Left 4 Dead, Valve's latest game, has very recently been released, and take it from me, this game is awesome
. The demo's got nothing on the full game, by the way.
Playing through a campaign with some friends is probably one of the most intense gaming experiences around. Personally I just played through 'Dead Air' with Trapt
and a few random guys, and it was a lot more fun than I could have imagined. The last level is intense, and the credits bit at the end is great.
If you have the game, or plan to, a good way to organise games is through the TWHL Steam Community Group
. Oh, and watch out for Hunters
Also, in case you're actually mapping and not playing L4D right now, here's a bunch of tutorials we've just (or not) received for you outcasts covering things that may have been pretty useful back in the day..Adding Effects to Source Textures
is an amazingly detailed and thorough tutorial with anything you'll ever need to know about Source textures. Possibly the longest article in TWHL to date, a must-read for any Source mapper.
Explaining a similar subject, only in GoldSource, Detailed Textures in Half-Life
gives you all the steps needed to make your textures sharper and far more vivid.
And finally, Making a working plug and combine generator
with a name speaking for itself, explains the implementation of the aforementioned objects you've seen many times in Half-Life 2 and its mods.
Kudos to the authors!