Journals

Admer4568 months ago2018-10-15 20:14:52 UTC 4 comments
On the 15th of October 2007, my laptop was manufactured, probably.
Photo from 2016 or soPhoto from 2016 or so
Happy 11th birthday, old chap. Live long enough and you might just end up in a museum, right where you belong. =)
satchmo8 months ago2018-10-15 12:49:05 UTC 4 comments
It's a testament of TWHL's community that I am still returning to this site almost two decades after I first joined.

I no longer map, as I have moved on to other things in life. I still play Portal 2 and Minecraft with my son regularly, nevertheless. I don't play much games on my own now.

I have committed myself to lots of community service projects--donating books to schools, helping old ladies with their smoke detectors, and delivering food to the poor. I read several books a week to keep myself entertained (by the way, you should all read "Turtles All the Way Down" if you haven't already.

I'll be around for decades more. I plan to retire in 12 years, and I will probably devote my time writing fiction. My son would have graduated from college by then. We'll see.
Archie8 months ago2018-09-27 08:32:06 UTC 8 comments
Been a while since I've posted a journal of this nature, but it's been a while since I've made something relevant to you guys.

6 hour shoot, 14 hour edit, grade and sound mix. I am beyond broken, but genuinely proud of this given the time constraints. The clients seemed to really like it too, which is always a bonus.
Lemme know whatcha think!

Clicky!
Tetsu08 months ago2018-09-26 12:29:47 UTC 8 comments
No riddle for you guys today.
Also, ive been a member of TWHL for over Half of my Life.

That's crazy
Striker8 months ago2018-09-24 16:53:32 UTC 5 comments
It's basically a small fridge.
What is your latest weird purchase?

[EDIT] It's been on for more than half an hour an nothing really happened, then all of a sudden I hear a small dripping sound and I'm like "oooohhh your first poop!" pats the dehumidifier
[EDIT2] If anyone expected an /r/jokes style post, I'm sorry, but I'm kinda dried-up on jokes right now.
hfc8 months ago2018-09-23 20:10:57 UTC 3 comments
starts now, because of school.
i hope ill be succeed on school.

My school is mechanical engineering.
I hope it will fun beign a mechanical engineering for a lifetime.

And i hope i will make useful machines. Because i dont want to waste my time for not beign a good engineer.

worst thing is im going to travel 750km for school, without my mom.

I have to cook myself for 8 continuous months.

Im so nerveous. because beign unsuccesful is not an option, because all of those above.
hfc9 months ago2018-09-16 22:54:04 UTC 3 comments
I wasnt know "detail textures" were so cool.

User posted image
User posted image
Here is 2 skins i made for CS 1.6
HK33
Gerat 06

Each skin took 2 days to make. I spend 4 days for them.
Im giving links. I would have embed the pics here but there is a lot of pictures. So im not gonna embed them. Sorry.
These are full feature skins, i added everything i could, from sprites to GUI images. So there is lots of pictures to show all these features.
Shepard62700FR9 months ago2018-08-28 22:01:07 UTC 7 comments
  • Take the first 4 numbers starting from zero.
  • Multiply each of them by their factorial.
  • Make the sum of the results.
sample vodka9 months ago2018-08-20 10:44:12 UTC 3 comments
Finally 8/20/2018 I finished mod hl1 Cthulhu, I must say the mod brushwork is very confusing and looks little noobish.
The guns looks little buged and two barrel shotgun is disproportionated about size

*Sorry my bad Engish
Instant Mix10 months ago2018-08-10 20:48:43 UTC 1 comment
Fucking hell.

3 weeks in, 1 week of minor setup getting to know management, another week of intense set up and programming, a literal day of having to do a technical rehearsal with EVERY company in (this is objectively not enough time), and then days of running shoes since.

It's really difficult to get used to because the Fringe exists in an entirely separate reality. Daily 11+ hour shifts are the norm, did a 14 yesterday and have a 12 in front of me today. I can barely get a break in between acts, because we've got such tight turnarounds that all hands are needed on deck.

It used to be worse, considerably less pay for even longer hours, but it can still do better. I'm almost entirely sure the Fringe runs on virtually slave labour, considering those working for other companies are paid accomodation and a tiny food stipend, and that's it.

If I break down my salary into the hours I've worked, I'm 100% earning less than minimum wage. But I'm fairly well off in comparison to other positions..

On a slightly nicer note, I've got to get to know most of our acts, the producers and actors are all lovely and all have to live in this slightly weird world as well. I really love a handful of our acts, but I also conversely fucking despise about three with every inch of my soul. The stereotype of performers / acts with a disgusting ego is unfortunately real at times, and just really gets you down especially given how much effort you've put in for the rest of your job.

Here's to the next few weeks
Admer45610 months ago2018-08-08 22:21:43 UTC 4 comments
Software used: Shadowplay, HitFilm and Handbrake
Source recording: 1280x960, 60fps, 20 MB/s (100 mbps)
Rendering time in HF: 13 minutes (720p60fps, H.264, 2.01 GB)
Compression time in Handbrake: approximately 10 minutes (720p60fps, H.265, 137 MB)
Admer: The Mod
I'm definitely happy with the way it performs. Firstly, my laptop couldn't even record at more than 30fps, and especially not on a high resolution like 1280x960. (it's a 4:3, I forgot to change to something else before recording)

I'll hopefully finish with the benchmarks. I have to test BF1942, BF2, HL2 etc.
So far, 3DS Max has been tested, and Crysis.
Admer45610 months ago2018-08-06 21:31:02 UTC 9 comments
As the title says, I sometimes dream about mapping.

I know a lot of us do, but I decided to share the memories so we can see how bizarre it gets.

One of the oldest mapping dreams I remember was being in a castle, in Hammer 4.
The castle’s brushwork was fine, but there were no textures. In fact, there were lightmaps so it had that blurry lighting. At first I thought I was maybe in a map viewer like Crafty, or using Hammer’s ray-traced preview. But then, I encountered a sprite which was on top of a torch. The sprite was oriented to face away from the wall, and it wasn’t parallel to the player’s view like most sprites are.

I compiled the map, and the sprite was scaled 10x more and it was parallel. Odd.

Next up, I dreamed a huge mapping collab 3-4 days ago. So, a bunch of people from the Sven Co-op mapping scene (Trempler, Puchi, Aurora, Nih, Keen) and I (basically the Dream Team of SC mapping) were doing a huge collab map. But the thing is, it was in a unified “multiplayer mapping” solution that allowed Hammer, J.A.C.K., Sledge and even Trenchbroom users to work on a map in real time, like in Cube 2 Sauerbraten.

Brushes were spawning in front of my eyes, I was so lost, but it was just beautiful. Mappers were represented with light bulb sprites, with a nickname above them. It was a huge map set somewhere in the mountains. I remember that one mapper (Trempler) was making a fence along one path, and I was turning it into func_detail and adding CLIP brushes. When we compiled the map via the network in 30s or so, we ran it on a dedicated server and it was just amazing.

And 2 nights ago, I had perhaps the most unusual one. I was teaching how to make maps. But not in any software – in QuArK. But not to anybody – to a vortigaunt from Iran. Yes, a HL vortigaunt from Iran. How is he from Iran, I don’t know, he probably teleported there from Xen and came to Bosnia.
I was driving a car (another thing that isn’t real) through my village, and came across a house where the vort lived. I remembered he told me to teach him QuArK, so I did. At least I started. I said “QuArK can be used as many things, a map editor, a model editor and object viewer, a texture editor and browser” (I don’t think some of those are true, but hey, it’s a dream) and then my phone started beeping like the “computer talk” WAVs from Half-Life.

Then the dream ended, and I woke up at 5 in the morning.

I was reading about my old dreams and there seems to be one about modeling too:
"An hour ago, I had a weird dream. AleKK and H2Whoa were in it. AleKK was seemingly contacting someone at Valve about a mod that someone was making for Half-Life. The mod had castles and dragons in it. More precisely, red dragons with armour? Interesting. The modder was making the maps in Blender, and all of that stuff on his very old PC. TBH I haven’t had a dream in a long time, so I’m not surprised that this one is so bizarre."
I also recall dreaming part of the actual design process in Blender. It’s miraculous that my dream had a 1:1 Blender UI and stuff, even though I rarely even used Blender.
Hmm. This sounds oddly specific due to the dragons and all. :P
But yeah, it’s a good thing I keep track of my dreams. All sorts of stuff can happen.
I once had a dream where Sven Co-op 7.0 was released and they added “dynamic map geometry modules”.
torekk10 months ago2018-08-05 10:31:28 UTC 7 comments
Specially when it comes to his elevator in blood1:
User posted image
He basically uses 4 doors for the elevator on each side, and then another pair of 4 doors on the outside so that's why all the path_corners.

And then at the bottom we have this trigger_relay magic happening:
User posted image
:zonked:

When I first played the map, I wondered why I hit the max_edict error but seeing that... yeah.

But the result is quite awesome, as you can see here in this video at around 0:15:
What I didn't show in the video: The outer buttons, to call the elevator, even match the state of the elevator. E.g. if you press them, they switch to the active texture as long as the elevator is moving. This is actually quite interesting, because the buttons you see ingame are just func_walls and the real button is hidden inside the wall brush behind the fake button. I wonder why he didn't just put a 1 unit thick non solid brush over the fake button, that would work as well, wouldn't it? I didn't even know you could activate buttons that are "stuck" inside a wall.
User posted image
Thanks god I'm currently just trying a simple elevator with 2 doors, still gonna be a pain to get working I guess. But I found this tutorial which is helpful: https://twhl.info/wiki/page/Tutorial%3A_Elevator_Doors_that_move

Edit: Wow that tutorial really is helpful, I guess Richman didn't knew about env_global. :D
Dimbeak10 months ago2018-07-31 04:53:07 UTC 3 comments
i forgot, so this is a day late now