Reference: Entities and their models Last edited 10 months ago2024-01-17 01:05:00 UTC

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This page lists all NPC entities and their associated model files. This is intended to be used with scripted_sequence where animations are stored in the model files.

Legend

Table columns:
Entity Name of the entity
Model path to model associated with entity
Body How the body keyvalue is handled
Skin How the skin keyvalue is handled
Values for body and skin:
✔️ Direct value support
📃 Use a fixed enumerated value
Discarded / unused
Unknown, but tend for direct value support
See Notes on ✔️ Direct value support

Table

(The table is incomplete with regards to Half-Life: Opposing Force entities)
Entity Model Body Skin Remarks
monster_alien_controller models/controller.mdl
monster_alien_grunt models/agrunt.mdl
monster_alien_slave models/islave.mdl
monster_alien_slave_dead (Half-Life: Opposing Force) models/islave.mdl
monster_apache models/apache.mdl
monster_babycrab models/baby_headcrab.mdl
monster_barnacle models/barnacle.mdl
monster_barney models/barney.mdl ✔️ Uses different body values for weapon state: hand carry, holstered, none
monster_barney_dead models/barney.mdl ✔️
monster_bigmomma models/big_mom.mdl
monster_bloater models/floater.mdl
monster_bullchicken models/bullsquid.mdl
monster_cleansuit_scientist (Half-Life: Opposing Force) models/cleansuit_scientist.mdl 📃
monster_cleansuit_scientist_dead (Half-Life: Opposing Force) models/cleansuit_scientist.mdl 📃
monster_cockroach models/roach.mdl
monster_flyer_flock models/aflock.mdl
monster_furniture specified by mapper ✔️ ✔️
monster_gargantua models/garg.mdl
monster_generic specified by mapper ✔️ ✔️
monster_gman models/gman.mdl
monster_grunt_repel models/hgrunt.mdl
monster_handgrenade models/w_grenade.mdl
monster_headcrab models/headcrab.mdl
monster_hevsuit_dead models/player.mdl
monster_hgrunt_dead models/hgrunt.mdl
monster_houndeye models/houndeye.mdl
monster_houndeye_dead (Half-Life: Opposing Force) models/houndeye.mdl
monster_human_assassin models/hassassin.mdl
monster_human_grunt models/hgrunt.mdl
monster_human_grunt_ally (Half-Life: Opposing Force) models/hgrunt_opfor.mdl Uses head
monster_human_grunt_ally_dead (Half-Life: Opposing Force) models/hgrunt_opfor.mdl Uses head
monster_human_medic_ally (Half-Life: Opposing Force) models/hgrunt_medic.mdl Uses head
monster_human_torch_ally (Half-Life: Opposing Force) models/hgrunt_torch.mdl
monster_ichthyosaur models/icky.mdl
monster_leech models/leech.mdl
monster_miniturret models/miniturret.mdl
monster_nihilanth models/nihilanth.mdl
monster_osprey models/osprey.mdl
monster_otis (Half-Life: Opposing Force) models/otis.mdl Uses head
monster_otis_dead (Half-Life: Opposing Force) models/otis.mdl
monster_rat models/bigrat.mdl
monster_rosenberg (Half-Life: Blue-Shift) models/scientist.mdl Fixed head model (also Blue Shift replaces scientist's Slick head to Rosenberg)
monster_satchelcharge models/w_satchel.mdl
monster_scientist models/scientist.mdl 📃 Skin tied to body
monster_scientist_dead models/scientist.mdl 📃 Skin tied to body
monster_sentry models/sentry.mdl
monster_sitting_scientist models/scientist.mdl 📃 Skin tied to body
monster_snark models/w_squeak.mdl
monster_tentacle models/tentacle2.mdl
monster_tripmine models/v_tripmine.mdl
monster_turret models/turret.mdl
monster_zombie models/zombie.mdl
monster_zombie_barney (Half-Life: Opposing Force) models/zombie_barney.mdl
monster_zombie_soldier (Half-Life: Opposing Force) models/zombie_soldier.mdl
monster_zombie_soldier_dead (Half-Life: Opposing Force) models/zombie_soldier.mdl
Entity Model Body Skin Remarks
(The table is incomplete with regards to Half-Life: Opposing Force entities)

Notes

4 Comments

Commented 2 months ago2024-09-04 08:43:52 UTC Comment #106363
should we add all other entities not available in the FGD, as well as all other hardcoded models/sprites precached and used by all these entities?
Commented 2 months ago2024-09-05 11:34:11 UTC Comment #106371
I think adding entities used for displaying models, such as cycler* entities and env_sprite, could come in handy for those wanting to use props with multiple body/skin groups.
Commented 2 months ago2024-09-12 08:35:43 UTC Comment #106392
Ah there we go, great work! 🙌
Commented 1 day ago2024-11-19 15:47:16 UTC Comment #106517
the reason env_sprite doesn't support body and skin is that apparently those values were hijacked by the sprite renderer as part of the system that makes sprites attached to models in one of their attachment points.

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