Comments

Commented 17 years ago2007-01-15 02:43:18 UTC in vault item: de_takedown Comment #13993
Good work for the first map! roofs are little low!
Commented 17 years ago2007-01-14 03:30:10 UTC in vault item: de_pl_nitedust2 Comment #13989
It's much too similar to dust2 and looks weirdly proportioned, however, it adds a few nice aspects to dust2. Anyway, top job for your first map.
Commented 17 years ago2006-12-23 23:44:49 UTC in vault item: dm_killbox_barrelthrow2 Comment #13807
His DMC map wasn't his first attempt, this was. So why he released them in the wrong order, I don't know but from this to his DMC is an obvious improvement.
Commented 17 years ago2006-12-12 14:12:10 UTC in vault item: de_lab-tower Comment #13674
It would be more fun in pitch-black!
Commented 17 years ago2006-12-09 11:23:17 UTC in vault item: Macro Campus V1.1 Comment #13641
Looks great, [m][a] c r o c a [m] p [u][s] coincidence?
Commented 17 years ago2006-12-09 11:18:46 UTC in vault item: fy_quickshot Comment #13640
The most detailed FY map I have ever seen.
Commented 18 years ago2006-10-29 11:38:15 UTC in vault item: My_House (CS or HL) Comment #13374
there is absolutely no way the cs camera is at crotch height, its more like neck.
Commented 18 years ago2006-10-26 07:23:10 UTC in vault item: Zelda - Tile Puzzle Comment #13343
I dont have the IQ to understand what you said, but it sounds cool, GW
Commented 18 years ago2006-10-19 09:47:44 UTC in vault item: Two Comment #13208
just do what they say and keep up the good work.
Commented 18 years ago2006-10-08 09:45:08 UTC in vault item: Apocta Comment #13122
Sorry for multiple posts, but i didnt get it to rate it, i give it 4.5, round up to 5
Commented 18 years ago2006-10-08 09:44:08 UTC in vault item: Apocta Comment #13121
Looking down is great.
Commented 18 years ago2006-10-08 05:34:20 UTC in vault item: Apocta Comment #13114
the screeeny looks greeat
Commented 18 years ago2006-10-07 12:14:58 UTC in vault item: cs_castlefight Comment #13106
Dont bother. They are saying it becuase its very important from a mapper point of view. a nice first map btw, i like the fountain.
Commented 18 years ago2006-10-07 12:11:04 UTC in vault item: aim_para_27 Comment #13105
your right sorry for being rude, but dont think i take what i said back, i just said it in stuck up way.
Commented 18 years ago2006-10-06 10:26:27 UTC in vault item: aim_para_27 Comment #13096
No, to be frank, i didnt download the map, that would be a waste of time.
But you basically just explained the whole idea to yourself, popular aim maps that are fun have been made (eg aim_map), this will (i assume) never be popular. Also if you try and make it look good, the rspeeds go up, and thats not the point of aim maps now is it? They are for fun. Just do your self a favor and stop making aim maps today. We want to see some effort, not some crappy aim map you slapped together as fast as you could. To me aim maps are even worse than dust remakes, they have less skill and are all quite the same. I guess i cannot really think of any constructive criticism because its just an aim map. So like i said, put some real effort into a map. Most people here wont even bother downloading this map because there have been so many aim maps. I hope you dont feel shutdown or anything, im just trying to explain to you that this community is looking for impressive maps, that are also fun. https://twhl.info/vault/view/4066 read that if you are really passionate about making aim maps, it will show you a real theme, and not an orignal map aztec theme, which is only changes the textures and not solids (that much at least) I hope that since i cannot criticise your map so that you can benefit, i can criticise your map to help you in the overall game.
Commented 18 years ago2006-10-04 09:47:04 UTC in vault item: aim_para_27 Comment #13085
we should just make an abandond aim map section.
Sorry for my negative comment, but seriously, if your gonna make an aim map, make it look absolutely awesome, and i mean absolutely awesome.
Commented 18 years ago2006-08-20 10:41:10 UTC in vault item: catapult Comment #12871
couldnt it just put a player high enough into a trigger_push making it seem like he was beeing launched?
Commented 18 years ago2006-08-20 10:22:42 UTC in vault item: de_labyrinth Comment #12870
ill tell you what, a fountain in the middle would be awesome, maybe a tower at start? just a suggestion. maybe some props in the maze to confuse people, eg repeated pot plant in corner or something. and also as for ambient sound, i think a tune could be played when player goes by the repeated prop, i have the tune in my head, its an idea from zelda, links awakening, its short note mysterious sound. Any that would be for hl2
Commented 18 years ago2006-08-16 10:04:43 UTC in vault item: Invasion 105 2.0 Comment #12854
whats bumping mean, in context at top
Commented 18 years ago2006-08-13 11:45:28 UTC in vault item: aim_famas_x Comment #12824
the hunter, i dont think you understand, aim_ak-colt isn't dreadful, just to a mapping community it may seem so. Out of everything you can rate a game on, it all comes down to gameplay, with aim maps alot of people enjoy them, and also its great for improving your aim. Props aren't too great either in aim maps they can be abused, like those stupid trees in the source aim map, and also not to mention lighting, the lighting on ak-colt is fine and dosn't need to be changed, aim maps arent suppose to be visualy appealing. But honostly WE DON'T NEED ANY MORE AIM MAPS with out themes and effort. I totaly agree with Hunter here, because its all been done, so what can you do? Move on to themes. Leave the old maps, they are good, nothing will beat them. kthx
Commented 18 years ago2006-05-22 04:43:10 UTC in vault item: Subway: The Longest Fall Comment #11980
just in cae you havnt figured, i highly doubt anyone will actually bother getting the wad to see the map, you will have to include it.
Commented 18 years ago2006-05-13 11:56:12 UTC in vault item: fun_pitch-black Comment #11825
lol does anybody remember that CS has a flash light, if its on the server that is.
Commented 18 years ago2006-04-17 01:43:28 UTC in vault item: tk_sg Comment #11526
yeah ill test it out for ya bro.
Commented 18 years ago2006-03-26 11:50:10 UTC in vault item: fy_evilpyramid Comment #11352
OOOOOOO very fun,, no joke. i hate teleports.
Commented 18 years ago2006-03-26 00:09:08 UTC in vault item: de_sustenance Comment #11348
OMG WTF THIS GUY IS LIKE THE NEW RIMROOK?! :S
lol nah i will review properly when i get home
Commented 18 years ago2006-03-05 06:16:31 UTC in vault item: dm_biodome Comment #11111
Hey nice, loooks great although imho the pool could look a bit more natural
Commented 19 years ago2005-01-30 04:28:51 UTC in vault item: Gyradell: Natural Victory Comment #5786
yes im gonna play all of your maps now
Commented 19 years ago2005-01-30 03:55:24 UTC in vault item: Castle Rimrook Comment #5783
now i have all 3 :)
Commented 19 years ago2005-01-30 03:54:35 UTC in vault item: South Beach Comment #5782
YAY
Commented 19 years ago2005-01-30 03:53:53 UTC in vault item: Gyradell Comment #5781
HORAH
Commented 19 years ago2005-01-27 08:48:48 UTC in vault item: Invisible Wall Comment #5734
could be good for stealth map, when you go behind you can see enemy but they can see you.
Commented 19 years ago2005-01-26 01:18:41 UTC in vault item: Building Jump (for The Specialists) Comment #5728
yes it seems i can see the sign bottem centre
Commented 19 years ago2005-01-26 01:18:20 UTC in vault item: Building Jump (for The Specialists) Comment #5727
um did you put jump powerup in it?
Commented 19 years ago2005-01-19 12:21:00 UTC in vault item: surf_city Comment #5656
how do you surf the ramps, i couldnt do it, after 2 tries i gave up lol. it really looks fun can you tell me how its done.
Commented 19 years ago2005-01-15 04:01:13 UTC in vault item: de_full_city (final version) Comment #5616
CITY MAPS, FUCK YEAH!! umm that model looks like the one in half life 2. oh and by the way i love city maps so i guess youg get 4 stars
Commented 19 years ago2004-12-24 11:29:28 UTC in vault item: Aim_btf-winter Comment #5383
OMG WHO CARES. if you rate your own map its only your bad because your not gonna know how good you map was really.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-10-03 23:52:58 UTC in vault item: Ravine Comment #4243
i rememerb comenting on your first post of ravine. Vertex manipulation is hard with those stupid invalid solid errors. I am hopeless at it, you seem alright at it. and i like the enviromeant in that screenie with the waterfall.
Commented 20 years ago2004-10-03 23:20:13 UTC in vault item: fy_simpsons_street Comment #4241
please make more simpson maps they rule
Commented 20 years ago2004-10-02 08:59:19 UTC in vault item: Paper Thin Brushes Comment #4211
cant you just make a block and join some specific vertex's together
Commented 20 years ago2004-10-02 01:38:11 UTC in vault item: fy_fishtank Comment #4196
hamsters is cool map... somebody make a map like hamsters
Commented 20 years ago2004-10-02 01:33:00 UTC in vault item: fy_simpsons_street Comment #4195
my opinion, i dont really think the sky suits the scene. but i like the simpsons, and this map looks fun. and where did you get the simpsons wad. i want it bad.
Commented 20 years ago2004-10-02 01:30:22 UTC in vault item: aim_mw_pistols Comment #4194
yes please do
Commented 20 years ago2004-09-23 21:51:13 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #4053
looks like south park
Commented 20 years ago2004-09-23 21:35:59 UTC in vault item: aim_space Comment #4052
why black and white?
Commented 20 years ago2004-09-23 21:33:00 UTC in vault item: de_azy Comment #4051
if you don't place any lights in your map isn't automaticly fullbright, right? Also whats with the screenshot of what looks like really cool gooey liquid water thingy.
Commented 20 years ago2004-09-20 08:21:49 UTC in vault item: Starshiptroopers Comment #3994
LOL
Commented 20 years ago2004-09-20 08:19:22 UTC in vault item: Guidance Comment #3993
wow you did a good job making the cylinder like parts on the outside nice and smooth
Commented 20 years ago2004-09-20 08:16:21 UTC in vault item: DSR_JUNGLE Comment #3992
wow i like the way you made the treesthey are realistic size and look cool, any tree prefabs?
Commented 20 years ago2004-09-20 08:12:36 UTC in vault item: Glass Contest Entry Comment #3991
GLASS = "FUN!!