Commented 17 years ago2007-11-17 03:15:10 UTC
in vault item: dm_ArmazenamentoComment #16008
If you mean the RPG, yeah it was just a little stash for me to ambush and grab a 'little' fire power (This was made for the purpose of a small game at school with a few people in class).
If you actully found it with use of the button, well nice work.
I'll update this again soon, I'll add a few traps and stuff as you mentioned.
Commented 17 years ago2007-03-19 05:32:07 UTC
in vault item: Ocean TempleComment #14401
Great work!
Some great mapping here, along with the models and textures it makes it look great.
I would like to see some gameplay in this if you continue further.
Some things I liked were
+ Great architecture + Nice word with the texturing + 20000% better then anything I can make (But I guess thats easy)
Only thing I didn't like was the door, From memory it looked a bit plain. Would have been nice to have some metal over it or something to make it look a bit fortified.
Wow, just wow, This is great. I really loved the part after the Garg, it just seemed really nice. Great work on the big room with the garg and the hallway leading to it.
The problems I found were: The grunts didn't move when I got on the gun, but when I died and spawned back there they did. The grunts in the next area didn't kill the scientist. The Zombie which carries the scientist and the barney was bugged, The scintist was too far behind it and the barney was dead on the ground.
Thats the only things I saw, everything else worked perfectly.
Commented 18 years ago2006-10-11 03:36:10 UTC
in vault item: Map Number 73Comment #13151
Ok just tried it, Yeah very nice for a first map.
I noticed the back of the shelves were in the wall move them forward, Lift door were flawed as they moved up to far when going up.... I wouldn't know how to fix it because I've never done a lift like that.
Its better then my first map, Good job. 3 because its your first map.
Commented 18 years ago2006-05-18 17:33:54 UTC
in vault item: Life's EndComment #11928
I played this mod last year some time, really nice.I found a few faults in the mapping like some grates and stuff wern't set up properly so they still had that blue on them, but still 5 stars from me. And I'm going to re-dl and try again.
Commented 18 years ago2006-03-15 04:14:49 UTC
in vault item: dm_breachComment #11226
Nice map Jax, Liked it very much, I just didn't like somne of the textures (mainly the decal looking ones)
I'm not very good with doing all the shit and telling you what to change but I'll give you a 4 because it needs a bit more improvement In some areas. And the dead medkit is a bit to thick, I'd say make it a bit smaller.
Commented 18 years ago2006-01-17 10:39:48 UTC
in vault item: EscapeComment #10510
No i meant the one at the very begining, Where you start before you go into that room. And if you dident notice this map (And my map) Were put on planetphillip (under our names of course). I was suprised when I saw both of them put up there.
Commented 18 years ago2006-01-13 02:45:29 UTC
in vault item: EscapeComment #10450
Well I did like it. I had a few problem with HL so I had to play it in HL:visitors (Config for keyboard not working). But It was a bit bland it needs some coulorful texturing.You did put some detail in the parts that you don't gewt up to which was nice but I think some people might have missed. And it was a bit empty.And the scientist was standing out just being ready to be shot. maybe make a sequesnce of him running from something? 3 star. I know you can do better I have seen it in one of you other maps. Hope you can improve this
Commented 18 years ago2006-01-06 10:04:32 UTC
in vault item: Strange Findings part 1Comment #10381
Wow, I'm glad you liked it I had so much trouble with that water it just wouldent show up in game until a few hours ago. And yes that was the end at the hallway, I was going to make some text saying that but I forgot. I'll get new textures for the ladder soon so it might look better.
Commented 18 years ago2006-01-05 10:16:53 UTC
in vault item: Gunz And ScienceComment #10360
Well. +In mod format +level changes +scripted sentences +Scripted sequences -mostly full bright -A little bit crazy -boring -The secret room dident open up for me
Commented 18 years ago2005-12-18 11:49:15 UTC
in vault item: ApprehensionComment #10101
PLayed it on steam a few days ago and dident get the VIS problem, Very nice, Its a shame we dident get past the door when you have to bring the scientist to it but i liked those gargs and the monster placement, I dident get to see much though.
I've seen one of these somewhere else, but Nice work, I think they did something like this for a part in HL with one of those yellow things with white circals on them.
http://forums.gamernode.com/showthread.php?t=17736
Thanks.
If you actully found it with use of the button, well nice work.
I'll update this again soon, I'll add a few traps and stuff as you mentioned.
And thanks for the Comments and Ratings.
Some great mapping here, along with the models and textures it makes it look great.
I would like to see some gameplay in this if you continue further.
Some things I liked were
+ Great architecture
+ Nice word with the texturing
+ 20000% better then anything I can make (But I guess thats easy)
Only thing I didn't like was the door, From memory it looked a bit plain. Would have been nice to have some metal over it or something to make it look a bit fortified.
Hint Press E on the red thing
The problems I found were:
The grunts didn't move when I got on the gun, but when I died and spawned back there they did.
The grunts in the next area didn't kill the scientist.
The Zombie which carries the scientist and the barney was bugged, The scintist was too far behind it and the barney was dead on the ground.
Thats the only things I saw, everything else worked perfectly.
So yeah, I want to see more already!
I noticed the back of the shelves were in the wall move them forward, Lift door were flawed as they moved up to far when going up.... I wouldn't know how to fix it because I've never done a lift like that.
Its better then my first map, Good job. 3 because its your first map.
But I haven't looked at those tuts in what like a year.
I'll have to take a look.
Never heard of it.
Its all just so great like the textureing, the brushwork, the lighting, placement of prefabs. WOW!
I wish there were higher ratings because this would be up there.
I'm not very good with doing all the shit and telling you what to change but I'll give you a 4 because it needs a bit more improvement In some areas. And the dead medkit is a bit to thick, I'd say make it a bit smaller.
Unknown command: specmode
that comes up in the console, and nothing else happens
I dident get the scientist stuck in me, But I think that zombie is ai scripted or hes on scripts with the non interuptable thing on.
+Good architecture
+Nice texturing
+Nice placement of stuff
-The door thingo dident fall down which I think it was suppost to
-Could have done al little bit more to just finish the room of the second map
Yeah when I shot the thing on top of the door I died and dident know what happend then I thought it might have been it was suppost to fall.
But very nice. I won't rate it yet because its unfinished
Oh and I dident get that kind of lighting in the area in the pic, might hae just been bacause I was playing in HL:visitors
And it has a shot of the dead barney facing the wall at the start on there
And yes here
+Coool laser wich kills scientist XD
-You lied it killed one of my barneys as well
+In mod format
+level changes
+scripted sentences
+Scripted sequences
-mostly full bright
-A little bit crazy
-boring
-The secret room dident open up for me
there and it was your first map/mini mod.
+Liked the xen enclosure
+layout of the house was good
+I liked the way you had to sneak in
+keys I love keys
-Had a hard time getting up the rocks
Thats all I can really remeber from playing, I can't play it again my computer is going hell slow for me. But nice work 5*
Anyway i just wanted to do this one becauce i see signs that do this same kind of thing all the time.