Topic | Posts | Last Post | |
---|---|---|---|
rendering bounding boxes tschumann, 6 years ago2018-10-06 05:17:36 UTC
3 replies •
2717 views
|
3 replies 2717 views |
tschumann 6 years ago |
|
Explosive mines working just first round Mr. Cowboy Zombie, 6 years ago2018-10-15 18:53:36 UTC
3 replies •
2502 views
|
3 replies 2502 views |
tschumann 6 years ago |
|
Turret help Mr. Cowboy Zombie, 6 years ago2018-10-09 14:54:53 UTC
4 replies •
2726 views
|
4 replies 2726 views |
Mr. Cowboy Zombie 6 years ago |
|
Showing/Hiding entities? MOCOLONI, 6 years ago2018-10-06 20:07:32 UTC
5 replies •
3030 views
|
5 replies 3030 views |
Instant Mix 6 years ago |
|
A Barney Model that im fixing isnt walking guest3444307, 6 years ago2018-10-03 23:30:10 UTC
6 replies •
3595 views
|
6 replies 3595 views |
guest3444307 6 years ago |
|
thewall.de archive The303, 6 years ago2018-10-01 23:10:18 UTC
2 replies •
2513 views
|
2 replies 2513 views |
tschumann 6 years ago |
|
How can I modify the death notice of my Counter Strike Mr. Cowboy Zombie, 6 years ago2018-10-05 11:57:27 UTC
1 reply •
1950 views
|
1 reply 1950 views |
tschumann 6 years ago |
|
c1a0e .rmf? NovaDelta, 6 years ago2018-10-02 23:41:18 UTC
5 replies •
3079 views
|
5 replies 3079 views |
Penguinboy 6 years ago |
|
Coop Mod Screamernail, 6 years ago2018-07-27 08:37:32 UTC
20 replies •
9517 views
|
20 replies 9517 views |
abbadon 6 years ago |
|
how to properly use "hpb bot" for a custom mod. hfc, 6 years ago2018-08-20 00:08:52 UTC
12 replies •
8410 views
|
12 replies 8410 views |
abbadon 6 years ago |
|
Cs 1.6 - Spawn with dif. weapons each round zeeba-G, 6 years ago2018-09-15 23:04:32 UTC
3 replies •
3104 views
|
3 replies 3104 views |
zeeba-G 6 years ago |
|
Temporarily disable triggers mid-game kazik, 6 years ago2018-09-16 01:50:32 UTC
2 replies •
2945 views
|
2 replies 2945 views |
kazik 6 years ago |
|
func_button + trigger_push kazik, 6 years ago2018-09-13 22:04:28 UTC
4 replies •
3185 views
|
4 replies 3185 views |
MistaX88 6 years ago |
|
Can someone explaind these sequence attributes. hfc, 6 years ago2018-09-13 08:57:46 UTC
5 replies •
3857 views
|
5 replies 3857 views |
Admer456 6 years ago |
|
changing NPC walking speed hfc, 6 years ago2018-09-12 12:21:04 UTC
11 replies •
8798 views
|
11 replies 8798 views |
hfc 6 years ago |
|
Is it posibble to change the lights of a compiled bsp file. hfc, 6 years ago2018-09-11 12:46:49 UTC
5 replies •
3318 views
|
5 replies 3318 views |
hfc 6 years ago |
|
Wtf bug in game Mr. Cowboy Zombie, 6 years ago2018-09-09 12:20:06 UTC
8 replies •
4179 views
|
8 replies 4179 views |
Solokiller 6 years ago |
|
dynamically scaling a model tschumann, 6 years ago2018-08-25 08:31:46 UTC
10 replies •
4968 views
|
10 replies 4968 views |
tschumann 6 years ago |
|
compile options platoon, 6 years ago2018-09-07 23:50:04 UTC
1 reply •
2354 views
|
1 reply 2354 views |
GeckonCZ 6 years ago |
|
how to tell texturename of where Trace Vector end hfc, 6 years ago2018-09-01 21:12:40 UTC
4 replies •
2564 views
|
4 replies 2564 views |
hfc 6 years ago |
|
vgui combobox tschumann, 6 years ago2018-08-28 10:55:38 UTC
2 replies •
2111 views
|
2 replies 2111 views |
tschumann 6 years ago |
|
The wonders of lighting torekk, 6 years ago2018-08-04 08:20:08 UTC
18 replies •
15258 views
|
18 replies 15258 views |
torekk 6 years ago |
|
help decompiling compiling CS1.6 mdl hfc, 6 years ago2018-08-28 18:10:02 UTC
4 replies •
3516 views
|
4 replies 3516 views |
hfc 6 years ago |
|
Map Optimization resources ( r_speeds , hint/skip brushes, func_detail ) The303, 6 years ago2018-08-10 01:05:19 UTC
1 reply •
2826 views
|
1 reply 2826 views |
The303 6 years ago |
|
making an internet server for my mod hfc, 6 years ago2018-08-02 15:33:52 UTC
3 replies •
2335 views
|
3 replies 2335 views |
hfc 6 years ago |
|
Player model for HLDM Mr. Cowboy Zombie, 6 years ago2018-08-23 19:19:50 UTC
0 replies •
1711 views
|
0 replies 1711 views |
Mr. Cowboy Zombie 6 years ago |
|
How to see players current coordinates on a map. hfc, 6 years ago2018-08-19 18:29:16 UTC
4 replies •
2965 views
|
4 replies 2965 views |
hfc 6 years ago |
|
How to properly put in OpFor content into a hl1 mod? Dr.Cola, 6 years ago2018-08-13 17:33:08 UTC
14 replies •
7359 views
|
14 replies 7359 views |
23-down 6 years ago |
|
Elevator with bugged doors torekk, 6 years ago2018-08-07 15:40:57 UTC
2 replies •
2719 views
|
2 replies 2719 views |
torekk 6 years ago |
|
Is it me? Or is it hard to make textures for Goldsource? savvaisnotagirl, 6 years ago2018-08-06 22:11:43 UTC
8 replies •
6455 views
|
8 replies 6455 views |
monster_urby 6 years ago |
|
Baked Physics Model Method The303, 6 years ago2018-07-19 06:35:30 UTC
7 replies •
5395 views
|
7 replies 5395 views |
Tetsu0 6 years ago |
|
Bunnyhopping in the latest Steam version of Half-Life? sluggard, 6 years ago2018-08-02 12:37:24 UTC
10 replies •
4301 views
|
10 replies 4301 views |
sluggard 6 years ago |
|
Permanent health and armor upgrading? Suparsonik, 6 years ago2018-08-03 01:07:26 UTC
3 replies •
2421 views
|
3 replies 2421 views |
tschumann 6 years ago |
|
Npc moving through a long path LeaveittoTobi, 6 years ago2018-08-01 21:56:51 UTC
4 replies •
3288 views
|
4 replies 3288 views |
tschumann 6 years ago |
|
A Curiosity FriesNburger, 6 years ago2018-07-29 05:03:42 UTC
2 replies •
2281 views
|
2 replies 2281 views |
FriesNburger 6 years ago |
|
ambient_generic quality meme, 6 years ago2018-07-31 08:22:48 UTC
2 replies •
2075 views
|
2 replies 2075 views |
meme 6 years ago |
|
GoldSrc Mapping - Maps cause a player running Software mode to crash SaintHF, 6 years ago2018-07-29 01:38:53 UTC
3 replies •
2343 views
|
3 replies 2343 views |
SaintHF 6 years ago |
|
Help me finding a GoldSrc map? torekk, 6 years ago2018-07-24 22:50:42 UTC
3 replies •
2679 views
|
3 replies 2679 views |
torekk 6 years ago |
|
Goldsrc mapping - disappearing decal FriesNburger, 6 years ago2018-07-24 01:24:48 UTC
12 replies •
4908 views
|
12 replies 4908 views |
FriesNburger 6 years ago |
|
NPC only button? And "unkillable" NPCs? torekk, 6 years ago2018-07-27 14:00:12 UTC
1 reply •
2340 views
|
1 reply 2340 views |
Windawz 6 years ago |
|
Hammer Editor Tutorials sluggard, 6 years ago2018-07-23 18:08:39 UTC
3 replies •
2641 views
|
3 replies 2641 views |
sluggard 6 years ago |
|
Decreasing a texture's scale drastically increases the map's filesize and compiling time. MOCOLONI, 6 years ago2018-07-18 15:46:11 UTC
14 replies •
6528 views
|
14 replies 6528 views |
MOCOLONI 6 years ago |
|
6 minutes speedrun of Half-Life Shepard62FR, 6 years ago2018-07-15 22:13:37 UTC
10 replies •
4818 views
|
10 replies 4818 views |
tschumann 6 years ago |
|
Compiling issue. asking for a file with the .p0 file type when it doesnt exist guest3444307, 6 years ago2018-07-11 22:32:19 UTC
13 replies •
6292 views
|
13 replies 6292 views |
guest3444307 6 years ago |
|
GoldSrc/Counter-Strike dimensions? MOCOLONI, 6 years ago2018-07-10 16:32:17 UTC
3 replies •
3094 views
|
3 replies 3094 views |
Admer456 6 years ago |
|
Host_Error when I compile my map Mr. Cowboy Zombie, 6 years ago2018-07-07 11:19:18 UTC
57 replies •
14538 views
|
57 replies 14538 views |
Mr. Cowboy Zombie 6 years ago |
|
Hammer Editor Scripted Sequence - Getting AI to Activate a Switch. sluggard, 6 years ago2018-06-28 12:25:24 UTC
10 replies •
6001 views
|
10 replies 6001 views |
Tetsu0 6 years ago |
|
Any way to increase the number of gibs when you kill an enemy? snark567, 6 years ago2018-07-01 06:23:27 UTC
3 replies •
3132 views
|
3 replies 3132 views |
monster_urby 6 years ago |
|
Help with my .rmf Mr. Cowboy Zombie, 6 years ago2018-06-30 10:06:54 UTC
1 reply •
2039 views
|
1 reply 2039 views |
salmon 6 years ago |
|
New to modding need some help. TheStout, 6 years ago2018-06-29 19:49:18 UTC
1 reply •
1837 views
|
1 reply 1837 views |
monster_urby 6 years ago |