Forum posts

Posted 13 years ago2006-02-25 18:05:12 UTC
in Camera Help. Post #165032
You can rotate the camera view horizontal, left and right in 360 degrees.
And you can rotate the camera view vertical, upp and down in 360 degrees.
But I think you can't rotate the camera in the horizontal plane as a roll, (as a aircraft).
If you want to roll the camera view you must roll the whole room.
But I'm not sure about the roll?
If I remember right, I think I have seen a camera roll in a sp mod, but I think it was a trick.

As DarkKilauea write use a invisible func_train follow path_corner as a the target for the camera.
Posted 13 years ago2006-02-25 16:16:43 UTC
in Camera Help. Post #165013
Ant have make a god tutorial "Trigger_camera"
Under Advanced have you the answer.
Posted 13 years ago2006-02-13 14:07:25 UTC
in computer crashes when compiling Post #163041
Little about MAX_PATCHES
can it be to help?
Posted 13 years ago2006-02-07 16:07:56 UTC
in Your first map noob mistakes. Post #161971
I start to build in one of the Worldcrafts early version, and I find the Arch tools really nice and good, but I find also the Carve tools, and that combination thas not so good :nuts:
I build big, huge pipes and I love to carve smaller pipes in the big, and it was not only one it was many :roll:
Just imagine the rest.
That map never get to compiling.

Posted 13 years ago2006-02-05 06:59:43 UTC
in Top Maps Post #161553
Yes I agree, there should be more rotation for the Top maps.
There is so many god maps in the map valut.
And I start to be little tirerd to se Timefall and Space Lasercore on the front side. Hum.. but they are dammit god ;)
Posted 13 years ago2006-01-30 12:50:15 UTC
in fatal error sound: volume = 339 Post #160508
Still, the question is,
What version of HL?
Do you play through Steam or do you play from a new bought "old" Half-Life cd?
Have you sound problem in others game?
Have you the latest driver to your sound card?
Posted 13 years ago2006-01-25 07:31:21 UTC
in Seeya Around! Post #159463
see you later!
Posted 13 years ago2006-01-25 07:16:24 UTC
in fatal error sound: volume = 339 Post #159457
If you play through Steam. go to Steam support and search on "fatal error sound: volume = 339" and you have some interesting reading.
Steam support:
Posted 13 years ago2005-12-27 15:58:17 UTC
in Func_train damage Post #154859
I have take a look on your train setup, and it works perfect in HL, you have set "Damage on crush" to 0 and when you get jammed between the platform and the barrels the train stops and/or the train push you way from the barrels.
And when I set the "Damage on crush" from value 1 to 100 you take damage.
So I think the problem is specific for CS and when it is two players involved.??
Do you use Zoner?s tools? if not do that.
Posted 13 years ago2005-12-22 19:56:35 UTC
in Empty rechargers Post #154030
Hum?? I have one from old days, with button and sound, it?s simple but it works.
I upload it in Example Maps " empty_HEV"

Posted 14 years ago2005-04-06 16:26:14 UTC
in nead monsterscript list Post #102080
Posted 14 years ago2005-02-26 07:03:20 UTC
in New Competition Post #93710
Two GOLD ?
Yes Yes
Posted 14 years ago2004-10-05 17:11:31 UTC
in Hammer Crash Post #64271
Hello Nisse
I find it go here and read what Aless write
You have xp and you can inactive the windows error report go to
kontrollpanelen->system->avancerat->felrapportering and inactive the error report
Posted 14 years ago2004-10-05 10:55:52 UTC
in Hammer Crash Post #64207
Hej Nisse
Okay you are from Sweden, have you ask on the swedish leveldesigns forum?
I remember a topik but I can't find it, and I don't rememder the solution.
But on have you some solution go down to Hammer Editor problems.
Posted 14 years ago2004-10-05 04:58:27 UTC
in timefall Post #64168
Captain P: Of course! Timefall is beta tested many times and lot of hours. And many hours have gone to fix detail and some really bad bugs.
From the beginning Timefall where on 20 maps but my first beta tester give me lot of job, and we decide to leave out five maps from the finish product.
It have four beta tester from the beginning, two player and two mapper/player, unfortunately one of the mapper crash with is car and he go on hospital under long time and that where a sad thing .
But the rest did a really good job for me and Timefall.
Timefall is an add-on over 15 maps and is only two bugs but it not really bug it is a technical problem in the entity setup and of course we or I should find it in the test but we didn?t.
And only complain I have is in the map with the timeteleporter ?fall11k? and it is there the problem can be.
In the rest of the maps the puzzle gives the player problem, and I have warning the player in the readme file Timefall is a puzzle and it is made for player as like to use the brain.
And every puzzle part is a typical HL or HL-Mod used puzzle, I have only try to build in the tricks in a more complex course of events, or some thing.
Example: if you jump and you don?t make it is impossible! Use the brain, is there some another way to do this on? And of course, in Timefall you have another way to go!
But the players of to day give up to easy and go to the console and use the cheat commando.
And yes! My older friends on Hangar 16 they like Timefall and have not so big problem, but many of the younger player have lot of problem in Timefall, I think it is how the player style is, how the player have be used to play, and the experience the player have from single maps.

Posted 14 years ago2004-10-04 04:31:56 UTC
in timefall Post #63972
Yes I know I think you must go and start from a Autosave.
In next map "fall12l" you go by a space-time travel sequence and you lose al your weapon, and in next map "fall14n" one of your missons is to find new.
Since you are a mapper I tell you this,
Take down the consolen and type in " map fall12l " and travel through the space travel and, when the next map have load and you are in the air and look out over a bridge and a guard house, now you take down the console again and type " give item_suit" now you have the HEV suit and you can start to play, but be careful you have no ammor in the suit, you find a storage tank on the botten of the lake go under and in through the top hatch and you find what you need.
Good luck
Posted 14 years ago2004-07-15 09:35:05 UTC
in quick machine comp question Post #41533
Nope. Too much water in the River!
Posted 14 years ago2004-07-02 11:39:55 UTC
in changing levels Post #38270
Posted 15 years ago2004-05-30 18:54:27 UTC
in Todesangst Post #29370
No I didnt. The Author of Todesangst is Daryn Waite and you can reade more about the mod on Hangar16
And here is a link to Todesangst side and you can finde some mapping tips where.
Posted 15 years ago2004-05-09 18:11:29 UTC
in sounds error Post #26252
Have you setup the ambient_generic right?
Wav name: ambience/zapmachine.wav

Yes I think you have
Posted 15 years ago2004-05-07 18:32:31 UTC
in What nationality are you? Post #25996
Thanks that is okay with that I get it and have the summary of it.
Posted 15 years ago2004-05-07 09:52:13 UTC
in What nationality are you? Post #25922
Hello again okay this is little of topic.
If some one can tell me little what they write about Timefall.
I think it could be fun for me.
Here is the link
Posted 15 years ago2004-05-07 06:28:48 UTC
in What nationality are you? Post #25884
PTS, Yes I mean understanding, the thing is I get a mail from a guy in Russia and a link to a review for my add-on Timefall, and it hade be fun to now if them like it or not. Just now are I on my jobb but I can give the link to the site later to day.
Posted 15 years ago2004-05-06 16:23:52 UTC
in What nationality are you? Post #25799
I am from Lappland in Sweden, the northern of all citys in Sweden.
Is here some one can read Russian language?
Posted 15 years ago2004-05-03 17:09:50 UTC
in level change probs Post #25247
Posted 15 years ago2004-04-25 04:40:37 UTC
in Pets Post #23856
We have no Headcrad and no Houdeyes and I'm really happy for that, but we have ten sleddogs, Alaskan huskis, nine hen, one rooster, and five duks, and in yesterday hatching sex chicken.
And a half tame red fox. :P
Posted 15 years ago2004-04-19 04:13:44 UTC
in Best tool in hammer? Post #23033
;) The best tool is the Block tool! you know why? :P
Posted 15 years ago2004-04-19 03:53:39 UTC
in invisable train Post #23031
I think you shall use a func_tracktrain to the path_track.
But as Seventh- say the origin brush are the big ghost here.
Posted 15 years ago2004-04-09 01:38:55 UTC
in Compilers? Post #21816
Posted 15 years ago2004-04-09 01:36:14 UTC
in add models to maps Post #21815
Posted 15 years ago2004-04-09 01:32:29 UTC
in major problem help Post #21814
kevin can this link help you? "brush outside world"
Posted 15 years ago2004-03-14 14:29:03 UTC
in Rounded corners Post #19360
SlayerA Nice side you have find, and this should all mappers read.

Posted 15 years ago2004-03-08 07:33:43 UTC
in max_leaf_patches Post #18731
Okey I se you have look on tommy's site but I only check, have you read this about MAX_PATCHES? I think you can have the problem here.
Or post your log.file so we can look on it.
Posted 15 years ago2004-03-08 06:19:21 UTC
in Timefall Post #18719
I'm glad you like it, and yes when you say it, I'm mark "stamped" from Ouake and old Chaser and from one of my favourite Unreal.
Posted 15 years ago2004-03-07 08:17:35 UTC
in Timefall Post #18623
JB, in that map you are now you get the Hev-suit but it take some brain use to find the way to it. :P

Black cat, Yes I use the tank and the generator from Timefall to the Bad day the comp scripted.
Posted 15 years ago2004-03-01 19:43:44 UTC
in Timefall Post #18046
Okey Zombie had not come to the suit so he had not cheat my fault. Sorry
Posted 15 years ago2004-03-01 12:34:56 UTC
in Timefall Post #18009
Well zombie if you not found the HEV suit??,,,,, then you have cheat..hum... sad sad sad .

The add on is on 15 maps.
Start on fall1a and end in fall16p.
Posted 15 years ago2004-03-01 10:08:14 UTC
in Timefall Post #18002
Timefall is released and I hope al of you download it and play.
If any get stuck or find a problem let me know I help you if I can.
And read the Timefall_readme.txt before you download the zip.file
Good luck and have fun playing.
Posted 15 years ago2004-02-25 17:09:29 UTC
in Map Problems Post #17327
You have a rmf.file to pick up in the map valut. ;)
Posted 15 years ago2004-02-23 05:44:14 UTC
in Plant wads Post #17058
Search here for texture and models
Posted 15 years ago2004-02-22 19:29:52 UTC
in Extremely Noobish Question. Post #17001
three on 23:28
:P :P
Posted 15 years ago2004-02-22 19:28:11 UTC
in Extremely Noobish Question. Post #16996
Half-Life : General : ORIGIN texture
This is a special invisible texture that tells the engine where to rotate any brush-based entity grouped with it. Sort of a pivot point or hinge.
"Origin brushes must be grouped" or you will get a compiling error. Used with rotating doors, tanks, mounted guns and fans. The exact centre of the origin brush is the axis, so size is not an issue.

Yes in Half-Life wad
Posted 15 years ago2004-01-22 19:57:38 UTC
in Vertex Manipulation Problem Post #13344
You can look in my changelevel map in the Map valut/exempel map there is same pipes, look in the rmf file how the pipe is build.
Posted 15 years ago2004-01-19 11:42:50 UTC
in texture, "its all going wrong!" Post #12809
Texture Lock [tl] - This button toggles texture lock mode on and off. Textures will then stay correct when you move or rotate a brush.

Posted 15 years ago2004-01-15 10:34:20 UTC
in stupid shadow! how do i fix it? Post #12152
I have look on the picture, and if I get this in a map I should try to lift up the wooden crates you have in the background, lift it 1unit from the floor and se whats happen.
Posted 15 years ago2004-01-14 08:26:31 UTC
in Stupid level change won't work! Post #12057
Try to change the name ex: land on the landmarker and one again! the both landmarker same name and in the both trigger_changelevel.
Posted 15 years ago2004-01-14 08:19:04 UTC
in Stupid level change won't work! Post #12056
?? what was me Tlax ??
Posted 15 years ago2004-01-13 18:52:34 UTC
in Stupid level change won't work! Post #11992
If the landmarker have wrong or no name the player go to the map center. Give the both Landmarker a short name ex: map_a1 and type in the name in the trigger_changelevel.
In the Map Valut/exempel map is a map "Changelevels" look in the rmf.file how it shall be.
And if you Search on trigger_changelevel in the forum, you find 14 topics
with good reading.
Posted 15 years ago2004-01-12 16:51:05 UTC
in Problems with level changes Post #11830
Yes do what Marlborometal tell you Search on trigger_changelevel and you find 14 topics.

But I remember I have write this is it can be to help.

Posted on 20 Oct 03 15:04
One thing no one tells you in the tutorials is, if you leave a map in one direction you must enter the new map in same direction exp, Map1 go from west (180 degres) ( from east to west) in to a trigger_changelevel. Map 2, the map architecture must be the same (frome east to west) if you flip over the map2 so you go from north to south you almost have a error type "file read error" hum hum almost, but same time you can spam in the map2 center point, and that can you do if the landmarker have wrong or no name.
Posted 15 years ago2004-01-11 08:40:46 UTC
in Can you trigger to change levels? Post #11606
Dark Phoenix
Have you look in the Map Valut/exempel map there is a exempel map for changelevels, the change between map 3 and 1 is a trigged changelevels is the same you shall use but with different target entitys in the multi_manager.
I think your problem is how you have place the trigger_changelevel, you must have it on a place there the player not can reach it.
If you give trigger_changelevel a name you can trigger it but it still work if you run in it.
Go here fore the map,