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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
Santa's Revenge
by
hlife_hotdog
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Pages that link to
path_corner
bounding box
Entity Programming - Save/restore
env_sprite
func_guntarget
func_train
info_node_air
monster_alien_controller
monster_alien_grunt
monster_alien_slave
monster_apache
monster_babycrab
monster_barney
monster_bigmomma
monster_bloater
monster_bullchicken
monster_cleansuit_scientist (Half-Life: Opposing Force)
monster_cockroach
monster_flyer_flock
monster_furniture
monster_gargantua
monster_generic
monster_gman
monster_grunt_repel
monster_headcrab
monster_houndeye
monster_human_assassin
monster_human_grunt
monster_human_grunt_ally (Half-Life: Opposing Force)
monster_human_medic_ally (Half-Life: Opposing Force)
monster_human_torch_ally (Half-Life: Opposing Force)
monster_ichthyosaur
monster_leech
monster_nihilanth
monster_osprey
monster_otis (Half-Life: Opposing Force)
monster_rat
monster_rosenberg (Half-Life: Blue-Shift)
monster_scientist
monster_sitting_scientist
monster_snark
monster_tentacle
monster_zombie
monster_zombie_barney (Half-Life: Opposing Force)
monster_zombie_soldier (Half-Life: Opposing Force)
monstermaker
path_track
Reference: Entities, angles, avelocity, and origin
Tutorial: All about info_nodes
Tutorial: Beam and Sprite Effects
Tutorial: Non-coding workarounds for your mod
Tutorial: R_Speeds
Tutorial: The Osprey
VERC: Angular Velocity and Rotating func_trains
VERC: Common Monster Properties
VERC: Elevator No. 2
VERC: Elevator With Moving Buttons
VERC: Magic Cargo Container
VERC: Putting Monsters On Paths
VERC: Security Cameras
VERC: The Opposing Force Opening Sequence
VERC: Torching Open A Door (Half-Life)
Vlatitude: Rotating Weapons
Pages that are linked by
path_corner
FGD
func_tracktrain
Hammer Editor
J.A.C.K.
monster_human_grunt
path_track
Point Entity
scripted_sequence
trigger_changetarget
Tutorial: Intro to the Tools of Hammer