Comments

Commented 15 years ago2009-01-18 13:41:21 UTC in journal: #5586 Comment #53864
Looks like the Active Sport, I used to have one. One across the road is the basic model, Active. Nippy little cars :)
Commented 15 years ago2008-08-24 16:12:37 UTC in journal: #5304 Comment #39365
Whoa! That's pretty daaaamn sexy!
Commented 15 years ago2008-07-29 18:36:42 UTC in journal: #5218 Comment #59877
In the 4th WIP there's a tree in the middle of some paving
Commented 15 years ago2008-07-16 18:45:48 UTC in journal: #5194 Comment #51623
Stunning photo, would make an awesome desktop background!

...and what everyone else said ;)
This comment was made on an article that has been deleted.
Commented 15 years ago2008-06-22 20:16:18 UTC in journal: #5153 Comment #59292
Your computer's on your desk... right? :\
Commented 15 years ago2008-06-18 13:27:49 UTC in journal: #5149 Comment #54210
Maybe that's what he wanted you to think... DUN DUN DUUUUNNNNN

Nah, seriously, we have cats too - I understand, especially since you lost one you became attached to. Hope the last two make it.
Commented 15 years ago2008-06-14 10:29:35 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #5711
A great job - really impressive stuff! I even found your tribute room :)
Commented 15 years ago2008-06-10 13:14:03 UTC in journal: #5130 Comment #39315
There are some people that never sleep, if they feel a little tired they just read for a bit. That would be awesome - all that extra time and all.
Commented 15 years ago2008-06-09 05:37:04 UTC in journal: #5130 Comment #39314
You need Red Bull.... and a new clothes dryer! :P

But seriously, hope ya day gets better!
Commented 15 years ago2008-06-04 06:09:53 UTC in journal: #5117 Comment #39276
Oh dear god Luke, CABLE MANAGEMENT PLEEEEEEEEASE!
Commented 15 years ago2008-06-02 19:03:47 UTC in journal: #5114 Comment #56107
What worries me is that you took these photos in the first place!

Some of these I could maybe understand, perhaps for a 'post ur rig' kind of thread. But the out of focus image of a file being copied? Hmmmmm...
Commented 16 years ago2008-04-04 06:20:39 UTC in news: A Note about the Contact Us form Comment #98471
The Cake is a lie.
Commented 16 years ago2008-02-18 16:51:39 UTC in vault item: The Dark Tower (Flat-Life) Comment #16418
Its good that your taking such as interest in mapping for this Mod, there aren't many other Flat-Life releases yet - keep em coming!

Will d/l when I get home for sure
Commented 16 years ago2008-02-17 08:36:45 UTC in vault item: fy_dustyworld Comment #16413
Well I can see it isn't full-bright, there are shadows behind the wall and crates, however from the screenshot I can see what looks like a sniper and 12 rifles sitting on the ground.

Suggestions...

Use a wider range of textures

Don't use straight tall walls as map boundaries, it sucks

Be a bit more imaginative with architecture, so that everything isn't square

Dim the lighting a bit

Don't make a kill-box

Think about gun placement, its really important, and don't go OTT with weapon placement
Commented 16 years ago2008-01-05 21:31:00 UTC in vault item: Mario_Sky Comment #16215
Don't like Mario by any chance... do you? :)

Looks pretty damn good, although not sure if its SP or.... well, a longer description would be great!
Commented 16 years ago2007-12-07 20:56:22 UTC in vault item: Remmiz Test Chamber 2 Comment #16087
Your joking... right? :
Commented 16 years ago2007-08-20 06:14:57 UTC in vault item: Teleport Sample Comment #15574
Edit your own bloody map! :)
Commented 16 years ago2007-08-08 19:40:56 UTC in vault item: Tudor Street Comment #15546
^^ Oh yeah... RMF and WAD included... right............

idiot :)
Commented 16 years ago2007-08-08 19:40:08 UTC in vault item: Tudor Street Comment #15545
ill compile it if you want (see pm) - just email it to alexb911@talktalk.net
Commented 16 years ago2007-08-08 07:34:19 UTC in vault item: Fathom 2.4 Comment #15542
@ Zeeba-G... are you sure your HL is fully updated? Sometimes if the .dll used for Mod is newer than your version the game crashes.
Commented 16 years ago2007-08-07 06:27:35 UTC in vault item: Fathom 2.4 Comment #15533
...oh btw, the Mini-Sub ruled. Forgot that. Also, the lighting for that room was great.

...Although, the computer screens were really annoying as there was too much text and it appeared too slowly, although its a neat idea maybe try and cut it down a bit?
Commented 16 years ago2007-08-06 19:30:03 UTC in vault item: Fathom 2.4 Comment #15523
I really liked this - when I first saw it on the compo page my monitors brightness was turned down and the screeny looked real bad - but I dl'd it anyway. Pretty damn awesome - and funnily enough I replayed it last week. It was so in keeping with "The Deep Blue Sea" which I gather was kinda intentional! :)

The only thing negative I can think of ATM was the re-modeled <can't remember name> fish was really buggy and kept getting stuck. It was really annoying and easy to kill. Also, it took me ages to get through the gap when falling down the lift-shaft - although maybe I just sucked! ;)

Overall though - extremely clean. Great length and quality map for such a short time period. I loved it when the glass in the window broke and the water ran into the next room leveling it up - it looked really effective - its more fun faking these kind of effects than getting the HL2 engine to do it automatically.

A well deserved 1st place!
Commented 16 years ago2007-07-26 19:17:01 UTC in vault item: Spiral Ramp Comment #15423
Hey, looks good. Would be wasted in many maps but would look wicked utilized well in others.
Commented 16 years ago2007-07-10 10:53:45 UTC in vault item: Half-Life: Emergency Comment #15318
^ lol! ^
Commented 16 years ago2007-07-08 17:14:59 UTC in vault item: mini_dust2007 Comment #15307
@ Ghetto: erm... right, anyways............... :|

He's right though, try spending more time on a project rather than chucking out loads of these things. Do you really expect this to get anywhere near a server? It looks like you've just mapped random crap without any thought... and bad idea, especially for a MP map. Design it first - MSPaint, paper, whatever... but I can gurantee that the results will be a vast improvement.

Also, so far all your maps seem based on others. Try something new and original... its likely to get far more interest than a re-vamp.

Don't take all this critism personally... you've definately got the drive, you just need a little more focus..........
Commented 16 years ago2007-06-23 18:50:04 UTC in vault item: Multi-example 3 (incl. Counter) Comment #15210
nice to have some real useful examples for source added. Nice work!
Commented 17 years ago2007-03-24 14:00:39 UTC in vault item: The Pool - Compo 23 Comment #14472
thanks for the feedback

The waterfalls at the beginning did have sound, strange that they didn't work for you though. The glass was also one of the issues I had with the max entity limit, and grouping them didn't seem to help. I agree about the swimming pool depth - i thought about that at one point but completely forgot to take it further.

If I have some spare time, I might work on this some more, and maybe try and show off some more of the HL2 textures.
Commented 17 years ago2007-03-20 12:48:40 UTC in vault item: The Pool - Compo 23 Comment #14429
Erm.... it could be but it isn't for me, please try again as it seems fine now. Thanks
Commented 17 years ago2006-08-23 13:52:04 UTC in vault item: 1-Way Glass HL Comment #12885
oh.... then I spend 30mins. for nothing! righty-oh :)
Commented 17 years ago2006-08-12 12:41:54 UTC in vault item: 1-Way Glass HL Comment #12821
I used this technique, - i think, in a mod I started while back. Haven't downloaded, but just trigger_multiples next to each other targetting renders? nice anyway!
Commented 17 years ago2006-07-18 06:01:45 UTC in vault item: 5 Worse Ways To Die Comment #12575
btw, I wasn't killed at the end, because when he appeared, he just stood in the corner. I could actually run up to him and jump around him, and he didn't do anything. You should maybe place some info points, and defianetely make that room brighter, because i could hardly see him anyway!
Commented 17 years ago2006-07-16 16:22:36 UTC in vault item: 5 Worse Ways To Die Comment #12554
[slight spoilers]

well, it definately was an improvement on the previoius versions, although I did find it a little dark throughout, but that could just be me! Well mapped though, nice architeture, and I liked the broken effects. I also enjoyed the 'word on the floor' challenge, and reflection. Overall, short but fun - however, obviously not much replay possiblity.
Commented 17 years ago2006-06-15 16:17:35 UTC in vault item: HL2 Buttonpad for HL1! Comment #12249
please stop posting these... they're not even goot - they suck. you haven't even func_walled any of it, and the texture alignment is terrible. the button is way too small for the fixture, and doesn't even look like a button.

Sorry, but just NO!
Commented 17 years ago2006-06-06 11:57:09 UTC in vault item: Robot Comment #12133
hey, that was quite cooL! i agree with rowleybob though, definately have him do more - i know you've already noted that.

nice work with the 'look' of the robot - i can see some time was taken
Commented 17 years ago2006-05-30 06:34:47 UTC in vault item: An evening walk on a roof Comment #12072
srry learns another trick in the book
Commented 17 years ago2006-05-29 17:02:24 UTC in vault item: An evening walk on a roof Comment #12049
oops
Commented 17 years ago2006-05-29 17:02:09 UTC in vault item: An evening walk on a roof Comment #12048
so this could be more of an example map?

hmmm.... rating? well, errr... yeah. cough

a little out of proportion in plac... well, everywhere, SERIOUSLY!!!

oversized textures, but combinations of textures.

although, at least the entities worked, but seriously, this should be moved to the example map vault.

<<NO RATING>>

I advise that this is moved and ratings disabled
Commented 17 years ago2006-05-28 19:29:07 UTC in vault item: CCTV For Half-Life Comment #12035
well, I meant to also include a sound effect, but that went through the window, and i didn't bother changing it back from mod-format. also, I forgot!
Commented 17 years ago2006-05-22 10:52:46 UTC in vault item: Subway: The Longest Fall Comment #11984
amen.
Commented 17 years ago2006-05-22 10:52:06 UTC in vault item: Cable Shakes on Blast Comment #11983
im not a Hl2 mapper, but its nice to have some more (good ;) ) hl2 example maps, there aren't enough. keep it up - i can see that this is good stuff :)!
Commented 17 years ago2006-05-20 15:49:16 UTC in vault item: Losspower Comment #11958
yes!! any1 can place loads of identical prefabs in a map, it shows no skill - use them if you must to a certain extent, but atleasts change the textures, or design... although it looks like they are sort of breakable, which seems good. but dont take anything I say to heart, i aint' played it yet, so...
Commented 17 years ago2006-05-20 15:25:22 UTC in vault item: Losspower Comment #11955
will try 2moro, but from looks, overuse of computer prefabs! :)
Commented 17 years ago2006-05-08 15:18:48 UTC in vault item: aim_barn Comment #11723
looks like you used a point_light entity? please say you didn't, and yes, lighting is too dark anyway. might play l8r
Commented 17 years ago2006-05-03 11:58:09 UTC in vault item: fun_pitch-black Comment #11634
hmmm, interesting layout. inspiring! ;)
Commented 17 years ago2006-05-01 05:30:56 UTC in vault item: Grunt Bust Door Comment #11618
i did download. ??????
Commented 17 years ago2006-04-29 16:05:28 UTC in vault item: Grunt Bust Door Comment #11606
yeah, great idea, but application was poor in this example. the whole thing is too 'clean' and the door fits too well anyway. good effect though, and could compliment certain maps well! nice!
Commented 17 years ago2006-04-25 13:40:50 UTC in vault item: Elevators using func_door Comment #11579
common sense, but good for quick lifts... although crappy sound avalible
Commented 17 years ago2006-04-21 16:40:20 UTC in vault item: de_railstation Comment #11553
nice trucks! :)
Commented 17 years ago2006-04-18 11:05:07 UTC in vault item: Bulletproofing Comment #11542
nice, solves the dispute in the forum anyway. ive always thought that there should an entity for this, or maybe a flag on func_wall, "no bullets"