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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Monsters Programming - Talkative Monsters (part 2)
Monsters Programming - The Concepts of Half-Life's AI
multi_manager
multisource
NULL
Origin
PAK
path_corner
path_track
Plane
player_loadsaved
player_weaponstrip
Point Entity
Pointfile
Portal
precache
Prefab
Programming: Implementing Discord rich-presence into your mod
r_speeds
RAD Compiler
Reference: Entities and their models
Reference: Entities, angles, avelocity, and origin
Reference: Half-Life entity class hierarchy
Reference: Monster classifications
Ripent
RUST: Big Block Method of Error Finding
RUST: Chairs, Scientists and Barneys
RUST: Code Locks
RUST: Creating an Overview
RUST: Creating Environment Maps With Terragen
RUST: Creating Proximity Doors
RUST: Customizing the lights.rad File
RUST: How to Make a Sphere in Worldcraft
RUST: How to make respawnable glass
RUST: Making a Custom Console Background
RUST: Making New Buttons for Your MOD
RUST: Sentry continued: adding Sentry-parts box and hud-icon
RUST: Sentry Tutorial
RUST: Simple Doors
RUST: Skies
RUST: Skies (2)
RUST: Taming the Speaker Entity
RUST: The BSP Process and Visibility
RUST: Ways to Prevent Leaks
scripted_sentence
scripted_sequence
Sentences.txt
settings.scr and user.scr
Skin
SKIP