Forum posts

Posted 18 years ago2006-06-18 08:34:33 UTC
in [info] BSP Compression Post #185629
yes, well even though UHA has a better compression ratio, it isnt very versatile since not many people have it :P
great for backups tho.

since winrar opens the 7-zip files, i think 7-zip is the best - i would even go as far to say that .rar and .7z compressed maps should be allowed to be uploaded to the map vault
well...rar at least :)

anyway, i wanted to know the info for myself, and i thought i may as well post the results here :D
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-18 07:09:54 UTC
in Crazy Idea! Post #185613
can i just buy a postcard and send you the scans? :P :D
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Posted 18 years ago2006-06-18 06:30:28 UTC
in Ansith's Gmod comic. Part 1 Post #185607
and some of the text goes outside the bubble - not good
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Posted 18 years ago2006-06-18 06:29:02 UTC
in Elevator level change problem Post #185605
Penguinboy, the buttons are usually right next to the door in real life. What kind of elevators have you been riding lately?
meh, it depends where you go...i have seen alot of button placements including, next to doors, on side, and behind - what about them hospital elevators with 2 sets of doors :D
Well thick walls not always look nice.
i wasn't actually being serious anyway :P
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-18 06:24:07 UTC
in [info] BSP Compression Post #185603
i decided to do a little research on which programs compress BSP's the best. dont ask why.... anyway, i will be testing several kinds of compression - the popular and common zip and rar formats and the less used 7z and uha formats.
i searched my steam directory and looked for the biggest BSP files i could find.
here are the results of the tests:
User posted image
(sorry for .bmp, .jpeg loses too much text quality)

As you can see WinUHA compresses BSP files the best, with 7-Zip in LZMA mode coming second. 7-Zip is probably the best, as WinRAR can open 7-z files, so you dont have to download 7-Zip to get the map.
WinUHA is available here.

Yay, useless info! :D
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-18 05:56:31 UTC
in Elevator level change problem Post #185593
well it does if the player wants to press the button from the other side of the wall, the player can 'reach' by deafult a certain distance, and if the wall is thicker than that distance, they wont be able to press the button from the wrong side...

you could also just put the buttons on the back or side of the elevator, thats usually where they are in real life - and most elevators dont have a singular up/down button inside the elevator like in HL1... :D
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-18 05:45:41 UTC
in Elevator level change problem Post #185590
make the wall extra thick ;)
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Posted 18 years ago2006-06-18 05:45:02 UTC
in Ansith's Gmod comic. Part 1 Post #185589
uhh, the first 2, 3rd, 4th, and last 4 panels are completely unrelated...try to make sure that everyone knows what is going on, because there seems to be no main story....
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-18 05:13:32 UTC
in Elevator level change problem Post #185584
make the multimanager trigger the doors AND the transition
so...
closedoorbutton triggers multimanager
multimanager triggers doors to close
doors close
multimanager triggers level change after a delay of...say 5 secs
dont make the doors trigger anything
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-18 04:37:40 UTC
in Elevator level change problem Post #185576
just make sure that the doors close really quickly...
or make it so some sort of invisible brush instantly closes the elevator off before the doors close (can you do that in HL1?)
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-18 03:53:34 UTC
in Elevator level change problem Post #185574
get a trigger to activate a multi manager to close the doors and activate the level change after a delay

...or something.

i've quit HL1 mapping, and i'm getting so used to source's IO system that i have forgotton all the fiddly bits that source bypasses :P
Penguinboy PenguinboyHaha, I died again!
This post was made on a thread that has been deleted.
Posted 18 years ago2006-06-17 23:32:04 UTC
in Steam Friends list, Post your name: Post #185565
my msn address
Penguinboy PenguinboyHaha, I died again!
This post was made on a thread that has been deleted.
Posted 18 years ago2006-06-17 00:34:32 UTC
in 1st time using something's wrong.. Post #185437
also please dont triple post again
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-17 00:22:17 UTC
in Rolling Doors Post #185433
tie a rotating entity to a train and trigger both

EDIT: Damn you beat me -_-
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-16 21:36:43 UTC
in TWHL3 Post #185420
indeed. the fastest widely available broadband in australia is 1500kbps and that is friggin expensive
so shutup about your 'OMG MY 10000k INTERNETZ IS ONLY DLING AT 300kbps! ITS SO SLOW!!!'
hmm, did anyone actually say that, or was it just in my head again...

anyway, i feel sorry for people who think 31kbps is slow...i have never dled anything over 28 or so...
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-16 19:45:14 UTC
in 1st time using something's wrong.. Post #185409
view -> autosize blah blah
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-16 02:07:34 UTC
in Bestest Coolest Great-Comic!!! Post #185310
rofl
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-15 17:32:35 UTC
in HL2: Episode 2 Post #185271
turn your flashlight off in the dark and alex makes ghost noises :D
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-15 07:40:14 UTC
in soccer maps Post #185221
Please dont call advanced forumers morons.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-15 05:48:57 UTC
in HL2: Episode 2 Post #185206
watch the ep2 teaser and look whats actually in the chasm alex is hanging over -
...it seems that that part of the game is right at the beginning...
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-14 03:47:20 UTC
in X-Spectate Post #185043
cheating is pretty stupid...takes the fun and challenge out of playing in the first place.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-14 01:42:54 UTC
in Camera Follows Gordon? Post #185038
i just noticed it is a suprising coincidence that Mr. Exos has the exact same steam account name as another member...
http://img103.imageshack.us/img103/7041/wow24wm.jpg
...and use jpegs next time.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-12 04:54:51 UTC
in general/ Hl Post #184812
except i think you can ride the rollercoasters!
simulation games suck tho.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-12 00:48:24 UTC
in Overview Help Post #184797
Yes, my resolution is the correct size
Problem Solved, it was just my resolution
;)
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-11 22:26:35 UTC
in Overview Help Post #184789
ahh k

are all the places relative?
ie. if the ramp was 500 units from the crate when the person on the ramp was inside the crate, was another person somewhere else appear 500 units away from where they are in the same direction?
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-11 21:10:37 UTC
in Overview Help Post #184786
my advice is that an overview is useless for an aim map.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-11 18:32:53 UTC
in TWHL3 Post #184778
lol!
bl!
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-11 09:25:06 UTC
in general/ Hl Post #184712
yea, (like Madcow said) it wouldn't be straight from .OLV to .WAD, what you need to do is get onto a rct3 mapping/texturing site and get a tool to let you convert the .OLV to .tga or .bmp or whatever, then just edit the textures and whatever and use wally to import into a wad
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-11 09:21:52 UTC
in 2006 Mapping competition. Post #184711
ooo, the churchey looks good.
it just needs those crazy refractive/reflective orange stained glass HDR errrr....majiggies....windows! thats the word
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-11 07:47:50 UTC
in Scales Post #184683
yep, just base everything on the facts that:
-gordon is a slim 32 units
-he can crouch down under 64 units
-he can (with no sprint/bunnyhop) jump (across) 249 units
-he can jump (with sprint/bunnyhop) (across) over 400 units
-he can jump up to 63 units
...and so can everyone else...
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-11 07:35:41 UTC
in Nvidia, you have gone to far Post #184682
i wouldn't mind having a physics card tho...although i cant imagine there would be any sockets coming out from it...
physics monitor, anyone?
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-11 07:01:00 UTC
in Nvidia, you have gone to far Post #184677
i thought the physics processor was gunna be built into the gfx card?
i.e. the PPU and GPU on the same card?
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-11 04:36:12 UTC
in Nvidia, you have gone to far Post #184660
....rendering in real time... :P
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-11 04:34:19 UTC
in IDEAS WANTERD!!!! Post #184659
or a normal museum with aliens as exhibits?
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-11 01:24:38 UTC
in Nvidia, you have gone to far Post #184637
dx10 is coming out with vista in janurary(?) next month, but it will probably be delayed again :/
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-10 21:45:48 UTC
in Add the Valve Wiki to the Links pg Post #184635
did this really need a whole new topic?
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-10 19:03:34 UTC
in Nvidia, you have gone to far Post #184613
im still waiting for dx10.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-09 08:34:46 UTC
in 2006 Mapping competition. Post #184385
hehe, i know who the blue map belongs to! :P
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-09 06:59:59 UTC
in My first normal mapped material Post #184373
if nobody beats me too it, i will learn to bumpmap (or whatever it is) and write a tut for it and make more work for Ant :)
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-06 03:13:50 UTC
in Half-life 2: Episode 1. Steamy ham Post #184001
joba: at least play a version of ep1, even if you dont buy it, before you criticise it. it IS quality. in fact, it was as fun as hl2, even more fun, as i am playing 2nd time round with commentary, i dont think i could do that playing hl2 twice in a row.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-05 03:28:21 UTC
in Half-life 2: Episode 1. Steamy ham Post #183829
i'd pay $10,000 for that :D
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-05 02:48:02 UTC
in Half-life 2: Episode 1. Steamy ham Post #183825
this is indeed the best singleplayer game valve have made so far.
anyone who says it's crap needs brain surgery quickly.
i would pay $100 for this.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-04 01:25:54 UTC
in Half-life 2: Episode 1. Steamy ham Post #183641
i always try to get retail as much as possible, even if it costs more.
i like my boxes, box art, and reading the manual (even though it's always the same as all the others :P ) on the way home from the shop to play it! :D
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-03 20:55:55 UTC
in Half-life 2: Episode 1. Steamy ham Post #183632
finished it last night.
absolutely brilliant.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-02 20:24:59 UTC
in The Wicked Post #183384
BUMP
The threads for levels 53-55 have opened in the official forum, so lets start thinking again! ^_^
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-02 20:11:17 UTC
in Flaws with vertex manipulation Post #183374
.....the solution to all your problem lies in the ctrl-z.
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-02 03:57:10 UTC
in The Pirate Bay Raid Post #183216
i never used the pirate bay anyway -_-
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-06-01 05:25:25 UTC
in new weapons Post #183075