Forum posts

Posted 7 years ago2017-04-18 04:41:04 UTC
in Post your screenshots! WIP thread Post #334458
I find Bevel quite soothing :lol:
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Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-17 22:26:42 UTC
in Post your screenshots! WIP thread Post #334447
Well call me an uneducated dickhead.
It certainly seems to have that effect. No idea what it's actually doing during the compile, though, I'm just basing it off the result. I use it quite regularly on terrain to get better player movement.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-17 21:52:19 UTC
in Post your screenshots! WIP thread Post #334445
Looking really cool, Windawz. You could try using BEVEL instead of NULL on terrain like that. It'll produce more precise clipping, though it'll skyrocket towards compile limits on larger maps.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-17 13:47:29 UTC
in Post Your Photos Post #334438
Haha, aw thanks Abbadon! They're far from perfect, but that's ridiculously nice of you! :heart:

I think Crypt is making the comment that I got out my camera and took a photo of my desk to procrastinate work, then captioned it about procrastinating work with something else. :glad:
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-16 21:49:38 UTC
in Post your screenshots! WIP thread Post #334421
funny that you bring up Jedi Academy - it was the first game I created custom assets for outside of the HL universe.

It's also BSP based - you could create that screenshot in Goldsource pretty easily. I have a tutorial on how to create textures for brushwork like that:

Click!
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-16 15:19:27 UTC
in Post Your Photos Post #334412
...When work deadlines get in the way of the race :crowbar:
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Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-16 12:59:34 UTC
in hammer error please help Post #334411
Not evangelising, Pebbles. Just loving unconditionally.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-16 10:31:58 UTC
in Post your screenshots! WIP thread Post #334402
RGB format images will be automatically converted to Indexed bitmap when imported into Wally. The problem is that its algorithm for doing so produces very odd dithered blending which is extremely noticeable in textures with lots of different colours.

You won't get any errors, but for the best visual results you're much better off converting RGB to indexed in software which has manual control over how the index is made. Photoshop is the obvious one, but I assume free options like GIMP and PAINT.NET will have similar tools.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-16 10:24:59 UTC
in hammer error please help Post #334401
Could you be more specific about these third party programs? Sledge has had plugin support planned from the earliest versions - it would be good for Pebs to know where the demand is.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-14 02:15:24 UTC
in Killing all monsters Post #334350
Assuming goldsource? Post in the correct forum :pwned:

Yeah a trigger shouldn't impact RAD in the slightest.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-10 07:58:27 UTC
in Spotlight color, could it be changed? Post #334300
I expect either your FGD is broken, your mod is broken or you're not actually updating your BSP.

Colour is changed under the 'Brightness' keyvalue of all light entities.
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Correct FGD:
@PointClass iconsprite("sprites/lightbulb.spr") color(255 255 128) base(Target, Light, ZhltLights) = light_spot : "Spotlight"
[
	firetarget(string) : "Target to trigger"
	_cone(integer) : "Inner (bright) angle" : 30
	_cone2(integer) : "Outer (fading) angle" : 45
	pitch(integer) : "Pitch" : -90
//	_light(color255) : "Brightness" : "255 255 128 200"
	_sky(choices) : "Is Sky" : 0 =
	[
		0 : "No"
		1 : "Yes"
	]
	spawnflags(Flags) =
	[
		1 : "Initially dark" : 0
	]
]
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-09 08:01:35 UTC
in Post your screenshots! WIP thread Post #334290
Victor, that first shot of Subterrane with the generator is one of the prettiest things I've ever seen in Goldsource. It's not particularly complex or detailed; there's just something about it that is absolutely perfect. Excellent work!
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-04-01 15:08:06 UTC
in Competition 34: HL Re-Imagined Post #334191
Omfg no results yet? TICK TOCK, GUYS. GEEZE.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-31 16:02:13 UTC
in HLDM Server! Post #334175
dm_training added to the rotation.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-30 16:17:12 UTC
in Can I recreate an old game in the Source Post #334158
I mean, to an extent all of that can be achieved in the Source engine, but the scale of work involved is beyond massive.

1. This is probably the most problematic point. BSP just ain't designed for huge open maps. Cheat it with fog and level transitions ala the coast in HL2.

2. This is possible to a certain extent in Source. Switchable characters will need coded, but the engine will support that. Because of the scale issue, a level transition between the orbit and surface maps would probably be necessary. I've seen surprisingly good surface-to-space transitions done entirely in Hammer, but the planet's scale is an illusion.

3. Again, possible with expert coding. There's no reason the engine can't support this.

4. Absolutely possible with coding. Nothing here that Source couldn't support.

5. Absolutely possible with coding.

Nothing here is absolutely beyond the realms of possibility with the Source engine, but it's a ridiculously huge undertaking and would require serious, serious coding.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-29 13:37:21 UTC
in HLDM Server! Post #334145
dm_gaianova added to the rotation.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-27 17:08:02 UTC
in Competition 34: HL Re-Imagined Post #334130
This must be the most successful competition in TWHL history, or damn well near it at least :o
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-27 11:56:18 UTC
in Now Gaming: ... Post #334129
Compliment accepted!
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-26 08:31:09 UTC
in HLDM Server! Post #334126
Server's version of dm_hysteria has been updated to the latest.

Traction added to the rotation.

Full rotation available here
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-23 10:40:34 UTC
in HLDM Server! Post #334101
dm_suppression has been added to the rotation.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-23 10:22:39 UTC
in Post your screenshots! WIP thread Post #334100
the Goldsource engine still remains relevant today for other reasons. It's got a distinct gameplay and graphical atmosphere
Which these mods remove. Nobody here is anti-goldsource, nor are we blind purists trying to ruin other people's fun. Just simply part of Goldsource's charm and its continued appeal is its simplicity and style.
Once you add refractive water and normal maps, etc, all of a sudden you've just got a horrible mismatch of style and it looks awful.

The argument is not against Goldsource.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-22 14:39:03 UTC
in Post your screenshots! WIP thread Post #334084
undercut their GoldSource profits
:lol:

These days the amount they make from Goldsource per year will probably be around what they make from CSGO in five minutes of in-game purchases.

At the end of the day, there's absolutely no motivation for Valve to care about any of this. They're loving and supportive of Goldsource modders, but why would they actively take steps to allow GS to stop being GS? All these Frankenstein's engines like Xash are just such a pointless endeavour. I get that it's fun to tinker with an old engine, but getting mad at Valve for not caring is daft.

If you want Source features, use Source - otherwise, you're better using an entirely open-source engine like Unity.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-18 13:59:32 UTC
in Now Gaming: ... Post #334037
It's a shame there's not one that has the solo filter on the left of the mask.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-18 02:19:55 UTC
in Now Gaming: ... Post #334033
Urby and myself are channeling HL's HECU in Ghost Recon: Wildlands.
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Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-17 15:32:58 UTC
in HLDM Server! Post #334006
Crossport added to the rotation.

Full rotation available here
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-17 14:11:24 UTC
in Post your screenshots! WIP thread Post #334005
1000x this ^
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-14 16:14:43 UTC
in i need help Post #333957
And have you added it to Hammer's WAD list? Because CLIP is definitely in there.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-14 15:52:53 UTC
in i need help Post #333954
If you're missing the CLIP texture, you're missing zhlt.wad - an absolute necessity for Goldsource (HL1, CS, OPP4, DoD, etc) mapping.

Download and install Vluzacn's compile tools, making sure to add zhlt.wad to Hammer's wad list. This does not need to be distributed with your map - its effects all happen during the compile.

Which version of Hammer are you using?

Once you've got ZHLT, Jessie's solution is correct.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-07 16:18:52 UTC
in Post Your Photos Post #333897
Cool stuff, Admer, although the school photos are a bit pointless - it's just a hallway :P
The view from your home is exceptional - DiscoStu's timelapse idea would be awesome there.

I haven't posted much here for ages, so here's a smattering of shots I've taken over the past few months:
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Follow me on Instagram!
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-05 20:33:26 UTC
in HLDM Server! Post #333875
Hysteria added to the rotation.

Full rotation available here
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-03 23:03:37 UTC
in HLDM Server! Post #333858
You can't hotlink images from flickr afaik. I gotchu covered, tho :crowbar:
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-03 23:00:31 UTC
in HLDM Server! Post #333856
Flow control removed. Don't know anything about the .wad - I put it up exactly as I downloaded it.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-03 16:12:23 UTC
in HLDM Server! Post #333843
Oh, you think I'd put your map on the server? .... Eee, this is awkward.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-02 15:13:54 UTC
in HLDM Server! Post #333825
Stalkfire Updated and added to rotation.
Doomify Updated and added to rotation.
dm_crossedwire Updated and added to rotation.
dm_hydroelectric added to rotation.

Full rotation available here
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-27 01:41:30 UTC
in Competition 34: HL Re-Imagined Post #333773
Haha, looking very ambitious, CT. Love it. Also love your wacky testmap lighting.

Meanwhile in I-Should-Probably-Theme-This-Further-Afield-So-As-To-Adhere-To-Competition-Guidelines-Land, I've made some changes. Beta 2 will be coming to the server in the upcoming weekend, if not before.
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Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-24 15:28:45 UTC
in {Masked Textures - Cast Shadow Post #333725
Hmm. Try compiling this with your current compile settings to see if it's a compiler/tools issue.

My result:
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Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-24 11:27:59 UTC
in Competition 34: HL Re-Imagined Post #333722
Yeah, I am seriously blown away by everyone's commitment to this contest. The level of work and creativity here is wonderful.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-23 00:40:55 UTC
in Competition 34: HL Re-Imagined Post #333706
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Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-22 17:34:41 UTC
in {Masked Textures - Cast Shadow Post #333698
What's the scale of the texture you're casting your shadow onto? It might just not be a high enough resolution lightmap.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-22 15:55:12 UTC
in Competition 34: HL Re-Imagined Post #333694
well, shit.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-22 11:55:39 UTC
in Competition 34: HL Re-Imagined Post #333691
I love the style, but that darkness would be pretty annoying in deathmatch, imo.

Unq, would -wadinclude op4.wad not include all of it?
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-21 14:48:07 UTC
in Competition 34: HL Re-Imagined Post #333673
Can we include content like WAD files from other Valve games (e.g. opfor.wad)?
If your entry is for HLDM, i suggest making a new wad with only the textures you're using.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-20 23:09:27 UTC
in Competition 34: HL Re-Imagined Post #333658
Glad to see I'm the only one original enough to think of Crossfire for this :crowbar:
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-20 19:14:52 UTC
in HLDM Server! Post #333653
dm_stalkfire_b1 Removed from rotation
dm_stalkfire_b3 Added to rotation
dm_quakearena Added to rotation
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-20 16:17:36 UTC
in Competition 34: HL Re-Imagined Post #333651
Haha, I think we all can happily concede to Trempler who has simply knocked it out the park.

The fight for 2nd and 3rd is well and truly still on, though! Can't wait to see more entries
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-19 14:09:36 UTC
in Justin Dejong Post #333625
That is some high-level delusion.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-19 14:07:46 UTC
in Competition 34: HL Re-Imagined Post #333624
As long as you don't throw your ring in a hat, Urby. It's a painful way to misuse headwear.

Looking cool, Jackathan!
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-19 03:54:31 UTC
in HLDM Server! Post #333613
All the maps are downloadable from the first post of this thread.

That said, I thought the .res file should allow the download?
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-18 22:57:49 UTC
in HLDM Server! Post #333606
Added .res files for all maps.

Stalkfire added to rotation.
Doomify added to rotation
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-18 14:18:33 UTC
in Justin Dejong Post #333593
Hahaha, that ancient humanity argument is so dumb.

"Ancient cultures used the healing properties of plants for hundreds of years" YES. And the ones that worked became MEDICINE.

Some drugs have side effects - it's true, and behavioral control drugs are certainly over-prescribed in America, but suggesting medicine is a bad idea is beyond stupid.
Archie ArchieGoodbye Moonmen