Comments

Commented 3 years ago2021-06-01 22:38:48 UTC in wiki page: VERC: Custom Decals Comment #103584
It turns out that the only color in the palette that has any effect is the last one (it determines the overall decal color). All other colors are irrelevant - there's no need for black-to-white or white-to-black gradients, although gradient palettes can be useful for certain workflows, and helpful when viewing decals in Wally or Hammer. What really happens is that Half-Life uses the image data as an alpha channel, instead of a set of indexes into a palette.

WadMaker, a command-line wad-making tool that I made, can turn 32-bit images into decal textures if the output wad name is 'decals.wad'. It'll use their alpha channel to create the decal, and the average color of the image to set the decal color. To add textures to decals.wad, first drag decals.wad onto WadMaker.exe - this will extract all decal textures and store them as png files in a 'decals_extracted' folder. Rename the folder to 'decals', add your own images, then drag the folder onto WadMaker.exe - this will update decals.wad with your new images.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 3 years ago2021-05-29 14:00:14 UTC in journal: Finally a Gmod Ragdoll Comment #103581
I'm gonna try making faced models and animate. Is controllers (As in head rotation and aiming) still a thing in Source?
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 3 years ago2021-05-27 09:53:45 UTC in wiki page: Half-Life Programming - Getting Started Comment #103578
This didn't work for me because I didn't have the Build Solution option for some reason.

after eight months, i now have the build solution option. it doesn't work. my brain is fried

i was an idiot and didn't change the build path to where i actually want the dlls to go to
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 3 years ago2021-05-24 17:36:44 UTC in vault item: seedee's Half-Life Compilation Tools Comment #103575
Google chrome downloads but with the only run option as "discard' as unsafe!
It is the same from any site.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 3 years ago2021-05-22 11:53:28 UTC in journal: Sooo... I got a new side job Comment #103571
Late to the party but HUGE congratulations!!
Commented 3 years ago2021-05-18 19:47:32 UTC in vault item: GoldSource GameCube Comment #103570
Reminds me of the Gamecube model I made
Commented 3 years ago2021-05-17 19:00:54 UTC in vault item: bootbox_vanilya Comment #103569
Thank you for the feedback ^^ Actually my purpose was to make the brightest and simplest looking remake of bootbox3. I chose this method because many players don't like detailed textures and realistic lighting in my opinion. But I'm still working on my another bootbox projects which will be more detailed and fun :)
Commented 3 years ago2021-05-17 07:47:52 UTC in vault item: Canyon 2 Comment #103568
Neat
Commented 3 years ago2021-05-17 04:10:51 UTC in vault item: Bridge The Gap 2.0 Comment #103567
9.0/10
Architecture — 10
Texturing — 10
Ambience — 8
Lighting — 9
Gameplay — 8

Idk what to review here, it's awesome
really
Commented 3 years ago2021-05-16 22:28:35 UTC in vault item: bootbox_vanilya Comment #103566
The main arena could use some work to make the gameplay a little more interesting. It's mainly just a killbox at the moment - additional cover and routes would keep the players moving and would present more varied encounters than just gauss sniping. The verticality of the main arena has a lot of potential - having more levels than just the one bridge at the top would incentivise players to get creative with gauss jumping and would certainly help with the lack of cover and pathing.

Texturing is okay, but the lighting is bad. A lot of players will never find the secret area which is the only part of the map with lighting - keeping the arena fullbright makes the map seem unfinished. The original Bootbox3 at least had basic lighting in the main arena, and looks much better as a result. Remember the arena is the main focus of the map, and is the first thing players will see, so it should be properly lit and textured.

Definitely potential here, but it needs some work.
Commented 3 years ago2021-05-13 21:59:20 UTC in vault item: Canyon 2 Comment #103565
It's well-balanced and looks good while sticking to the classic TFC style. It was really fun to play
Commented 3 years ago2021-05-10 21:46:12 UTC in vault item: Canyon Comment #103564
and the long awaited canyon 2 has finally been released after 6 years :crowbar:
Commented 3 years ago2021-05-09 16:55:34 UTC in journal: Birthday! Comment #103563
Happy Birthday!
Commented 3 years ago2021-05-08 23:48:20 UTC in journal: Birthday! Comment #103562
thanks all! :crowbar:
Commented 3 years ago2021-05-08 10:33:04 UTC in journal: Birthday! Comment #103561
Is this birthday journal super cryptic or not cryptic enough :cool: .

you must be 360 years old! happy birthday!
Commented 3 years ago2021-05-08 08:47:53 UTC in journal: Birthday! Comment #103560
Happi Bday for you,
Sorry for a late reply tho.
Commented 3 years ago2021-05-08 06:20:35 UTC in journal: Birthday! Comment #103559
Happy Birthday dude! Nothing wrong with a 360, make sure to check out Enslaved, amazing hidden gem of a game 😉
Commented 3 years ago2021-05-07 22:23:56 UTC in journal: Birthday! Comment #103558
360 degrees is 1 full rotation or approximately 6 radians. Happy 16th birthday!
Commented 3 years ago2021-05-07 22:04:20 UTC in journal: Birthday! Comment #103557
had my not that long ago too :cool:
Commented 3 years ago2021-05-07 21:08:54 UTC in vault item: Canyon 2 Comment #103556
Does it come with 2 Forts passive hoavys
Commented 3 years ago2021-05-07 17:54:15 UTC in journal: Birthday! Comment #103555
Happy Birthday!
Commented 3 years ago2021-05-07 17:15:43 UTC in journal: Birthday! Comment #103554
Happy birthday!!!!! ^w^
Commented 3 years ago2021-05-07 16:20:29 UTC in vault item: Canyon 2 Comment #103552
very good map
This comment was made on an article that has been deleted.
Commented 3 years ago2021-04-30 14:00:20 UTC in vault item: Counter-Strike: Condition Zero Deleted Scenes FGD Comment #103549
No problem, fellas. It's my pleasure to make this game come back to life!
I've just updated the download with the newest version. Have fun!
Commented 3 years ago2021-04-29 18:55:40 UTC in wiki page: Tutorial: Modifying the HUD Comment #103548
how to setup frame to 0.Sorry because im newbie on modding(i fixed it)
Commented 3 years ago2021-04-29 01:48:29 UTC in vault item: zm_desertlab Comment #103547
based
Commented 3 years ago2021-04-28 16:11:43 UTC in vault item: Canyon Comment #103546
I'm still working on Canyon 2.
Commented 3 years ago2021-04-28 02:28:23 UTC in journal: Opening a new chapter Comment #103545
"Not so good now that I read through my old posts"

Oh boy do I know that feeling haha!
Commented 3 years ago2021-04-26 17:19:11 UTC in vault item: E1M1 Remake Comment #103544
Thanks for the feedback and pointing out the issues!
I'll make sure none of this happen in the future, thanks again
Commented 3 years ago2021-04-26 17:12:36 UTC in vault item: E1M1 Remake Comment #103543
Not a bad take on the classic Doom maps and there are some interesting looking areas, such as the exterior with background detail.

As a deathmatch map, this could do with some fine tuning. There are a lot of small detail such as signs that the player will get stuck on. These need to be set to func_illusionary or be clipped to prevent snagging. There are also far too many masked textures such as fences and barriers that block bullets when they shouldn't. I from a visuals side of things also noticed some nulled surfaces (top of the shelves in the slime hallway) and a lot of stretching and squashing of textures elsewhere (signs and crates)
Commented 3 years ago2021-04-25 19:17:47 UTC in journal: Sooo... I got a new side job Comment #103542
Yeah I thought that was one of the best games of the show
Great job!
Commented 3 years ago2021-04-24 21:50:44 UTC in vault item: TWHL Tower 2 Map Sources Comment #103541
Very cool
great work ya'll
Commented 3 years ago2021-04-24 21:25:50 UTC in vault item: TWHL Tower 2 Map Sources Comment #103540
Some very big brain entity work on show here. Amazing to peer into the minds of you psychopaths.
Commented 3 years ago2021-04-24 16:09:26 UTC in journal: Sooo... I got a new side job Comment #103539
I hope it never happens but I am prepared for the eventuality of using this memeI hope it never happens but I am prepared for the eventuality of using this meme
Commented 3 years ago2021-04-24 08:23:12 UTC in vault item: Cs_Canbunk Comment #103538
Some day...Some day...
Commented 3 years ago2021-04-22 22:01:25 UTC in news: TWHL Tower 2 is out! Comment #103537
The mod must be played on latest Steam HL, not WON retail.
Commented 3 years ago2021-04-22 19:10:15 UTC in journal: Finally a Gmod Ragdoll Comment #103536
Yeah I find making modals for Source to be such a pain in the ass. Good on you though.
Commented 3 years ago2021-04-22 17:43:37 UTC in news: TWHL Tower 2 is out! Comment #103535
what about tower2_unq?
i want to complete the game but i can't bcz when tower2_unq loads it just crashes ED_Alloc; No free edicts
Commented 3 years ago2021-04-22 10:20:43 UTC in journal: Opening a new chapter Comment #103534
I have finished my last high school exam. Just gotta finish a project for Entrepreneurship class and then I'm truly done.

My parents are against the idea of working for a couple of years and then going to college, and I understand why, so I'll try doing both.
I've discovered that, in the first 1 or 2 years in that college, they really just revise whatever I've had in high school. Basics of C++, basic IT theory, complex numbers and stuff in Maths, and some English stuff. If it turns out very easy, it might be more feasible to work and study at once.

So with that said, I figured I'll go to college for a couple of months to get used to that, then try finding a job and get used to that. If it works out, great! If it doesn't, I'll just keep going to college and see if I can get a job after it.
I don't care about social life, and I sleep in the bus, so it's gonna be exactly what I was used to.

Either way, I did some estimations and if we assume:
  • a stable job with a pay of 1000 KM per month (500€ per month, 6000€ per year),
  • that I'll live with my parents,
  • that my parents and I will be alive for the next 5 to 10 years,
then I will need to work for about 5 (+/- 20%) months in order to buy the things I need. Mainly some software licences, VSTs, electronics and hardware upgrades, basically.

Here's the plan if anyone's curious:
User posted image
The bus ticket price can be eliminated once I start driving, but considering the price of getting a driver's licence, I think the average is gonna be about the same, if not higher.

@NineTnine
Ah, good ol' times. Not so good now that I read through my old posts, but whatever. :P
Commented 3 years ago2021-04-22 02:28:32 UTC in journal: Opening a new chapter Comment #103533
"A couple of years ago, I used to imagine life in Germany"

Ah yes, I remember the journal you posted on here about that a few years ago and how it got like over 100 comments. Good times!