Comments

Commented 6 years ago2018-03-26 22:27:38 UTC in journal: #8923 Comment #49786
People self medicate. Americans work way too hard for shitty unlivable income. I’m literally
unemployed and I still have two odd-jobs to barely make the gap.
Commented 6 years ago2018-03-20 00:15:22 UTC in journal: #8923 Comment #49785
There are two days a year that does a rare thing. On saint patricks day, Americans choose to be a different nationality and celebrate it. We respect the Irish because they can out drink us.

The other day is Martin Luther King Jr. Day because we know we done fucked up.
Commented 6 years ago2018-02-09 04:59:26 UTC in journal: #8910 Comment #51127
Start charging when it becomes an inconvenience to you.
Commented 6 years ago2017-10-27 13:45:38 UTC in journal: #8883 Comment #61291
May the fates, fortunes, and muses smile upon your day of aging!
Commented 6 years ago2017-09-29 21:41:28 UTC in journal: #8871 Comment #48452
Ram: 16 gigabytes of force lightning.
Motherboard: One the original slates God's Ten Commandments were written upon.
Graphics Card: Eye of Sauron++ on acid and it's a Friday night.
Audio Card: a potato chip.

And free Mcafee.

I don't know what I would do with that much power. I suppose photoshop would finally run better I guess. Glad you're get a hot new rig, a lot of games seem rather unoptimized these days.
Commented 6 years ago2017-09-19 15:06:16 UTC in journal: #8864 Comment #68435
Gonna drop some truth on you.

You'll be fine. And always remember the golden rule: for every year of education, you need that many years of the real world to undo the damage and learn to be yourself. The 30's are
pretty good, you have time, money, and energy to put your life together. As for high school, keep your hobbies as they are but also learn a practical trade like cooking or plumbing. Start aiming for what you want now so you'll be ahead of the competition when you get there. There is no level playing field and life isn't fair at all. You can make no mistakes and still lose. However, people are naturally fascinated by others that do things exceptionally well. Always remember that golden rule too: it'll take ten thousand hours of practice to make it to the world's stage.
Commented 6 years ago2017-09-13 01:10:54 UTC in journal: #8862 Comment #42447
Mass scale black outs are fucking scary. No traffic lights makes every intersection really dangerous. There's no stores open, barely any phone or data services. And even worse, looters. Things got a little real.
Commented 6 years ago2017-09-13 00:10:12 UTC in journal: #8862 Comment #42446
Thanks. Power is on now which is fortunate. Some areas are still looking to be out for another ten days.
Commented 6 years ago2017-09-12 00:44:17 UTC in journal: #8862 Comment #42445
The real test is lasting the power outage. Don't know how many days it'll be.
Commented 6 years ago2017-09-08 00:59:41 UTC in journal: #8860 Comment #53003
Are you making a machinima?
Commented 6 years ago2017-08-29 13:07:15 UTC in journal: #8857 Comment #61570
Lies, it must be code :0

Happy birthday!
Commented 6 years ago2017-08-28 01:09:23 UTC in journal: #8854 Comment #63384
Super Meat Freeman.
Commented 6 years ago2017-08-25 18:30:15 UTC in journal: #8853 Comment #40545
Yay hurricane party!

Advice from Florida, move your truck ahead of time if you can. Also you might need it to evac to your local shelter if shit gets real.
Commented 6 years ago2017-08-24 20:40:33 UTC in journal: #8852 Comment #67918
Well that kinda spoils it for me if a game already exists like it.

I might steal that isometric evil versus evil idea >:}
Commented 6 years ago2017-08-23 19:13:44 UTC in journal: #8852 Comment #67917
I have an idea floating about where he player is a type of paranormal entity. Like a specter that haunts unhallowed ground or a spirit that is bound to an object. The idea is to creatively strike as much fear into people as possible, and the more people fear you, the more the legend of you spreads, and the more powerful you become. This is offset by your class's weaknesses, like you hear in all sorts of ghost stories where someone burns bones and casts out the spirit. Just think of all the horror movie references like Freddy and Jason. I think it'd be fun. Thoughts?
Commented 6 years ago2017-08-11 11:45:40 UTC in journal: #8848 Comment #42431
Ok, achievements might be cool. Though I would make them kinda hard to actually achieve, would probably involve different game modes like Stomp Only or One Hit Knockout. I always felt weird about achievements being super arbitrary and not amazing to get.
Commented 6 years ago2017-08-10 21:16:19 UTC in journal: #8848 Comment #42430
Have to look into the steam thing again, it's been a while. I should use it if it's beneficial, which it probably would be. Final release is far off but the demo will be ready soonish.
Commented 6 years ago2017-08-07 00:37:57 UTC in journal: #8848 Comment #42429
I don't even know if I'm going to keep those exact graphics, but I'm glad you liked them. The themes will stay since the landscapes are what they are.
Commented 6 years ago2017-08-06 22:33:37 UTC in journal: #8848 Comment #42428
Which one? This one?
User posted image
Commented 6 years ago2017-08-04 22:08:42 UTC in journal: #8848 Comment #42427
Super Matt Jordan is an adventure platformer about a friend of mine who is a pretty cool and misunderstood guy. With all that, it's also about the empirical versus the hypothetical, or in other words, what would you do if you had super powers? I asked a number of my friends this question then pitted their answers and personalities against an incredible challenge "what if someone threatened to destroy your home?"

It is a metroidvania with exploration and discovery. It's also story driven, which I've developed a very in depth system for dialog and cutscenes. Story has undergone quite a lot of work and is still undergoing a lot of changes. It's a big project but it's moving along.

A couple TWHLers are in it, a good number of people are. It's also non-profit and free.
Commented 6 years ago2017-07-16 00:38:50 UTC in journal: #8830 Comment #52199
Happy 26th?
Commented 6 years ago2017-07-14 00:33:46 UTC in journal: #8827 Comment #67983
My biggest proud? Mapping? Drawing? Music? Video game dev?

Fuck that shit.

My biggest proud is my ability to make my wife laugh.
Commented 6 years ago2017-04-28 00:16:38 UTC in journal: #8802 Comment #42418
@urby - awesome, I've been taking care of my fam as well. Is The Core still going on? I haven't kept track of anything.

@tetsu0 - modeling is always a good skill to have. For years my 3DS Max hasn't worked, and only recently I learned blender. I'll have to find your Twitch channel, Sunday mornings are dull for me.

@Archie - sup.

@JeffMOD - inspiration is a weird thing. I've been jobesing for some good old fashioned Goldsource mapping lately. I don't have the time, but it made me think of you guys. Would love to see screens of your map.

@Jessie - sup.

@rufee - sup.
Commented 6 years ago2017-04-27 11:06:19 UTC in journal: #8801 Comment #68132
He probably watched a Furry gif.
Commented 7 years ago2016-06-22 16:14:35 UTC in journal: #8713 Comment #49687
I tried to capture the innocence of mapping a lot and ultimately I lost the joy of it too.

Good things go well for you.
Commented 7 years ago2016-06-20 11:07:19 UTC in journal: #8712 Comment #42407
That was a while ago. All of the kittens lived but there were some scary parts where they almost died. In the end they were healthy and adopted out to some local bachelors.
Commented 7 years ago2016-06-19 18:52:40 UTC in journal: #8712 Comment #42406
Urby I made a comment on that indie page. I'll repost it here for ya.

"Been working hard to stabilize my life stuff. So far it's been good, and I have great news. By the end of this year, I will be in a really good position to continue some development on this project. I've been planning things on paper and I've come up with some very outside-the-box concepts I hope people will like. I will need to do a third rewrite of some code but it should be a very quick process. Strong stable code is good, but I'm a big fan of versatility.

I'll give you a hint to something nice: since the first day of mouse and keyboard controls, I've aimed for enemies to be able to fight back adaptively and equally as fierce as the player."

^_^
Commented 7 years ago2016-06-19 14:51:11 UTC in journal: #8712 Comment #42405
Yeah I've always been able to support my lifestyle from home. Doing various art and game things for people. It's an amazing market.
Commented 8 years ago2016-01-08 22:30:08 UTC in vault item: Riverpool Comment #12319
Updated link to someone who had it on ModDB.
Commented 8 years ago2015-07-02 20:56:05 UTC in journal: #8568 Comment #42399
I found a workable mic a few minutes ago. I simply don't have enough USB ports on my laptop to use my USB mic but there's an analog one that's fine.
Commented 9 years ago2015-04-05 13:03:56 UTC in journal: #8531 Comment #44057
Happy birthday little miniurby!
Commented 9 years ago2015-03-27 13:00:05 UTC in journal: #8526 Comment #42392
@2mvg: I spent over 2 years on the story after the demo came out. The story is perhaps now the strongest part of the game.
Commented 9 years ago2015-03-11 00:17:29 UTC in journal: #8518 Comment #61666
I thought he bathed it in some kind of mineral oil until I saw the bath tub.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 9 years ago2015-01-17 04:30:16 UTC in journal: #8496 Comment #52845
make the ? block glowstone and make it flicker like it does from mario :D
Commented 9 years ago2014-12-24 04:42:23 UTC in journal: #8488 Comment #67424
For rendering you want pure processing power and a good amount of RAM. The graphics card doesn't count in that equation at all but it helps with the in-editor stuff. Other than that, you're good.
Commented 9 years ago2014-12-17 21:59:54 UTC in journal: #8484 Comment #49596
Congrats! Hope you have a good new journey of finding work in your career!
Commented 9 years ago2014-12-16 22:26:22 UTC in journal: #8483 Comment #46029
Hahahahahahahahahahahha
ahahahahahahha
hahaha
ha

tiny penis.
Commented 9 years ago2014-12-01 02:19:24 UTC in journal: #8473 Comment #54579
Want to hide another one? I can edit a bunch of stuff on TWHL and I'm willing to help stash them.
Commented 9 years ago2014-11-24 19:28:39 UTC in journal: #8472 Comment #44035
Oh, The Core...
Commented 9 years ago2014-11-03 04:00:41 UTC in journal: #8463 Comment #61635
User posted image
Commented 9 years ago2014-10-28 03:40:49 UTC in journal: #8457 Comment #54568
Such a shame. :(
Commented 9 years ago2014-10-27 19:38:10 UTC in journal: #8456 Comment #42380
I think I made the right choice here.

You can keep up with my progress on my twitter, @Rimrook.
Commented 9 years ago2014-10-18 15:26:40 UTC in journal: #8450 Comment #44024
Commented 9 years ago2014-10-17 02:49:02 UTC in journal: #8449 Comment #61621
Everyday I'm shufflin'.
Commented 9 years ago2014-10-10 16:22:45 UTC in journal: #8442 Comment #42364
It was an Rimr••k cake!

lol'd way too hard at this.
This comment was made on an article that has been deleted.
Commented 9 years ago2014-09-27 01:50:41 UTC in journal: #8436 Comment #67191
Point cloud modeling tools would be useful. Just color the points and forget about UV mapping and limits.
Commented 9 years ago2014-09-26 00:18:11 UTC in journal: #8436 Comment #67190
Brendanmint has the greatest point of all. Graphics are certainly not the only aspect of a video game. I feel we will see the same gaming tropes and shit over and over, only much much prettier.

I'll wait for Unlimited II thank you.

EDIT: I just realized that the most feasible application of this to games in a technical way is to have a cloud data layer (volume layer?) then have the polygon based physics and collision layers underneath all of that. Like different hulls in HL and stuff.

Also, new tools will need to be invented to handle creation. A studio cannot simply build a set on a sound stage for every part of the game, so I imagine it would be close to sculpting in a way, see Zbrush and that kind of stuff. I couldn't imagine sculpting/constructing in a completely organic and polygon-free environment. Seems kinda sci-fi to me.