News posts

Strider13 years ago2008-01-06 23:57:00 UTC 0 comments
Ok, so there may not be any 'official' TWHL competitions until TWHL3 comes around, but for those of you who don't like waiting, ChickenFist might just have the thing for you!

If you've been living in a cave and are unaware of his amazing little mod, Flat-Life, then check it out. Now. Then check this out!

Time to get those creative juices flowing people.
AJ13 years ago2007-12-21 11:12:00 UTC 0 comments
Christmas! Again! And TWHL marches on!

Well, it's been a while since the last post, so I thought I'd keep y'all updated on what's going down on TWHL lately!

On the competition front, the results for "Map from Layout" were released a while ago: congratulations to DocRock, Trapt and doodle! Your prizes will be heading out as soon as we get your addresses.

As for the next competition: we're thinking of holding it over until TWHL3 gets here. Probably looking at a Map from Base thing this time, but nothing's set in stone. Prizes are also a possibility again, but again, that'll be confirmed later.

Now, onto more exciting matters: TWHL3. Now, I know we've teased you all about for goodness knows how long, but, believe it or not, we're actually progressing very VERY nicely on it. And guess what: it'll be here before March next year, guarenteed! If it isn't, well, you can beat us with big sticks or something. TWHL3 is brand-spankin' new code, coded from the ground up by the talented Penguinboy. It's looking pretty good at the moment folks, so hopefully there isn't long to go (we'll beat Duke Nukem Forever to the end, don't worry).

What else...I guess this is where we wish everyone a Merry Christmas and all that malarky! See you all in the New Year!
Strider14 years ago2007-10-10 06:01:00 UTC 2 comments
So it's finally arriving, and what better way to celebrate than by NOT SPOILING IT. Some of us want to (or have to) get it retail, which isn't for over another week. Spoil it and we might just have to bring out the gimp... have fun!

Oh, and I hope among all those portals you won't lose track of what's really important - the new compo!
AJ14 years ago2007-10-02 00:06:00 UTC 0 comments
Oh, it's back alright.


EDIT: the compo rules have changed. re-read the rules. there is also a new post explaining changes to the layout in the forum thread. READ IT.
AJ14 years ago2007-09-27 22:09:00 UTC 0 comments
Whimperings, rumour, innuendo...a desire for a heralded return of something glorious, something delightfully fun. It has laid dormant for a little while now, but it will soon return, along with a couple of surprises.

Stay tuned, TWHL.
Penguinboy14 years ago2007-09-07 07:48:00 UTC 1 comment
After a lot of messing about, I finally added the Map of the Month page. See the sidebar. Get voting for August's MotM!
Also there is a temporary replacement for news.php which mysteriously went missing a while ago...
AJ14 years ago2007-08-02 06:13:00 UTC 1 comment
In case you haven't already noticed, we have some new moderators on the TWHL bandwagon! Penguinboy joined the ranks a little while ago so he could gain access to Atom's rather archaic code (sorry buddy!). As such, progress on TWHL3 has steamrolled ahead very nicely.

The second appointment to the ranks of TWHL mod is Strider, one of the designers working on TWHL3 with me. Congratulations to both members!
Penguinboy14 years ago2007-07-21 08:25:00 UTC 0 comments
The following bugs have been fixed, after suffering from them for ages:

1. The removal of an ">" character being displayed after URLs of certain length. This was caused by invalid HTML being produced by the forum line splitter.
2. The removal of the copious amounts of slashes being placed before quotes in bio's. You'll have to go into your bio and remove the slashes manually, but they'll be gone for good now, so feel free to use as many quotes as you like.

I also enlarged the size of the input box for the bios, it was tiny.

Enjoy the bugfixes! - Penguinboy

UPDATE: If you logout and look at the signup page, you'll see the shiny new captcha code! Hopefully that'll stop those darn spambots...
AJ14 years ago2007-04-29 07:15:00 UTC 0 comments
If you've been following the forums, you'd know that a little Mini-compo has been progressing. The results for the latest one (design a hallway) have just been posted, so now would be a good time to take a look.

Certain mini-compo insiders tell me that TWHL users can expect more in the near future, so keep an eye out! Congratulations to the winners.
Seventh-Monkey14 years ago2007-04-12 07:14:00 UTC 1 comment
Captain P, Daubster, and MuzzleFlash have been promoted to forum moderators. A big hand.
Seventh-Monkey14 years ago2007-03-27 06:05:00 UTC 0 comments
The competition results have just been posted.
AJ14 years ago2007-03-24 09:26:00 UTC 0 comments
Excuse the delay with the competition results everyone: been rather busy lately. However, since there's been a delay, I'm planning a small treat for the results that'll be sure to please some of you.

Stay tuned!
AJ14 years ago2007-03-24 09:23:00 UTC 0 comments
Well, Half-Life is still kicking and TWHL is proving that: we have for you a brand new tutorial concerning the coding of fog in the Half-Life engine.

Thanks go out to Highlander, not only for the brilliant content, but the patience he exhibited while waiting for it to go up.

Check it out!
RabidMonkey14 years ago2007-02-04 18:43:00 UTC 1 comment
Up for some old-school HL1DM action? Sick of not finding servers? Orpheus, in conjunction with Muzzleflash, has organised a spot of Team DeathMatch on Muzz's HL1DM server.

This is a fantastic opportunity to enjoy a bit of aging fun with members of the HL mapping community, so I hope you all get a chance to jump on-board!

All details, including IP, rules and map rotation, can be found here.

Happy fragging!
Seventh-Monkey14 years ago2007-01-25 18:55:00 UTC 0 comments
Okay, there's a new competition. If we don't get many people entering this one, we'll stop bothering organising them, so get motivated.