Comments

Commented 17 years ago2006-07-22 07:53:15 UTC in vault item: de_labyrinth Comment #12624
The hunter is right!
And .map files is used in HL2 too, right?
So all you need to do is to export the .map file and ofcourse, edit the textures.
Commented 17 years ago2006-07-22 07:47:02 UTC in vault item: 5 Worse Ways To Die Comment #12623
The hunter: Just read the walk through and I didn't get through room 1 that way, so what I did must be a bug.
I opened the door with the laser and the laser was turned on, but for some reason the door closed again, then I waited for a few seconds and then the trap in the door to the left exploded and then I was free to pass.
Commented 17 years ago2006-07-21 18:25:51 UTC in vault item: de_labyrinth Comment #12618
that must have taken ages to make!
I'm impressed!
But I can't download it because it is for CS,, WHY, WHY DID YOU MAKE IT FOR CS? cries
Commented 17 years ago2006-07-19 17:19:07 UTC in vault item: 5 Worse Ways To Die Comment #12589
5 minutes.
I found a bug, in room,, 3 I think?
When you jump around on letters.
I fell once (matter of fact I fell many times) and then I landed on a non-stright-face (I've forgotten the english word, but, you know what I mean. Non straight as in surf map tracks) and therefore I survived the fall and got directly into room 4.
However, you've blocked the enterense with something inviseble right? :o

I like, but shame it was a bit short.
3.5, in this case, 4
Commented 17 years ago2006-07-19 13:04:03 UTC in vault item: Aquarium v1.0 Comment #12588
That's quite smart.
New mappers with new maps could allow uploads so that better mappers could show them how to do stuff and how to improve stuff.
w00t
Commented 17 years ago2006-07-01 08:48:49 UTC in vault item: Trapshooting Comment #12421
Genius!
You pwn.
Commented 17 years ago2006-06-17 09:58:16 UTC in vault item: HL2 Buttonpad for HL1! Comment #12262
Elon is right.

Only thing I can say is,, take more time making your stuff to fix things like textures and such.
Play around with hammer and maybe read a few tutorials.
Most things I know about mapping I've learned my self, without tutorials, because I find it alot easier to discover things on my own, but that's just me.
Find your way of learning, and learn. :)
Commented 17 years ago2006-06-15 15:26:46 UTC in vault item: Energy balls not working (Combine Prison) Comment #12248
I would have a look at it but my hammer is broken, I'll have a look tomorrow when I've fixed it <3
Commented 17 years ago2006-06-03 19:24:26 UTC in vault item: An evening walk on a roof Comment #12122
What's the computer doing on the roof?
What if it starts raining? ;)
Commented 18 years ago2006-05-25 06:30:39 UTC in vault item: Cable Shakes on Blast Comment #12009
That's a smart solution!
Nice one BJ
Commented 18 years ago2006-05-18 10:15:27 UTC in vault item: Ropes Comment #11919
I think strider is right..
The only case a rope would move, is if you tie a physbox or similar to it.
Commented 18 years ago2006-05-08 10:10:18 UTC in vault item: TWV_scoutzknivez Comment #11721
The hunter: KEEP HOLD OF YOURSELF!

Let the man map what he wants to map
Commented 18 years ago2006-05-04 09:19:35 UTC in vault item: fun_pitch-black Comment #11644
Quote:
"Still a mildly interesting idea to possibly increase your skills, determining where another player is just by sound."

Add echo, and then it will be imposseble to tell where your enemies are, but you might kill your own people.
FF off
Commented 18 years ago2006-05-03 10:47:14 UTC in vault item: fun_pitch-black Comment #11633
I think the idea seems quite fun! :D
Commented 18 years ago2006-04-30 16:05:24 UTC in vault item: Bean With Bacon Mega Rocket Comment #11614
I will when I get home
Commented 18 years ago2006-04-30 13:20:42 UTC in vault item: Bean With Bacon Mega Rocket Comment #11610
For hl?
Cool
Commented 18 years ago2006-04-25 15:47:58 UTC in vault item: CS:S Arena (remake) Comment #11582
Screeny!
Commented 18 years ago2006-04-11 15:44:31 UTC in vault item: Choreographed scene Comment #11480
I thought this map proved that it was easy. :P
All you have to do is to give the npcs in game the same names as the actors has in the face poser scene.

Face poser itself is very easy to learn for those who wants to make custom scenes.

So, all you have to do in hammer is to, give the right names, and, trigger the logic_coreographedscene
Commented 18 years ago2006-04-11 08:27:56 UTC in vault item: Shadow Example Comment #11477
Commented 18 years ago2006-04-11 08:26:13 UTC in vault item: The Gman Scene Comment #11476
Thanks! :)
I didn't think it was so great without the shadow myself. But..

I've edited the scene now!
I'll upload it shortly
Commented 18 years ago2006-04-10 10:31:19 UTC in vault item: Shadow Example Comment #11468
Oh, I see.
What does the LOS do then? :)
Commented 18 years ago2006-04-09 15:57:30 UTC in vault item: Shadow Example Comment #11465
Hehhhey! That's really clever!
I had no idea what LOS was untill now, that's great!
Finnaly I can do my stealth map idea!
You pwn man
Commented 18 years ago2006-04-09 15:52:41 UTC in vault item: Shadow Example Comment #11464
I don't really get it but,, downloading
Commented 18 years ago2006-04-07 13:54:49 UTC in vault item: On the run with barney Comment #11447
I'm sorry to say that the finnished version (without lights and cubemaps so far) will be delayed do loads of,, very strange bugs.
I might be stuck, I don't know, but if anything happens wich I can't fix I'll post it in the forum.
Commented 18 years ago2006-04-06 07:11:50 UTC in vault item: On the run with barney Comment #11442
Habboi:
Do you mean that every guy who plays the map needs to type "buildcubemaps" in the console?
How lame. :|
Is there a solution?
Maybe I could put in a client command?

The sounds where supposed to be normal HL2 sounds, ;)

Gunter: Could you tell me where I can find these holes so I can patch them up?
I found two today.
1. where the ladder is.
2. building on the right to the bridge, you could see behind it.
Commented 18 years ago2006-04-05 13:44:31 UTC in vault item: On the run with barney Comment #11428
Oh, you managed to get over the map edge after all? ^^
I thought I patched it al up with nodraws.

Thanks for the review, I promise you, you won't regret the 4. :)
I'll just fix the light, and, well, I really suck at using cubemaps.
I'll also add some detail.

I'm glad you noticed the four advanced setups I've been working with.
I worked my ass off.
The gun wasn't very hard, I can recommend a tutorial at akilling.org.
By the way, could you hear the talking scenes?
Like when barney said "U oh, here they come" in the beginning?
Else there's something wrong with the extraction thingy.
It has a scene file included wich adds the file "Scenes/madcow"
wich has 3 scenes in it.

Anyways, I'll finnish it when I don't got any homework to do. :P
Commented 18 years ago2006-03-29 10:51:39 UTC in vault item: cs_miami Comment #11390
wow, looking hot
Commented 18 years ago2006-03-26 13:37:48 UTC in vault item: fy_evilpyramid Comment #11355
Did anyone say, evil? >:)

I like the idea.

Shame I don't got CS.

But by looking at the screenshot, I think that you need more, stuff.

It's kinda empty.

Maybe add some flying levels or something, I don't know.
Commented 18 years ago2006-03-19 12:49:30 UTC in vault item: sk_Sniper Comment #11299
Might have two accounts, and thought that he was logged on to the other one? ??

I ain't gonna d-load this one ether.
Not because of the screenshot, not because of the comments above.
I simply don't got CS
Commented 18 years ago2006-03-17 10:27:03 UTC in vault item: Dropship then Assault Comment #11282
No, I'll download it now, 4 months later or something..
This comment was made on an article that has been deleted.
Commented 18 years ago2006-03-10 14:30:04 UTC in vault item: Falling Balcony Comment #11162
Aww, I thought it was for source
Commented 18 years ago2006-03-10 14:11:26 UTC in vault item: candybox Comment #11159
Yay, Candy
Commented 18 years ago2006-02-28 12:35:53 UTC in vault item: The big shit Comment #11051
one word,, LOL!
Commented 18 years ago2006-02-27 17:42:46 UTC in vault item: Day 14 Comment #11019
Did somebody say,, puzzle? :D

Downloading,, tomorrow. :P
Commented 18 years ago2006-02-27 17:33:07 UTC in vault item: Day 14 Comment #11017
looking hot. ??
Commented 18 years ago2006-02-26 10:34:16 UTC in vault item: Choreographed scene Comment #11005
Hurray, Madcow makes a big difference in the TWHL mapping world! :D
I shall fix the spelling error.
Thank you for your comment.
Commented 18 years ago2006-02-24 13:57:51 UTC in vault item: Gunz And Science Comment #10977
lol, 116 downloads.
Not even I would download this map.
But, I'll keep this map on TWHL until I get 11 maps, when I remove this one, I'll have 10 even. :)
Commented 18 years ago2006-02-04 16:44:40 UTC in vault item: Slomo/Filter Example Comment #10799
Great example!
I'll use this slowmotion technique in my new horror map. :)
This comment was made on an article that has been deleted.
Commented 18 years ago2006-01-06 17:21:01 UTC in vault item: Strange Findings part 1 Comment #10384
Where did my comment go? :(
It had a,, oh you uploaded new!

downloads
Commented 18 years ago2006-01-05 10:21:17 UTC in vault item: Gunz And Science Comment #10361
You forgot Coool laser wich kills scientist XD

I wonder why the secret room didn't open. :S
Meh, the map was buggy anyway.

I am thinking about fixing the map, as tyrlop said.
Maby I could make ownage out of it! ;)
Commented 18 years ago2006-01-03 10:41:00 UTC in vault item: Blow out light Comment #10348
I like,, nice job!
This comment was made on an article that has been deleted.
Commented 18 years ago2006-01-02 10:09:04 UTC in vault item: Gunz And Science Comment #10337
That's right! XD

Thanks Ansith.
Commented 18 years ago2005-12-23 15:02:51 UTC in vault item: C2 Breach Comment #10231
Thanks!
Shame ragdolls doesn't collide with entities.
Physic engine,, hmpf..
Commented 18 years ago2005-12-18 10:02:58 UTC in vault item: Moving sign example Comment #10097
It would be cool if you had triangels, with a peice of a signe on every face.
So, you would spin them like, every tenth second so they would show next side,, and so on..
Commented 18 years ago2005-12-13 11:54:04 UTC in vault item: Spawning Stuff Comment #10057
I got problem with an other type of spawning.
"Clone spawning"
You hide an NPC somewhere in the map, and then, you set out a points that copies that certain NPC and spawns the copies.
Great if you need them to do stuff after spawn.
But I can't figgure out how. :S
Commented 18 years ago2005-11-12 12:18:34 UTC in vault item: Realtime Clock - With Ticking Comment #9845
Is this correct?
6: seconds
0.11: minutes
0.0025: hours

Very nice!
I think I'll use it in my lab map, I'll give you a credit of course.
I've never had this idea be fore.
Nice figguring m8! :)
Commented 18 years ago2005-11-12 11:51:46 UTC in vault item: Realtime Clock - With Ticking Comment #9843
Wow, nice, what's the rotating speeds?