scripted_sequence
where animations are stored in the model files.Entity | Name of the entity |
Model | path to model associated with entity |
Body | How the entity handles the body keyvalue |
Skin | How the entity handles the skin keyvalue |
✔️ | Direct value support |
📃 | Use a fixed enumerated value |
❌ | Discarded / unused |
❔ | Unknown, but tend for direct value support |
Entity | Model | Body | Skin | Remarks |
---|---|---|---|---|
cycler |
specified by mapper | ✔️ | ✔️ | Not suitable for props due to cycler functions. |
cycler_sprite |
specified by mapper | ✔️ | ✔️ | Same as above. |
env_sprite |
specified by mapper | ❌ | ❌ | |
monster_alien_babyvoltigore (Half-Life: Opposing Force) |
models/baby_voltigore.mdl |
❔ | ❔ | |
monster_alien_controller |
models/controller.mdl |
❔ | ❔ | |
monster_alien_grunt |
models/agrunt.mdl |
❔ | ❔ | |
monster_alien_slave |
models/islave.mdl |
❔ | ❌ | Skin used for attack charge state, but unrealized in stock model. |
monster_alien_slave_dead (Half-Life: Opposing Force) |
models/islave.mdl |
❔ | ❔ | |
monster_alien_voltigore (Half-Life: Opposing Force) |
models/voltigore.mdl |
❔ | ❔ | |
monster_apache |
models/apache.mdl |
❔ | ❔ | |
monster_assassin_repel (Half-Life: Opposing Force) |
models/massn.mdl |
❔ | ❔ | |
monster_babycrab |
models/baby_headcrab.mdl |
❔ | ❔ | |
monster_barnacle |
models/barnacle.mdl |
❔ | ❔ | |
monster_barney |
models/barney.mdl |
❌ | ✔️ | Uses different body values for weapon state: hand carry, holstered, none. |
monster_barney_dead |
models/barney.mdl |
❔ | ✔️ | |
monster_bigmomma |
models/big_mom.mdl |
❔ | ❔ | |
monster_blkop_apache (Half-Life: Opposing Force) |
models/blkop_apache.mdl |
❔ | ❔ | |
monster_blkop_osprey (Half-Life: Opposing Force) |
models/blkop_osprey.mdl |
❔ | ❔ | |
monster_bloater |
models/floater.mdl |
❔ | ❔ | |
monster_bullchicken |
models/bullsquid.mdl |
✔️ | ❌ | Skin used for blinking. |
monster_cleansuit_scientist (Half-Life: Opposing Force) |
models/cleansuit_scientist.mdl |
📃 | ❌ | Skin tied to body. |
monster_cleansuit_scientist_dead (Half-Life: Opposing Force) |
models/cleansuit_scientist.mdl |
📃 | ❌ | Skin tied to body. |
monster_cockroach |
models/roach.mdl |
❔ | ❔ | |
monster_drillsergeant (Half-Life: Opposing Force) |
models/drill.mdl |
❔ | ❔ | |
monster_flyer_flock |
models/aflock.mdl |
❔ | ❔ | |
monster_furniture |
specified by mapper | ✔️ | ✔️ | Requires scripted_sequence to set sequence. |
monster_gargantua |
models/garg.mdl |
❔ | ❔ | |
monster_geneworm (Half-Life: Opposing Force) |
models/geneworm.mdl |
❔ | ❔ | |
monster_generic |
specified by mapper | ✔️ | ✔️ | |
monster_gman |
models/gman.mdl |
❔ | ❔ | |
monster_gonome (Half-Life: Opposing Force) |
models/gonome.mdl |
❔ | ❔ | |
monster_gonome_dead (Half-Life: Opposing Force) |
models/gonome.mdl |
❔ | ❔ | |
monster_grunt_ally_repel (Half-Life: Opposing Force) |
models/hgrunt_opfor.mdl |
❌ | ❌ | Body uses head +weapons combo. Skin always 0. |
monster_grunt_repel |
models/hgrunt.mdl |
❌ | ❌ | Spawns a grunt programmatically. |
monster_handgrenade |
models/w_grenade.mdl |
❔ | ❔ | |
monster_headcrab |
models/headcrab.mdl |
❔ | ❔ | |
monster_hevsuit_dead |
models/player.mdl |
❌ | ❔ | |
monster_hgrunt_dead |
models/hgrunt.mdl |
📃 | ❌ | Always light skin (skin 0). |
monster_houndeye |
models/houndeye.mdl |
✔️ | ❌ | Skin used for blinking. |
monster_houndeye_dead (Half-Life: Opposing Force) |
models/houndeye.mdl |
❔ | ❔ | |
monster_human_assassin |
models/hassassin.mdl |
❔ | ❔ | |
monster_human_grunt |
models/hgrunt.mdl |
❌ | ❌ | See page. |
monster_human_grunt_ally (Half-Life: Opposing Force) |
models/hgrunt_opfor.mdl |
❌ | ❌ | Body uses head +weapons combo. Skin always 0. |
monster_human_grunt_ally_dead (Half-Life: Opposing Force) |
models/hgrunt_opfor.mdl |
❌ | ❌ | Body uses head +weapons combo. Skin always 0. |
monster_human_medic_ally (Half-Life: Opposing Force) |
models/hgrunt_medic.mdl |
❌ | ❌ | Body uses head +weapons combo. Skin always 0. |
monster_human_torch_ally (Half-Life: Opposing Force) |
models/hgrunt_torch.mdl |
❌ | ❌ | Body uses weapons . Skin always 0. |
monster_ichthyosaur |
models/icky.mdl |
✔️ | ❌ | Skin used for blinking. |
monster_leech |
models/leech.mdl |
❔ | ❔ | |
monster_male_assassin (Half-Life: Opposing Force) |
models/massn.mdl |
❔ | ❔ | |
monster_miniturret |
models/miniturret.mdl |
❔ | ❔ | |
monster_nihilanth |
models/nihilanth.mdl |
❔ | ❔ | |
monster_op4loader (Half-Life: Opposing Force) |
models/loader.mdl |
❔ | ❔ | |
monster_osprey |
models/osprey.mdl |
❔ | ❔ | |
monster_otis (Half-Life: Opposing Force) |
models/otis.mdl |
❌ | ✔️ | Body uses head +bodystate combo. |
monster_otis_dead (Half-Life: Opposing Force) |
models/otis.mdl |
❔ | ❔ | |
monster_pitdrone (Half-Life: Opposing Force) |
models/pit_drone.mdl |
❔ | ❔ | |
monster_pitworm (Half-Life: Opposing Force) |
models/pit_worm_up.mdl |
❔ | ❔ | |
monster_pitworm_up (Half-Life: Opposing Force) |
models/pit_worm_up.mdl |
❔ | ❔ | |
monster_rat |
models/bigrat.mdl |
❔ | ❔ | |
monster_recruit (Half-Life: Opposing Force) |
models/recruit.mdl |
❔ | ❔ | |
monster_rosenberg (Half-Life: Blue-Shift) |
models/scientist.mdl |
📃 | ❌ | Skin tied to body. Blue Shift replaces scientist's Slick head to Rosenberg. |
monster_satchel |
models/w_satchel.mdl |
❔ | ❔ | |
monster_scientist |
models/scientist.mdl |
📃 | ❌ | Skin tied to body. |
monster_scientist_dead |
models/scientist.mdl |
📃 | ❌ | Skin tied to body. |
monster_sentry |
models/sentry.mdl |
❔ | ❔ | |
monster_shockroach (Half-Life: Opposing Force) |
models/w_shock_rifle.mdl |
❔ | ❔ | |
monster_sitting_cleansuit_scientist (Half-Life: Opposing Force) |
models/cleansuit_scientist.mdl |
📃 | ❌ | Skin tied to body. |
monster_sitting_scientist |
models/scientist.mdl |
📃 | ❌ | Skin tied to body. |
monster_skeleton_dead (Half-Life: Opposing Force) |
models/skeleton.mdl |
✔️ | ✔️ | |
monster_snark |
models/w_squeak.mdl |
❔ | ❔ | |
monster_shocktrooper (Half-Life: Opposing Force) |
models/strooper.mdl |
❔ | ❔ | |
monster_tentacle |
models/tentacle2.mdl |
❔ | ❔ | |
monster_tripmine |
models/v_tripmine.mdl |
❔ | ❔ | |
monster_turret |
models/turret.mdl |
❔ | ❔ | |
monster_zombie |
models/zombie.mdl |
✔️ | ✔️ | Vault: LD, HD |
monster_zombie_barney (Half-Life: Opposing Force) |
models/zombie_barney.mdl |
✔️ | ✔️ | |
monster_zombie_soldier (Half-Life: Opposing Force) |
models/zombie_soldier.mdl |
✔️ | ✔️ | |
monster_zombie_soldier_dead (Half-Life: Opposing Force) |
models/zombie_soldier.mdl |
✔️ | ✔️ | |
Entity | Model | Body | Skin | Remarks |
body
and skin
are discussed.valve/
gearbox/
bshift/
pose
values.scripted_sequences
usually don't actually make them dead. Best to use env_sprite
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