Commented 20 years ago2004-07-28 12:51:28 UTC
in vault item: LaB101 - Update 1.4Comment #3011
Ok, a nice little improvement. I noticed one small bug with the keyboard machine that the electronics cart guy was using. Underneath the keyboard there is overlapping textures. But it isn't a major problem. I like all the useless gadgets, but some walls are a bit empty. Look at my 0wnage corridor, all the walls have lots of detail. You should aim for walls not like that, but still very detailed. It may look a bit gay at first but when the players play the map, it will make them more amazed at your detail.
Commented 20 years ago2004-07-27 21:49:29 UTC
in vault item: Scientist factoryComment #2985
Here's my review:
Gameplay: 5 Stars - It's incredibly fun! Entity use: 5 - Those lasers are amazing. Brushwork use: 3 - The brushwork is a bit simple. Overall: 13/15 - A fun map, shame about the lack of brush detail though.
Commented 20 years ago2004-07-27 11:48:13 UTC
in vault item: LaB101 - Update 1.4Comment #2954
Good, but a few glitches and a bit pointless and small. Ok architecture, but you could do better. You have extreme potential to do better if you make a story and maybe a minimod out of this.
Commented 20 years ago2004-04-12 07:59:45 UTC
in vault item: SpearheadComment #1593
BlueBlade, you cannot put several bsp files in one file. I bet some guy has put together a crappy freeware that does and probably makes everything in the maps go crap. But as far as I know, no one has made a crap freeware like that yet.
Commented 20 years ago2004-03-15 13:40:29 UTC
in vault item: The LobbyComment #1252
Shiny floors are quite easy.Copy the entire room and flip it over. Attach it to the bottom on the real room and set the floor to be slightly transparent. I discovered that by noclipping on the library level of Poke646. BTW, nice work pepper!!!
Commented 20 years ago2004-03-08 08:08:58 UTC
in vault item: AwptonComment #1185
I don't even know what AWP stands for! Seriously. But still, the texturing is bad! Read some tutorials or somethin. But don't bully the guy. It is his first ever map! Hey pooman, a lil tip, dont ever post ur first map!
Commented 20 years ago2004-03-08 08:05:03 UTC
in vault item: Aim_No_RushComment #1184
Oh FFS, not another bloody aim map! Never release your first map! I only did because I had worked on it for ages before release. I could have made this in like 2 minutes! I'm not puttin ya down though. It's just the truth. Sorry if I offended you.
Commented 20 years ago2004-02-15 10:57:59 UTC
in vault item: de_tubeComment #1016
Holy crap! This level rocks!!! Actually looks like a tube station as well! Here is the plus and negatives: +Nice design +Good texturing +Cool Idea +Nice Brushwork -It's a cs map, but at least it isn't a fy or aim map!
Overall, very good! 4 stars (would have got 5 if it was for HL and not CS!)
Commented 20 years ago2004-02-05 14:20:39 UTC
in vault item: fy_aztecworldComment #928
Looks kind of like, oh what is it called, you know the one where you have to plant C4s next to chemical containers and there is 2 sites, erm, it don't matter.It really looks like a copy of that!
Commented 20 years ago2004-01-13 18:18:48 UTC
in vault item: de_takeoverComment #749
22nd August 2003 (145 days ago), oh, you've been a member for some time. Sorry. Ive just got used to ppl joining to submit their maps and leave. NICE MAP!
Does the walls have any "useless gadgets" yet?
Gameplay: 5 Stars - It's incredibly fun!
Entity use: 5 - Those lasers are amazing.
Brushwork use: 3 - The brushwork is a bit simple.
Overall: 13/15 - A fun map, shame about the lack of brush detail though.
2. It will crash
My first and only CS map was a CS_
Hey pooman, a lil tip, dont ever post ur first map!
I'm not puttin ya down though. It's just the truth. Sorry if I offended you.
+Nice design
+Good texturing
+Cool Idea
+Nice Brushwork
-It's a cs map, but at least it isn't a fy or aim map!
Overall, very good! 4 stars (would have got 5 if it was for HL and not CS!)
Sorry.