it. I was really turned off to this little problem. Sorry I didn't notice it before.

Visuals are pretty ok for a DM map. The Xen models make this map interesting. Weapons and placements are adequate. The glass breaks too easy I think, but meh.

The carved cylinder insets aren't very clean. the vertices don't got to a common corner and the geometry get split. I explained that to you before.

Overall, I believe it belongs on the server. These small maps are a hoot with a few people.

Respectively, you earn a 3 star from me. There are several more little design calls I could point out, like glass being too thick, but hey this is really good considering your just beginning.

Nice job, you have spark kid :)