Commented 3 months ago2024-01-23 08:19:04 UTC
in journal: Back Being an MDComment #105920
Damn. I'm sorry to hear that it didn't work out. However, I'm happy to hear you were able to return to your previous calling. I suspect it wasn't too difficult getting a new position, given your decades of experience.
Commented 3 months ago2024-01-22 20:02:06 UTC
in vault item: EscapeTheFacilityComment #105917
Just tried it out, that was sweet, I really enjoyed the detailing and the classic old school style, well timed scripted sequences along with fitting music choices, I specially liked the intro cutscene and barney's security post.
The only thing I have to nitpick is that you forgot to set which type of material the pushable crate is, you have it on Glass which is the default so when you whack it with the crowbar you get the broken glass decals.
Also this is just a suggestion but I think windows would look better if you add some borders to them (can be used on doors too) but anyways it still looks fine overall and I enjoyed it.
You can simply copy and paste image files into your post, assuming they're in a web format. Otherwise upload the image elsewhere and then post an image link.
On topic: Always happy to hear about more single player content in the works.
the image problem was being discussed today in the shout box so that's probably why you couldn't, anyways I'm very excited to hear there's a single player mod in the works since the multiplayer maps I've seen from you are amazing so I can't wait to see what you come up with for SP : )
Commented 3 months ago2024-01-22 13:03:35 UTC
in vault item: Get to the water towerComment #105914
Hey, thanks for playing. I have to admit, I got lazy and tired towards the end so i just put up invisible walls. The citizens were there just to open the door, didn't have any other plans for them. If I knew how to import custom models, I would have probably made the forest a bit more eye catching. That, or part of the gameplay.
pretty comfy, nicely detailed and good music choice, the shaking is a bit too strong imo though.
I feel like this could be used as one of those "waiting for players to join" rooms along with the start button that some SC maps have. It'd be pretty cool >and fitting to wait in a place like this.
PS: I managed to jump on that window and saw the secret texture : )
Right, didn't knew that people notice the shake was a bit too strong but well one of my friends also complain that the shake annoyed him xD
and about the "waiting for players to join" rooms idea, idk... I don't know how to make it, SC is kind of complicated to make map on it, that's why I never post a SC maps on #work-in-progress discord channel.
and yes, the secret texture... pakman maybe i will just replace it with admer instead :troll:
Ah yes, the big gap... I didn't expect that people would notice it.
Thanks for the suggestion, my mapping skills was still bad at that time... until now for some reason. :<
Commented 3 months ago2024-01-21 06:56:25 UTC
in vault item: Get to the water towerComment #105907
Enjoyed this map too. The combat was fine, the less the better because the enemies are boring in HL2. I really wanted to explore that forest though, invisible walls never help. I could not get the citizen to follow me, or was that intended?
The sit1 animation in barney.mdl is one of the special ones which contain sequence event ID 1003s. These will try to trigger entities in your maps, and this could be unintentional. It's important to check with Half-Life Asset Manager (modern, feature-rich descendent of HLMV. Use it instead of HLMV) for these events in the animation you want to use. If such events exist, then you can either:
Take advantage of it by naming entities you want to get triggered as part of the choreography, just like introchair, or
Avoid naming any entity in the map with the options value of the event[s]
Commented 3 months ago2024-01-19 16:12:44 UTC
in vault item: dm_perthownedComment #105905
I'm discovering this map a little late, but I couldn't resist to say how impressive this level of detail is, how carefully crafted every corner is, i'm in awe... Sadly the optimization is not as good and makes it's relevancy questionable being a map made for a 25yo game... But It's probably the most astonishing HLDM level using original textures I've ever seen.
Commented 3 months ago2024-01-18 21:15:09 UTC
in vault item: SanitationComment #105898
Well I didn't have time to fix the alarm sfx before the deadline so I included a line in the readme file saying "Don't play this in single player". Will fix in a future version if I get around to it.
Commented 3 months ago2024-01-18 21:03:51 UTC
in vault item: SanitationComment #105897
Really good map, the only annoying thing is constantly playing alarm which cannot be turned off.
Also, a nitpick - IMHO the flooding rate might have been faster, but did not test it in proper multiplayer yet, so this statement is more of a speculation...
Oh - and one more thing - that wobbly floor which wants to be a spiral staircase
Somewhat breaks the immersion a little bit...
Commented 3 months ago2024-01-18 19:32:27 UTC
in journal: A new homeComment #105896
I'm honestly happy to hear you're getting along with Malta so well! For others, moving abroad might be quite daunting of a task, but it seems you blew that phase right out, and I'm glad it's been pleasant so far! That dinner looks scrummy too. Gotta love must...
And about the whole leaving Sweden part, I must say it's funny that when you wrote this initially, I was in Stockholm.
Coming from Romania, I must admit I absolutely loved the country, and I believe it might just draw me in enough to get me to move there someday...
Wonderful folks, spent an amazing Julafton with some swede pals and was treated to some tasty national dishes as well.
Point being, life's just one big cycle of differences, ain't it? Enjoy your new life in Malta, and I hope for many happy memories and, most importantly, health!
Commented 3 months ago2024-01-18 17:58:10 UTC
in vault item: CoolDownComment #105895
I already gave you my feedback on discord,but really great work, this genuinely could have been an official release map. An insane number of ideas and details, I'm jealous ...
Commented 3 months ago2024-01-18 17:32:35 UTC
in vault item: DamnationComment #105894
Cool map, not too big, with a lot of passages, I appreciate that the contest have at least one map that use outdoors of black mesa. Maybe it would have need more details in the brush and texture work, but I overall liked the very vanilla vibe like early HL maps. good job
Commented 3 months ago2024-01-17 10:49:46 UTC
in vault item: EscapeTheFacilityComment #105886
thank u guys for the reviews and also ill answer ur questions
1 (Jazveh): No unfortunately they dont move, the rest of the garage doors are just fakes/props.
2 (Combined): If you mean the G-man that walks by the window in the 2nd room I used an animated_sequence. I followed
this tutorial by VheTutor: https://www.youtube.com/watch?v=h5jNKWcX8Io&t=461s
(and if i got any of your questions wrong by mistake please let me know )
Commented 3 months ago2024-01-17 02:08:35 UTC
in wiki page: monster_bullchickenComment #105884
The cooldown between spits is apparently reset when it loses sight of you, so you can cheese the bullsquid to turbo-spit you by timing the LOS between you and the bullsquid; immediately block LOS on or after the frame where the projectile spawns, then immediately unblock LOS the next frame (maybe even the same frame)
Short is an understatment lol...
But I'm making progress with models and such. Also, made a cool menu.
v0.2 incoming (with a total of 2 - yes, 2 - unfinished maps! WOW!)
Commented 3 months ago2024-01-16 10:04:45 UTC
in vault item: EscapeTheFacilityComment #105882
Well done! It's a great first map. One question - was there a way to activate the other doors (the ones with controls and next to them) in the large room right before the Apache area?
Commented 3 months ago2024-01-16 09:48:15 UTC
in vault item: Get to the water towerComment #105881
Come to think of it, I might do just that. I want to build upon what I've learned so far, and this game idea I have is just going to take time away from LD.
Commented 3 months ago2024-01-14 10:43:17 UTC
in vault item: Computer_LabComment #105877
Hi the problem with the Barney was that he was in a Scripted Sequence, and i didn't set no interruptions and ovverride ai.
So thanks anyway for your time to test and review my map.
I really aprecciate.
Commented 3 months ago2024-01-14 08:59:21 UTC
in vault item: Backrooms MapComment #105876
Thanks man!
I've got an older backrooms map pack I made which is worse than this one, and more of just a walking sim than actual gameplay, so if you want I could upload that to TWHL. But I appreciate the comment!
Commented 3 months ago2024-01-13 12:35:36 UTC
in vault item: Get to the water towerComment #105873
Thanks for the comments and for playing, guys! I'll spend more time on combat encounters next time. I'm actually learning Godot, so I'm not sure when I'll be working on a Valve game next, but I will take into consideration what you said.
- Sun Tzu
The only thing I have to nitpick is that you forgot to set which type of material the pushable crate is, you have it on Glass which is the default so when you whack it with the crowbar you get the broken glass decals.
Also this is just a suggestion but I think windows would look better if you add some borders to them (can be used on doors too) but anyways it still looks fine overall and I enjoyed it.
Hoping to see more from you in the future!
On topic: Always happy to hear about more single player content in the works.
and about the "waiting for players to join" rooms idea, idk... I don't know how to make it, SC is kind of complicated to make map on it, that's why I never post a SC maps on #work-in-progress discord channel.
and yes, the secret texture... pakman
maybe i will just replace it with admer instead :troll:
Thanks for the suggestion, my mapping skills was still bad at that time... until now for some reason. :<
sit1
animation in barney.mdl is one of the special ones which contain sequence event ID 1003s. These will try to trigger entities in your maps, and this could be unintentional. It's important to check with Half-Life Asset Manager (modern, feature-rich descendent of HLMV. Use it instead of HLMV) for these events in the animation you want to use. If such events exist, then you can either:introchair
, orHappy mapping!
Continue mapping
Great brushwork and interesting modern flair in the design.
The layout is the only non wow factor.
Good job!
Great brushwork and a lot of fun buttons
Nice size
Top notch level design !
Also, a nitpick - IMHO the flooding rate might have been faster, but did not test it in proper multiplayer yet, so this statement is more of a speculation...
Oh - and one more thing - that wobbly floor which wants to be a spiral staircase
Somewhat breaks the immersion a little bit...
Otherwise - really good and authentic.
And about the whole leaving Sweden part, I must say it's funny that when you wrote this initially, I was in Stockholm.
Coming from Romania, I must admit I absolutely loved the country, and I believe it might just draw me in enough to get me to move there someday...
Wonderful folks, spent an amazing Julafton with some swede pals and was treated to some tasty national dishes as well.
Point being, life's just one big cycle of differences, ain't it? Enjoy your new life in Malta, and I hope for many happy memories and, most importantly, health!
Very curious indeed )
This map has got One of the most good thumbnail!
Continue mapping!
Amazing brushwork!
Amazing brushwork and design
Great Job!
1 (Jazveh): No unfortunately they dont move, the rest of the garage doors are just fakes/props.
2 (Combined): If you mean the G-man that walks by the window in the 2nd room I used an animated_sequence. I followed
this tutorial by VheTutor: https://www.youtube.com/watch?v=h5jNKWcX8Io&t=461s
(and if i got any of your questions wrong by mistake please let me know )
But I'm making progress with models and such. Also, made a cool menu.
v0.2 incoming (with a total of 2 - yes, 2 - unfinished maps! WOW!)
I had fun playing this!
Continue doing Maps
Good job man!
So thanks anyway for your time to test and review my map.
I really aprecciate.
I've got an older backrooms map pack I made which is worse than this one, and more of just a walking sim than actual gameplay, so if you want I could upload that to TWHL. But I appreciate the comment!