Comments

Commented 16 years ago2008-01-25 00:04:51 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16280
The Valve thing was a Joke, I've been getting a lot of Remake of the Remake jokes.
Commented 16 years ago2008-01-24 01:29:48 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16275
I already Pm'd valve, they said they'll remake it for HL3 so I can remake it for HL1, so the BM team can make it for HL2.
Commented 16 years ago2008-01-24 00:32:25 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16273
Here's the thread over on the Black Mesa Forums:

http://forums.gamernode.com/showthread.php?t=17736
Commented 16 years ago2007-11-17 10:05:34 UTC in vault item: dm_Armazenamento Comment #16011
Yeah if you don't mind, I would like to know where this is located.

Thanks.
Commented 16 years ago2007-11-17 03:15:10 UTC in vault item: dm_Armazenamento Comment #16008
If you mean the RPG, yeah it was just a little stash for me to ambush and grab a 'little' fire power (This was made for the purpose of a small game at school with a few people in class).

If you actully found it with use of the button, well nice work.

I'll update this again soon, I'll add a few traps and stuff as you mentioned.

And thanks for the Comments and Ratings.
Commented 17 years ago2007-03-19 05:32:07 UTC in vault item: Ocean Temple Comment #14401
Great work!

Some great mapping here, along with the models and textures it makes it look great.

I would like to see some gameplay in this if you continue further.

Some things I liked were

+ Great architecture
+ Nice word with the texturing
+ 20000% better then anything I can make (But I guess thats easy)

Only thing I didn't like was the door, From memory it looked a bit plain. Would have been nice to have some metal over it or something to make it look a bit fortified.
Commented 17 years ago2006-12-14 04:16:52 UTC in vault item: In-security Comment #13697
lol Blue shift Chapter name.
Commented 17 years ago2006-10-22 03:53:45 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #13265
You know you can turn the steam off right?

Hint Press E on the red thing
Commented 17 years ago2006-10-21 20:52:03 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #13259
Wow, just wow, This is great. I really loved the part after the Garg, it just seemed really nice. Great work on the big room with the garg and the hallway leading to it.

The problems I found were:
The grunts didn't move when I got on the gun, but when I died and spawned back there they did.
The grunts in the next area didn't kill the scientist.
The Zombie which carries the scientist and the barney was bugged, The scintist was too far behind it and the barney was dead on the ground.

Thats the only things I saw, everything else worked perfectly.

So yeah, I want to see more already! :D
Commented 17 years ago2006-10-20 05:55:35 UTC in vault item: Just another lab Comment #13219
Thanks for the comments, I'll just add some extra stuff then update it here.
Commented 17 years ago2006-10-11 03:36:10 UTC in vault item: Map Number 73 Comment #13151
Ok just tried it, Yeah very nice for a first map.

I noticed the back of the shelves were in the wall move them forward, Lift door were flawed as they moved up to far when going up.... I wouldn't know how to fix it because I've never done a lift like that.

Its better then my first map, Good job. 3 because its your first map.
Commented 17 years ago2006-10-11 03:27:13 UTC in vault item: Map Number 73 Comment #13150
Oh right.... I feel dumb now.

But I haven't looked at those tuts in what like a year.

I'll have to take a look.
Commented 17 years ago2006-10-09 05:44:14 UTC in vault item: Zombie Attack Comment #13128
Even though this is a bit old I'll still just say, The zombies just stay where they are before the room I'm in, They won't move.
Commented 17 years ago2006-10-08 07:23:23 UTC in vault item: Talking Scientists - Compo 9 Comment #13117
I still remember it from a while ago, Great stuff :D.
Commented 17 years ago2006-10-08 07:21:42 UTC in vault item: Xen Cryo - Compo 15 Comment #13116
Yeah 5 from me.
Commented 17 years ago2006-09-30 07:11:38 UTC in vault item: Map Number 73 Comment #13054
In The Beginning?

Never heard of it.
Commented 17 years ago2006-09-14 06:26:50 UTC in vault item: Infiltration Comment #12993
Download link is kind of broken for me
Commented 17 years ago2006-05-18 17:33:54 UTC in vault item: Life's End Comment #11928
I played this mod last year some time, really nice.I found a few faults in the mapping like some grates and stuff wern't set up properly so they still had that blue on them, but still 5 stars from me. And I'm going to re-dl and try again.
Commented 17 years ago2006-05-06 22:01:22 UTC in vault item: fun_pitch-black Comment #11705
Yeah ok, I'm sorry.
Commented 17 years ago2006-05-06 04:13:44 UTC in vault item: sk_death Comment #11678
Very nice work, I hope this gets put in the bests maps of this year place (Where ever that is)
Commented 17 years ago2006-05-06 04:11:50 UTC in vault item: fun_pitch-black Comment #11677
Wow, just wow. I can't belive you made this.

Its all just so great like the textureing, the brushwork, the lighting, placement of prefabs. WOW!

I wish there were higher ratings because this would be up there.
Commented 18 years ago2006-04-06 06:29:25 UTC in vault item: Day 13 Comment #11440
DL link down
Commented 18 years ago2006-03-22 03:41:07 UTC in vault item: Strange Findings part 1 Comment #11322
Strider wanted me to use his stuff to kind of finish off Aqua labs in a way. So STFU. I'm sure if you ask strider he will tell you the same.
Commented 18 years ago2006-03-15 04:14:49 UTC in vault item: dm_breach Comment #11226
Nice map Jax, Liked it very much, I just didn't like somne of the textures (mainly the decal looking ones)

I'm not very good with doing all the shit and telling you what to change but I'll give you a 4 because it needs a bit more improvement In some areas. And the dead medkit is a bit to thick, I'd say make it a bit smaller.
Commented 18 years ago2006-02-19 06:11:04 UTC in vault item: Alternative Origin Comment #10877
Fixed it, That was really funny, shame I dident get to hear any sound. But yes very nice creative stuff.
Commented 18 years ago2006-02-19 05:59:42 UTC in vault item: Alternative Origin Comment #10876
I get an error when I try play it, is it compatable with steam?

Unknown command: specmode

that comes up in the console, and nothing else happens
Commented 18 years ago2006-01-20 04:25:56 UTC in vault item: Escape Comment #10562
Just tested and Its better than the older version :)

I dident get the scientist stuck in me, But I think that zombie is ai scripted or hes on scripts with the non interuptable thing on.
Commented 18 years ago2006-01-19 06:19:33 UTC in vault item: Escape Comment #10552
An update, Ill dl and try
Commented 18 years ago2006-01-19 06:13:24 UTC in vault item: Renegade: Start Of Mini-Mod Comment #10551
He expoleds or a scientist does I don't remeber
Commented 18 years ago2006-01-19 02:00:55 UTC in vault item: Renegade: Start Of Mini-Mod Comment #10547
Very nice, The first map was excelent and the second one was well un finished like you said :P

+Good architecture

+Nice texturing

+Nice placement of stuff

-The door thingo dident fall down which I think it was suppost to

-Could have done al little bit more to just finish the room of the second map

Yeah when I shot the thing on top of the door I died and dident know what happend then I thought it might have been it was suppost to fall.

But very nice. I won't rate it yet because its unfinished

Oh and I dident get that kind of lighting in the area in the pic, might hae just been bacause I was playing in HL:visitors
Commented 18 years ago2006-01-18 05:27:50 UTC in vault item: Escape Comment #10530
www.planetphillip.com

And it has a shot of the dead barney facing the wall at the start on there
Commented 18 years ago2006-01-17 10:39:48 UTC in vault item: Escape Comment #10510
No i meant the one at the very begining, Where you start before you go into that room. And if you dident notice this map (And my map) Were put on planetphillip (under our names of course). I was suprised when I saw both of them put up there.
Commented 18 years ago2006-01-17 00:18:19 UTC in vault item: Strange Findings part 1 Comment #10505
put it in valve/maps and then in the console type map strange_findings1
Commented 18 years ago2006-01-16 05:23:53 UTC in vault item: Escape Comment #10483
I found the dead barney at the start a bit strange, he was facing the wall.
Commented 18 years ago2006-01-13 02:45:29 UTC in vault item: Escape Comment #10450
Well I did like it. I had a few problem with HL so I had to play it in HL:visitors (Config for keyboard not working). But It was a bit bland it needs some coulorful texturing.You did put some detail in the parts that you don't gewt up to which was nice but I think some people might have missed. And it was a bit empty.And the scientist was standing out just being ready to be shot. maybe make a sequesnce of him running from something? 3 star. I know you can do better I have seen it in one of you other maps. Hope you can improve this :)
Commented 18 years ago2006-01-11 02:16:45 UTC in vault item: Strange Findings part 1 Comment #10434
WEll There will be no more improving this map anymore :( I can't due to my old hard drive problems
Commented 18 years ago2006-01-08 02:34:44 UTC in vault item: Strange Findings part 1 Comment #10404
The creats would have been filled with hard stuff that could block the water but ill replace them and try make it better soon
Commented 18 years ago2006-01-06 10:04:32 UTC in vault item: Strange Findings part 1 Comment #10381
Wow, I'm glad you liked it :) I had so much trouble with that water it just wouldent show up in game until a few hours ago. And yes that was the end at the hallway, I was going to make some text saying that but I forgot. I'll get new textures for the ladder soon so it might look better.
Commented 18 years ago2006-01-05 10:22:57 UTC in vault item: Gunz And Science Comment #10362
Yes madcow that would be good.

And yes here

+Coool laser wich kills scientist XD
-You lied it killed one of my barneys as well :P
Commented 18 years ago2006-01-05 10:16:53 UTC in vault item: Gunz And Science Comment #10360
Well.
+In mod format
+level changes
+scripted sentences
+Scripted sequences
-mostly full bright
-A little bit crazy
-boring
-The secret room dident open up for me

there and it was your first map/mini mod.
Commented 18 years ago2006-01-02 09:37:21 UTC in vault item: Gunz And Science Comment #10335
Well he did put alot of effort into it
Commented 18 years ago2006-01-02 08:59:34 UTC in vault item: Moving sign example Comment #10333
That was fixed in the update I think
Commented 18 years ago2006-01-02 00:50:42 UTC in vault item: Ominous Reality Part1 Comment #10324
Its a shame that you dident finish this 3 stage adventure thing, It would have been good. 5* me likey
Commented 18 years ago2005-12-23 11:47:29 UTC in vault item: Ruled By Insanity Comment #10223
Ok well heres what i think, The map was well done I like it.

+Liked the xen enclosure

+layout of the house was good

+I liked the way you had to sneak in

+keys I love keys

-Had a hard time getting up the rocks

Thats all I can really remeber from playing, I can't play it again my computer is going hell slow for me. But nice work :D 5*
Commented 18 years ago2005-12-19 08:30:25 UTC in vault item: Moving sign example Comment #10128
Opps, forgot what madcow said
Commented 18 years ago2005-12-19 00:50:17 UTC in vault item: Moving sign example Comment #10127
what do you mean like the spining ones in HL?

Anyway i just wanted to do this one becauce i see signs that do this same kind of thing all the time.
Commented 18 years ago2005-12-18 12:03:25 UTC in vault item: Lamda Train Comment #10103
Looks aright for a start, DLing now
Commented 18 years ago2005-12-18 11:56:13 UTC in vault item: Torture that Alien - V2 Comment #10102
The zombie on the bottom level kept going off track for me when going to the sqaushing thing :( So i never got to see most of it
Commented 18 years ago2005-12-18 11:49:15 UTC in vault item: Apprehension Comment #10101
PLayed it on steam a few days ago and dident get the VIS problem, Very nice, Its a shame we dident get past the door when you have to bring the scientist to it but i liked those gargs and the monster placement, I dident get to see much though.
Commented 18 years ago2005-12-18 11:45:26 UTC in vault item: Realtime Clock - With Ticking Comment #10100
I've seen one of these somewhere else, but Nice work, I think they did something like this for a part in HL with one of those yellow things with white circals on them.