Comments

Commented 18 years ago2006-05-23 02:19:42 UTC in vault item: dod_town Comment #11990
0 downloads, and it's been rated and played, huh.. magic :x
Commented 18 years ago2006-05-21 23:56:22 UTC in vault item: Cable Shakes on Blast Comment #11978
You're just full of handy maps. :)
Commented 18 years ago2006-05-21 02:10:17 UTC in vault item: Losspower Comment #11967
The screenshot looks like some sort of server room or something so i'd say the use of so many computer's is justified. Looks nice, i'll play it tomorrow. :)
Commented 18 years ago2006-05-16 08:28:13 UTC in vault item: Orb (Compo 20) Comment #11896
That's the most insane thing i've ever seen from the Half-Life engine. Very nice work!
This comment was made on an article that has been deleted.
Commented 18 years ago2006-05-14 07:54:09 UTC in vault item: Compo 20 - Penguinboy Comment #11834
Haha, it took Penguinboy all his l337 mapping skills to make this. :P
This comment was made on an article that has been deleted.
Commented 18 years ago2006-05-09 23:47:43 UTC in vault item: Ropes Comment #11752
I don't think they do that (do they?). Don't they only move with phys_explosions, or with phys objects that they are parented to?
Commented 18 years ago2006-05-02 10:31:00 UTC in vault item: Bean With Bacon Mega Rocket Comment #11624
Commander Keen ftw, I'll download this soon!
Commented 18 years ago2006-04-09 09:37:48 UTC in vault item: The Gman Scene Comment #11461
Heh, i love that background. You seem quite capable of doing scenes now Madcow, and another example is handy indeed.
Commented 18 years ago2006-04-06 10:57:44 UTC in vault item: On the run with barney Comment #11443
Not everyguy who plays the map, you just need to type 'builldcubemaps' before you submit it here, then it will be done for everyone. I think you could of fixed the lighting atleast before you submitted it here too. Other than that, the scripts and stuff you included makes this a promising map.
Commented 18 years ago2006-04-02 03:41:24 UTC in vault item: PANDEMIC Main Hall Comment #11412
Well it looks very nice, it's little wonder rspeeds are so bad with all those smooth arches and the scale of the ceiling. You should really change the wooden floor texture, it looks far to repetitive with the shine on it.
Commented 18 years ago2006-03-25 06:25:38 UTC in vault item: Freeman's Tomb Comment #11345
I can? WOW!
3 Stars for now, if you redo the lighting/wall bits (have them break or something, i don't know) my rating would rise.
Commented 18 years ago2006-03-24 07:32:42 UTC in vault item: Freeman's Tomb Comment #11341
Way too dark. Nice idea except walking through imaginary walls.
Commented 18 years ago2006-03-06 06:11:30 UTC in vault item: Necropolis: Mausoleum Comment #11121
Oooh sounds very nice, downloading!
Commented 18 years ago2006-03-05 03:33:36 UTC in vault item: de_sidewalk Comment #11110
Looks quite impressive from the screenie ^_^
Downloading.
Commented 18 years ago2006-02-27 11:29:29 UTC in vault item: Breakfloor_Final Comment #11012
i see... 2 textures... Hmmm
Commented 18 years ago2006-02-27 09:28:47 UTC in vault item: labc_slasherbeachv1 Comment #11011
How do these type of maps belong on FPSbanana? This is a mapping site after all.
Commented 18 years ago2006-02-26 03:43:00 UTC in vault item: dm_control Comment #11001
Heh, seems obvious now :P Nice map
Commented 18 years ago2006-02-26 03:08:05 UTC in vault item: Choreographed scene Comment #11000
Choreographed is spelt wrong :P
This is good, i never really knew how to do this in HL2 so i avoided complicated scenes, this will help. Hopefully we'll see more HL2 maps with talking and acting in them.
Commented 18 years ago2006-02-25 11:33:34 UTC in vault item: dm_control Comment #10991
Whats the level based on Hunter?
Commented 18 years ago2006-02-19 11:40:53 UTC in vault item: aim_mp5_65 Comment #10891
Looks bare and bright...
Commented 18 years ago2006-02-19 06:40:56 UTC in vault item: Alternative Origin Comment #10878
Now make a map where you play as a crate, Gordan comes along and crowbars you to death...
Commented 18 years ago2006-02-19 05:53:43 UTC in vault item: nice-room Comment #10875
So its a room, a clean, well aligned, but ultimately useless room? Well it is unfinished!... :P
Commented 18 years ago2006-02-19 05:50:49 UTC in vault item: Alternative Origin Comment #10874
Forgot to say -1 star just because of its length. Other than that, nice, oddly clever work.
Commented 18 years ago2006-02-19 05:49:31 UTC in vault item: Alternative Origin Comment #10873
Here i was expecting any typical solo, map running around gunning down aliens, i was thinking you might play as the g-man or something but this just blew me away!!

1 star for originality, 1 for mapping (actually from the hl world!), 1 for nice scripting, 1 for humour! Thats four stars! Briliiant!
Commented 18 years ago2006-02-17 13:26:31 UTC in vault item: Site B Comment #10860
Before HL1 mapping becomes redundant? Not going to happen for a very long time! :P Nice, i like this so far...
Commented 18 years ago2006-02-10 13:57:30 UTC in vault item: Timefall (SP Mod) Comment #10843
Im sorry but I still can't agree with the points most people have made, yes it does have story implemented, but it's poorly pulled off. The mapping is generally quite bland and ugly, i've seen better work from tlax, it all seems rushed and over-complicated. Textures dont match up (the water at the start just constantly changes colour!). I had a mate play through it who knows nothing about mapping but loves hl-mods and he wasnt too impressed with it either. Again i'm sorry but i have to do what I beleive is necessary and rate it down, 5 stars is an illusion it doesnt deserve, I dont know if it's because YOU made it or something else but people overated this map hugely.
Commented 18 years ago2006-02-05 08:28:41 UTC in vault item: de_vine2 Comment #10808
looks like a death trap out in that open space :P , downloading now
Commented 18 years ago2006-02-05 02:59:49 UTC in vault item: dm_poisongarden Comment #10806
just a question - how come no-one winges about the screenie? It shows nothing of the map, but when i do some similiar its 'oh fuck, no ones gonna download without a screenie!, screenies are really important"???? HUH?

nice map though
Commented 18 years ago2006-01-31 10:54:51 UTC in vault item: dm_poisongarden Comment #10751
im on a piddly 2.3kbps.
Cant wait - is this your entry for Muzzle's compo?
Commented 18 years ago2006-01-31 10:32:15 UTC in vault item: dm_poisongarden Comment #10748
the pinnacle of mapping-moment has arrived...
Commented 18 years ago2006-01-26 03:01:05 UTC in vault item: ak-colt_onglass Comment #10690
"i kno ur gonna say is shity"
If you think we are going to call it shitty then why dont you improve it to a point were you dont? Otherwise i wouldnt say that.
Commented 18 years ago2006-01-23 07:37:09 UTC in vault item: Renegade: Start Of Mini-Mod Comment #10637
...wha? its not working for you? its not in mod format, put the files in the correct folders.
Commented 18 years ago2006-01-23 03:10:24 UTC in vault item: Slomo/Filter Example Comment #10626
other things include, using env_explosions, phys_explosions, env_fades and how to use the point_command to trigger console commands (eg. the slomo and b/w filter).
Commented 18 years ago2006-01-23 03:06:51 UTC in vault item: Kaufmann House Comment #10625
i dont see ANY map at 120 fps, so you cant dissapoint me! looks bloody good too, downloading.
Commented 18 years ago2006-01-22 08:39:52 UTC in vault item: fy_DONT_look_down! Comment #10604
"Dont look Down" Why? Because it looks like shit - that's why.
Commented 18 years ago2006-01-22 08:03:57 UTC in vault item: fy_DONT_look_down! Comment #10602
is it in bellachau's nature not to compile lighting? Or is he a total noob?
Commented 18 years ago2006-01-19 10:28:21 UTC in vault item: Renegade: Start Of Mini-Mod Comment #10553
yep thats it barney explodes and the gate doesnt open as a result, i'll fix that up when i submit the next update, could be a while but.
Commented 18 years ago2006-01-19 04:43:57 UTC in vault item: Renegade: Start Of Mini-Mod Comment #10550
arg! the bloody gate thing, the dead barney to the right of it manages to block it somehow, ive moved him, deleted him and put a new one in but the damn gate gets snagged on him stupidly - i dont get it. If hes gone it works but i want him there, hmm... 'tis a mystery.
Commented 18 years ago2006-01-18 16:22:13 UTC in vault item: Renegade: Start Of Mini-Mod Comment #10542
forgot to mention that the custom sounds should be put in just the sound folder not under ambience. Put the models in models AS IS, same for the sprites in the sprites folder. That should be everything - now get playing - need feedback :P
Commented 18 years ago2006-01-18 16:04:18 UTC in vault item: Escape Comment #10535
I love the details like the wires on the laptop and where the missing panel is, but the grey crete rooms around the steel cart thing are too bare and seem like youve tried to hide them in darkness. Monster placement is good, not boring as they spawn in. The zombie was weird but i shot it like 20 time in the head then use my crowbar on until it just exploded on the spot (was it scripted to do something?).
Commented 18 years ago2006-01-17 01:19:46 UTC in vault item: fy_deathrows2fx Comment #10506
funny how a nuclear storage facility is a bunch of rooms with crates in 'em.
Commented 18 years ago2006-01-09 05:01:32 UTC in vault item: ns_ethereal (for Natural Selection) Comment #10414
yeah looks nice but the lava looks quite repetitive
Commented 18 years ago2006-01-06 08:42:07 UTC in vault item: Strange Findings part 1 Comment #10380
yes agreed
Commented 18 years ago2006-01-04 09:46:22 UTC in vault item: de_syrinx Comment #10350
ooooooh... light bearing... crystals!...
pity i dont play cs, but ill look at it.
This comment was made on an article that has been deleted.
Commented 18 years ago2005-12-30 09:42:31 UTC in vault item: fy_hunderhave Comment #10297
looks fun but really bare, add some sort of skybox
Commented 18 years ago2005-12-23 12:50:48 UTC in vault item: dm_storage_facility Comment #10225
wow hl1 graphics on hl2, what next? hl2 graphics on hl1?
Commented 18 years ago2005-12-20 12:27:50 UTC in vault item: Five More Ways to Die Comment #10160
a source type map like this would be nice... anyone?