Commented 18 years ago2006-05-21 02:10:17 UTC
in vault item: LosspowerComment #11967
The screenshot looks like some sort of server room or something so i'd say the use of so many computer's is justified. Looks nice, i'll play it tomorrow.
Commented 18 years ago2006-04-06 10:57:44 UTC
in vault item: On the run with barneyComment #11443
Not everyguy who plays the map, you just need to type 'builldcubemaps' before you submit it here, then it will be done for everyone. I think you could of fixed the lighting atleast before you submitted it here too. Other than that, the scripts and stuff you included makes this a promising map.
Commented 18 years ago2006-04-02 03:41:24 UTC
in vault item: PANDEMIC Main HallComment #11412
Well it looks very nice, it's little wonder rspeeds are so bad with all those smooth arches and the scale of the ceiling. You should really change the wooden floor texture, it looks far to repetitive with the shine on it.
Commented 18 years ago2006-02-26 03:08:05 UTC
in vault item: Choreographed sceneComment #11000
Choreographed is spelt wrong This is good, i never really knew how to do this in HL2 so i avoided complicated scenes, this will help. Hopefully we'll see more HL2 maps with talking and acting in them.
Commented 18 years ago2006-02-19 05:49:31 UTC
in vault item: Alternative OriginComment #10873
Here i was expecting any typical solo, map running around gunning down aliens, i was thinking you might play as the g-man or something but this just blew me away!!
1 star for originality, 1 for mapping (actually from the hl world!), 1 for nice scripting, 1 for humour! Thats four stars! Briliiant!
Commented 18 years ago2006-02-10 13:57:30 UTC
in vault item: Timefall (SP Mod)Comment #10843
Im sorry but I still can't agree with the points most people have made, yes it does have story implemented, but it's poorly pulled off. The mapping is generally quite bland and ugly, i've seen better work from tlax, it all seems rushed and over-complicated. Textures dont match up (the water at the start just constantly changes colour!). I had a mate play through it who knows nothing about mapping but loves hl-mods and he wasnt too impressed with it either. Again i'm sorry but i have to do what I beleive is necessary and rate it down, 5 stars is an illusion it doesnt deserve, I dont know if it's because YOU made it or something else but people overated this map hugely.
Commented 18 years ago2006-02-05 02:59:49 UTC
in vault item: dm_poisongardenComment #10806
just a question - how come no-one winges about the screenie? It shows nothing of the map, but when i do some similiar its 'oh fuck, no ones gonna download without a screenie!, screenies are really important"???? HUH?
Commented 18 years ago2006-01-26 03:01:05 UTC
in vault item: ak-colt_onglassComment #10690
"i kno ur gonna say is shity" If you think we are going to call it shitty then why dont you improve it to a point were you dont? Otherwise i wouldnt say that.
Commented 18 years ago2006-01-23 03:10:24 UTC
in vault item: Slomo/Filter ExampleComment #10626
other things include, using env_explosions, phys_explosions, env_fades and how to use the point_command to trigger console commands (eg. the slomo and b/w filter).
arg! the bloody gate thing, the dead barney to the right of it manages to block it somehow, ive moved him, deleted him and put a new one in but the damn gate gets snagged on him stupidly - i dont get it. If hes gone it works but i want him there, hmm... 'tis a mystery.
forgot to mention that the custom sounds should be put in just the sound folder not under ambience. Put the models in models AS IS, same for the sprites in the sprites folder. That should be everything - now get playing - need feedback
Commented 18 years ago2006-01-18 16:04:18 UTC
in vault item: EscapeComment #10535
I love the details like the wires on the laptop and where the missing panel is, but the grey crete rooms around the steel cart thing are too bare and seem like youve tried to hide them in darkness. Monster placement is good, not boring as they spawn in. The zombie was weird but i shot it like 20 time in the head then use my crowbar on until it just exploded on the spot (was it scripted to do something?).
3 Stars for now, if you redo the lighting/wall bits (have them break or something, i don't know) my rating would rise.
Downloading.
This is good, i never really knew how to do this in HL2 so i avoided complicated scenes, this will help. Hopefully we'll see more HL2 maps with talking and acting in them.
1 star for originality, 1 for mapping (actually from the hl world!), 1 for nice scripting, 1 for humour! Thats four stars! Briliiant!
nice map though
Cant wait - is this your entry for Muzzle's compo?
If you think we are going to call it shitty then why dont you improve it to a point were you dont? Otherwise i wouldnt say that.
pity i dont play cs, but ill look at it.