Forum posts

Posted 20 years ago2004-09-21 19:25:32 UTC
in Tell me...... Post #61043
Does anyone know any good places to get some custom sounds. I would love to use em, but I dont have many of em. And FREE.... thats a definate.
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Posted 20 years ago2004-09-14 18:46:22 UTC
in Elevator Mystery Post #59472
................ You need a func_button. Not a trigger_multiple. A trigger_multiple renders invisible when you play. When you walk through it, it triggers what you put in the field. A TRIGGER BUTTON, is the thing you need. tisk, tisk Be sure you put as the flag Dont move, or else it will move, and be all slow and stuff...and take forever to work...
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Posted 20 years ago2004-09-14 18:41:27 UTC
in Zelda Mod Post #59471
ooooooooooooooooooh.......... Your right.... Copyright, and plagerizm... BUT, who said it had to be "zelda OOT...". We could make something similiar.... It wouldnt have the same name, and not the same storyline, ect.. We would make our own, and make it SIMILIAR, but diffrent...
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Posted 20 years ago2004-09-08 23:55:15 UTC
in lighting prob....map to bright Post #57713
From the sound of it, you are using text lighting... I would make a seperate box, and put a light in it. So the player never actually sees it, but it wont count as the "no lights in the map!" gay error. Zoners tool automatically flood light a map with no lights. Thats whats happening.
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Posted 20 years ago2004-08-30 22:23:07 UTC
in A good place for .wav Post #55375
OOOHoOo0oO0o0OH.... maybe how do you change OTHER .wav files into HL suitable files. Like change a .wav file into the requirements that HL needs. And a free way too... Ive found a mp3 to .wav converter, but it doesnt have the right requirements.
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Posted 20 years ago2004-08-30 22:21:02 UTC
in A good place for .wav Post #55374
Where can i download some .wav files that work with HL. It could be cool. If theres not a place like it (maybe like ejoop, but sounds that work with HL) then, how can I record sounds. Like how would you record them off TV, like some people, or how do you turn mp3s and stuff into suitable HL sounds, without that wavelength crap. Not that because, I REALLY REALLY dont wanna pay for it.
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Posted 20 years ago2004-08-24 23:28:26 UTC
in Talking... Post #53745
I wrote a tutorial that Andy should put out soon about it. How to put custom talking sounds, and cover how to set em up. It should cover all the details, or most of em if i havnt figured it all out..
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Posted 20 years ago2004-08-24 17:07:03 UTC
in Reflect?? Post #53662
you know, thats pretty much what habboi said... Just yours is shorter..
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Posted 20 years ago2004-08-24 07:12:13 UTC
in Water-filled barrel... Post #53492
Why not just use the arch tool, and then make a cylinder bottom.....
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Posted 20 years ago2004-08-23 19:00:57 UTC
in MP3s in HL? Post #53325
Im trying to figure something out. I know its possible, because you know that crappy music that plays every chapter of HL, well those are mp3s. You can find them in the valve/media folder.... If someone could fill me in, please, share!
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Posted 20 years ago2004-08-22 19:06:28 UTC
in Rotating door grate Post #52959
You know... You could make your OWN grate out of cylinders. Sure its not to friendly on the piece count, but its not that many pieces. Then tie it to a func_door_rotating.
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Posted 20 years ago2004-08-22 17:19:11 UTC
in Competition Ideas... Post #52932
You might make one about "re-create a game scene" and make it where you have to do one, but it CANT be a scene from half-life. It has to be something from a game that doesnt use the HL engine.
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Posted 20 years ago2004-08-22 16:27:48 UTC
in GCF Post #52919
its in your steam/steamapps folder. And you have to have GCFScape to view them. Google it..
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Posted 20 years ago2004-08-22 16:14:13 UTC
in GCF Post #52908
Is there a program that can IMPORT things into a GCF file...
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Posted 20 years ago2004-08-22 12:32:59 UTC
in crushers that are moved with levers Post #52846
Hey, the topic said "crusher with lever"...... i said nothing wrong, just diffrent...
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Posted 20 years ago2004-08-22 09:59:13 UTC
in simple mistake that caused hours of pain Post #52807
"Yeah, i did it once, or twice, or" .... "what was that you said"?????? NOTHING...........................
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Posted 20 years ago2004-08-22 09:57:03 UTC
in crushers that are moved with levers Post #52806
check the entitie list.
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Posted 20 years ago2004-08-22 09:56:16 UTC
in crushers that are moved with levers Post #52805
Idiots... Why all of that stuff when he can just use a momentary door, and a momentary_rot_button.... So he can just move it to his "desired crushyness.." For all who dont know what a momentary door is.. Its the kind of buttons that trigger something to move up or down, and when you let go of the button, it returns to its origonal position, and as it does, so does the door (crusher). I think you can set it to stay the way it is untill you hit the button again. Those entities are under used..... im tellin ya.....
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Posted 20 years ago2004-08-22 09:43:20 UTC
in sci convo Post #52803
I would make a box around the scientist with trigger_once and set it to trigger the 4 scripted_sentences when you get close with your sounds. Be sure you have your sentence names right... They are:
youlookbad = !SC_CUREA
shutup = !SC_ANSWER25
stench = !BA_SMELL2
notcertain = !SC_ANSWER1
Enter those in the sentence...
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Posted 20 years ago2004-08-22 09:24:26 UTC
in scientist just f****ng scream Post #52802
Glad i could help :nuts:
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Posted 20 years ago2004-08-21 21:33:13 UTC
in leak problem Post #52665
somethings wrong with it. I cant extract it..... "corrupted"
TheGrimReafer TheGrimReaferADMININATOR
Posted 20 years ago2004-08-21 21:31:22 UTC
in leak problem Post #52662
ill take a look. be back in a sec..
TheGrimReafer TheGrimReaferADMININATOR
Posted 20 years ago2004-08-21 18:31:37 UTC
in scientist just f****ng scream Post #52600
yeah, I use ambient_generics when you dont see the mouth..... but I use the sentences for talking people..
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Posted 20 years ago2004-08-21 17:56:50 UTC
in scientist just f****ng scream Post #52589
ok, for the scripted_sentence, put !SC_SMELL1 in the sentence name box, and that will play what you wanted. ok!! if that dont work, well i dunno. BUT IT SHOULD....
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Posted 20 years ago2004-08-21 17:53:28 UTC
in scientist just f****ng scream Post #52587
or, look in the GCF file for the game, and find the Sentences.txt, and find the line that plays your sound your looking for. Screw the ambient generic crap.... With mine, you can actually see his lips moving!! Want me to find the line for you? aww hell I will....
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Posted 20 years ago2004-08-21 17:49:21 UTC
in interesting Post #52584
construction is used. I think in HL.... I just know ive seen it before. Just forgot which game exactly. And when i say in HL, i think its in the VERY beginning.....
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Posted 20 years ago2004-08-21 12:15:06 UTC
in How can you make models... Post #52490
How can you make models move around. Like the loader.mdl in the GCF file. You all should know. Its in halflife. (The yellow machine that holds a box, that works in toxic slime) Is there a way, other than coding your own monster.... If there is no other way, could someone link me to a tut or something.
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Posted 20 years ago2004-08-19 06:19:21 UTC
in idea for a map with cliffs... Post #52029
cheap, totally
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Posted 20 years ago2004-08-18 03:17:16 UTC
in Security Cameras Post #51748
um, are you meaning that you want cameras that you can trigger with a consol or something, and it gives you a view of something in the level???
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Posted 20 years ago2004-08-15 03:35:11 UTC
in No Such Directory/File Problem Post #51085
Um, i know its a kinda old post, but you dont have to batch compile it.... I had some errors the same, and some other ones... The directory names are too long. Cut and paste your steam folder to your C:/ drive, and then put your settings to run with that. It should work
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Posted 20 years ago2004-08-12 15:03:32 UTC
in See through sky. Post #50447
i dunno, i guess you would texture the bottom of the above room with sky, so it appears as it instead of solid pieces...
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Posted 20 years ago2004-08-11 07:09:22 UTC
in size Post #50079
you mean wad??????? that still means your serious. DAAAAAAAAAANG THATS A BIG WAD FILE. THAT WOULD TAKE UP 2/3 OF MY HARD DRIVE
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Posted 20 years ago2004-08-11 07:07:28 UTC
in Generic Song Lyrics Post #50078
SCREEEEEEAAAAAAAAAMMMMMM (found in those songs like lincoln park where they just scream the whole song anf make millions of dollars =' (. )
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Posted 20 years ago2004-08-11 06:53:56 UTC
in How do you use the path tool Post #50075
I cant find out...
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Posted 20 years ago2004-08-11 05:18:10 UTC
in speech Post #50042
arg, you know!
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Posted 20 years ago2004-08-10 19:35:28 UTC
in Seventh Post #49895
dood, i know. I just wanna know which one so i can make like text and stuff without havin to draw it out, pixel by pixel...........
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Posted 20 years ago2004-08-10 19:33:03 UTC
in Seventh Post #49892
yeah, i know.... I just want to know what photoshop so i can import the images from it into wally. I dont want to use paint....... thats like all i have. And i wanna custom make it, and not copy it from some site or something...
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Posted 20 years ago2004-08-10 19:22:43 UTC
in Seventh Post #49889
but first!!! what photoshop!
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Posted 20 years ago2004-08-10 19:21:18 UTC
in Seventh Post #49886
What photoshop do you use to make your wads. Like the seventh machine thing that reads... "The Discombobulator!"
"built with andy in mind!"
I wanna make good wads......   otherwise, i cant texture worth crap!    and i havnt really tried a digi camera... i might try that later....
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Posted 20 years ago2004-08-10 19:18:54 UTC
in speech Post #49884
thats pretty much what i covered..... but i explained it with an example....
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Posted 20 years ago2004-08-10 19:10:51 UTC
in Diagonals - Newbie Question Post #49880
yeah... what he said!
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Posted 20 years ago2004-08-10 19:09:51 UTC
in Diagonals - Newbie Question Post #49878
I would use vertex manipulation to angle a walkway up. screw around with it. You can get about any shape you would want..
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Posted 20 years ago2004-08-10 09:12:41 UTC
in speech Post #49713
um, godzilla style paragraph! that better....
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Posted 20 years ago2004-08-10 07:12:56 UTC
in What's the worst things... Post #49596
wnglish is the easiest thing... i wouldnt really know because, well, i live in america! where all we speak is english!
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Posted 20 years ago2004-08-10 07:00:16 UTC
in speech Post #49588
o, and when i say look in the packs... I mean for you to look in there to hear what sounds are what.... Ask me if you dont get anything..
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Posted 20 years ago2004-08-10 06:57:55 UTC
in speech Post #49587
Make a scripted sentence and set the speaker type, to the monster with the name that you want to talk. Set the listener type to an entitie name, or another dood that you want him to look at when he talks. put player in the field if you want him to look at the dood.... You need to make the sentence name to something with ! in front of it. To get the sentence lists, you look somewhere for your Sentences.txt file. If you dont have one, and you have other HL mods, then use windows search to find it. In that file, should be a BUUUUUUUUUTTTT LOAD of lines that would appear something like this..... green custom/green. So in the scripted sentence, you would put !green. VERY IMPORTANT THAT YOU PUT THE !. andway.... if you put !green, it will play the sound "custom/green" from the example up there.That would play the sound with that filepath in your Sounds folder. BUT, if you go into it, and you see a BUNCH of sounds youve never heard of... go into some PAK files with wally and they should be in there. Some PAK files arent the same, so sometimes its hard to find the right ones.... From now on!, me and seventh are a duo! He links the site with info on it! , and i make the paragraph version of SPACIFICALLY what he asked!!!!!
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Posted 20 years ago2004-08-10 02:53:23 UTC
in Prefabs Post #49537
go to www.ejoop.com/pfl

S'kay ;)
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Posted 20 years ago2004-08-09 00:30:13 UTC
in a suggestion for the map vault Post #49196
ooh, and it would be cool if people diddnt have to supply their own downloads... Will someone MAYBE setup and run a site that co-works with this one to hold all of the maps... Dont spend time on interfaces and stuff.... Just make it where when they click (submit a map) It will re-direct them to the only 1 page on that site.... the "submit map" page. once they do it, it uploads the pic from their site to this site. all it does is hold all the maps so its not a pain for atom..
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Posted 20 years ago2004-08-09 00:24:45 UTC
in a suggestion for the map vault Post #49193
Would you break the MV up into more catagories
You might divide it into games..(CS TFC HL) You might make sequences, MP maps, or a mini 1 player campaign. you get the point..
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Posted 20 years ago2004-08-08 19:48:24 UTC
in What's the worst things... Post #49148
You fall off of the (used to) world trade center, and you feel the pain when you land, and break EVERY SINGLE bone but your neck. You are left COMPLETELY paralised, and you can never do ANYTHING again. Youd haf to be hand fed, and you couldn't do anything fun again =(
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