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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Category: Source Tutorials > Tutorials
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Subcategories
Textures
(3)
Intermediate Tutorials
(15)
Modelling
(4)
Beginner Tutorials
(8)
Mapping
(19)
Advanced Tutorials
(3)
Audio
(2)
Archived Articles
(5)
Vlatitude Archive
(5)
Pages in this category
Tutorial: 3D Skyboxes
Tutorial: Adding an HL2 Custom Sequence
Tutorial: Adding effects to Source textures
Tutorial: Animating Models
Tutorial: Basic Logic_Compares and Game_UIs
Tutorial: Basic Voice Acting
Tutorial: Combine Dropship
Tutorial: Creating blend textures for Displacements
Tutorial: Creating caves using Displacements
Tutorial: Detailing map brushes using XSI
Tutorial: Displacements
Tutorial: First XSI Model
Tutorial: Introduction to Colour Correction
Tutorial: Making a working plug and combine generator
Tutorial: New Glass
Tutorial: NPC Scripting Basics
Tutorial: Physics in Source
Tutorial: Radar locations in Counter-Strike: Source
Tutorial: Rescaling Prop Models
Tutorial: Seamless Skybox Fog
Tutorial: Soundscapes
Tutorial: Source Custom Materials
Tutorial: Source Modelling Setup
Tutorial: The Tunnel Effect
Tutorial: Unpluggable TV
Tutorial: Using the Cordon Tool
Vlatitude: HL2 - Changes from HL1
Vlatitude: HL2 - Menu Editing
Vlatitude: HL2 - Shutters
Vlatitude: HL2 - Simple lights
Vlatitude: HL2 - Water