Forum posts

Posted 20 years ago2003-11-05 04:20:50 UTC
in Scripted text and Sounds Post #3983
1) Trigger a game_text for text. However, don't have too many, 'cos there seems to be some sort of limit which crashes your map when you trigger the g_t after the limit. Use env_message for basic messages. Game_text is more versatile though.
Posted 20 years ago2003-11-05 04:18:56 UTC
in Music in maps Post #3982
If you want cd audio tracks, use target_cdaudio. Set a radius to trigger it when you walk into the radius, or give it a name to trigger it through something else.
Posted 20 years ago2003-11-04 14:21:18 UTC
in r_speeds 1 Post #3938
FPS means frames per second, although if you are describing game genres, First person shooter (like HL!).

And what other stuff?
Posted 20 years ago2003-11-04 14:19:04 UTC
in prefabs Post #3937
HEY! F*** OFF! I'M A SHORT PERSON!
Posted 20 years ago2003-11-03 16:23:11 UTC
in Need programme... HELP! Post #3889
Go on Google. Type in WinBSP. You should find it it one of the first links. That's where I got it.
Posted 20 years ago2003-11-03 16:20:53 UTC
in sky lunacy Post #3888
or unpack pak0.pak with wally so you get the env folder out of it.
Posted 20 years ago2003-11-03 16:18:07 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3887
NEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRDDDDDDDDDDSSSS!
Posted 20 years ago2003-11-02 14:07:36 UTC
in Level transitions Post #3826
Why must you run a map from the console when testing level changes? I run it straight from hammer and it works fine.
Posted 20 years ago2003-10-31 17:53:18 UTC
in Missing PreFabs Post #3767
I used 3.3 originally. Upgraded to 3.4. Now I use 3.5 beta, which I saved over 3.4. I recommend 3.5 beta, but get 3.4 first as Andy said.
Posted 20 years ago2003-10-29 18:20:43 UTC
in Uplink Machine Gun Post #3593
Have you changed the bullet type? The default is no bullets.
Posted 20 years ago2003-10-29 15:49:15 UTC
in What mods do you like and why? Post #3576
I reset my clock myself. /me is a big boy now!
Posted 20 years ago2003-10-28 15:28:30 UTC
in rotating lights ?? Post #3519
Maybe another time. Can't be bothered right now...
Posted 20 years ago2003-10-27 16:53:39 UTC
in Downloads Section? Post #3461
I used to create really lame vb progs. And VBScripts. Ah, good times!
Posted 20 years ago2003-10-27 16:52:21 UTC
in TWHL, the server? Post #3460
Bush and Blair are evil! That's right, I hate my own PM! Long live Seb Vass! And rowan atkinson is very funny! As is tony robinson!

Once upon a time there was a sausage called baldrick. And he lived happily ever after. The end.
Posted 20 years ago2003-10-27 15:54:17 UTC
in De-compiler And other programs Post #3441
It's for creating models, blackie.
Posted 20 years ago2003-10-27 15:52:37 UTC
in HELP ME HELP ME HELP ME...sorry. Post #3440
XP very rarely crashes though, although the "This prog. is not responding" error is a lot more frequent.
Posted 20 years ago2003-10-27 15:50:02 UTC
in rotating lights ?? Post #3439
If you want those lights from unforeseen consequences, then there aren't any tuts I know. I know how to do them though, if you're interested.
Posted 20 years ago2003-10-27 15:18:37 UTC
in What mods do you like and why? Post #3437
PERFECT DARK? YAAAAAAAAAAAAAAAYYYYYYYYYYYYY! PD ROCKS! And ministeve, steinin's doing a part 2 (I think).
Posted 20 years ago2003-10-25 17:09:47 UTC
in Spirit Contest? Post #3272
SPIRIT! YAY! I'm making a map pack (NOT a mod!) for Spirit right now.
Posted 20 years ago2003-10-25 03:51:10 UTC
in An Upcoming Tutorial Post #3230
I was actually thinking of doing one o' these. Can we work together on it?
Posted 20 years ago2003-10-25 03:50:10 UTC
in need designer for map. Post #3229
I've actually seen one room of it....hmmm. It's OK, but needs better texturing, you need to look at the side of the computer, the textures look odd like that, but the brushwork's quite good.
Posted 20 years ago2003-10-24 11:40:15 UTC
in See through level Post #3164
I use software mode! It looks fine!
Posted 20 years ago2003-10-24 11:38:05 UTC
in Changing Body/animation with Cycler Post #3163
Just remembered! They're right, you do shoot it! I wonder if a crowbar would work though...turret? func_tank???
Posted 20 years ago2003-10-24 11:37:22 UTC
in Changing Body/animation with Cycler Post #3162
But cyclers are non solid! I used a cycler to get the image of an apache on a helipad in GE. It's not actually solid!
Posted 20 years ago2003-10-24 11:31:07 UTC
in In da House Post #3161
I've never made a map of my house. Too small, too messy (You'd get lost instantly!) and it'd be just plain boring. However, I DO intend to make a map or some maps (It's quite big!) of my school.
Posted 20 years ago2003-10-24 11:28:20 UTC
in Geordie Windaz Post #3160
LLLLLLLOOOOOOOOOOOOOLLLLLLLLLL! HAHAHAHAH! BRILLIANT! INNIT! LOL!
Posted 20 years ago2003-10-23 11:25:52 UTC
in TWHL, the server? Post #3075
It should be English I tell you! ENGLISH! Um....I TELL YOU! :confused:
Posted 20 years ago2003-10-23 02:23:48 UTC
in Spirit Contest? Post #3033
The Whole Half-Life. :D
Posted 20 years ago2003-10-22 15:56:20 UTC
in Trekkies Post #3014
LOL :P
Posted 20 years ago2003-10-21 11:40:31 UTC
in is it possible? Post #2977
Do NOT make a massive func_illusionary! You'll end up swimming in it and drown eventually for some reason. Dunno why though.
Posted 20 years ago2003-10-21 11:37:42 UTC
in extreme bug level Post #2976
Innit! :badass:
Posted 20 years ago2003-10-19 16:51:25 UTC
in Firearms Post #2909
Soz. Don't have a clue. What exactly is the idea of FA anyway? And where do I get the FGD for it?
Posted 20 years ago2003-10-19 13:34:26 UTC
in Multiple buttons Post #2905
you mean multisources. Honestly, seventh...
Posted 20 years ago2003-10-17 16:28:59 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2817
hmmmmmm. Atom musta died, or just started hating us :(
Posted 20 years ago2003-10-17 16:27:46 UTC
in Reanimating models Post #2816
So I should just buy milkshape? I've been considering it, it seems pretty cheap for such a great program.
Posted 20 years ago2003-10-17 14:53:48 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2798
never. he's been here recently and didn't even check it :(
Posted 20 years ago2003-10-17 12:17:55 UTC
in fans Post #2793
Odd. Try just having the origin brush as a block, since the centre is the axis it rotates on. Otherwise, try the x axis flag, or, try leaving it as default.
Posted 20 years ago2003-10-17 11:45:49 UTC
in Setting up a mod, Part 2 Post #2791
Yeah, but I can't get 'em to work right!
Posted 20 years ago2003-10-17 11:36:26 UTC
in Reanimating models Post #2790
UHHHHHHHHHHHHHH! Answer the damn question! And do you mean my mod or opfor? I assume you mean opfor...but what's that got to do w/ anything? Someone please help me.
Posted 20 years ago2003-10-17 02:36:47 UTC
in Reanimating models Post #2778
The scientist models in OpFor are the same as the ones in the original HL. But they have a few new animations, and in this case, 2 extra submodels: Einstein w/ Clipboard (Walter in hi-def) and Slick w/ stick. Did gearbox software actually remodel the scientist entirely just to add a few new animations and 2 new submodels? It looks suspiciously exactly the same basic model. And it seems like a hell of a lot of work, getting the sci to look the same. How did they do it? I'd like to know 'cos my grunts need a new animation in my mod, and barney needs a few extra heads. Anyone got any ideas?
Posted 20 years ago2003-10-16 11:34:04 UTC
in HELP ME HELP ME HELP ME...sorry. Post #2734
I use windows XP. And the problem's caused by leaving my comp. on standby (Sleep mode). It's fixed by restarting my computer.
Posted 20 years ago2003-10-16 11:26:26 UTC
in channel Post #2733
And you can always come to #Vassy as well, if you like spam. However, there is a three spam limit, although every so often I will allow seven for no obvious reason. If you spam more than 3 or 7 times, you are kicked and banned for 2 minutes. Not a real punishment, but dead annoying! And people who want to help me are always welcome!
Posted 20 years ago2003-10-14 13:57:04 UTC
in camera tutorial Post #2651
:) I was going to, but couldn't be bothered to finish it
Posted 20 years ago2003-10-14 13:54:46 UTC
in What mods do you like and why? Post #2650
Thanks andy!

:D
Posted 20 years ago2003-10-13 15:23:32 UTC
in Vis problem! Post #2614
OLD HL TOOLS! GET ZHLT! MUCH BETTER!
Posted 20 years ago2003-10-12 04:15:56 UTC
in Minimicus Post #2533
I really didn't get the plot, but it was funny and I loved it anyway.
Posted 20 years ago2003-10-12 04:07:33 UTC
in ambient sounds Post #2532
Make sure your start volume is the same as the volume of the sound. And custom .wav files won't loop unless you copy 'em over older ones. In redemption, for example, they replaced siren with a bell sound. That's why it loops.
Posted 20 years ago2003-10-12 04:05:33 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2531
I feel that spirit is BRILLIANT if you want to make mods. And I don't find it very buggy, I just stick with the old ents and use their new properties. Also, if say you were making a map which is some sort of HQ under attack from grunts, you'd want good, reskinned grunts rather than barneys defending it. That's why the pick model function for monster entities is so good. You just place a grunt, change him to behave as barney, his reaction just becomes barney's (Friendly unless provoked), and maybe gag him so he doesn't keep using his radio like the enemy grunts, and hey presto! Better, recognisable defences. ALso allows gun turrets on you side which you don't have to control. That's why I like spirit so much. But my compo entry is original HL.
Posted 20 years ago2003-10-12 04:01:06 UTC
in a REALLY thorough guide on cameras Post #2530
But if I'm reskinning models, they have SO many more skins to retexture, and with the high-def ones, they're all just thrown together so there are MANY fewer textures. Plus, barney looks so lame in low-def.
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