Comments

Commented 15 years ago2009-03-06 19:57:48 UTC in news: OMGWTFHAX Comment #99041
This drama has nothing on info_pwned, OMGPRION.
Commented 15 years ago2009-03-02 21:56:46 UTC in news: OMGWTFHAX Comment #99007
OMG GUYS ITS A HACKER RUN FOR YOUR LIVES
This comment was made on an article that has been deleted.
Commented 18 years ago2006-03-09 17:06:58 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #11152
No it's not.
Commented 19 years ago2005-10-25 12:51:03 UTC in vault item: Sancefar Comment #9566
This should be for HLDM, imo. Looks awesome, *****
Commented 19 years ago2005-09-27 09:24:40 UTC in vault item: TWHL Dedication Project Comment #9215
I don't have HL on here right now, but can you give me a list of members in the map?
Commented 19 years ago2005-03-02 19:39:09 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #6172
Well, this is kind of a total remake. I got bored of the old one. Hopefully I will stay motivated with this.
Commented 20 years ago2004-09-21 14:40:29 UTC in vault item: My_First_Map Comment #4015
Halfhack, stop being a noob and creating new accounts cos noone likes you . HAHA! Look at your freewebs "hacking" site! HAHAHAH! PWNED!
Commented 20 years ago2004-09-21 14:36:56 UTC in vault item: Guidance Comment #4014
That screenshot makes the castle look like the one off of the intro to Unreal. Good job :)
Commented 20 years ago2004-08-11 08:09:45 UTC in vault item: My Backyard Comment #3277
its ok for a first map, but texture alignment is terrible.
Commented 20 years ago2004-07-28 21:51:22 UTC in vault item: LoD_mp5_maze Comment #3029
There is no texturing and no detail at all.
Commented 20 years ago2004-07-28 12:51:28 UTC in vault item: LaB101 - Update 1.4 Comment #3011
Ok, a nice little improvement. I noticed one small bug with the keyboard machine that the electronics cart guy was using. Underneath the keyboard there is overlapping textures. But it isn't a major problem. I like all the useless gadgets, but some walls are a bit empty. Look at my 0wnage corridor, all the walls have lots of detail. You should aim for walls not like that, but still very detailed. It may look a bit gay at first but when the players play the map, it will make them more amazed at your detail.
Commented 20 years ago2004-07-28 12:43:56 UTC in vault item: LaB101 - Update 1.4 Comment #3010
/me downloads.

Does the walls have any "useless gadgets" yet?
Commented 20 years ago2004-07-27 21:52:10 UTC in vault item: Freeman Lives Comment #2986
The terrain looks a bit simplistic. Read pepper's terrain tutorial. But for a first map, it's ok. Cant play it yet (reinstalling steam).
Commented 20 years ago2004-07-27 21:49:29 UTC in vault item: Scientist factory Comment #2985
Here's my review:

Gameplay: 5 Stars - It's incredibly fun!
Entity use: 5 - Those lasers are amazing.
Brushwork use: 3 - The brushwork is a bit simple.
Overall: 13/15 - A fun map, shame about the lack of brush detail though.
Commented 20 years ago2004-07-27 21:46:34 UTC in vault item: Scientist factory Comment #2984
This map is fun! I piled loads of sci's up and pressed the kill button continuosly!
Commented 20 years ago2004-07-27 21:31:26 UTC in vault item: LaB101 - Update 1.4 Comment #2981
Check out my new 0wnage Corridor for ideas on wall detail.
Commented 20 years ago2004-07-27 21:30:52 UTC in vault item: LaB101 - Update 1.4 Comment #2980
Lots of ceiling detail and no wall detail. I think lots of "useless gadgets" would look good on that map actually.
Commented 20 years ago2004-07-27 11:48:59 UTC in vault item: AWP Street Comment #2955
Don't rate your own maps.
Commented 20 years ago2004-07-27 11:48:13 UTC in vault item: LaB101 - Update 1.4 Comment #2954
Good, but a few glitches and a bit pointless and small. Ok architecture, but you could do better. You have extreme potential to do better if you make a story and maybe a minimod out of this.
Commented 20 years ago2004-07-09 20:52:25 UTC in vault item: Just for Frags (3 maps) Comment #2655
Me and ZombieLoffe tested it on my server. I like the one with the ramps and the one where you start with the gauss is fun.
Commented 20 years ago2004-06-30 17:08:21 UTC in vault item: Weird Dreams Comment #2544
1. A mod.
2. It will crash
Commented 20 years ago2004-06-25 12:55:54 UTC in vault item: Zeromancer Comment #2482
Or you could recompile it without hugh_issues.wad loaded.
Commented 20 years ago2004-06-18 20:23:22 UTC in vault item: Trigger_Push Function Comment #2399
:o You don't know what a clip brush is? Think of it as an invisible wall.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-06-16 23:01:26 UTC in vault item: Temperate Beta Comment #2357
As I already explained in the Zip comment :P
Commented 20 years ago2004-05-17 08:52:22 UTC in vault item: Elevator Problems Comment #1899
Download my elevator example map.
Commented 20 years ago2004-05-04 16:07:28 UTC in vault item: Minimicus Comment #1788
Franky, he made a tutorial on how to make a giant level ages ago.
Commented 20 years ago2004-04-27 12:25:23 UTC in vault item: de_StarWars Comment #1709
I tried it and it didn't even run!
Commented 20 years ago2004-04-12 07:59:45 UTC in vault item: Spearhead Comment #1593
BlueBlade, you cannot put several bsp files in one file. I bet some guy has put together a crappy freeware that does and probably makes everything in the maps go crap. But as far as I know, no one has made a crap freeware like that yet.
Commented 20 years ago2004-03-23 14:33:49 UTC in vault item: cs_boxtown Comment #1394
I made a CS map at night. Look at that for reference. Search for cs_thugstreet.
Commented 20 years ago2004-03-23 14:24:22 UTC in vault item: fy_dustarena Comment #1393
QUOTE FROM JAX: first akways has to be a fy... UNQUOTE

My first and only CS map was a CS_
Commented 20 years ago2004-03-18 13:56:31 UTC in vault item: mountain Comment #1309
What a complex map, looks ok. But does it even play? Looks too big.
Commented 20 years ago2004-03-15 13:45:07 UTC in vault item: The Barcelona Gig [w/ source] Comment #1253
Why put just the source on?
Commented 20 years ago2004-03-15 13:40:29 UTC in vault item: The Lobby Comment #1252
Shiny floors are quite easy.Copy the entire room and flip it over. Attach it to the bottom on the real room and set the floor to be slightly transparent. I discovered that by noclipping on the library level of Poke646. BTW, nice work pepper!!!
Commented 20 years ago2004-03-11 16:30:26 UTC in vault item: fy_dustwars Comment #1220
Why is there so many dust maps flooding in!?!? Anywayz, nice for an fy map. But it's SOOOO SMALLL!
Commented 20 years ago2004-03-08 08:08:58 UTC in vault item: Awpton Comment #1185
I don't even know what AWP stands for! Seriously. But still, the texturing is bad! Read some tutorials or somethin. But don't bully the guy. It is his first ever map!
Hey pooman, a lil tip, dont ever post ur first map!
Commented 20 years ago2004-03-08 08:05:03 UTC in vault item: Aim_No_Rush Comment #1184
Oh FFS, not another bloody aim map! Never release your first map! I only did because I had worked on it for ages before release. I could have made this in like 2 minutes!
I'm not puttin ya down though. It's just the truth. Sorry if I offended you.
Commented 20 years ago2004-02-22 17:42:05 UTC in vault item: de_tube Comment #1078
Sp00kys ur son?
Commented 20 years ago2004-02-15 10:57:59 UTC in vault item: de_tube Comment #1016
Holy crap! This level rocks!!! Actually looks like a tube station as well! Here is the plus and negatives:
+Nice design
+Good texturing
+Cool Idea
+Nice Brushwork
-It's a cs map, but at least it isn't a fy or aim map!

Overall, very good! 4 stars (would have got 5 if it was for HL and not CS!)
Commented 20 years ago2004-02-08 19:48:33 UTC in vault item: Bulybrawl Comment #953
There is a Matrix mod out somewhere. Din't know if it still exists though. Tryi looking up www.whatisexistance.com I think the address is.
Commented 20 years ago2004-02-05 14:20:39 UTC in vault item: fy_aztecworld Comment #928
Looks kind of like, oh what is it called, you know the one where you have to plant C4s next to chemical containers and there is 2 sites, erm, it don't matter.It really looks like a copy of that!
Commented 20 years ago2004-01-31 17:16:59 UTC in vault item: cs_well Comment #895
MULTIPLAYER IS EVIL! DEATH TO CS!!!
Sorry.
Commented 20 years ago2004-01-31 17:12:12 UTC in vault item: jax_mansionraid Comment #894
It's nice to see some CS maps out that aren't shite (see WorldCraft Dude's cs_control for example!). Nice, for a cs map!
Commented 20 years ago2004-01-31 10:32:51 UTC in vault item: Op4_Camper_Hunting Comment #888
Vassy might like this, him being an op4 fan and all.
Commented 20 years ago2004-01-31 10:31:32 UTC in vault item: Op4_Camper_Hunting Comment #887
Looks nice. I can't play it at the moment cos i cant access HL though. :(
Commented 20 years ago2004-01-18 15:14:44 UTC in vault item: cs_small Comment #772
Better than most of the cs trash that is around at the moment! Nice and detailed! Good map!
Commented 20 years ago2004-01-13 18:24:53 UTC in vault item: de_chasm Comment #750
double post!
Commented 20 years ago2004-01-13 18:18:48 UTC in vault item: de_takeover Comment #749
22nd August 2003 (145 days ago), oh, you've been a member for some time. Sorry. Ive just got used to ppl joining to submit their maps and leave. NICE MAP!
Commented 20 years ago2004-01-13 18:17:47 UTC in vault item: de_takeover Comment #748
nice map, but there is too many ppl here just submitting their maps and leaving! But, NICE MAP! very detailed as well!