Commented 1 month ago2022-07-01 14:45:25 UTC in vault item: Backrooms Comment #104598
I'm working on something like this myself too (still very WiP):
Commented 1 month ago2022-06-20 11:36:27 UTC in vault item: Off A Rail Comment #104567
That bridge and those shadows are undoubtedly sexy.
Gonna playtest it right now!

Also: Wpolies: Yes :lol:

EDIT: Ok I've played it.


+ Detail wise it's great on the bridge part;
+ Weapon placement is fine.


- Performance is a bit low on some areas (got 87 fps lowest);
- Found a part where you get stuck on a window after breaking it (consider clipping it maybe):
  • The map could use a bit more decal-like textures, especially on the main building walls outside to remove the tiling effect;
  • Consider adding an underpassage of some sort below the bridge, maybe?
All in all it's a pretty cool map Archio. Bravo. :crowbar:
Commented 11 months ago2021-08-30 20:40:44 UTC in journal: You want to play a little game? Comment #103694
Happy 26th belated birthday! You're the most delicious baguette-boy I've even knew! :gabe:
Commented 1 year ago2021-07-31 08:34:58 UTC in vault item: dm_leveldirector Comment #103637
Good stuff Archie! :crowbar:
Commented 1 year ago2021-01-04 02:13:16 UTC in vault item: TWHL Kart 2020 Comment #103179
Boi this is nuts! I played it with a friend and it's super fun. Well done!
Commented 1 year ago2020-12-30 00:20:45 UTC in vault item: de_109 Comment #103159
Yeah, just map it like you would do if it was a part of the map, then keep only the part you want as the skybox and save it as another .rmf/.jmf.
Compile it with at least one light or one info_player_start/deathmatch anywhere in the map, and lastly open it with Crafty/Object Viewer and export it as .obj. From that you can import it in whatever modeling program you use, fix all the stuff you want to fix or add and compile it. :crowbar:

Just keep in mind that the .obj will be rotated 90° in the modeling program, and you should pay attention to the model's origin placement in the map so that it receives light, otherwise it'll be pitch black.
Commented 1 year ago2020-12-29 17:53:00 UTC in vault item: de_109 Comment #103157
You should try to create your skybox as brushes directly in the map, and then convert it to a single model.
Commented 1 year ago2020-12-02 17:55:19 UTC in journal: The adventures of BurekTech Comment #103103
When you say that JACK, TB and Hammer can be used, you mean that we can use the standard GoldSRC configuration to map for it? Because JACK supports Quake 3 mapping which has some differences like the way you can manipulate the UV map to round a texture on a curved plane, something that the GoldSRC configuration doesn't have (unless it can be added/hacked in it).

By the way, great job my friend! :crowbar:
Commented 1 year ago2020-08-30 11:16:22 UTC in journal: Guessing game Comment #102878
I'd go for Command & Conquer: Tiberian Dawn.

Happy 25th birthday, my baguettian friend! :lol:
You've been baguetted!You've been baguetted!
I'd personally go on my Steam account, block and remove him from my friends' list if I was you, to be honest. This is definitely not friendship at all.
Always remember than only you are in control of your life, not him. The only thing we can control is ourselves, not the others, so he just can't do that, if he can then that means that you're letting him do it.

Keep your eyes open.

And welcome to TWHL! :crowbar:
Commented 2 years ago2020-07-19 01:34:42 UTC in journal: Tragedy Comment #102794
My 20 years old siamese female cat passed away as well the 18th of June this year.
She has been in my family since when I was 10, now I'm 30. So I feel you...
She's been buried in my grandmother's yard so I can go see her whenever I want.

Cat lovers will always suffer for their little friends...
Commented 2 years ago2020-06-20 14:47:45 UTC in vault item: Textures up to 544x544 Comment #102759
No I meant 1024. Like, they have to be shared by both sides, making the max 512x512 to be equally long. Or 768x256, etc... Basically the sum of both sides doesn't have to exceed 1024 pixels.
Commented 2 years ago2020-06-19 21:55:20 UTC in vault item: Textures up to 544x544 Comment #102754
That caught me off guard. I thought that the limit was 1024 pixels across both sides. How does that work?
Commented 2 years ago2020-02-20 14:54:10 UTC in vault item: dm_perthowned Comment #102542
Amazing map my friend! Just tried it out. :crowbar:

We're discussing it in TWHL's Discord server, please join us!
Commented 2 years ago2019-08-29 14:09:27 UTC in journal: Just one of those days I guess Comment #102227
Happy BDay Shep!Happy BDay Shep!
Commented 3 years ago2019-07-10 01:55:56 UTC in journal: My princess, Ivory-Rose - UPDATED July 11th Comment #102153
She's absolutely beautiful. :heart: And she also looks a lot like you! :biggrin:

I'm really sorry for what you're experiencing, but that's life I guess...
She's your daughter anyway, and from what I've seen you're a positive person. The only thing no one and nothing can ever take away from you is your love for her; which is the most important thing a father can have in life in my opinion.

Lots of hugs to you, your family, and your lovely little sweetheart. :heart:

(Sorry for the late reply, I've been a bit busy :lol: )
Commented 3 years ago2019-06-11 07:11:07 UTC in journal: Gaming PC for my son Comment #102086
Yup. Same here. "fps_max 0" (or 9999) in the console.

Also don't get a 120Hz, get a 144Hz instead since the price tag is literally the same if not lower (and the choice is better).
Commented 3 years ago2019-06-04 16:31:41 UTC in journal: Gaming PC for my son Comment #102063
About the optical drive, you could get an USB external one since it's versatile. Plug it in when you need it, plug it off when you don't need it.
Commented 3 years ago2019-06-03 13:17:07 UTC in journal: Gaming PC for my son Comment #102052
Fair enough.

I have this kind of rule though: The more you spend, the less you spend.
Which means that if you spend more now, you'll have to spend less in the future to keep up with the requirements each game and program has (it lasts more basically).
But as of now, wether this will be his first PC or not, it's still a really good piece of equipment and if I was him I would be undoubtedly happy to have it as my first PC.

Oh and, I do agree with Pengiunboy about replacing the GTX 1060 with a GTX 1660 which is almost as good as a GTX 1070 and it has 6GB of VRAM.
Commented 3 years ago2019-06-03 09:53:27 UTC in journal: Gaming PC for my son Comment #102050
Looks pretty solid. What about hard drives/SSDs, monitor, keyboard and mouse? A good monitor and a fast storage are important nowadays.
Consider Intel Optane and M.2 SSDs since that mobo has two M.2 slots.
Commented 3 years ago2019-05-28 23:29:35 UTC in journal: Giant Dump Comment #102027
Man that's tough... I'm sorry to hear that.

Hope everything goes well for both of you. You deserve it.
This comment was made on an article that has been deleted.
Commented 3 years ago2019-02-27 07:59:58 UTC in journal: Prime number Comment #101846
Happee Birthdae Stu!Happee Birthdae Stu!
Commented 3 years ago2019-02-27 04:48:56 UTC in journal: 0x0011 Comment #101845
Happy late birthday young man!
Commented 3 years ago2019-01-21 20:19:02 UTC in journal: Yay Comment #101777
Bad Admer! Bad!
Commented 3 years ago2019-01-17 15:29:20 UTC in journal: Yay Comment #101770
I've hosted the PS2 Menu Theme on the TWHL's Discord server.

Download it and place it in the Steam\steamapps\common\Half-Life\valve\media folder to have your fancy HL PS2 menu music on PC.
Commented 3 years ago2019-01-17 00:38:12 UTC in journal: Yay Comment #101766
I had HL for PS2 (and finished it), it was actually good but very laggy in some spots. The cool part was Decay.
Commented 3 years ago2018-12-29 03:44:02 UTC in vault item: HappyFaces Comment #101697
Could you provide some info about the mod please?
Commented 3 years ago2018-12-22 00:34:17 UTC in journal: Christmas Avatars (Chrivatars) Comment #101690
I already had a xmas avatar. :3
Commented 3 years ago2018-11-06 18:16:55 UTC in journal: Sp00ky math... Comment #101614
Thanks everybody! :3
Commented 3 years ago2018-10-31 23:26:48 UTC in journal: Sp00ky math... Comment #101595
Thanks everybody! :D

Is Admer the only one that didn't cheat like Pengy and got the right one? :P

You lazy Pengy...
Commented 4 years ago2018-04-21 22:02:01 UTC in journal: The regional Spelling Bee Comment #68532
Nice one buddy! Gratz. :3
Commented 4 years ago2017-10-09 04:50:40 UTC in journal: #8875 Comment #42467
Happy late birthday Rimmo! :3
Commented 4 years ago2017-08-29 20:35:36 UTC in journal: #8854 Comment #63386
Have you ever played Hazardous-Course 2? That one's damn hard...
Commented 4 years ago2017-08-16 00:14:01 UTC in journal: #8851 Comment #62957
I've lost both my grandfathers. I feel you.

Commented 5 years ago2017-07-26 15:42:23 UTC in journal: #8841 Comment #68411
Go for 4 gigs actually. You can get 2 modules with 2 gigs each (better) or a single 4 gigs one.

About that screw, there's a method I always use when I face such problem. Use a nipper of this type:
User posted image
Or this type:
User posted image
And just use it to unscrew the screw by grabbing it from its sides and turn the nipper. A bit of a hassle but that'll do.

And holy shit clean that mess lol.
Commented 5 years ago2017-05-28 23:48:01 UTC in vault item: Dynamic Light Example Comment #20999

Though, is it just me or the light flickers?
Commented 5 years ago2017-02-26 14:11:22 UTC in journal: #8780 Comment #62925
Happy birthday, SugarMan!

You're still a lil kid, no worries. :3
Commented 5 years ago2016-09-30 15:36:10 UTC in journal: #8752 Comment #49734
So kewt SugarMan. <3
Commented 5 years ago2016-09-28 10:21:09 UTC in journal: #8752 Comment #49733
Happy birthday Tet, whatever env_render means lol.
Commented 6 years ago2016-07-28 15:23:56 UTC in vault item: Datacore (Black Mesa) Comment #20398
Damn I would like to play it but I don't have the Steam version of Black Mesa unfortunately (just the free one). :\

It looks damn smexy from the screenshots tho! :D

Great job. ;)
Commented 6 years ago2016-06-08 13:59:50 UTC in journal: #8707 Comment #44126
Would love to watch some Goldsauce mapping sessions Urbeh. :3
Commented 6 years ago2016-06-08 13:54:43 UTC in journal: #8709 Comment #40534
Commented 6 years ago2015-11-27 22:49:16 UTC in journal: #8630 Comment #67033
Happy birthday mate. ;)
Commented 6 years ago2015-11-07 16:58:53 UTC in journal: #8623 Comment #58509
Sweet. :D
Commented 6 years ago2015-11-02 08:20:54 UTC in journal: #8619 Comment #67492
Thanks Bert! :3
Commented 6 years ago2015-11-01 06:08:34 UTC in journal: #8619 Comment #67491
Thanks TJB. :)

Well, I don't know since I ain't made it.
The guy behind the mod is called Andreas "ruMpel" Rönnberg and he made all the custom content. The only things I've done there are new textures and maps (though I'm not in the original mod development in any way).
Commented 6 years ago2015-10-31 21:29:21 UTC in journal: #8619 Comment #67490
Thanks a lot everyone! :D

@Ghost129er: it's called Black Dog (original uh?), they're enemies from Afraid of Monsters: Director's Cut. They replaces Houndeyes.
Commented 6 years ago2015-10-31 07:06:38 UTC in journal: #8619 Comment #67489
Thanks a lot everyone. :3

@Strider: It's a horror mod I'm developing for Afraid of Monsters: Director's Cut. Just a "test mod" before the definitive standalone one (it will have twice as the detail you see there). The next 3 screenshots are part of the same map. :)
Commented 6 years ago2015-10-28 20:55:56 UTC in journal: #8618 Comment #58501

Me want 3D printer. :3