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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_hydroelectric
by
Jessie
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Category: VERC Archive > Tutorials > Examples Required > Archived Articles > VERC - mapping > Mapping > VERC - Half-Life
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VERC: Better Sprites With Env_Beam
VERC: Cool Looking Dripping Water
VERC: Creating A Locked Door
VERC: Creating A Retinal Scanner
VERC: Door With Turning Handle
VERC: Doors With Glass
VERC: Elevator No. 2
VERC: Elevator With Moving Buttons
VERC: Glass and Transparency
VERC: Half-Life Rain
VERC: How To Create An Airstrike
VERC: How To Make A Pop Machine
VERC: Invisible Usable Trigger
VERC: Magic Cargo Container
VERC: Pitch Yaw Roll Demystified
VERC: Putting Monsters On Paths
VERC: Random Event Generator
VERC: Realistic Steam
VERC: Rotating Lights
VERC: The Rustmill Effect
VERC: Torching Open A Door (Half-Life)
VERC: Using Skys in Half-Life