Journals

Alabastor_Twob3 years ago2021-10-19 10:05:30 UTC 12 comments
User posted image
Would you look at that, I've been a member for half my life
monster_urby3 years ago2021-10-17 23:14:08 UTC 13 comments
User posted image
Meerjel013 years ago2021-10-15 12:18:19 UTC 3 comments
Would want to update the HappyFaces mod. So I'm gonna do that. cause I think I know what to add to it. I don't seem to have the code for it and neither do I have a way to play it cause I only have a 2004 version of Source playable.

Is it possible getting the vault item of HappyFaces removed so I can replace it? I might need to download the mod first tho.
Meerjel013 years ago2021-10-13 09:00:58 UTC 5 comments
It's not you people that are useless. I found that out now.

I am useless and I don't deserve kindness.
So I did it, I finally got to the end of Half Life Alyx. Is it the brake through VR game that's going to make it mainstream? Probably Not (not that I think it ever could even if it was perfect). Really thought if you already have a head set, it's a must have game. I'll just say if haven't played it, you might want to stop reading now if you are worried about spoilers. They game really takes the sentiment that a lot of critics have said about Half Life games being rollercoster rides and pretty much embraces it. It's a theme park attraction through and through. The Big difference being this took me 14 hours. I honestly found this quite shocking. I get that it's a $60 game but god damn! Don't expect to play this in one sitting(I could only play for about an hour at a time, but I might just be getting old). You will be guided by the nose, even more so than past Half Life game. Even this game's collectables will be more close to the main path than lets say the Lambda supply cashes in HL2. And I had my gun fully upgraded well before the end of the game, so don't sweat it. The new Gravity gloves are a no brainer upgrade from the Gravity Gun. saving me from having to bend down for ammo. and yeah Just picking up and tossing bottles is just as fun and novel now, as it was in HL2. Gun play is where things get interesting. Reloading and aiming are no longer as simple as moving your mouse and clicking. This lead me to some rather panicky moments (wonder if the Devs played Wolffires Receiver). This works great if feel with shambling zombies, than Bullet spoongy combine. Who's encounters I feel are often more frustrating than thrilling. And I kinda feel like the devs knew this, because firefights with them are surprisingly rare throughout the game. On a note of stuff I love, the world and environments. City 17 feel a lot more wild in this game. I get the feeling like the Combine's rule is still new and I can still feel a lot of the old world still linger. Oh and they pulled in a lot more of the alien setting form HL1 and Zen, Big plus. All the characters and writing felt solid. the change in VA for Elie is unfortunate (RIP) but he dose a great job still. Russell feels like a more toned down Wetly form Portal 2 and I'm cool with that. Now for some spoilery stuff. most of the game I really could just file under, solid HL2 style stuff but I do have some highlights. The part sneaking around a unkillable zombie monster, named Jeff. plays like a lot of the sneaky Horror games you see on the PC. And it's a great fit for VR, unnerving and tense for all the right reasons. I feel like the zoo level should have been longer. it's a great bit of irony to have it be the level that the Antlions are reveled (feeling a bit more like Starship Trooper bug, eh ok) We just need more zoo levels in games. The climatic part with the Strider would have gone over a lot better I feel if the artillery gun worked better. And the finale part in the big ship you've been working so hard to get to pulls all the same notes as the sidadal, but better. the crazy Inception style levels are a great treat and breather after the Strider battle. not much to say about the powered up Gravity Gloves other than it made me feel like Shazam! now on to the Big spoiler! So it's not Freeman you rescue but Gman. He gives his sepal and gives Alyx the choice to kill the Advisor that killed her father in Episode 2. I didn't wait to see if there was a HL1 style ending. Now the big thing is after the credits (thankfully short for a VR game) and wow Elie is a live and hands you (Gordan Freeman) the crowbar. Still don't know how I feel about this. So, over all HL Alyx is great, but my back and legs hurt after an hour of playing and my face gets sweaty.
Rimrook3 years ago2021-10-04 18:19:55 UTC 4 comments
WUBBA LUBBA DUB DUB!!!
One
Suparsonik3 years ago2021-10-04 06:25:04 UTC 6 comments
Add one to twenty-five.
satchmo3 years ago2021-09-18 11:26:18 UTC 1 comment
I recently created a new YouTube channel called ADHD Doc. Many of you may already know that I am a pediatrician specialized in helping families dealing with the ups and downs of parenting children with ADHD. This is often the greatest challenge I face as a pediatrician, but this is also often the source of pride and most gratifying reward.

If you or someone you know suffer from ADHD, perhaps these videos can offer some helpful tips and a ray of hope.
ADHD Doc
satchmo3 years ago2021-09-08 04:35:45 UTC 6 comments
The pandemic is still with us, but it's not affecting our lives as much as it used to.

Most people around me have been vaccinated, and my parents are getting their third dose of the vaccine tomorrow morning. I am about to get my third dose also.

Scott is in high school now. My 11-year-old gaming desktop finally broke down (well, the main SSD failed). I gave it to my nephew and helped him transplant his HDD to the gaming rig. He's happy that he got such a performance boost.

I lost interest in gaming. Perhaps it's my waning testosterone level, but I just don't get the exhilarating feeling when I game anymore.

River (my dog) is three years old now. I am elected to be the next president of my local Rotary Club. This is the website I designed for our club. I am contemplating retirement within the next 5 to 6 years.
Shepard62FR3 years ago2021-08-29 09:54:36 UTC 7 comments
The number which married Friday and horror multiplied by 2.

(It's an easy one I admit)
I somehow convinced myself it would be fun to integrate some of the principles I learned in Software Development back in my mapping methodology (assuming it even existed back then).

For this reason, I made use of the brief period of free time I had between quitting my first job and starting my second one to do just that. (Please don’t comment on my use of free time, I know I’m not doing great.)

First of all, I adopted and adapted the Scrum methodology to Goldsource mapping. I first established a constantly growing list of features to implement and other to-do’s on Google Sheet (the product backlog) with their estimated effort (or story points, as Scrum calls them). I set the Sprint duration to one week. This meant that every week, I would first have to decide on a list of items to try to implement during this limited amount of time, implement them, and make the whole map look like somewhat "devilerable" product by the end of the week and test it (with other players, since it is for Sven Co-op). I also had an idea of how much I achieved by looking at the sum of the story points.

I also tried to use Continuous Integration for my map. I actually don’t think what I did really qualifies as CI, but I’m pretty sure this is as far as anyone will ever go to add CI to a Goldsource mapping project anyway. This first meant using Git (which is already extremely useful, even if not doing CI or Scrum). I included the executables the map relied upon for compiling in the repository (Resgen, the VHLT…), and made a script for compiling the map!
Now making this script was tricky but worth it. Choosing Batch wasn’t the best choice I could have made, but it does the trick. My script takes the map name as the first parameter, and the profile mode as the second (dev or prod). In prod mode, it compiles with higher VHLT parameters but, more importantly, it removes all the entities that start with _dev from the map file. These entities, when they are not removed (i.e. in dev mode), make the map easier to test and debug by removing certain doors, NPCs, turrets (damn turrets!), and giving me more weapons for instance.
The map file can be generated automatically using HLFix, and all the custom resources the map relies upon are automacillay copied in the build directory thanks to ResGen.
Thanks to this script, I can not only create a clean, redistribuable copy of my map whenever I want to (without fearing to forget files or include obsolete ones since the build folder is cleaned before each run), but I can also test my map using Travis! This means everytime I back up my work online (push it to Github), Travis can run the script and check that all is compiling well. Admittedly I don’t do this very often since it’s kinda useless to test the compilation process on a remote server and I don’t want to spam Travis too much.
And now, thanks to WadMaker, I could even go further and just store the original JPG files (or maybe even XCF files) in the repository and create the WAD on the fly in the script.

All in all, having a script streamline the compilation process makes things really much easier. Everything is included in the folder and I just need to move it to the game folder, or share it, which is really useful when testing regularly with other players. Having a dev mode also solved a problem I had whenever I started mapping. (Forgetting temporary dev entities in the final map, or on the opposite sitting through playing the map in its entirety just to test one room.) And for course, not having to run Hammer to build the map can also be convenient too.
I found that Scrum fit somewhat nicely the mapping process, although I’m not sure it always does since mapping is sometimes an erratic and unpredictible process. Having to test my map regularly was really useful too, first of all by making me find a way to easily make a redistribuable copy of the current version of my map, and also by allowing me to detect problems with my map early, be they gameplay or technical problems. I was thus able to review early the direction I wanted to take with my map and correct technical issues before it was too difficult to change things. This included wpolys too high, the map being too big because of its textures, or a puzzle that was too difficult…

If this script interests anyone, I’ll share it. :) What about you guys, do you also use similar methods or not at all?
Admer4563 years ago2021-06-12 17:54:04 UTC 6 comments
So in my last journal, I talked about a bunch of things. How I'm finishing high school, how I made a game prototype and wrote a 48-page thesis about it etc.

This would be the sequel, "what happened next". I'll keep this one kinda short. In a nutshell:
  • On the 3rd of June, I entered the game development competition, and made 2 new friends cuz' they also made a shooter and I liked their game
Me briefly mentioning my ioquake3 forkMe briefly mentioning my ioquake3 fork
  • On the 4th of June, those 2 friends and I made it to the top 3. I was 1st, they were 2nd, and some other guy was also 2nd cuz' they all had the same points.
Spreading the word about TrenchBroom ;)Spreading the word about TrenchBroom ;)
Teh trailerTeh trailer
  • On the 7th of June, I officially graduated from high school.
I'm gonna sign up for the local IT college. I just have to. I don't like academic stuff, never really liked school, but I can go through 4 more years of it, cuz' without a diploma, hardly anyone's gonna take you seriously here. It's just how it is.

So once that's done, I can initiate

Teh Epik Master Plan IV

I also showed it in the last journal, somewhere in the comments. People who have been here for a long time know what the original was about (my advice: it's awfully embarrassing, don't read unless you're into that stuff). However, the latest revision of this plan roughly predicts how long it'll take for me to form a gamedev studio here. A fairly optimistic estimate is 4 years, assuming that everything goes well and I have a job the whole time. A less optimistic estimate is 10 years, which is still manageable and short enough for me.
User posted image
Essentially, the plan happens in 2 stages: one-offs and saving:
  • "One-offs" are quality-of-life improvements (like hardware upgrades) and other one-time expenses (like a VR headset or electronic components). In this stage, I'd be living with my parents because it's a lot cheaper. Once this stage is done, or a week or two before it's done, I'll most likely move out, so I can be closer to the workplace. :>
  • "Saving" refers to the stage where I'm pretty much saving up money so I can run a game studio for at least 2 years, most likely alone. The budget accounts for the company registration, paid activities needed for the game (e.g. voice acting), an accountant, a lawyer, and other costs. I'd be additionally spending a minimum of 12 000 KM (approx. 7000€) per year per developer, so until I achieve really big profits, that's just not gonna happen.
What I ultimately want to do is just make games & sell them on Steam. So, in my little pockets of free time during college and holidays at work, I could probably work on a single game, so by the time I want to open the studio, I already got most of the game finished. If there's any success, great. If there's major success, even greater.

Having read through Bosnian tax laws, it appears that Bosnia's tax baseline is 10%. So if you make 10 000 KM brutto, you get 9 000. However, taking into account Steam's 30% cut before taxing (AFAIK that's the order in which cuts go), I'd be left with a total of 6 300 KM. Of course, there's more than that to it, like amortisation, paying the lawyer, paying the accountant etc. So to be safe, let's just say 5 500 KM.

I haven't seen any data for the sales of the kinda games I am planning to make, so I can't provide any estimate on that. I'm pretty sure there's a market for half-likes out there though. :]

The plan will go through a couple of more revisions. I haven't taken into account certain types of expenses, accidents/emergency cases and such. So far, it's less of a plan, more like a guideline.

Oh, and don't worry, I'll find some time for HL modding. If anything, I'll keep working on my HL SDK tutorial series.
cambreaKer3 years ago2021-05-07 11:16:50 UTC 10 comments
Today's my birthday! :combines: :hammer: Got an xbox 360, and yeah i know it's a bit late for a 360 but hey, i like old consoles lol
in other news, my HECU House map turned a year old, like a week ago. might release the map sources for it 'cuz why not :hammer:
Meerjel013 years ago2021-04-17 20:23:50 UTC 3 comments
I finally made a ragdoll for gmod. It looks like this.
Drive

I made more but this one was the first ragdoll I made. I know no one wants to care about it since I've acted a bit rough to those people here. But I just wanted to say that I did something at last.
Admer4563 years ago2021-04-16 09:47:15 UTC 8 comments
If you don't wanna read through this whole thing, just scroll down until you see "The brick" heading.

Yesterday I had a Bosnian written schoolwork, where I had to write whatever about a chosen topic, whether it's an essay or a short story or whatever.

So, the topic was, "I'm opening a new chapter" and daaaaaaaamn I started thinking about it, inspiring me to write this journal today. Let's roll back the tape a lil bit!
Let's go to... 2017, one of my most memorable years, and the one I'm probably still stuck in.

The end of an era

29th of May 201729th of May 2017
I was right at the end of 9th grade. It was Monday. I think we went to that school a day or two more, before we were finally out of it. I remember being so clueless, yet determined to sign up for an engineering school in Mostar.

Being a kid from a village near Stolac, without ANY prior experience going to a city alone (always went with my parents, but only because they took me with them lol), I couldn't imagine going to the bus alone, and walking the streets alone, and EVERYTHING. It was terrifying to say the least. I grew up in a village without kids, so I had nobody to hang out with. I talked about this years and years ago, so I don't wanna repeat myself. TL;DR been very lonely for years and had absolutely no experience in social interactions, so I was very weird and embarrassing, until 8th grade at least.

Now, my parents wanted me to go to the local general high school, where I'd have all the same classes from elementary school, just in more detail. I didn't like Biology, Geography, Music class (for reasons you probably don't think of), and a couple of others. Chemistry and Physics were fine, but they felt like a chore at times, same goes for History.

And, truth be told, it would've been easier for me in the short run. Familiar place, familiar people, and it's right next to my elementary school, so it ain't any farther. Later on, I realised going to an engineering school in a whole other city was, in fact, the better choice.

New opportunities

Technical Drawing miseries, winter 2017Technical Drawing miseries, winter 2017
At first, I think I had some regrets. Particularly due to Technical Drawing which was insanely difficult to get a good grade in, due to my shaky hands and slightly bent fingers. Electrical Engineering was a pain too, because the teacher was old and very high-standard. Squeezed everything out of you in order to pass. If you got any higher grade, it was because of luck. Nonetheless, I consider myself lucky.

She did make me learn lessons from year 2, in order to improve my grade near the end of year 1. I remember that fairly well. She taught us about trigonometry and alternating currents, which I was lectured in May 2018 or so. When the new teacher came in year 2, he was shocked (no pun intended) that we knew about AC stuff already, at least I did.

And so we enter 2018...

Reaching for the skies

The "workshop" classroom 1The "workshop" classroom 1
That year, I participated in an IT competition, and I won 2nd place. I was still in year 1, so I was among the youngest participants. 1st place was won by a guy from my school, but in year 4. Afterwards, they decided to limit entrants only to students from year 1 and 2. So I could've participated in that next year too, right?

Well yeah, but I didn't. I had something entirely different to chase. As year 1 ended and year 2 began, I got Programming class, participated in a programming competition, won 1st place, yadda yadda. I feel like this is getting pretty long, so I'll just mention some key moments.

At some point, in year 2, I was the guy keeping the class from collapsing in terms of grades. We were doing CorelDraw stuff on IT class, and I helped out basically everyone sitting next to me. 2 guys on the left, 3 guys on the right. I got my own stuff done on time too!

In May 2019, I participated in a gamedev competition, winning 2nd place with my teammate.
I'm the guy in blue, pointing at "idTech 4"I'm the guy in blue, pointing at "idTech 4"
Good old times.

A slight change in trajectory

Year 3 was messed up, cuz' I got Democracy and Human Rights class, which sounded useful until I discovered that it's actually just a class where you recite the teacher's opinions, and memorise the definition of war crimes and different political/administrative organs/layers/institutions. Extremely boring. It's all theory and you have to memorise it word by word. I'm not that type of masochist.

Then COVID came along and prevented (I wouldn't say ruined) our plans for a school trip in year 4, as well as the prom and the graduation event, whatever it's called. I'm honestly glad I won't have any of that. No need to spend a grand on the school trip, no need to spend another on a fancy suit, hell yeah.

In the 2nd half of year 3, we only had online classes. It was easier to cheat, the tests were easier overall. Not that I cheated much. Either way, it wasn't too bad.

That same game development competition happened, but it was online, of course. However, the platform that they used (WebEx) was HORRIBLE for demonstrating your game. If it's online this year again, which is very likely, I'm not gonna participate. Can't complain tho', I won 3rd place and used a part of the prize money to get a microphone and double my RAM. Hell yeah!

Year 4 was interesting, because we got an alternating plan. One week you go to school, physically, the other week you go online. The cycle repeats. It's a huge risk for me since I go by bus, and about 1 in 10 passengers don't wear a mask. Oh well. :/

The brick

So, in year 4, we have to write a graduation thesis. We choose a topic and write about it, whether it's documentation of a project, or a research paper.

Since I was working on a game and an engine, I decided to write about the process of game development. I completed it recently, having written 48 pages within 3 or 4 days.
User posted image
I wrote the cover page in March.
"GRADUATION WORK - Video game design and development - Mostar, April 2021"

And THEN it hit me like a brick to the forehead. ADMER, YOU ARE ABOUT TO FINISH HIGH SCHOOL!
Believe me or not, I'd never thought about it until that moment. Has it really been 4 years since I finished elementary school? This is insane!

With that, I'm about to end this chapter. It's been super fun.

Opening a new chapter

This new chapter is gonna be very exciting as I, yet again, have a major choice to make, and a LOT of obstacles potentially. When I finished elementary school in 2017, I had to choose between the local gymnasium and the engineering school. It was a simple one.

Now I got some rather interesting choices. Once I finish high school, which is in about 2 weeks, I can do one of the following:
  • go to college
  • look for a job
  • rest for a year and then go to college
  • go to the army
  • work in the village
Realistically, the last 2 ain't happening, maaaybe the 2nd one either. Nonetheless, I'll try applying for a job at a couple of software companies here, because I believe I do have what it takes to enter. Then I'll go up from there. There are a couple of gamedev positions, so we'll see.

And if that doesn't work, I'll just go to college, no big deal. Ultimately, my goal is to register a company one day and sell games, which will need quite a bit of money to get started, which is why I want to go with a job first.

A couple of years ago, I used to imagine life in Germany, far away from my parents, working for some game company. Meh. I don't need that to live the way I want. Now I wanna stay with my parents cuz' it's cheaper and I'd save up a lot more money, and I'm definitely not moving out of this country.

We'll see what happens.