Forum posts

Posted 18 years ago2006-07-08 01:59:14 UTC
in Now Playing: ... Post #189250
Hooray for Falco :>

Zombie Nation - Cycles to Failure
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-07 23:27:45 UTC
in Why Ask? Post #189237
I see particles! Looks spiffy.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-07 18:18:53 UTC
in Now Playing: ... Post #189201
Eco - Geld
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-07 17:51:22 UTC
in When wierd turns to wonderful Post #189192
and about the cat comments NEDM!!!!!
User posted image
I keep bursting into a run when I'm out, even thought it's incredibly hot, because walking is too slowwwww. I think that's probably weird.
Yeah, even if its hotter or more tiring I'll still run because it gets me in front of a fan or AC faster ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-06 07:23:08 UTC
in Competition 21 Post #188837
A dome can be made easily with a TAURUS. I have done it many time
You can make domes with Ford sedans? I think you mean Torus ;]

And only if you want invalid solids (even if Hammer doesn't detect them the vertices will move during compile) or something that looks pretty shoddy ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-06 05:38:16 UTC
in I just had to show you this Post #188817
Alexroyce worked on BMS for a short time, and now he works for Infinity Ward ;P - He's pretty talented, and a nice guy.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-06 05:02:15 UTC
in Competition 21 Post #188810
A black mesa theme is not required. I asked the same question.

You need a tonemap controller for HDR.
You cant build a decent looking booth with brushwork and displacements. Bevelled edges, Smooth corners, oval shaped dome, all cannot be done with brushwork. Im just stating facts. Source is completely different from HL. Props are a BIG factor. (A good example: Notice all the arch props used in source. THis is done for more sides, and performance. )

So, anyway, I WANT CUSTOM CONTENT!!!! XD
Smooth corners and beveled edges can easily be done with brushwork. Domes need models, though. func_detail, func_lod and smoothing groups and lightmap scales all help.

I agree, that Source is different and is mainly prop-based. But you also must consider that a lot of people here do not have the skills (or, perhaps, programs and resources) to learn modelling or model and skin their own props. If we did allow custom content the few people who could make their own assets such as these would easily win. I was not in favor of no custom content when we discussed the rules, but when this fact was brought up I had to agree. Also, if we had custom content I would be using Black Mesa mod assets ;] - This exclusion on such content evens the playing field.
Pepper: Yes, it's from Blue Shift. I decided against HL because Rabid had already whored that to bits, and OpFor doesn't provide a lot of undestroyed stuff.
Haha, its true.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-04 05:20:19 UTC
in Now Playing: ... Post #188376
Adorable - Favorite Fallen Idol
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-03 17:41:48 UTC
in Cybernations. Post #188299
in soviet russia, dictatorship is you!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-03 17:38:25 UTC
in Choppy laser movement Post #188297
Parent the info_target to the seagull.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-03 17:37:30 UTC
in Butt-ugly lighting Post #188295
-bounces 6 I believe.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-03 06:09:36 UTC
in Eon8 Post #188176
#eon-8 gamesurge kthx
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-03 06:06:28 UTC
in Now Playing: ... Post #188175
Throw Rag - Space Hump Me
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-03 06:05:07 UTC
in Cybernations. Post #188174
Ugh, I just realized Infastructure's role. Oh well. Jumped up 2.5 effiency or so in one sitting. And jumped up another 1k in taxes =/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-02 17:12:05 UTC
in Jobabob job now bob a job Post #188060
Hooray IT jobs. I might have (another) one next May or so as well if I don't take the ravensoft position :>
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-02 03:17:18 UTC
in Now Playing: ... Post #187903
Junior Senior - C'mon
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-07-01 16:54:19 UTC
in Cybernations. Post #187828
Now this game is exciting!

I sent you some soldiers, pepper, the most I could without anarchy and shiz. I'm also saving up for technology so I can buy tanks and missiles :>

My citizens are happy so I make about ?1,300 in taxes each day.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-30 20:27:55 UTC
in Skinning Problems Post #187692
http://www.wunderboy.org/download.php?file=MDLTextureInfo_1.0.zip&s=1

Drag your .mdl onto this and see what texture it's looking for, and adjust the VTF and re-apply it to the SMD as necessary. .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-28 06:36:55 UTC
in 101 Uses for the Salad Spinner Post #187282
50 - Paint a spiral on the inner face, hold it up to somebody and rotate while saying "you are getting sleepy..."

51 - Rig some knives or other sharp objects to the spinny end and while charging at your enemy, rotate quickly! Spinning blades of death, yay!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-28 06:32:06 UTC
in Sweet mother of God... Post #187281
I don't get the whole "best mapper evr lol" comments that HIT people are handing out. It looks great, but I could sit down and make something that looks incredible by adding extra faces and setting lightmap scales low and generally applying unnecessary or frivolous detail and it would run like crap but look great. As most people have said there's a balance between performance and playability and it's clear that this is a visuals map and not intended (hopefully) to be fully playable. Some of the best work on the HL1 engine visuals wise, I must say, though. I really think some of that brushwork is quite interesting in some of the areas and similar techniques could be applied to Source as well. Brushes are becoming obsolete, though =/ - models for the win!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-27 04:13:27 UTC
in Now Playing: ... Post #187084
Philip Glass - Behind The Moon
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-27 03:18:21 UTC
in FPS Banana TWHL Studio Post #187076
registered
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-26 22:13:27 UTC
in Argh... video clips? Post #187053
haha ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-26 05:58:15 UTC
in Pirate jokes Post #186966
* Discussion of illegally pirated software and warez of any sort on the forum is terms for immediate suspension of your account. Piracy does not belong in this forum, nor do we condone such activities.
haha

Selected pirate pickup lines:

Prepare to be boarded!

How'd you like to scrape the barnacles off my rudder?

Mind if I fired me cannon through your porthole?

I'd love to drop anchor in your lagoon!

Avast, me proud beauty! Want to know why my roger is so jolly?

Ever met a man with a real yardarm?

...and more!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-26 05:55:37 UTC
in Construction tools... Post #186965
Probably, but its like Source from Q1 to HL1 engine instead I suppose. Source is pretty much a HL1 hackjob with a bunch of additional code, from what I hear anyway. In any case, it makes it really expandable.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-24 15:46:46 UTC
in Finding Textures Post #186733
You don't have to if you tick 'Volatile Access' in one of the menus in newer versions.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-24 07:00:09 UTC
in TRIGGERS!!! Post #186672
Yeah, I/O systems can get very intricate in Source, but as a result you can also do some great stuff.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-24 05:02:46 UTC
in First XSI model complete and ingame! Post #186659
UV mapping is just a generic modelling process, and most modelling apps should let you do it ;P - It's boring, yes. Pelt mapping makes it easier on most things ;D - max8 ftw
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-24 04:53:54 UTC
in Now Playing: ... Post #186657
Kicked In The Head - Fix My Sink
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-23 16:49:41 UTC
in Desktops of June Post #186593
I've the Gary Coleman and Hasselhoff with KITT wallpaper at work and I got "People will think your gay or something if you have David Hasselhoff on your monitor"..... Hello? Postmodern irony?

Abandon all humour ye who work with me!
Hah ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-23 16:09:13 UTC
in Cybernations. Post #186585
How do I setup trades =/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-23 16:07:23 UTC
in Hammer Problems Post #186584
there has to be a space too ;P

-dxlevel 80 or 70
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-23 16:05:07 UTC
in Moving targets Post #186583
func_tracktrain

I also have a Target Range VMF in my maps that you can check out if you want - TheDistur fixed it with some flag tweaks or something so you might want to apply that to your own map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-23 06:31:07 UTC
in Construction tools... Post #186496
HL1 used some old quake editor, yes, while HL2 uses the Hammer 4.0 build.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-23 03:28:12 UTC
in Cybernations. Post #186483
Nation: Sexynation
Capital: Schmidtbergeropolis
Name: Schmidtberger

I'm in Papa New Guinea, Gargly.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-22 18:28:05 UTC
in Cybernations. Post #186446
I'd play, but Urban Dead and Dead Awaken are my current online gaming occupations D:
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-22 16:10:34 UTC
in Profile bug Post #186425
It's becuase of his name. There needs to be restrictions on the reigstration names so people dont use weird characters and fuck up SQL queries.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-22 15:28:28 UTC
in Low poly Ford Sierra Post #186417
The lights are abit strange but the actual texture looks ok, but perhaps abit too clean if that.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-22 15:14:48 UTC
in TWHL Corp. Post #186415
thats just ugly...

we all know adam is a hot chick magnet
He has a picture on MSN :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-22 06:43:58 UTC
in Fast zombies question. Post #186328
Using the hint nodes you should be able to setup a dynamic sequence along those lines, too. I had a map once where combine, when given an input, would move to a nearby info node and jump from there to the ground. This was completely dynamic and not pre-scripted at all, other than the node placement. I'm guessing the climbing is similar (climbnodes).

All the sound and moving pipe stuff is just a rotating object of a sort (I think its parented to a door) and plays a sound.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-22 06:37:55 UTC
in Desktops of June Post #186326
http://images.rabid-monkey.com/misc/desktop.jpg

Latest desktop. HD crash = new wallpaper and no more icons!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-19 01:49:39 UTC
in HLFix for Source Post #185767
Can you post a screenshot? Perhaps it's a case of malformed brushwork. If not, though, yep, modelling is the option ;(
RabidMonkey RabidMonkeymapmapmapfapmap
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 18 years ago2006-06-17 12:17:28 UTC
in Faces of models and brushes distorted Post #185499
DX8 is the correct fix, yes. It's a new shader issue with the EP1 codebase or something.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-17 01:03:28 UTC
in Now Playing: ... Post #185444
R.E.M. - Radio Free Europe
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-17 01:02:27 UTC
in [WIP]Cs_big_city2 Post #185443
Haha that text thing is weird, didn't work with me editing it either X(

They're both kinda the same thing in principle, one just has a pole and one has the cables. I think the cables might look good if you add enough bend to them, cause those things weigh a fair deal.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-17 00:37:31 UTC
in Rolling Doors Post #185438
hehehe ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-17 00:30:38 UTC
in 1st time using something's wrong.. Post #185436
Well the problem is that the view is set to one size, you can tell because only one set of text shows up (Side X/Z) . Resizing them with Ctrl-A and the Autosize 4 Views command will fix it generally. If not, I'd guess you were playing with the save and restore state functions. (But even then, the Ctrl-A works to resize it.) I don't know what you've done, but I'd guess resetting Hammer's configuration or reinstalling will fix the issue.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-06-17 00:27:38 UTC
in ?ber computer fan =) Post #185435
I'd suggest if you were to use foil that lighting foil would be a better idea than reflective aluminum. It's a matte foil of a sort that's designed for use on theatrical and studio lighting equipment and is designed not to heat up as quickly, if at all. Since the idea is to cool it off the external heat from the room will not affect the foil, nor will any heat coming off of the side of the computer.

Kind of silly for a laptop that's presumably portable, though ;P

I have a spare fan in the closet, might try something similar that draws some air from the air conditioner and pumps it to the back of the computer. That thing gets hot :[
RabidMonkey RabidMonkeymapmapmapfapmap