Entity Flag: Not solid/Passable Last edited 11 months ago2022-10-16 20:50:45 UTC

With this flag enabled, a brush-based entity will not be solid, so will not affect the player's movement in the way solid brushes do. Useful for things like moving laser targets (i.e. a func_train) that musn't obstruct the player.

The FGDs use both Not solid and Passable but they both mean the same thing.
Applies to


You must log in to post a comment. You can login or register a new account.