Comments

Commented 2 years ago2022-02-11 20:33:51 UTC in news: Competition - Bridge the gap Comment #104111
hmm tempting XD might be fun
Commented 2 years ago2022-02-11 20:24:27 UTC in vault item: Fy_Vertstadt Comment #104110
Fixed, Cap'n
Commented 2 years ago2022-02-11 02:12:18 UTC in vault item: volcano_bunker Comment #104109
The download has been fixed, Vanguard
Commented 2 years ago2022-02-11 02:06:38 UTC in vault item: Dissolution Comment #104108
Download fixed, but it's the old version so players need to add nw.wad
Commented 2 years ago2022-02-10 22:16:24 UTC in vault item: Ocean Temple Comment #104107
Pretty :)
Commented 2 years ago2022-02-10 00:50:25 UTC in vault item: Compo26 - Lost Canyon Comment #104106
Not anymore :)
Commented 2 years ago2022-02-10 00:47:18 UTC in vault item: Abomination v1.1 Comment #104105
Now you can. Fixed it for you. FileFront is the worst.
Commented 2 years ago2022-02-09 23:58:13 UTC in vault item: gg_kerplunk Comment #104104
This is art. But not good art.
Commented 2 years ago2022-02-09 23:17:01 UTC in vault item: fy_neonclub Comment #104103
Sorry to keep you waiting. I don't know why my rating got removed back then but I am sure it was for a good reason as teenage me was even more of an idiot than I am now.

Visually it's not your most interesting map (especially as it's so symetrical), and you do usually make maps that are very interesting visually. It plays alright and I like the neon lights that prevent rushing through the middle. It's a bit too dark, IMO dark maps are not very suitable for games like Counter-Strike.
Commented 2 years ago2022-02-09 23:01:11 UTC in vault item: Tudor Street Comment #104102
Then you're in luck. Download restored.
Commented 2 years ago2022-02-09 20:46:09 UTC in vault item: Asian Courtyard Comment #104101
Also, beautiful.
Commented 2 years ago2022-02-09 20:45:12 UTC in vault item: Asian Courtyard Comment #104100
Done :) I fixed the download. I found your RMF and the models, sprites, and sounds. Unfortunately I had to recreate the WAD and BSP as I couldn't find those: I recreated the WAD file with the textures from Rooms's rooms.wad and I recompiled the map with VHLT. I hope that's okay
Commented 2 years ago2022-02-09 20:07:41 UTC in vault item: Sinking Comment #104099
I like maps that change as you play them. It doesn't work as an actual map that you play as it's mostly a circular layout plus a dark room. But I love the concept! And nice chairs
Commented 2 years ago2022-02-09 19:33:03 UTC in vault item: Santa's Revenge 2 (SP Mod) Comment #104098

Important!!!

If you play this mod on a modern computer, you should enter
fps_max 60
in the console. Otherwise, monsters will be turning super slowly because of a bug in Spirit (old versions of Half-Life's DLLs also have this bug).
Commented 2 years ago2022-02-09 07:36:18 UTC in journal: Segment 4 Comment #104094
I know :(
Commented 2 years ago2022-02-08 22:32:10 UTC in journal: Segment 4 Comment #104093
Why are you bullying that nice man? Breen did nothing wrong! :combine:
Commented 2 years ago2022-02-08 22:11:03 UTC in vault item: Valve Hammer Manor - compo 22 Comment #104092
It seems you fixed the map because you put it in Completed again and it didn't crash my game
Commented 2 years ago2022-02-08 20:19:36 UTC in vault item: Harnessing ELights - Test mod Comment #104091
The source files are here. I suggest merging the two or better yet using the "Upload a new file" button in the wiki page
Loading embedded content: Vault Item #6400
Commented 2 years ago2022-02-08 20:19:19 UTC in vault item: Harnessing ELights - Tutorial Files Comment #104090
The other files are here. I suggest merging the two or better yet using the "Upload a new file" button in the wiki page
Loading embedded content: Vault Item #6399
Commented 2 years ago2022-02-08 12:44:29 UTC in vault item: de_racetownz Comment #104088
It's too much fun
Commented 2 years ago2022-02-08 00:10:49 UTC in vault item: aim_ak_colt_pro Comment #104087
There's another, apparently newer, map with the same name by someone else: https://gamebanana.com/mods/105980
Commented 2 years ago2022-02-07 12:26:47 UTC in vault item: Security Cards Comment #104086
Hi, thanks for your opinion!
The idea of "modules" was born when I accidentally stumbled upon some blog about the game Skyrim. I didn't place info_nodes on the map :( Was the map brightness well balanced? I probably had the wrong brightness settings in my system. I tweaked the map a bit and edited the file in the download.
Commented 2 years ago2022-02-06 23:18:30 UTC in vault item: Security Cards Comment #104085
Man, I remember that thread. That's quite a blast from the past. Modular level design can be a real time saver in more modern engines. That's basically what I'm currently doing in Unreal and Unity. In Goldsource though? Eh, not so much. BSP maps thrive when a designer isn't restricted to a tileset.

The difference in Unreal is that the assets are converted from .map files to meshes, so if you ever need to make any changes to one of the modular pieces, you simply update that mesh and then every instance in the level is replaced in a couple of clicks. In Goldsource, you'd need to painstakingly go back through the whole map and make sure every instance is fixed.

In this map for example, I would say it looks a little too basic. I would fully lean on the modular assets a little more and make them far more detailed, but then add clip brushes to stop the player snagging on them. I would also say that this map suffers in terms of small details as a result and it's hard to distinguish between certain rooms. It all just kinda blurs together and if anything it makes it feel very obviously grid based, where the engine allows for more interesting looking areas using curves, arches, angles and so on.

Also, did you place any info_nodes at all? The enemies seems especially braindead for a map with such simple layouts.
Commented 2 years ago2022-02-06 19:44:25 UTC in vault item: de_17b_italy_mini Comment #104083
It looks different enough to me, I don't think it's stolen
Commented 2 years ago2022-02-06 19:01:03 UTC in news: Competition - Bridge the gap Comment #104082
I'll give it a shot
Commented 2 years ago2022-02-06 12:57:17 UTC in news: Competition - Bridge the gap Comment #104081
great! I finally gathered some courage and started making a map for this competition. I'm not that great at mapping (read: pretty horrible) but it's a lot of fun eh
Commented 2 years ago2022-02-05 00:57:34 UTC in vault item: The Rimpository v1.07 - Just more stuff I suppose... Comment #104080
These prefabs are awesome! The absolutely unnecessarily detailed MG40 tripod mounted gun is over the top lol. The HEV and Health chargers are really nicely done.
Commented 2 years ago2022-02-04 18:50:19 UTC in vault item: cs_metropolis Comment #104079
There's another map with the same name https://gamebanana.com/mods/download/130480
I don't know if this is the same http://www.snarkpit.net/index.php?s=maps&map=1861 (broken download)
Commented 2 years ago2022-02-04 18:40:03 UTC in vault item: ka_citybrawl Comment #104078
It's a symmetrical KA map with render distance issues.
Commented 2 years ago2022-02-04 18:39:28 UTC in vault item: ka_citybrawl Comment #104077
👆 Fixed and PM'd.
Commented 2 years ago2022-02-04 17:46:58 UTC in vault item: ka_snowshank_cz Comment #104076
It's a small symmetrical KA map
Commented 2 years ago2022-02-04 17:46:35 UTC in vault item: ka_snowshank_cz Comment #104075
^ Fixed.
Commented 2 years ago2022-02-03 22:07:23 UTC in vault item: Subway: The Longest Fall Comment #104074
I have added two of the required WAD files to the download. Now the only WADs you need to copy in order to play are:
tfc2.wad from your "tfc" folder (Team Fortress Classic)
opfor.wad from your "gearbox" folder (Opposing Force)
Commented 2 years ago2022-02-03 21:32:50 UTC in vault item: Life's End Comment #104073
It has some interesting parts, like a couple of hallucination experiences, but the first half is uninteresting if you've already played through Half-Life, and there are too many times you have to find a key card or Duracell battery.

I took some screenshots

User posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted image
Commented 2 years ago2022-02-03 10:06:50 UTC in journal: Overcharged Comment #104072
Wellp they can't make a trailer worth a damn, but the mod looks very cool. Not sure about the kicking.
Commented 2 years ago2022-02-02 22:12:56 UTC in vault item: de_kobbl v1.0.2.1 Comment #104070
Commented 2 years ago2022-02-01 22:41:28 UTC in journal: Overcharged Comment #104069
wake me up when Duke Nukem Forever 2001 E3 build is released
Commented 2 years ago2022-02-01 19:49:37 UTC in journal: Overcharged Comment #104068
Half Nukem 3D : Life of Duke 2
Commented 2 years ago2022-02-01 10:57:02 UTC in vault item: Interception Comment #104067
Can't believe it's been 10 years already.
Commented 2 years ago2022-01-31 15:46:04 UTC in wiki page: Tutorial: Changing Levels Comment #104066
I often keep Half-Life running in the background while I make small changes and quickly recompile maps. I then restart the map through the console and test again. I can verify that this is a bad way to test trigger_changelevels. Even though it's all perfectly set up, I ended up on world coordinate 0,0,0. You really have to restart Half-Life completely if you make any changes to the changelevel triggers.
Commented 2 years ago2022-01-31 01:29:02 UTC in vault item: The Rimpository v1.07 - Just more stuff I suppose... Comment #104065
Awesome, as expected from a man as long in the game such as you.
Commented 2 years ago2022-01-30 21:25:22 UTC in vault item: CP Castle Comment #104064
I fixed the download for you, twisted.
Commented 2 years ago2022-01-30 20:19:21 UTC in vault item: Aperture Complex Comment #104063
Hello my name is Oskar and welcome to another review. Today we'll be taking a look at Aperture Complex by "Doctor Orange" (I have not been able to verify that he actually is a doctor and an orange), the 2017 Luigi Righetti's Capitel de'Roari Amarone, and the pizza I just made.

Homemade pizza

- These days, store-bought doughs are pretty good. But the store-brand "pizza" cheese? Really?! Some Cheddar or Mozzarella would have been nice!
+ At least the goat cheese on top matched the artichoke and the tomato.
- A bit too salty. Next time, don't get the goat cheese that's in saltwater.
++ Did I mention there's artichoke?
- My girlfriend said she was "not hungry" and that she was "not going to eat any"... That turned out to be untrue. Make a bigger pizza next time!
⭐⭐⭐★ ★

Luigi Righetti's Capitel de'Roari Amarone 2017

++ It's wine and it was tasty.
~ Wait... I'm supposed to say stuff like "it's nutty" and "well-rounded" and "smells like chocolate" or some shit right? Okay...
~ Calm and light.
~ Hints of leather, dried fruit and oak.
+ Brilliant with pizza.
⭐⭐⭐⭐⭐

Apperture Complex

+ Okay so this was pretty difficult! If I'm going to download a Portal map, I'd rather it's too hard than too easy.
~ That's a looot of turrets.
- Some parts, especially the freezer, felt like they should have more detail. But Portal itself feels like that sometimes too I guess.
++ It really does look like Office Complex! But in Aperture Science.
~ The texts at the end get cut off (unless this is actually "Apperture Complex by Dr. C").
- I was promised cake. Where is my cake?
⭐⭐⭐⭐

This all averages out to 4 stars. Well done everyone!
Commented 2 years ago2022-01-30 17:34:29 UTC in vault item: 1337_street Comment #104062
This is still being played on HLDM servers. It plays better than it looks
Commented 2 years ago2022-01-30 16:54:44 UTC in vault item: The Rimpository v1.07 - Just more stuff I suppose... Comment #104061
Yes they are, though most of them are func_detail when they should be func_wall or otherwise. For the most part, the unseen or backsides are nulled.
Commented 2 years ago2022-01-30 08:16:35 UTC in vault item: A Dozen Map Sources Comment #104059
TIL. Thanks for the mirror.
Commented 2 years ago2022-01-30 06:20:18 UTC in vault item: The Rimpository v1.07 - Just more stuff I suppose... Comment #104058
Are they optimized in anyway (Special textures, func_detail, etc)?
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.