scripted_sequence
where animations are stored in the model files.
Entity | Name of the entity |
Model | path to model associated with entity |
Body | How the body keyvalue is handled |
Skin | How the skin keyvalue is handled |
✔️ | Direct value support |
📃 | Use a fixed enumerated value |
❌ | Discarded / unused |
❔ | Unknown, but tend for direct value support |
Entity | Model | Body | Skin | Remarks |
---|---|---|---|---|
monster_alien_controller |
models/controller.mdl |
❔ | ❔ | |
monster_alien_grunt |
models/agrunt.mdl |
❔ | ❔ | |
monster_alien_slave |
models/islave.mdl |
❔ | ❔ | |
monster_alien_slave_dead (Half-Life: Opposing Force) |
models/islave.mdl |
❔ | ❔ | |
monster_apache |
models/apache.mdl |
❔ | ❔ | |
monster_babycrab |
models/baby_headcrab.mdl |
❔ | ❔ | |
monster_barnacle |
models/barnacle.mdl |
❔ | ❔ | |
monster_barney |
models/barney.mdl |
❌ | ✔️ | Uses different body values for weapon state: hand carry, holstered, none |
monster_barney_dead |
models/barney.mdl |
❔ | ✔️ | |
monster_bigmomma |
models/big_mom.mdl |
❔ | ❔ | |
monster_bloater |
models/floater.mdl |
❔ | ❔ | |
monster_bullchicken |
models/bullsquid.mdl |
❔ | ❔ | |
monster_cleansuit_scientist (Half-Life: Opposing Force) |
models/cleansuit_scientist.mdl |
📃 | ❔ | |
monster_cleansuit_scientist_dead (Half-Life: Opposing Force) |
models/cleansuit_scientist.mdl |
📃 | ❔ | |
monster_cockroach |
models/roach.mdl |
❔ | ❔ | |
monster_flyer_flock |
models/aflock.mdl |
❔ | ❔ | |
monster_furniture |
specified by mapper | ✔️ | ✔️ | |
monster_gargantua |
models/garg.mdl |
❔ | ❔ | |
monster_generic |
specified by mapper | ✔️ | ✔️ | |
monster_gman |
models/gman.mdl |
❔ | ❔ | |
monster_grunt_repel |
models/hgrunt.mdl |
❔ | ❔ | |
monster_handgrenade |
models/w_grenade.mdl |
❔ | ❔ | |
monster_headcrab |
models/headcrab.mdl |
❔ | ❔ | |
monster_hevsuit_dead |
models/player.mdl |
❔ | ❔ | |
monster_hgrunt_dead |
models/hgrunt.mdl |
❔ | ❔ | |
monster_houndeye |
models/houndeye.mdl |
❔ | ❔ | |
monster_houndeye_dead (Half-Life: Opposing Force) |
models/houndeye.mdl |
❔ | ❔ | |
monster_human_assassin |
models/hassassin.mdl |
❔ | ❔ | |
monster_human_grunt |
models/hgrunt.mdl |
❔ | ❔ | |
monster_human_grunt_ally (Half-Life: Opposing Force) |
models/hgrunt_opfor.mdl |
❌ | ❔ | Uses head |
monster_human_grunt_ally_dead (Half-Life: Opposing Force) |
models/hgrunt_opfor.mdl |
❌ | ❔ | Uses head |
monster_human_medic_ally (Half-Life: Opposing Force) |
models/hgrunt_medic.mdl |
❌ | ❔ | Uses head |
monster_human_torch_ally (Half-Life: Opposing Force) |
models/hgrunt_torch.mdl |
❔ | ❔ | |
monster_ichthyosaur |
models/icky.mdl |
❔ | ❔ | |
monster_leech |
models/leech.mdl |
❔ | ❔ | |
monster_miniturret |
models/miniturret.mdl |
❔ | ❔ | |
monster_nihilanth |
models/nihilanth.mdl |
❔ | ❔ | |
monster_osprey |
models/osprey.mdl |
❔ | ❔ | |
monster_otis (Half-Life: Opposing Force) |
models/otis.mdl |
❌ | ❔ | Uses head |
monster_otis_dead (Half-Life: Opposing Force) |
models/otis.mdl |
❔ | ❔ | |
monster_rat |
models/bigrat.mdl |
❔ | ❔ | |
monster_rosenberg (Half-Life: Blue-Shift) |
models/scientist.mdl |
❌ | ❔ | Fixed head model (also Blue Shift replaces scientist's Slick head to Rosenberg) |
monster_satchelcharge |
models/w_satchel.mdl |
❔ | ❔ | |
monster_scientist |
models/scientist.mdl |
📃 | ❌ | Skin tied to body |
monster_scientist_dead |
models/scientist.mdl |
📃 | ❌ | Skin tied to body |
monster_sentry |
models/sentry.mdl |
❔ | ❔ | |
monster_sitting_scientist |
models/scientist.mdl |
📃 | ❌ | Skin tied to body |
monster_snark |
models/w_squeak.mdl |
❔ | ❔ | |
monster_tentacle |
models/tentacle2.mdl |
❔ | ❔ | |
monster_tripmine |
models/v_tripmine.mdl |
❔ | ❔ | |
monster_turret |
models/turret.mdl |
❔ | ❔ | |
monster_zombie |
models/zombie.mdl |
❔ | ❔ | |
monster_zombie_barney (Half-Life: Opposing Force) |
models/zombie_barney.mdl |
❔ | ❔ | |
monster_zombie_soldier (Half-Life: Opposing Force) |
models/zombie_soldier.mdl |
❔ | ❔ | |
monster_zombie_soldier_dead (Half-Life: Opposing Force) |
models/zombie_soldier.mdl |
❔ | ❔ | |
Entity | Model | Body | Skin | Remarks |
gearbox/
bshift/
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env_sprite
doesn't supportbody
andskin
is that apparently those values were hijacked by the sprite renderer as part of the system that makes sprites attached to models in one of their attachment points.